[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Skill Tailoring"
Brosenberg (Talk | contribs) (→Old World Quest Recipes: Provide links to the items instead of listing their stats) |
|||
Line 32: | Line 32: | ||
''' Stats ''' | ''' Stats ''' | ||
− | Character stats affect tailoring. Either your [[Intelligence]] or your [[Wisdom]] (whichever is the highest) will affect how often you get a skill increase. The higher the stat is, the better the chance you will get a skill improvement while tailoring. Also, for tailoring higher [[Dexterity]] improves your chance of getting a skill increase while tailoring. | + | Character stats affect tailoring. Either your [[Intelligence]] or your [[Wisdom]] (whichever is the highest) will affect how often you get a skill increase. The higher the stat is, the better the chance you will get a skill improvement while tailoring. Also, for tailoring higher [[Dexterity]] improves your chance of getting a skill increase while tailoring. '''''--Random Editor's Note: I really don't think this is true. I cannot find any reference to this elsewhere.''''' |
''' Skins vs. Pelts ''' | ''' Skins vs. Pelts ''' |
Revision as of 23:28, 12 May 2017
If you wish to make non-metal armor for yourself and others, tailoring is the skill you need to learn. Your first finished products will be patchwork armor for the non-casters, and silk swatches and raw silk armor for the pure spellcasters and monks. From Lokari's Tailoring Guide:
Contents |
Tailoring Leveling Guide
- 1-15 -- Silk Swatches
- 15-36 -- Raw Silk Masks
- 36-82 -- Cured Silk Masks
- 82-88 -- Hand Made Backpacks
- 88-108 -- Reinforced Armor, Crystalline Silk Mask
- 108-115 -- Tailored Quivers, Crystalline Silk Cap
- 115-124 -- Crystalline Silk Gloves
- 124-131 -- Crystalline Silk Shirt
- 131-135 -- Wu's Fighting Wristbands
- 135-142 -- Wu's Fighting Cap
- 142-151 -- Wu's Fighting Sleeves
- 151-155 -- Wu's Fighting Pantaloons
- 155-158 -- Wu's Fighting Shirt
- 158-222 -- Fleeting Quivers (Non-Cultural)
Wood Elf Cultural
- 158-215 -- Mithril Reinforced Masks
- 215-228 -- Imbued Mithril Reinforced Masks
Halfling Cultural
- 158-215 -- Vale Reinforced Masks
- 215-228 -- Imbued Vale Reinforced Masks
Notes About Tailoring
Stats
Character stats affect tailoring. Either your Intelligence or your Wisdom (whichever is the highest) will affect how often you get a skill increase. The higher the stat is, the better the chance you will get a skill improvement while tailoring. Also, for tailoring higher Dexterity improves your chance of getting a skill increase while tailoring. --Random Editor's Note: I really don't think this is true. I cannot find any reference to this elsewhere.
Skins vs. Pelts
Verant is somewhat inconsistent in they way hides are named. All the "ruined" quality hides, and all hides taken from cats, are referred to as pelts. High/Medium/Low quality hides from bears and wolves are skins. For the most part they are interchangeable terms - if you have a "skin", but a recipe calls for a "pelt", generally you can just go ahead and use it as long as that item can be made with that material (you can not use a robe pattern and a skin/pelt to make a leather robe, since robes can only be made with silk).
Stackable Items
When combining any stackable items in a sewing kit, don't stack them! Put each item in its own slot. Hold CTRL when you click a stack to take just one item from the stack.
Skinning Knife
A Skinning Knife can be a very handy tool for a tailor. If you have a pelt of a higher quality than you need, such as a Medium Quality when you want a Low Quality, you can reduce the quality by combining the pelt with a Skinning Knife in your Sewing Kit. You'll get the knife back, and the pelt will be reduced in quality by one degree (High -> Medium -> Low -> Ruined). Polar Bear Skin and some others only come in one quality.
Leather Armor
Tailors can create three kinds of basic leather armor - patchwork, studded and reinforced. The size of the armor made depends upon the kind of pelt used, not the size of the sewing kit.
