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Difference between revisions of "Skill Blacksmithing"
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== Cultural Smithing == | == Cultural Smithing == | ||
− | Including Tempers. Imbued Gems. Not ingame yet on p1999. | + | Including Tempers. Imbued Gems. Cultural forges. Not ingame yet on p1999. |
− | Cultural (ie Enchanted Full Plate) was in before Deity Cultural (ie Imbued) | + | '''Need timeline.''' |
+ | |||
+ | "Cultural (ie Enchanted Full Plate) was in before Deity Cultural (ie Imbued)"? | ||
+ | |||
+ | "On live cultural recipes were added patch by patch over the course of Kunark and Velious." | ||
+ | |||
+ | "I can say with utmost certainty that the first cultural items were added in September, 2000." | ||
+ | |||
+ | ---- | ||
* Cabilis Scale Mail | * Cabilis Scale Mail | ||
Line 60: | Line 68: | ||
* Tier'Dal Adamantite (Plate) | * Tier'Dal Adamantite (Plate) | ||
− | + | ---- | |
+ | |||
+ | These are the first types of cultural armor introduced into the game. The recipes and their components are simple by cultural smithing standards. | ||
+ | |||
+ | These are specifically mentioned in the September 2000 patch. | ||
+ | |||
+ | Barbarian: | ||
+ | * Northman Ring (Non-Enchanted, Non-Imbued) | ||
+ | * Imbued Northman Ring (Non-Enchanted, Imbued Ivory- Tribunal) | ||
+ | |||
+ | Dark Elves: | ||
+ | * Chain | ||
+ | ** Teir`Dal Chainmail (Non-Enchanted, Non-Imbued) | ||
+ | ** Enchanted Teir'Dal Chainmail (Enchanted, Non-Imbued) | ||
+ | ** Imbued Teir'Dal Chainmail (Enchanted, Imbued Sapphire - Innoruuk) | ||
+ | * Plate | ||
+ | ** Teir`Dal Adamantite (Enchanted, Non-Imbued) | ||
+ | ** Teir`Dal Adamantite (Enchanted, Imbued Sapphire - Innoruuk) | ||
+ | |||
+ | Dwarves: | ||
+ | * Chain | ||
+ | ** Dwarven Chain (Non-Enchanted, Non-Imbued) | ||
+ | ** Imbued Dwarven Chain (Enchanted, Imbued Ruby - Brell Serilis) | ||
+ | ** Imbued Dwarven Chain (Enchanted, Imbued Peridot - Bristlebane) | ||
+ | * Plate | ||
+ | ** Dwarven Plate (Non-Enchanted, Non-Imbued) | ||
+ | ** Enchanted Dwarven Plate (Enchanted, Non-Imbued) | ||
+ | ** Imbued Dwarven Plate (Non-Enchanted, Imbued Ruby - Brell Serilis) | ||
+ | ** Dwarven Plate (Enchanted, Imbued Ruby - Brell Serilis) | ||
+ | |||
+ | High Elves: | ||
+ | * Chain | ||
+ | ** Elven Chain (Non-Enchanted, Non-Imbued) | ||
+ | ** Enchanted Elven Chain (Enchanted, Non-Imbued) | ||
+ | ** Imbued Elven Chain (Enchanted, Imbued Emerald - Tunare) | ||
+ | * Plate | ||
+ | ** Koada'Dal Mithril (Non-Enchanted, Non-Imbued) | ||
+ | ** Mystic Koada'Dal Mithril (Enchanted, Non-Imbued) | ||
+ | ** Imbued Koada'Dal Mithril (Enchanted, Imbued Emerald - Tunare) | ||
+ | |||
+ | Humans: | ||
+ | * Freeport Plate | ||
+ | ** Field Plate (Non-Enchanted, Non-Imbued) | ||
+ | ** Imbued Field Plate (Non-Enchanted, Imbued for Bertox, Rodcet, Rallos, Inny, Marr Twins and Karana) | ||
+ | * Qeynos Plate: | ||
+ | ** Silver/Electrum/Gold/Platinum Full Plate (Non-Enchanted, Non-Imbued) | ||
+ | ** Enchanted Silver/Electrum/Gold/Platinum Full Plate (Enchanted, Non-Imbued) | ||
+ | |||
+ | Ogres: | ||
+ | * "Chain" | ||
+ | ** Ogre Splintmail (Non-Enchanted, Non-Imbued) | ||
+ | ** Ogre Imbued Splintmail (Non-Enchanted, Imbued Jade - Rallos Zek) | ||
+ | ** Ogre Imbued Splintmail (Non-Enchanted, Imbued Amber- Cazic Thule) | ||
+ | * Plate | ||
+ | ** Ogre War Plate (Non-Enchanted, Non-Imbued) | ||
+ | ** Imbued Ogre War (Enchanted, Imbued Jade - Rallos Zek) | ||
+ | ** Imbued Ogre War (Enchanted, Imbued Amber- Cazic Thule) | ||
+ | |||
+ | Iksar | ||
+ | * Cabilis Scale (Non-Enchanted, Non-Imbued) | ||
