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Wizard
Contents |
Description
Wizards dedicate their lives to learning the powers of fire, ice, and magic; channeling their knowledge into ever more destructive spells to unleash upon their enemies. Wizards are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizard have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond.
Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers both solo and in groups, and are an excellent choice for players who live to blow things up.
Spells
LEVEL 1 SPELLS | ||||
Spell Name | Spell Description | Class | Location | Mana |
Spell_Shock of Frost | Covers your target in a thin layer of ice. | Evo. | Vendor. | 8 |
Spell_Frost Bolt | Creates a bolt of frost that freezes your target. | Evo. | Vendor. | 10 |
Spell_Numbing Cold | Covers nearby creatures in a numbing cold. | Evo. | Vendor. | 13 |
Spell_Sphere of Light | Conjures a sphere of energy that provides light in dark areas. | Div. | Vendor. | 10 |
Spell_Minor Shielding | Surrounds your body in a magical shield increasing your hit points, armor class, and magic resistance. | Abj. | Vendor. | 10 |
LEVEL 4 SPELLS | ||||
Spell_Shock of Fire | Surrounds your target in fire. | Evo. | Vendor. | 15 |
Spell_O'Keils Radiation | Surrounds your target in radiating flame that damages any creature that strikes them. | Abj. | Vendor. | 15 |
Spell_Icestrike | Calls down a cascade of sleet that falls in three waves, causing damage to all creatures in the vicinity of your target. | Evo. | Vendor. | 30 |
Spell_Fade | Teleports you a short distance away in a random direction. | Alt. | Vendor. | 10 |
Spell_Gate | Opens a magical portal that returns you to your bind point. | Alt. | Vendor. | 70 |
Spell_Root | Causes the earth to adhere your target's feet, preventing them from moving. | Alt. | Vendor. | 30 |
Skills
Casting Skills
- Abjuration
- Alteration
- Conjuration
- Divination
- Evocation
- Channeling
- Meditate (Level 4)
- Specialize Abjuration (Level 20)
- Specialize Alteration (Level 20)
- Specialize Conjuration (Level 20)
- Specialize Divination (Level 20)
- Specialize Evocation (Level 20)