Sizing Guide
Races | Size | Pelt |
Barbarian, Ogre, Troll, Iksar, Vah Shir | Large | Bear |
Barbarian, Elf, Erudite, Half-Elf, Human, Iksar | Medium | Cat |
Dwarf, Elf, Halfling, Gnome | Small | Wolf |
Pelts and Skins
Wolf, cat and bear pelts drop from various animals scattered all over Norrath. They come in a variety of different qualities, though only Ruined, Medium Quality and High Quality are of any use in tailoring armor (Low Quality is used in some other tailoring items). The various 'superb' and 'excellent' quality skins and pelts aren't used in tailoring conventional leather armors, though some are used in other tailored goods.
Patchwork Armor
- Ingredients - Tailoring Pattern and a ruined pelt (wolf, cat or bear)
- Combine - Combine in a Small, Large or Deluxe Sewing Kit, or in a Loom
- Drop Info - Various Cats, Bears and Wolves
- Classes - BRD CLR DRU MNK PAL RNG ROG SHD SHM WAR
- Races - BAR HUM IKS OGR TRL (depending on size)
- Trivial - Patchwork becomes trivial at skill 26
Pattern | Pelts | Item Stats | |
Belt | Belt | 1 | AC 2 |
Boots | Boot | 1 | AC 3 |
Tattered Cap | Cap | 1 | AC 3 |
Cloak | Cloak | 1 | AC 3 |
Tattered Gloves | Glove | 1 | AC 3 |
Tattered Gorget | Gorget | 1 | AC 2 |
Mask | Mask | 1 | AC 2 |
Pants | Pant | 1 | AC 4 |
Shoulder Pads | Shoulderpad | 1 | AC 2 |
Sleeves | Sleeve | 1 | AC 3 |
Tunic | Tunic | 1 | AC 6 |
Bracer | Wristband | 1 | AC 2 |
Studded Armor
- Ingredients - Tailoring Pattern, a medium quality pelt (wolf, cat or bear) and Studs
- Combine - Combine in a Large or Deluxe Sewing Kit, or in a Loom
- Drop Info - Various Cats, Bears and Wolves
- Classes - WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
- Races - HUM IKS TRL BAR OGR (depending on size)
- Trivial - Studded Leather becomes trivial at skill 56
Pattern | Pelts | Studs | Item Stats | |
Belt | Belt | 1 | 2 | AC 4 |
Boots | Boot | 1 | 4 | AC 5 |
Cap | Cap | 1 | 3 | AC 5 |
Cloak | Cloak | 1 | 4 | AC 5 |
Gloves | Glove | 1 | 4 | AC 5 |
Gorget | Gorget | 1 | 2 | AC 4 |
Mask | Mask | 1 | 1 | AC 3 |
Pants | Pant | 1 | 4 | AC 6 |
Shoulders | Shoulderpad | 1 | 3 | AC 4 |
Sleeves | Sleeve | 1 | 3 | AC 5 |
Tunic | Tunic | 1 | 5 | AC 9 |
Bracer | Wristband | 1 | 2 | AC 4 |
Reinforced Armor
- Ingredients - Tailoring Pattern, a high quality pelt (wolf, cat or bear) and Steel Bonings
- Combine - Combine in a Large or Deluxe Sewing Kit, or in a Loom
- Drop Info - Various Cats, Bears and Wolves
- Classes - WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
- Races - HUM IKS TRL BAR OGR (depending on size)
- Trivial - Reinforced Leather becomes trivial at skill 108
Pattern | Pelts | Bonings | Item Stats | |
Belt | Belt | 1 | 2 | AC 5 |
Boots | Boot | 1 | 3 | AC 6 |
Cap | Cap | 1 | 2 | AC 6 |
Cloak | Cloak | 1 | 2 | AC 6 |
Gloves | Glove | 1 | 2 | AC 6 |
Gorget | Gorget | 1 | 1 | AC 5 |
Mask | Mask | 1 | 1 | AC 4 |
Leggings | Pant | 1 | 3 | AC 7 |
Shoulder pads | Shoulderpad | 1 | 2 | AC 5 |
Sleeves | Sleeve | 1 | 2 | AC 6 |
Tunic | Tunic | 1 | 4 | AC 11 |
Bracer | Wristband | 1 | 1 | AC 5 |
Black Pantherskin Armor
- Ingredients - Tailoring Pattern, Black Panther Skin, 1-4 Velium Boning and 1 Yew Leaf Tannin
- Combine - Combine in a Coldain Tanners Kit
- Drop Info - Waking Land Panthers
- Classes - MNK
- Races - HUM BAR ELF TRL OGR IKS
- Trivial - 252 (?)
Pattern | Velium Boning |
Item Stats | |
Black Pantherskin Belt | Belt | 2 | AC 6, Wt 0.3, DEX: +4 STA: +4 HP: +5 |
Black Pantherskin Boots | Boot | 3 | AC 7, Wt 0.5, STR: +9 DEX: +5 AGI: +5 |
Black Pantherskin Skullcap | Cap | 2 | AC 7, Wt 0.4, DEX: +8 HP: +20 |
Black Pantherskin Cloak | Cloak | 2 | AC 7, Wt 0.6, DEX: +5 STA: +5 AGI: +5 HP: +25 |
Black Pantherskin Gloves | Glove | 2 | AC 7, Wt 0.3, STR: +7 AGI: +7 |
Black Pantherskin Gorget | Gorget | 1 | AC 6, Wt 0.3, STA: +5 HP: +10 |
Black Pantherskin Mask | Mask | 1 | AC 5, Wt 0.2, CHA: 5 HP: +15 |
Black Pantherskin Leggings | Pant | 3 | AC 8, Wt 0.4, STR: +4 DEX: +5 STA: +5 |
Black Pantherskin Shoulderpads | Shoulderpad | 2 | AC 6, Wt 0.4, STR: +4 DEX: +4 |
Black Pantherskin Sleeves | Sleeve | 2 | AC 7, Wt 0.4, STR: +4 DEX: +5 STA: +5 AGI: +5 |
Black Pantherskin Tunic | Tunic | 4 | AC 11, Wt 0.5, STR: +10 DEX: +10 STA: +10 |
Black Pantherskin Wristbands | Wristband | 1 | AC 6, Wt 0.1, STR: +3 CHA: +3 HP: +10 |
TOTAL | 26 | AC 89, Wt 4.5, STR +44 STA +34 AGI +22 DEX +46 CHA +11 HP +95 |
Silk Armor
Raw Silk Armor
- Ingredients - Tailoring Pattern and Silk Swatches
- Combine - Combine in a Large Sewing Kit, Deluxe Sewing Kit, or a Loom
- Drop Info - Various Spiders
- Classes - MNK MAG NEC WIZ ENC
- Races - ALL
- Trivial - Raw Silk Armor becomes trivial at skill 36
Pattern | Swatches | Item Stats | |
Cord | Belt | 1 | AC 2, Wt 0.4 |
Sandals | Boot | 1 | AC 3, Wt 0.4 |
Headband | Cap | 1 | AC 3, Wt 0.4 |
Cloak | Cloak | 1 | AC 3, Wt 0.4 |
Gloves | Glove | 1 | AC 3, Wt 0.4 |
Collar | Gorget | 1 | AC 2, Wt 0.4 |
Veil | Mask | 1 | AC 2, Wt 0.4 |
Pants | Pant | 2 | AC 4, Wt 0.4 |
Mantle | Shoulderpad | 1 | AC 2, Wt 0.4 |
Sleeves | Sleeve | 1 | AC 3, Wt 0.4 |
Robe | Tunic | 2 | AC 6, Wt 0.4 |
Wristband | Wristband | 1 | AC 2, Wt 0.4 |
TOTAL | 15 | AC 37, Wt 5.2 |
Cured Silk Armor
- Ingredients - Tailoring Pattern, Silk Swatches and Heady Kiolas
- Combine - Combine in a Large Sewing Kit, Deluxe Sewing Kit, or a Loom
- Drop Info - Various Spiders
- Classes - MNK
- Races - HUM IKS TRL BAR OGR
- Trivial - Cured Silk Armor becomes trivial at skill 82
Pattern | Swatches | Heady Kiolas |
Item Stats | |
Sash | Belt | 1 | 2 | AC 3, Wt 0.1 |
Sandals | Boot | 1 | 2 | AC 4, Wt 0.1 |
Headband | Cap | 1 | 3 | AC 4, Wt 0.1 |
Cloak | Cloak | 2 | 2 | AC 4, Wt 0.1 |
Handwraps | Glove | 2 | 2 | AC 4, Wt 0.1 |
Collar | Gorget | 1 | 2 | AC 3, Wt 0.1 |
Mask | Mask | 1 | 1 | AC 2, Wt 0.1 |
Leggings | Pant | 2 | 3 | AC 5, Wt 0.1 |
Mantle | Shoulderpad | 2 | 2 | AC 3, Wt 0.1 |
Sleeves | Sleeve | 2 | 2 | AC 4, Wt 0.1 |
Gi | Tunic | 3 | 2 | AC 8, Wt 0.1 |
Wristband | Wristband | 1 | 2 | AC 3, Wt 0.1 |
TOTAL | 20 | 27 | AC 50, Wt 1.3 |
Wu's Fighting Gauntlets
These gloves can only be worn by Human and Iksar Monks. They can hit magical creatures, they glow like a Greater Lightstone, weigh just 0.1, and are AC 4. The recipe is one Glove Pattern, one Silk Swatch, one Greater Lightstone, one Vial Of Viscous Mana, and four Heady Kiolas.Do not stack the Heady Kiolas. These become trivial to make at skill 88.
Wu's Fighting Armor
- Ingredients - Tailoring Pattern, Silk Swatches, four Heady Kiolas, and a Vial Of Viscous Mana
- Combine - Combine in a Large or Deluxe Sewing Kit, or in a Loom
- Drop Info - Various Spiders
- Classes - MNK
- Races - HUM IKS TRL BAR OGR
- Trivial - Trivial levels vary by item - see the table for specifics
Pattern | Viscous Mana |
Heady Kiolas |
Swatches | Trivial Level |
Item Stats | |
Sash | Belt | 1 | 4 | 2 | 128 | AC 4, AGI 2, Wt 0.1 |
Slippers | Boot | 1 | 4 | 2 | 142 | AC 5, AGI 2, Wt 0.1 |
Cap | Cap | 1 | 4 | 1 | 142 | AC 5, AGI 3, Wt 0.1 |
Cloak | Cloak | 1 | 4 | 3 | 135 | AC 5, AGI 4, Wt 0.1 |
Collar | Gorget | 1 | 4 | 1 | 124 | AC 4, AGI 2, Wt 0.1 |
Mask | Mask | 1 | 4 | 1 | 135 | AC 3, AGI 1, Wt 0.1 |
Pantaloons | Pant | 1 | 4 | 3 | 154 | AC 6, AGI 4, Wt 0.1 |
Mantle | Shoulderpad | 1 | 4 | 1 | 142 | AC 4, AGI 3, Wt 0.1 |
Sleeves | Sleeve | 1 | 4 | 2 | 151 | AC 5, AGI 3, Wt 0.1 |
Tunic | Tunic | 1 | 4 | 3 | 158 | AC 9, AGI 4, Wt 0.1 |
Wristbands | Wristband | 1 | 4 | 1 | 135 | AC 4, AGI 1, Wt 0.1 |
TOTAL | 12 | 48 | 21 | 135 | AC 54, AGI 28, Wt 1.3 |
Crystalline Silk Armor
- Ingredients - Tailoring Pattern, Crystalline Silk Swatches and 1 Silver Thread
- Combine - Combine in a Large Sewing Kit, Deluxe Sewing Kit, or a Loom
- Drop Info - Velious Crystal Spiders
- Classes - All
- Races - All
- Trivial - 102 through 131 (?)
Pattern | Swatches | Trivial Level |
Item Stats | |
Crystalline Silk Sash | Belt | 2 | 102? | AC 2, Wt 0.1, SVM +2 |
Crystalline Silk Slippers | Boot | 2 | 115? | AC 3, Wt 0.1, SVM +2 |
Crystalline Silk Cap | Cap | 1 | 115 | AC 4, Wt 0.1, SVM +2 |
Crystalline Silk Cloak | Cloak | 3 | 108? | AC 4, Wt 0.1, SVM +2 |
Crystalline Silk Gloves | Glove | 2 | 124? | AC 3, Wt 0.1, SVM +2 |
Crystalline Silk Collar | Gorget | 1 | 102 | AC 2, Wt 0.1, SVM +1 |
Crystalline Silk Mask | Mask | 1 | 108 | AC 2, Wt 0.1, SVM +1 |
Crystalline Silk Pantaloons | Pant | 3 | 128 | AC 4, Wt 0.1, SVM +3 |
Crystalline Silk Mantle | Shoulderpad | 1 | 118 | AC 2, Wt 0.1, SVM +2 |
Crystalline Silk Sleeves | Sleeve | 2 | 124? | AC 4, Wt 0.1, SVM +2 |
Crystalline Silk Shirt | Tunic | 3 | 131 | AC 7, Wt 0.1, SVM +4 |
Crystalline Silk Wristbands | Wristband | 1 | 108? | AC 2, Wt 0.1, SVM +2 |
TOTAL | 22 | 131 | AC 41, Wt 1.3, SVM +27 |
Cultural Tailoring
Added in the 20 Feb, 2012 patch.
Cultural tailoring involves a few sets of armor unique to the following races. This includes the use of imbued gems, and special sewing containers.
Imbued Gem | Deity Restriction | Used for? | Creation Spell | Spell Caster Class |
---|---|---|---|---|
Imbued Emerald | Tunare | Wood Elf Tailoring, High Elf and Gnome Smithing | Imbue Emerald | Cleric, Druid |
Imbued Plains Pebble | Karana | Halfling Tailoring, Human Smithing | Imbue Plains Pebble | Cleric, Druid |
Imbued Topaz | Quellious | Erudite Tailoring | Imbue Topaz | Cleric |
Erudites
Can make Steelsilk Armor (tailored with smithing components). Use a Erud Forge for the smithing, and a Erudite Sewing Kit for the tailoring.
See Cultural Tradeskills: Erudite for complete recipe list. Note: Erudite tailoring not until Velious.
Halflings
Can make Vale Leather Armor (tailored with smithing components). Use a Vale Forge for the smithing, and a Vale Sewing Kit for the tailoring.
See Cultural Tradeskills: Halfling for complete recipe list.
Wood Elves
Can make Mithril Armor (tailored with smithing components). Use a Feir`dal Forge for the smithing, and a Feir'Dal Sewing Kit for the tailoring.
See Cultural Tradeskills: Wood Elf for complete recipe list.
Velious Tailoring
Scars of Velious adds several sets of items for tailoring. For specific recipes, see Velious Tailoring.
Items for these recipes may be obtained with varying levels of difficulty from Velious zones. If you are having a tailor make something for you, please have mercy on them and help them gather the difficult stuff first.
Old World Quest Recipes
Shadow Silk
Temple of Solusek Ro, primarily Necromancer
One Shadow Wolf Pelt, one Silk Swatch and one Scroll of Gather Shadows. The product is used in various quests. Trivial is 36.
Large Shadow Silk
Temple of Solusek Ro, primarily Necromancer
Two Shadow Wolf Pelts, one Silk Swatch and one Scroll of Gather Shadows. The product is used in various quests. Trivial is lower than 45.
Inky Shadow Silk
Temple of Solusek Ro, primarily Necromancer
One Shadow Wolf Pelt, one Silk Swatch and two Scrolls of Gather Shadows. The product is used in various quests. Trivial is lower than 45.
Second Rank Skullcap
West Cabilis, Necromancer only
Ask Master Xydoz in the Tower of Death about Second Rank Skullcap. He will state that he seeks a Faded Tapestry. You need to be adept at tailoring and acquire two pieces of the now destroyed tapestry and repair them. The pieces are the Torn and Ripped Tapestry, which you find off of Sarnak Hatchlings as rare drops in the Lake of Ill Omen. Tailor the two pieces together (the result is a mended tapestry, not a faded one, but it works) and hand them in for your Apprentice Skullcap - 2nd Rank.
Sparring Armor
East Cabilis, Monks only
Master Bain gives you a Leech Husk Pouch for you to fill with leech husks. Once done, you are asked to combine the skins and take the Full Leech Husk Pouch to a local tailor by the name of Klok Mugruk. He will then hand you a ready made Training Bag Husk and tell you that you need to get three Piles of Granite Pebbles and then you can tailor a Monk Training Bag for your caste. When you combine these together, you get a Monk Training Bag. Hand this back to Master Bain and he will reward you with a random piece of Sparring Armor.
Robe of the Lost Circle
Southern Karana, Monks only
Brother Qwinn in South Karana seeks the return of the Code of Zan Fi. It is dropped by Targin the Rock, a rare spawn in the Sol B throne room. Bring him the Code and a purple Silent Fist Headband and you will get a special needle. Brother Zephyl in Rathe Mountains wants the Idol of Zan Fi, which is in the possession of Brother Raster, who spawns in the Mino Elders room in Lower Guk. Returning this Idol, plus a Red Sash, results in a special tailoring pattern. These two items need to be combined in a sewing kit with a swatch of Shadow Silk and a Scroll of Jonathans Whistling Warsong, which is bought from the Bards Guild, to make a monk only item called the
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 15
STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50
WT: 0.5 Size: MEDIUM
Class: MNK
Race: HUM IKS
Patched Gnoll Fur Bundle
Halas, any class
On the second floor of the Halas bank, hail Cappi McTarnigal. He will ask if you're a member of the White Rose - tell him you are. He will ask you for mammoth calf hides but at the same time his fellow trainer, Vsanna MacGibbons, mentions gnoll fur. Ignore Cappi after this. Ask Vsanna "What gnoll fur", and she tells you to take four patches of gnoll fur and sew them together, then take four of this product and sew them together, and finally take four of that and sew them together. Yes, that's right, a total of 64 patches of gnoll fur are required. This creates the
Slot: BACK
AC: 4
SV COLD: +5
WT: 4.0 Size: LARGE
Class: ALL
Race: ALL
Tailored Containers
One Grizzly Bear Skin and one Silk Cord. When you put 5 or 10 Shaman-made potions into the bag and hit Combine, they will be stacked.
Weight - 2.5, Slots - 10, Holds - Small, Trivial - 68.
One High Quality Lion Skin from the Highland Lions in North Karana, one Aviak Egg Oil, a Griffon Feather, a Vial of Distilled Mana and a Fleeting Quiver Pattern. If the Quiver is equipped above any non-magical quivers in your inventory, it will reduce the delay on your bow.
Weight - 0.4, Slots - 6, Holds - Medium (arrows only), Weight Reduction - 60%, Trivial - 222.
One High Quality Bear Skin and one Backpack Pattern
Weight - 3.0, Slots - 10, Holds - Large, Weight Reduction - 10%, Trivial - 88
One High Quality Cat Pelt and one Quiver Pattern
Weight - 0.4, Slots - 6, Holds - Medium (arrows only), Weight Reduction - 0% (22% in Velious), Trivial - 115
One Low Quality Bear Skin and one Silk Cord
Weight - 0.8, Slots - 6, Holds - Large, Weight Reduction - 10%, Trivial - 41
One Low Quality Cat Skin and one Silk Cord
Weight - 0.6, Slots - 6, Holds - Medium, Weight Reduction - 10%, Trivial - 37
One Low Quality Wolf Pelt and one Silk Cord
Weight - 0.4, Slots - 4, Holds - Medium, Weight Reduction - 10%, Trivial - 31
One Ruined Wolf Pelt and one Silk Cord
Weight - 0.3, Slots - 4, Holds - Tiny, Weight Reduction - 10%, Trivial - 26
Other Items
- One Silk Thread and one Low Quality Skin (Wolf, Cat or Bear).
- Creates a Leather Padding, which is a stackable item used in smithing. It doesn't matter which kind of skin you start with - the end results will always be the same.
- Becomes trivial at skill 31.
- Two Silk Threads. Silk Bandages weigh 0.2 each, as opposed to a normal Bandage at 0.5.
- Becomes trivial at skill 21.
- Combine three Silk Threads in a Sewing Kit.
- Becomes trivial at skill 26.
- One Medium Quality Skin (Wolf or Cat - Bear Skin does not work), four Heady Kiolas and one Whip Pattern.
- A Tailored Whip has damage 7, delay 33 and weighs 6.0. Becomes trivial at skill 36.
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills