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Starting Faction Standings
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Norrath
Norrath is a vast and intricate world where numerous factions transcend the boundaries of individual cities or continents. These global factions wield influence across multiple regions, and a player's interactions with them can affect their standing in distant lands, regardless of their origin. Some of these factions are tied to religious orders, powerful guilds, or wide-reaching organizations with a presence in various cities.
| League of Antonican Bards Antonica Bards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
Antonica
Freeport
Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.
| Arcane Scientists Freeport Good Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Ashen Order Freeport Monks | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Coalition of Tradefolk Freeport Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Amiable | ||||||||||||||
| Coalition of Tradefolk Illegal Freeport Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Amiable | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
| Dismal Rage Freeport Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Indifferent | ||||||||||||||
| Iksar | Necromancer | Cazic Thule | Dubious | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Knights of Truth Hall of Truth Clerics & Paladins North Freeport Guards ("Sir") | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Priests of Marr Temple of Marr Clerics & Paladins ("Sentry") | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Steel Warriors Freeport Warriors | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| The Freeport Militia East & West Freeport Corrupt Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Human | Rogue | Innoruuk | Apprehensively | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Wood Elf | Ranger | Tunare | Dubious | ||||||||||||||
Grobb
Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.
| Da Bashers Troll Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Apprehensively | ||||||||||||||
| Dark Ones Troll Shamans | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Grobb Merchants Troll Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Indifferent | ||||||||||||||
| Shadowknights of Night Keep Troll Shadow Knights | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Dubious | ||||||||||||||
Halas
Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal.
| Merchants of Halas Barbarian Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Rogues of the White Rose Barbarian Rogues & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Shamen of Justice Barbarian Shaman | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Wolves of the North Barbarian Warriors & Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
High Keep
High Keep, located in the mountains between the Karanas and the lands of Antonica, serves as a bustling trade hub and stronghold for the Highpass Guards. The factions within High Keep influence both the safety of travelers and the activities within the keep's walls.
| Highpass Guards High Keep Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Highpass High Keep Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Neriak
Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life.
| Dark Bargainers Dark Elf Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Dreadguard Inner Dark Elf Inner Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Dreadguard Outer Dark Elf Outer Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Hall of the Ebon Mask Dark Elf Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Indigo Brotherhood Dark Elf Warriors | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| King Naythox Thex Dark Elf King | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Priests of Innoruuk Dark Elf Clerics | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Queen Cristanos Thex Dark Elf Queen | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| The Dead Dark Elf Necromancers & Shadowknights | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Oggok
Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay.
| Clurg Ogre Bartender | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Craknek Warriors Ogre Warriors | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Green Blood Knights Ogre Shadowknights | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Ogguk Ogre Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Oggok Residents Ogre Citizens | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Oggok Guards Ogre Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Shamen of War Ogre Shaman | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Qeynos
Qeynos, one of the major human cities, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants.
Rivervale
Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants.
| DeepPockets Halfling Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Guardians of the Vale Halfling Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Mayor Gubbin Halfling Mayor | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Rivervale Halfling Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Priests of Mischief Halfling Clerics | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Storm Reapers Halfling Druids | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Surefall Glade
Surefall Glade is a serene and secluded settlement located in the Qeynos Hills, home to the Rangers and Druids who dedicate their lives to the protection of nature. The glade is guarded by towering trees, and its denizens are closely aligned with the natural order, reflecting their deep bond with the environment.
Faydark
Ak'Anon
Ak'Anon, the subterranean city of Gnomes, is home to various factions that represent the diverse interests and political groups of the city. These factions include mechanical innovators, religious sects, and law enforcers, all of which shape the internal workings of Ak'Anon.
| Dark Reflection Gnome Evil Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Ready to Attack | ||||||||||||||
| Deep Muses Gnome Clerics & Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Eldritch Collective Gnome Good Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| Gem Choppers Gnome Warriors & Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Dubious | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
| King Ak'Anon Clockwork Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Merchants of AkAnon Gnome Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
Felwithe
Felwithe, the elegant city of the High Elves (Koada'Dal), is nestled in the forest of Faydwer and serves as a haven for followers of Tunare, the goddess of nature. It is a place of peace and beauty, but like all cities in Norrath, it is governed by strict faction alignments. NOTE: The High Elf guards fall under the Emerald Warriors faction.
| Clerics of Tunare High Elf Paladins & Clerics | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Keepers of the Art High Elf Casters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| King Tearis Thex High Elf King | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Felwithe High Elf Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Kaladim
Kaladim is the stronghold of the Dwarves, located in the Butcherblock Mountains, and serves as the primary hub for Dwarven characters. The city is governed by the Kingdom of Underfoot, and its denizens are deeply loyal to their deity, Brell Serilis
| Clerics of Underfoot Dwarf Clerics | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Kazon Stormhammer Dwarf King | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Miners Guild 249 Dwarf Paladins | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Indifferent | ||||||||||||||
| Human | Rogue | Bristlebane | Indifferent | ||||||||||||||
| Wood Elf | Ranger | Tunare | Indifferent | ||||||||||||||
| Miners Guild 628 Dwarf Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Half Elf | Bard | Agnostic | Amiable | ||||||||||||||
| Human | Rogue | Bristlebane | Amiable | ||||||||||||||
| Wood Elf | Ranger | Tunare | Amiable | ||||||||||||||
| Storm Guard Dwarf Warriors/Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Threatening | ||||||||||||||
| Gnome | Necromancer | Bertoxxulous | Threatening | ||||||||||||||
| Half Elf | Bard | Agnostic | Apprehensive | ||||||||||||||
| Human | Rogue | Bristlebane | Apprehensive | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Ready to Attack | ||||||||||||||
| Wood Elf | Ranger | Tunare | Apprehensive | ||||||||||||||
Kelethin
Kelethin, the treetop city of the Wood Elves, is nestled in the forests of Greater Faydark. Its primary factions are aligned with nature and the elven way of life, welcoming those who share their values while showing caution or outright hostility toward outsiders.
| Emerald Warriors Wood Elf Warriors & Guards High Elf Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| Dark Elf | Wizard | Solusek Ro | Ready to Attack | ||||||||||||||
| Ogre | Warrior | Rallos Zek | Threatening | ||||||||||||||
| Faydarks Champions Wood Elf Rangers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Kelethin Merchants Wood Elf Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Soldiers of Tunare Wood Elf Druids | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Songweavers Wood Elf Bards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Tunare's Scouts Wood Elf Rogues | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Odus
Erudin
Erudin, the capital city of the Erudites, is a hub of intellectualism and magical study located on the western island of Odus. Governed by a scholarly and peaceful society, Erudin is home to several influential factions that shape the city's structure and politics.
| Craftkeepers Erudite Enchanters | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Crimson Hands Erudite Wizards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Deepwater Knights Erudite Paladins & Clerics (Prexus) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Gate Callers Erudite Magicians | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| High Council of Erudin Erudite Rulers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| High Guard of Erudin Erudite Guards | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Merchants of Erudin Erudite Merchants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Peace Keepers Erudite Paladins & Clerics (Quellious) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Paineel
Paineel, the dark city of the Heretics, serves as the home of Erudite Necromancers and Shadow Knights who rejected the teachings of Erudin. This secluded and forbidden city is deeply rooted in the worship of Cazic-Thule, the god of fear. Its residents live in isolation, shunned by most of Norrath’s surface civilizations.
| Heretics Evil Erudites | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Kunark
Cabilis
Cabilis, the city of the Iksar, is a fortified stronghold located in the southeastern part of Kunark. As the central hub for Iksar players, the city is home to several major factions that govern the different aspects of Iksar society.
| Brood of Kotiz Iksar Necromancers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Cabilis Residents Iksar Merchants & Banker | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Crusaders of Greenmist Iksar Shadowknights & Crusaders | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Legion of Cabilis Iksar Warriors & Troopers | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Scaled Mystics Iksar Shaman | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
| Swift Tails Iksar Monks | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Firiona Vie
Firiona Vie, a coastal elven outpost on Kunark, serves as the home base for the forces of good in the region. Controlled primarily by High Elves and their allies, the city is aligned with noble factions, making it a safe haven for those who follow virtuous paths.
| Inhabitants of Firiona Vie Good Inhabitants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Overthere
Overthere is a vast and dangerous outpost located on the western edge of the continent of Kunark. It serves as a key hub for both adventurers and the dark forces that control the region.
| Venril Sathir Evil Inhabitants | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Race | Class | Deity | Standing | ||||||||||||||
| TBA | TBA | TBA | TBA | ||||||||||||||
Velious
Icewell Keep
Icewell Keep, located deep within the frozen lands of Velious, serves as the fortress and political center of the Coldain Dwarves, ruled by King Tormax. The keep is home to several important factions that players must navigate to survive within its icy halls.
Kael Drakkal
Kael Drakkal, often referred to as the city of the Kromzek giants, is a massive stronghold located in the frozen wastelands of Velious. This imposing fortress is home to the giants who serve the god of war, Rallos Zek.
Skyshrine
Skyshrine is a towering, ancient city located in the frozen lands of the Western Wastes, serving as the stronghold of the Claws of Veeshan, the dragon faction. Dominated by powerful dragons, wurms, and dragonkin, Skyshrine is a place of immense significance to those aligned with the dragonkind of Velious.
Thurgadin
Thurgadin is the home city of the Coldain dwarves, located within the frozen lands of Velious. As one of the major faction hubs, Thurgadin plays a pivotal role in the intricate faction dynamics of the continent. The Coldain, a proud and resilient people, are generally welcoming to adventurers who do not bear allegiance to their sworn enemies.