+ | * Imbued Cabilis Scale (Non-Enchanted, Imbued Amber) *** This should be Cazic only but doesn't list a deity restriction ??? | ||
+ | |||
+ | This leaves off Gnomes, Trolls (their cultural stuff is weird) and any Tailoring races. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | General Cultural stuff (move into other tradeskills after clarified): | ||
+ | |||
+ | '''Tailoring''' | ||
+ | |||
+ | Halfling: | ||
+ | * Vale Studded (Non-Imbued) | ||
+ | * Imbued Vale Studded (Imbued Plains Pebble - Karana) | ||
+ | * Vale Reinforced (Non-Imbued) | ||
+ | * Imbued Vale Reinforced (Imbued Plains Pebble - Karana) | ||
+ | |||
+ | The halfling bags require special threads that themselves require Celestial Essences, so I think they came later. (anyone know when Celestial Essences were introduced?) | ||
+ | |||
+ | Erudite: | ||
+ | * Steelsilk (Non-Imbued) | ||
+ | * Imbued Steelsilk (Imbued Black Pearl - Prexus) | ||
+ | * Imbued Steelsilk (Imbued Amber - Cazic Thule) | ||
+ | * Imbued Steelsilk (Imbued Topaz - Quellious) | ||
+ | |||
+ | '''Tinkering''' | ||
+ | |||
+ | Gnomes: | ||
+ | * I don't know anything about tinkering but if these items are in game it shouldn't be a far stretch to think the Tinkered armors were "classic cultural era" | ||
+ | * Cogs, Gnomish Bolts, Grease, Holgresh Fur, Mana Battery - Class Five, Metal Fastening, Metal Rod, Metal Twine, Sprockets | ||
+ | |||
+ | * Clockwork Watchmen armor (tinkered cultural) was velious based, as the items required for some of the components are velious era | ||
+ | * Sifaye Dust, Holgresh Wing, Block of Living Granite, Glob of Tar, and Faun Hoof all drop in Wakening Land | ||
TODO | TODO |
Revision as of 23:43, 11 February 2012
Contents |
Note: The details about blacksmithing on this page still need cleanup to be accurate for p1999, proceed with caution.
Blacksmithing is an ancient craft. Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor. Those highly skilled in the trade are even known to be able to create magical items.
Overview
To forge an item, you must collect all the components required, and then place them within a forge. Once this is completed, you simply combine them (click the combine button on the forge) and you will either create the item, or fail. It is important to note that items must not be stacked when attempting to combine them. Either way you will lose the base components.
When you first enter the learning cycle of smithing, you have two options available to you:
1) You can go to your guildmaster and ask them to train you. By saving up the training points given to you, you can achieve an elementary skill (20 points) without ever seeing a forge.
2) Learn on your own and not waste those precious training points. I suggest this route. Why? Because while smithing is an expensive craft to master, learning its basics is very inexpensive. Simply find a merchant selling sharpening stones and buy a few packs full. Then park your behind at the forge of choice, and offer to sharpen the rusty weapons of those adventurers around you. This alone will progress your skill beyond that which your guildmaster can teach you.
Many of the components required for your smithing, will be purchased either from various Merchants (NPCs), or from other Craftsmen. However, as you progress in skill and start making the more difficult items, you will find that many things you need can only be found by adventuring, or by purchasing them from others who have adventured. Your search for these more elusive components will literally span the known lands, but fret not, as the results of your trials will be worth it. Imagine holding that magical war hammer in your hand, knowing that you forged it yourself with sweat and tears!
Basic Blacksmithing Recipe List
Item | Components | Trivial |
---|---|---|
Metal Bits | 2x Small Piece of Ore (stackable), Flask of Water | 21 (18?) |
File | Metal Bits, File Mold, Flask of Water | 21 |
... |
TODO
Advanced Blacksmithing Recipe List
TODO
Note: Despite the debate over when exactly colored dyes for Fine Plate armor were introduced (see e.g. this thread), it has been stated (see this thread) that color dyes will never be introduced on p1999.
Cultural Smithing
Including Tempers. Imbued Gems. Cultural forges. Not ingame yet on p1999.
Need timeline.
"Cultural (ie Enchanted Full Plate) was in before Deity Cultural (ie Imbued)"?
"On live cultural recipes were added patch by patch over the course of Kunark and Velious."
"I can say with utmost certainty that the first cultural items were added in September, 2000."
- Cabilis Scale Mail
- Enchanted Cabilis Scale Mail (imbued)
- Dwarven Plate
- Elven Chainmail
- Enchanted Elven Chainmail
- Field Plate
- Full Plate
- Enchanted Full Plate
- Mithril Plate
- Northman Kite Shield
- Northman Ringmail
- Ogre War Splintmail
- Ogre War Plate
- Seafarers Ring Mail
- Tier'Dal Chainmail
- Enchanted Tier'Dal Chainmail
- Tier'Dal Adamantite (Plate)
These are the first types of cultural armor introduced into the game. The recipes and their components are simple by cultural smithing standards.
These are specifically mentioned in the September 2000 patch.
Barbarian:
- Northman Ring (Non-Enchanted, Non-Imbued)
- Imbued Northman Ring (Non-Enchanted, Imbued Ivory- Tribunal)
Dark Elves:
- Chain
- Teir`Dal Chainmail (Non-Enchanted, Non-Imbued)
- Enchanted Teir'Dal Chainmail (Enchanted, Non-Imbued)
- Imbued Teir'Dal Chainmail (Enchanted, Imbued Sapphire - Innoruuk)
- Plate
- Teir`Dal Adamantite (Enchanted, Non-Imbued)
- Teir`Dal Adamantite (Enchanted, Imbued Sapphire - Innoruuk)
Dwarves:
- Chain
- Dwarven Chain (Non-Enchanted, Non-Imbued)
- Imbued Dwarven Chain (Enchanted, Imbued Ruby - Brell Serilis)
- Imbued Dwarven Chain (Enchanted, Imbued Peridot - Bristlebane)
- Plate
- Dwarven Plate (Non-Enchanted, Non-Imbued)
- Enchanted Dwarven Plate (Enchanted, Non-Imbued)
- Imbued Dwarven Plate (Non-Enchanted, Imbued Ruby - Brell Serilis)
- Dwarven Plate (Enchanted, Imbued Ruby - Brell Serilis)
High Elves:
- Chain
- Elven Chain (Non-Enchanted, Non-Imbued)
- Enchanted Elven Chain (Enchanted, Non-Imbued)
- Imbued Elven Chain (Enchanted, Imbued Emerald - Tunare)
- Plate
- Koada'Dal Mithril (Non-Enchanted, Non-Imbued)
- Mystic Koada'Dal Mithril (Enchanted, Non-Imbued)
- Imbued Koada'Dal Mithril (Enchanted, Imbued Emerald - Tunare)
Humans:
- Freeport Plate
- Field Plate (Non-Enchanted, Non-Imbued)
- Imbued Field Plate (Non-Enchanted, Imbued for Bertox, Rodcet, Rallos, Inny, Marr Twins and Karana)
- Qeynos Plate:
- Silver/Electrum/Gold/Platinum Full Plate (Non-Enchanted, Non-Imbued)
- Enchanted Silver/Electrum/Gold/Platinum Full Plate (Enchanted, Non-Imbued)
Ogres:
- "Chain"
- Ogre Splintmail (Non-Enchanted, Non-Imbued)
- Ogre Imbued Splintmail (Non-Enchanted, Imbued Jade - Rallos Zek)
- Ogre Imbued Splintmail (Non-Enchanted, Imbued Amber- Cazic Thule)
- Plate
- Ogre War Plate (Non-Enchanted, Non-Imbued)
- Imbued Ogre War (Enchanted, Imbued Jade - Rallos Zek)
- Imbued Ogre War (Enchanted, Imbued Amber- Cazic Thule)
Iksar
- Cabilis Scale (Non-Enchanted, Non-Imbued)
- Imbued Cabilis Scale (Non-Enchanted, Imbued Amber) *** This should be Cazic only but doesn't list a deity restriction ???
This leaves off Gnomes, Trolls (their cultural stuff is weird) and any Tailoring races.
General Cultural stuff (move into other tradeskills after clarified):
Tailoring
Halfling:
- Vale Studded (Non-Imbued)
- Imbued Vale Studded (Imbued Plains Pebble - Karana)
- Vale Reinforced (Non-Imbued)
- Imbued Vale Reinforced (Imbued Plains Pebble - Karana)
The halfling bags require special threads that themselves require Celestial Essences, so I think they came later. (anyone know when Celestial Essences were introduced?)
Erudite:
- Steelsilk (Non-Imbued)
- Imbued Steelsilk (Imbued Black Pearl - Prexus)
- Imbued Steelsilk (Imbued Amber - Cazic Thule)
- Imbued Steelsilk (Imbued Topaz - Quellious)
Tinkering
Gnomes:
- I don't know anything about tinkering but if these items are in game it shouldn't be a far stretch to think the Tinkered armors were "classic cultural era"
- Cogs, Gnomish Bolts, Grease, Holgresh Fur, Mana Battery - Class Five, Metal Fastening, Metal Rod, Metal Twine, Sprockets
- Clockwork Watchmen armor (tinkered cultural) was velious based, as the items required for some of the components are velious era
- Sifaye Dust, Holgresh Wing, Block of Living Granite, Glob of Tar, and Faun Hoof all drop in Wakening Land
TODO
Blacksmithing Leveling Guide
This should be a good start on p1999:
- 0 to 18: Metal bits (trivial @ 18, but I also made them until I had 2 full 8 slot bags)
- 18 to 63: Lanterns (these did not trivial out at 63 for me)
- 63 to 92: Banded Gorgets, I had alot of failures until about 75, then it was mostly success
- 92 to 103: Banded peices, (gloves, shoulders trivial) I made helms and mantles, with a few cloaks tossed in.
- 103 to 115: I mixed banded leggings and tunics here. Made 16 leggings and switched to the tunic molds. At 112, I switched back to leggings and they were trivial, but they may have trivialed out earlier than that. 115 is when the tunic mold went trivial.
- Beyond 115: The only current option is fine plate.
Of Smithing and Grime and Sweat...
by Janus Xanathis, Necrobane (Tunare server) (Dec 2000)
There are books you can read, and other documents to view that can tell you HOW to use the skill of the hammer and the forge. I am not going to do that today. What I am going to do is tell you WHAT to make when your body is layered in sweat and grime, and the smoke of the bellows is against your face. If you follow this plan, you shall have the skill to create the armor that everyone wants, in only as long as your gold holds true. For once you start selling the armor... gold is not something you need to want for again.
First off, let me tell you this. To walk on the road to become a master of this skill requires much time, and a greater amount of gold. Unlike skills such as baking, or jewelcraft, in which you can start to recoup some of your gold loss at a lower skill, you cannot do that with the hammer and the forge. How many people do you know of walking around town shouting for skewers, or metal bits? Exactly.
But as I said above, once you get the skill to start creating the banded armor that sells so well, you will start to gain your gold back, and you shall get many an order for more. With that said, what is the quickest road to gaining the skill to become an armor-smith, you ask? Well, I shall tell you. The easiest jump, on the road to creating glorious armor, is to save up your trainings for four levels. Once you have all twenty trainings, dump them all into Smithing. Since you won't have the skill to kill the monsters that have the loot that you can sell for the amount of gold you'll need... until you are in the low teens... saving up the trainings shouldn't be a problem. But, if for some reason, you need all of your trainings, there are other ways to get to the twentieth level of skill. Two to be exact.
You sharpen rusty weapons that are taken from the dead hands of monsters that hold them... or you make the metal bits that are needed for some of the later items. I don't want to replace the part of the book, but, some basics to know when you are doing anything with the forge. NEVER stack anything in it. If it calls for multiples of something that stacks, put them in different slots. The last item you will always be placing in the forge, is a flask of water. Hunting down madmen in the desert of Ro is a good way to gain the huge amounts of water that you will need for this skill. Whether you are making metal bits, or a banded helm... each step of the way has a single flask of water as the last item to place in the forge.
Also, not matter if you succeed, or fail, when you are using the forge ... All items you place in it will be lost. If you succeeded, you will have the item you were creating. If you failed, you have nothing, but some more skill on the road to becoming a hammer master. Once you have been ranked as having a skill of the twentieth level, you will see the message that making the metal bits, or sharpening the weapons is beneath you. It's quite uppity to tell you this, but what it means is that you will gain no more learning from doing these tasks. So, you now switch over to making a different item....
A metal sheet.
But can't you buy those, you ask? Why yes, you can, and they are about the same price, if not lower, to buy then they are to make. So when you are making the more difficult items that require the sheets to make, simply buy the sheets, that way you don't have to worry about the random failure in making them. BUT... they are the easiest thing to make to get you up the ladder of skill at this point. Making metal sheets will get you to rank fifty in smithy. Again, you will fail, more then you succeed at first... and you will make a LOT of sheets by the time you get to fifty. But a good note is that you can sell them back to the vendors that you are buying the parts that you need to make them from. You won't get back all of your money... maybe half... maybe three quarters... but it's still something back. Once you get to the level in which the metal sheets are gaining you no skill... what should you make next?
Banded Armor?
Sadly... not yet. You can try... and you will fail... greatly. And you may be able to make a piece every twenty or thirty tries. But your learning will not go up that fast, and the money you will loose will be insane. The next item that we go to create is the skewer. This is another item in which you can sell it back to the vendor and you will make some of your money back. At this point down the road of the hammer and forge, you are spending quite a bit of money per item to create. Skewers are not that bad, overall. Only a gold, or so, for each mold, and then the amount it takes to make the metal bits you need, and a single water. You don't get nearly that much back when you sell them, but every little bit helps.
How high can making skewers get you? I, myself, don't quite know. As of this writing, I have been listed as having a skill of eighty in smithy. It has yet to tell me that skewers are below my skill, but I expect to see the message any time now. I shall update this document when I find that information out. If you are at eighty... NOW are you going to try to make the banded armor? Aye. You can.
I, so far, have been able to make five banded helms, and two banded shirts. The shirts I did at with my skill of eighty. Two tries per shirt. I know I was lucky to only have a single failure per item. But it goes to show you that having the patience to walk the long road will pay off. With the going rate being about forty plat for a shirt, if not more... You can see that even with a few failures per item, you will be making your gold back, and more. Don't just worry about getting to the skill to make banded, and stopping there. There are rumors around that smiths shall soon have the ability to start to make plate, or a type of plate armor. I have also heard that you are going to need a skill up around one hundred and thirty, if not more, if you want to pull this off.
All I can say is... start making your banded wares... and continue to make them. Also... out of any of the skills... none are as physically rewarding as this one. Having spent hours over the hot coals, pounding away with your hammer... and creating an item that will help save someone from those extra slices and blows... is also a very good feeling to have. Of course, so is feeling the weight of your purse after you just sold off a full suit to someone.
What is smithing all about?
p99 note: Although the trivials here should be classic, there have been reports that the trivials on p99 are in fact from a later date and so do not agree.
by Larien (Lanys T'Vyl server) (Dec 2000)
Many months ago, I started on a jewelry career with a dark elf Enchanter. It turned out to be extremely expensive, so I decided to put all trading aside for a while and concentrate on hunting with my friends instead. Then I started a new character on the fairly new server Lanys T'Vyl, a troll Shadow Knight called Gorth. Before The Age Of Gorth, I mainly played spell casting characters, but as Gorth grew stronger and more potent, I got more and more aware of the potential for a blacksmith. Well, Gorth is as stupid as he is strong, and I wanted a totally different type of character for a smithing career. So, one late night around New Years Eve, Larien was born in the distant island of Odus.
Larien is a highly intelligent enchanter, which makes him learn quickly. His skill level increased rapidly, and has now reached 142. Another important factor for a smith is wisdom. The higher the wisdom, the less you fail. Larien uses enhancing items such as a Black Iron Medallion that improves his intelligence and wisdom by 3.
As an Erudite, Larien soon discovered that the worst place to be in for a smith is Erudin. So the first thing to do was to make the long journey to Freeport. In Freeport you can find all components you need to become a Master Smith. You find sharpening stones and ore in North Freeport, close to the Bard's Guild. You can buy rusty weapons in a shop in East Freeport, and another shop there has almost all the molds you need. To reach a skill level of 142, Larien used the following stategy:
1. Train in the Guild until 21. Easiest way. I often have a lot of unused skill points on my characters, because I usually practice my skills while I'm fishing. So I have a lot of skill points available for getting a head start on trades.
2. Sharpen rusty weapons until 31. I got sharpening stones from North Freeport and went to East Freeport to buy rusty weapons there. Rusty 2H swords will get you to skill level 31. To sharpen a rusty weapon, find a forge and left click on it. Put a sharpening stone and a rusty weapon in the container that shows up and click on 'Combine'. If you succeed, you will lose the stone and the weapon and get a tarnished weapon instead. If you fail, you will only lose the stone. Note that you can hold down the CTRL key while left clicking on a stack of sharpening stones to pick only one at a time.
3 Made scalers until 41. This is when you start making those millions of metal bits you've probably heard other people curse about. To make metal bits, you will need two small pieces of ore (which you find in North Freeport) and a flask of water. NEVER STACK ANYTHING in the forge; always put the two small pieces of ore in separate slots in the forge and the flask in the third slot. Hit Combine. When you have made about one million of metal bits, head over to East Freeport and buy scaler molds. Put one metal bit, one scaler mold, and one flask of water in the forge to make the scalers.
4. Made lanterns until 68. Same as for scalers, but the recipe is: metal bit, lantern mold, bottle, and a flask of water. You can find bottles in Trader's Holiday in East Freeport, the merchant next to the one who sells the molds.
5. Made skewers until 115. Metal bit, skewer mold, and a flask of water.
6. Made pots until 122. Metal bit, pot mold, standing legs mold, and a flask of water. When Larien reached a skill level around 120, he started making banded armor to get more money for the practicing. He quickly got back the 100pp (about) he first spent on practice.
7. Made small sewing kits until 135. Metal bit, needle mold, thimble mold, and a flask of water. You get the needle and thimble molds from North Ro, at the Inn.
8. Made banded armor to 142. No more metal bits! Instead, you buy metal sheets in East Freeport. At this time, most banded armor are trivial to make for you, except gauntlets, mantle, leggings and cloak. I have heard that cloaks will get you to 168. After that, there is nothing more that can increase your skill level. Because most items are trivial to you now, your intelligence aren't as important as your wisdom, so start maxing out wisdom with magic items! To make MEDIUM sized banded armor, you get the molds in East Freeport. To make SMALL armor, you can go to Neriak or Rivervale to get the molds. To make LARGE armor, you have to go to The Feerrott or the Karanas.
- Gorget (AC5) - Sheet of metal, flask of water, gorget mold
- Bracers (AC6) - Sheet of metal, flask of water, bracer mold
- Boots (AC6) - Sheet of metal, flask of water, boot mold
- Mask (AC4) - Two sheets of metal, flask of water, mask mold
- Sleeves (AC7) - Two sheets of metal, flask of water, sleeves mold
- Helm (AC8) - Two sheets of metal, flask of water, helm mold
- Belt (AC6) - Two sheets of metal, flask of water, belt mold
- Mantle (AC6) - Two sheets of metal, flask of water, mantle mold
- Gauntlets (AC7) - Two sheets of metal, flask of water, gauntlet mold
- Cloak (AC7) - Two sheets of metal, flask of water, cloak mold
- Tunic (AC15) - Three sheets of metal, flask of water, tunic mold
- Leggings (AC8) - Three sheets of metal, flask of water, leggings mold
You can also make three kinds of weapons:
- Morning star - Flask of water, metal sheet, hilt mold, spiked ball mold.
- Bastard sword - Flask of water, metal sheet, hilt mold, pommel mold, dual edge mold.
- 2H sword - Flask of water, metal sheet, hilt mold, pommel mold, heavy steel blade mold.
Resources
There are several ingame books which originally provided the recipes for blacksmithing:
- Ikthars Fine Steel Skin by Ikthar Fireheart
- Fireprides Guide to Shield Craft by Ton Firepride
- Rings, Chains, and Arrowheads by Gord Smith
This page is undergoing a revamp. Should include the p99 specific info here:
- http://www.project1999.org/forums/showthread.php?t=28599
- http://www.project1999.org/forums/showthread.php?t=42799
- http://www.project1999.org/forums/showthread.php?t=10242
- cultural (timeline)?
- http://web.archive.org/web/20010413084540/http://everlore.com/guides.asp
- http://www.project1999.org/forums/showthread.php?t=44740
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills