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The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The single biggest influence on a Necromancers abilities is their '''intelligence''' statistic and ideally should be developed before all others. | The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The single biggest influence on a Necromancers abilities is their '''intelligence''' statistic and ideally should be developed before all others. | ||
Revision as of 22:58, 8 May 2013
Description
Necromancers are the masters of death and undeath, and utilize fire, poison, disease, magic and corruption magics to overcome their foes. Their choice to purvey the necromantic arts has alienated them from most old-world civilization - in many places they are killed on sight and not allowed to buy or sell. As such, the necromancer is forced to be a highly independant class - very few support classes can enhance the necromancer arsenal, and items/gear do not provide the same benefits to their Damage over Time spells as they do for other classes that utilize instant magics.
Necromancers have a deep affinity for undead, with limited abilities to mez, slow, fear and charm them. However, don't confuse affinity as meaning innate bonuses to destruct; the ability to destroy undead best lie with clerics & paladins and their innate hate for the undead. The Necromancer is classified as anti-natural, the necromancer does contain some very limited unique abilities regarding the destruction of Animals and Plant based mobs.
Necromancers are the premier DOT (damage over time) casters, and also have a cohort of other abilities & utilities that are very powerful. The Necromancer can solo exceptionally well from level 1-60 provided their targets do not summon and are not immune to changes in run-speed. This is accomplished using a variety of abilities, particularly via the means to halt or slow a mobs movement speed and utilize your built aggro to "kite" the mob around (or use fear spells earlier in the levels and chase it as it runs away from you) while doing full capacity damage at range. The ability to split mobs utilizing feign death increases this capacity as well as drastically increasing personal survivability when things go awry...or even just aggro management.
Also, the necromancer has excellent self-generated mana regeneration abilities in the game, commonly referred to as lich. The greatest benefit lich has compared to other (superior) regeneration capabilities is that necro lich is passive, requiring no further intervention or attention other than standard long term re-buff efforts. Lich results in the necromancer having the highest mana regeneration capabilities in the game, which translates into extreme independence & sustained DPS capabilities.
Necromancers are sought after in raids & groups for numerous abilities, but primarily for their outstanding damage capability.
- DPS is the overwhelming reason to seek out a necro. This is accomplished by stacking DOTs and utilizing other class abilities that make those DoTs and effects more destructive. By utilizing feign death to manage aggro, the necro can DPS with near impunity. However, since the necromancer requires -time- for their spells to do damage, their DPS contributions are usually inversely proportional to that of their group i.e. the better the group (shorter the fight), the worse the necromancer contributions. The worse the group (longer the fight), the more the necromancer contributions excel. As a rule of thumb, the longer the fight the more DPS the necromancer can provide...up to a point. For long duration events, the ability for a necromancer to continue destruction is unsurpassed.
The necromancer can also compliment their groups with the ability trigger group heal spells as a result of casting detrimental spells. This brings a good measure of the necromancer independence to the entire group.
Necromancer have hands-down the most efficient detrimental spells in the game from a pure Damage per Mana (DPM) aspect...but in practical application in the fast-paced group game the necromancer endures the worst DPM of all spell casting classes because 30-80% of their DoT damage potential is wasted on a corpse because the spells are unable to run their full course. Only during solo activities and the more lengthier (raid) fights can the necromancer generally get their efficiency as advertised. However, the high mana regeneration capability compensates for this.
Some more unique DoT characteristics are: spells are applied fully or resisted fully...unlike instant damage spells (nukes) which can be partially resisted. As such, the necromancer spells typically have a greater resist mod and generally are much more reliable to land.
DoT spells can score critical ticks, but there is no visible report of this. You don't get a "you score a critical blast!" message, ever, from a DoT. The damage simply doubles. You need to monitor your damage reports to see your critical DoT strikes, or parse the fights afterwards. (DoTs cannot crit without out the Gates of Discords' AA bonus)
- Their ability to pull is minor in the group or raid game due to the difficulty surviving taking hits as a cloth wearer re: extremely low AC caps and HP. From a pure pulling skill / efficiency viewpoint they are inferior to bards, enchanters and monks and from a survivability viewpoint are even surpassed by their hybrid shadowknight -thus necromancers generally don't play this role in a large raid or difficult group content. However, the necromancer can generally split off mobs quite well as long as they are not immune to changes in run-speed or linked. One the the biggest reasons necromancers are inefficient pullers is the 1-minute aggro dump and long reuse timer on perfect feign i.e. a necro takes an awful long time to split some targets compared to those that can clear aggro at will or mem-wipe/blur.
- While Necromancers can also fear and mez and slow undead in limited fashion, neither of these abilities see any usage on raids. Both abilities are NPC-level capped.
- Necromancers are also considered one of the 3 "pet classes" as they have undead pets to do their bidding from very early levels and receive benefit from pet focus items. Of the pet classes (magician, necromancer), necromancer pets are moderately weaker (due in large part the inability to support them as well as magicians), but we do gain benefit from items with pet focus effects. The Necromancer pet can be equipped with magician-summoned gear to dramatically improve their survivability & capabilities. The necromancer has two pet varieties - a warrior and a rogue. The warrior has slightly better survivability but reduced dps compared to the rogue (which requires proper positioning at the rear of targets to allow backstabbing). The Necromancer does have the unique ability to command their pet to /feign, but it is restricted to be successful only 75% of the time which ultimately guarantees your pet dies 25% of the time you need it to survive a bad pull or aggro.
- Traditionally, necromancers were utilized long ago for their ability to transfer mana directly from themselves to a single other player character. This twitch line of spells is loathed by many members of the class as it requires the necromancer to cease all DPS (the main reason you keep them around) in order to give a very very small amount of mana to the recipient. Unfortunately...even today, the occasional ignorant raid leader will still send calls for necros to start twitching or pumping when clerics report LOM status. Simply ignore the requests and continue DPS'ing if you find yourself in this situation and odds are you will receive compliments for twitching anyways.
- Lastly, the necromancer class is very fun & rewarding as long as you are not determined to be the best in all situations. Necromancers are arguably the most independent of all classes (most abilities are self-only), making it a prime choice for those that plan to solo the majority of their careers - or those wanting an alt to solo when they are bored (or frustrated) with their main. However, necromancers are also outstanding additions to raiding guilds because of the extreme DPS potential. The continual learning strategy that opens up with levels, abilities & skills keeps a ton of content open to the solo necromancer that otherwise requires group efforts. However, despite the grouping penalties - the necromancer is still usually required to find groups to do any content that drops equipment upgrades or advancements in progression.
Creation Guide
Picking the right race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Now in terms of faction, Necromancers are generally hated everywhere, so there is no huge difference in the races in that aspect.
The Iksar necromancers level slower than the other races, but they have a health recovery bonus which assists when in skeleton form regaining mana, and the ability to forage for food. They also have a built in AC bonus.
You should also keep in mind that Erudite Necromancers have a number of quests available to them that no other race can do.
Starting Statistics
Spending Your Bonus Points
HEJ PETER! The races capable of becoming Necromancers are naturally intelligent and make good use of their considerable intellect when researching new spells and developing their magical abilities. The single biggest influence on a Necromancers abilities is their intelligence statistic and ideally should be developed before all others.
Necromancers have a lot of spells which convert hit points (physical health) to mana (magic energy), because of the aggression Necromancers generate in combat, these spells work most effectively if they have a fair amount of 'safe space' preventing them always being low on health. Stamina along with a few other factors, determines a characters total hit points, raising it can be helpful but still only of secondary benefit to intelligence.
1. The intelligence statistic is crucial to a Necromancer and at low levels should be increased as highly and as quickly as possible.
2. Items can be obtained that increase the natural health regeneration rate of a character, for a Necromancer who is often losing health at a steady rate while converting it to mana, they can be very useful.
3. Necromancers are one of the most hated classes on Norrath, this is often countered by employing others to help buy your spells and supplies for a small fee, try to keep stocked up on all the essentials as the fee you'll pay will probably be more then you would buying supplies from a friendly merchant.
You'd benefit more from splitting your points up, doing 10-15 points into Int, 5-10 into Str, and then 5-10 into stamina as a first character. People who are established and are able to obtain equipment at earlier levels would be much better off putting their creation points in to Str and Sta generally. Iksars and Humans would likely always benefit from at least 10 points into int however.
Religion
Religion is not of a huge concern to Necromancers as they are already hated. Most choose to worship Innoruuk the Prince of Hate, as it ties in well their role. The other choice is Bertoxxulous. Necromancers cannot be agnostic, as their dark powers are directly linked to their worship of the dead.
Spells
Level 1
Spell Name | Spell Description | Era | Class | Location | Mana |
Cavorting Bones | Summons a skeleton pet (lvl 1, max hit 10) | Con. | Vendor. | 15 | |
Coldlight | Summon a dim light | Con. | Vendor. | 15 | |
Disease Cloud | Diseases the target. | Con. | Vendor. | 10 | |
Invisibility versus Undead | Single Target Undead Invisibility Buff | Div. | Vendor. | 40 | |
Lifetap | Steals life from target and gives to self. | Alt. | Vendor. | 9 | |
Locate Corpse | Points you in the direction of the target's corpse | Div. | Vendor. | 5 | |
Minor Shielding | Self Only HP and AC Buff | Abj. | Vendor. | 10 | |
Reclaim Energy | Regain Mana From Your Animation | Con. | Vendor. | 5 | |
Sense the Dead | Detects undead creatures | Div. | Vendor. | 5 | |
Siphon Strength | Takes strength from the target and gives to self | Alt. | Vendor. | 5 |
Level 4
Spell Name | Spell Description | Era | Class | Location | Mana |
Clinging Darkness | Damage over time and slows target movement | Alt. | Vendor. | 20 | |
Endure Cold | Adds to cold resistance | Abj. | Vendor. | 20 | |
Fear | Single Target Fear Spell (18 Secs) | Alt. | Vendor. | 40 | |
Gate | Return to Your Bind Point | Alt. | Vendor. | 70 | |
Grim Aura | Attack rating is increased. (7 - 10) | Alt. | Vendor. | 25 | |
Leering Corpse | Summons a skeleton pet (lvl 3-5, max hit 12) | Con. | Vendor. | 40 | |
Lifespike | Single Target Lifetap (Max: 11) | Alt. | Vendor. | 18 | |
Numb the Dead | Single Target Frenzy Ranger Reducer | Abj. | Vendor. | 20 | |
Poison Bolt | Poisons the target with direct damage on impact and a small DoT | Con. | Vendor. | 30 | |
True North | Self Only Navigation Spell | Div. | Vendor. | 5 |
Level 8
Spell Name | Spell Description | Era | Class | Location | Mana |
Bone Walk | Summons a skeleton pet (lvl 7-9, max hit 14) | Con. | Vendor. | 80 | |
Dark Empathy | Give your hitpoints to another. | Alt. | Vendor. | 20 | |
Dark Pact | Drain two hitpoints to gain two mana each tick | Alt. | Vendor. | 5 | |
Deadeye | Self Only See Invisible, Infravision | Div. | Vendor. | 35 | |
Gather Shadows | Self Only Invisibility | Div. | Vendor. | 35 | |
Impart Strength | Give Strength to Target (Max: 10) | Alt. | Vendor. | 15 | |
Lesser Shielding | Adds to your maximum hitpoints and armour class. | Abj. | Vendor. | 25 | |
Mend Bones | Heals your pet from 33 (L8) to 50 (L25) hit points. | Alt. | Vendor. | 25 | |
Shadow Step | Self Only Random Teleport | Alt. | Vendor. | 10 | |
Vampiric Embrace | Self only melee proc lifetap, takes hitpoints from target and gives to caster | Alt. | Vendor. | 30 | |
Ward Undead | Undead DD line of spells. Decrease Hitpoints by 35 (L5) to 41 (L11) | Evo. | Vendor. | 30 |
Level 12
Spell Name | Spell Description | Era | Class | Location | Mana |
Bind Affinity | Set a New Home Point for Target | Alt. | Vendor. | 100 | |
Convoke Shadow | Summons a skeleton pet (lvl 11) | Con. | Vendor. | 120 | |
Endure Disease | Adds to disease resistance | Abj. | Vendor. | 20 | |
Engulfing Darkness | Single Target Magical Snare DoT (Max: 110) | Con. | Vendor. | 60 | |
Heat Blood | Single Target Fire Based DoT (Max: 170) | Alt. | Vendor. | 72 | |
Leach | Lifetap Damage over Time | Alt. | Vendor. | 72 | |
Lifedraw | Single Target Lifetap Spell (Max: 45) | Alt. | Vendor. | 63 | |
Scent of Dusk | Resistance Debuffer | Alt. | Vendor. | 50 | |
Sight Graft | The ability to see through your pet's eyes. | Div. | Vendor. | 10 | |
Spook the Dead | Undead only fear | Alt. | Vendor. | 10 | |
Wave of Enfeeblement | Point Blank AE Strength Debuff | Alt. | Vendor. | 40 |
Level 16
Spell Name | Spell Description | Era | Class | Location | Mana |
Banshee Aura | Self Only Damage Shield (Max: 12) | Abj. | Overthere. | 60 | |
Cancel Magic | Single Target Magic Effect Debuffer | Abj. | Vendor. | 30 | |
Cure Disease | Cures the target of disease effects | Alt. | Vendor. | 20 | |
Feign Death | Play dead to an enemy. | Abj. | Vendor. | 60 | |
Heart Flutter | Single Target Disease Debuff DoT (Max: 144) | Alt. | Vendor. | 80 | |
Hungry Earth | Root spell to undead creatures. | Alt. | Research | 30 | |
Infectious Cloud | Area Effect Disease DoT | Con. | Vendor. | 78 | |
Restless Bones | Summons a skeleton pet (lvl 16) | Con. | Vendor. | 160 | |
Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 50 | |
Shieldskin | Protective Skin spell | Abj. | Vendor. | 41 | |
Spirit Armor | AC buff | Abj. | Vendor. | 75 | |
Voice Graft | Gives you the ability to talk through your pet. | Div. | Research | 10 |
Level 20
Spell Name | Spell Description | Era | Class | Location | Mana |
Allure of Death | Transfer Hit Points to Mana points (max: 8 HP to 4 mana) | Alt. | Vendor. | 5 | |
Animate Dead | Summons a skeleton pet (lvl 19) | Con. | Oggok. | 200 | |
Dominate Undead | Charms an undead creature for a random period of time. | Alt. | Vendor. | 100 | |
Expulse Undead | Undead DD spell | Evo. | Vendor. | 60 | |
Harmshield | Gives caster brief invulnerability. | Abj. | Research | 85 | |
Identify | Obtain Item Lore Information | Div. | Vendor. | 50 | |
Shadow Compact | Transfer your health to another. | Alt. | Vendor. | 10 | |
Shadow Vortex | Single Target AC Tap (Max: 12) | Alt. | Vendor. | 40 | |
Siphon Life | Single Target Lifetap (Max: 75) | Alt. | Vendor. | 72 | |
Track Corpse | Persistent Corpse Locator | Div. | Vendor. | 15 | |
Word of Shadow | Point blank AE direct damage spell | Evo. | Research | 85 |
Level 24
Spell Name | Spell Description | Era | Class | Location | Mana |
Breath of the Dead | Self Only Enduring Breath | Alt. | Vendor. | 45 | |
Haunting Corpse | Summons a skeleton pet (lvl 22) | Con. | Research | 240 | |
Intensify Death | Increase armour class, strength and attack speed of your pet. | Alt. | Research | 50 | |
Leatherskin | Grants the caster from 71 (L24) to 118 (L30) points of damage absorbtion. | Abj. | Vendor. | 83 | |
Major Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 80 | |
Rapacious Subversion | Transfer your mana to another. | Alt. | Vendor. | 200 | |
Resist Cold | Adds to cold resistance | Abj. | Vendor. | 50 | |
Rest the Dead | Single Target Undead Lull | Abj. | Vendor. | 75 | |
Scent of Shadow | Resistance Debuffer | Alt. | Vendor. | 100 | |
Screaming Terror | Stuns target. Memory (Aggro) Wipe | Alt. | Vendor. | 60 | |
Shadow Sight | Self Only Ultravision | Div. | Vendor. | 50 | |
Shock of Poison | Direct damage poison spell. | Con. | Vendor. | 100 |
Level 29
Spell Name | Spell Description | Era | Class | Location | Mana |
Boil Blood | Fire Based Damage over time to target. | Alt. | Vendor. | 150 | |
Defoliate | Plant Only DD Spell | Evo. | NPC Drop. | 100 | |
Dismiss Undead | Undead DD spell | Evo. | Vendor. | 90 | |
Dooming Darkness | Single Target Magical Snare DoT (Max: 300) | Con. | Vendor. | 120 | |
Panic the Dead | Undead fear spell | Alt. | Vendor. | 50 | |
Renew Bones | Heals your pet | Alt. | Research | 125 | |
Spirit Tap | Single Target Lifetap (Max: 150) | Alt. | Vendor. | 144 | |
Summon Dead | Summons a skeleton pet (lvl 25) | Con. | Vendor. | 290 | |
Vampiric Curse | Single Target Lifetap DoT (Max: 189) | Alt. | Vendor. | 144 | |
Word of Spirit | Point blank AE direct damage spell | Evo. | Vendor. | 133 |
Level 34
Spell Name | Spell Description | Era | Class | Location | Mana |
Beguile Undead | Charm an undead creature. (max: 8 minutes) | Alt. | Vendor. | 170 | |
Call of Bones | Changes the caster into a skeleton trading hitpoints for mana. | Alt. | Research | 5 | |
Greater Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 120 | |
Invoke Fear | Single Target Fear Spell (42 Secs) | Alt. | Vendor. | 120 | |
Invoke Shadow | Summons a skeleton pet (lvl 29) | Con. | Research | 340 | |
Resist Disease | Adds to disease resistance | Abj. | Vendor. | 50 | |
Root | Single Target Fast Root Spell (Max: 48 Secs) | Alt. | Vendor. | 30 | |
Steelskin | Upgrade to the leatherskin spell. | Abj. | Vendor. | 149 | |
Surge of Enfeeblement | Area effect Weaken Srpell | Alt. | Research | 100 | |
Torbas' Acid Blast | Poison Based Direct Damage (Max: 220) | Vel. | Con. | Vendor. | 130 |
Venom of the Snake | Poison based DoT | Con. | Vendor. | 160 |
Level 39
Spell Name | Spell Description | Era | Class | Location | Mana |
Augment Death | Used to buff your pet. | Abj. | Vendor. | 200 | |
Chilling Embrace | Poison Based Damage over Time (Max: 600) | Vel. | Alt. | NPC Drop. | 200 |
Counteract Disease | Cures target of disease effects | Alt. | Vendor. | 50 | |
Drain Spirit | Single Target Lifetap (Max: 226) | Alt. | Vendor. | 189 | |
Expel Undead | Undead DD spell | Evo. | Vendor. | 130 | |
Malignant Dead | Summons a skeleton pet (lvl 33) | Con. | Vendor. | 390 | |
Nullify Magic | Single Target Magic Effect Debuffer | Div. | Vendor. | 50 | |
Scent of Darkness | Resistance Debuffer | Alt. | Vendor. | 150 | |
Scourge | Disease attack. | Con. | Vendor. | 170 | |
Summon Corpse | Summon a Players Corpse | Abj. | Paw. | 700 | |
Word of Souls | Point blank AE direct damage spell | Evo. | Vendor. | 171 |
Level 44
Spell Name | Spell Description | Era | Class | Location | Mana |
Arch Shielding | Self Only HP, MR, and AC Buff | Abj. | Vendor. | 200 | |
Asystole | Debuffing Disease DoT | Alt. | Vendor. | 210 | |
Cackling Bones | Summons a skeleton pet (lvl 37) | Con. | Vendor. | 450 | |
Corporeal Empathy | Single Target Instant Reverse Lifetap (Max: 215hp) | Vel. | Alt. | NPC Drop. | 200 |
Covetous Subversion | Transfer your mana to another. | Alt. | Vendor. | 300 | |
Dead Man Floating | High level targettable buff. | Abj. | Research | 150 | |
Diamondskin | Gives caster a damage absorbing shield skin. (max: 394) | Abj. | Vendor. | 236 | |
Ignite Bones | Target takes direct damage, and turns the target into a skeleton. | Evo. | Vendor. | 210 | |
Incinerate Bones | Target takes Fire-based Direct Damage | Vel. | Evo. | NPC Drop. | 210 |
Pact of Shadow | Opposite to lifetap line of spells, takes hitpoins from self and gives to target. | Alt. | Vendor. | 10 | |
Summon Companion | Summon Your Pet to Your Location | Vel. | Con. | E. Com. | 50 |
Level 49
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Undead | Undead DD spell. | Evo. | Vendor. | 225 | |
Bond of Death | Lifetap Damage Over Time (max: 720) | Alt. | Research | 360 | |
Cajole Undead | Charm an undead creature. (max: 8 minutes) | Con. | Vendor. | 245 | |
Cascading Darkness | Damage over time to target and slows target down. | Con. | Vendor. | 300 | |
Dead Men Floating | Group Dead Man Floating | Vel. | Abj. | NPC Drop. | 375 |
Drain Soul | Takes hitpoints from a target and gives it to yourself. | Alt. | Vendor. | 225 | |
Ignite Blood | Upgrade in the line of heat blood, boil blood spells. | Alt. | Vendor. | 250 | |
Invoke Death | Summons a skeleton pet (lvl 41) | Con. | Research | 490 | |
Lich | Next spell in the line of the allure death series, changes the caster into a skeleton and exchanges hitpoints for mana. | Alt. | Research | 5 | |
Paralyzing Earth | Single Target Root Spell (Max: 3 Mins) | Alt. | Vendor. | 100 |
Level 50
Spell Name | Spell Description | Era | Class | Location | Mana |
Improved Invis to Undead | Self Only Improved Invisibility to Undead | Vel. | Alt. | NPC Drop. | 75 |
Level 51
Spell Name | Spell Description | Era | Class | Location | Mana |
Dread of Night | Undead only Fear spell. | Kun. | Alt. | Vendor. | 100 |
Envenomed Bolt | Poison Based Damage Over Time | Kun. | Con. | Vendor. | 320 |
Sacrifice | Kill Player for Gem Creation | Kun. | Alt. | Quest. | 100 |
Splurt | Duration Damage over Time Spell | Kun. | Alt. | NPC Drop. | 237 |
Level 52
Spell Name | Spell Description | Era | Class | Location | Mana |
Defoliation | Disease Based Direct Damage against Plants (max: 725 | Kun. | Evo. | NPC Drop. | 250 |
Manaskin | Protective Skin with Mana Regeneration | Kun. | Abj. | Vendor. | 330 |
Plague | Disease based DoT | Kun. | Con. | Vendor. | 300 |
Scent of Terris | Mass Resist Debuff. | Kun. | Alt. | Quest. | 200 |
Level 53
Spell Name | Spell Description | Era | Class | Location | Mana |
Annul Magic | Single Target Magical Debuffer | Kun. | Abj. | Vendor. | 75 |
Convergence | Resurrection with Experience (max: 93%) | Kun. | Alt. | NPC Drop. | 700 |
Enstill | Stops target's movement | Kun. | Alt. | Overthere. | 60 |
Minion of Shadows | Summons a skeleton pet (lvl 43) | Kun. | Con. | Quest. | 525 |
Level 54
Spell Name | Spell Description | Era | Class | Location | Mana |
Deflux | Upgraded Lifetap | Kun. | Alt. | Vendor. | 198 |
Shadowbond | Shadow Compact Upgrade | Kun. | Alt. | Quest. | 10 |
Shield of the Magi | Self Only HP, MR, and AC Buff | Kun. | Abj. | Vendor. | 300 |
Thrall of Bones | Undead Charm Spell | Kun. | Alt. | NPC Drop. | 300 |
Level 55
Spell Name | Spell Description | Era | Class | Location | Mana |
Augmentation of Death | Increase Pets AC, Strength and Attack Speed. | Vel. | Alt. | NPC Drop. | 250 |
Chill Bones | Cold Based Direct Damage Spell | Kun. | Evo. | NPC Drop. | 210 |
Conglaciation of Bone | Chill Bones without Skeleton Form | Vel. | Evo. | NPC Drop. | 210 |
Infusion | Instant Mana Spell. | Kun. | Alt. | NPC Drop. | 1 |
Levant | Self only evac spell. | Kun. | Alt. | NPC Drop. | 500 |
Skin of the Shadow | Outdoor Scouting Spell | Kun. | Alt. | Overthere. | 85 |
Level 56
Spell Name | Spell Description | Era | Class | Location | Mana |
Cessation of Cor | Target Disease Based Damage Over Time. (max: 1000) | Kun. | Alt. | Overthere. | 250 |
Sedulous Subversion | Give your mana to another | Kun. | Alt. | NPC Drop. | 400 |
Servant of Bones | Skeleton Pet | Kun. | Con. | NPC Drop. | 525 |
Trepidation | Single Target Fear Spell (36 Seconds) | Kun. | Alt. | Overthere. | 200 |
Level 57
Spell Name | Spell Description | Era | Class | Location | Mana |
Conjure Corpse | Summon Corpse | Kun. | Con. | NPC Drop. | 700 |
Exile Undead | Undead DD Spell | Kun. | Evo. | Vendor. | 250 |
Vexing Mordinia | Damage Over Time Lifetap | Kun. | Alt. | Vendor. | 495 |
Level 58
Spell Name | Spell Description | Era | Class | Location | Mana |
Immobilize | Single Target Fast Root Spell (Max: 60 Secs) | Kun. | Alt. | Overthere. | 80 |
Pyrocruor | Boiling Blood Upgrade | Kun. | Alt. | Vendor. | 400 |
Quivering Veil of Xarn | Harmshield Upgrade | Kun. | Abj. | NPC Drop. | 135 |
Level 59
Spell Name | Spell Description | Era | Class | Location | Mana |
Devouring Darkness | Darkness Upgrade | Kun. | Con. | NPC Drop. | 400 |
Emissary of Thule | Summons a spectre pet (lvl 47) | Kun. | Con. | NPC Drop. | 650 |
Touch of Night | Lifetap Upgrade | Kun. | Alt. | Overthere. | 405 |
Level 60
Spell Name | Spell Description | Era | Class | Location | Mana |
Arch Lich | Increase Mana Regeneration & Illusion Spectre | Vel. | Alt. | NPC Drop. | 1 |
Banishment of Shadows | Undead Only Direct Damage Spell | Kun. | Evo. | NPC Drop. | 750 |
Demi Lich | Upgraded Lich Form For Mana Conversion | Kun. | Alt. | NPC Drop. | 1 |
Enslave Death | Fixed Duration Undead Charm Spell | Kun. | Alt. | NPC Drop. | 500 |
Trucidation | High Damage Lifetap | Kun. | Alt. | NPC Drop. | 375 |
Skills
Pet Information
Focus Item
The only pet focus item that Necromancers can obtain is the
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
As an example, the Emissary of Thule pet has a level range of 43-47. When you cast that spell, at the end of the cast RNG determines the pet level to be level 47. If you are using the focus item, it adds +1 to the RNG so the pet would be level 48.
Notes
Spell | Player Level | # of Bone Chips | Pet Level (Min-Max) | Pet Class | Pet ~HP | Melee Damage (Max) | Bash/Kick Damage (Max) | Backstab Damage (Max) | Lifetap Damage (Max) | Pet Skills | Appearance |
---|---|---|---|---|---|---|---|---|---|---|---|
Cavorting Bones | 1 | 1 | 1-2 | Warrior | 20-30 | 8-10 | - | - | - | - | ![]() |
Leering Corpse | 4 | 2 | 3-5 | Warrior | 70-90 | 8-12 | - | - | - | - | |
Bone Walk | 8 | 2 | 7-9 | Warrior | 180-200 | 9-14 | 7/12 | - | - | Bash, Kick | |
Convoke Shadow | 12 | 2 | 7-11 | Warrior | 180-200 | 11-16 | 11/15 | - | - | Magic hit 11+ | |
Restless Bones | 16 | ? | 12-16 | Warrior | 260-300 | 13-20 | 13/16 | - | - | - | |
Animate Dead | 20 | 2 | 15-19 | Warrior | 325-375 | 14-22 | 14/16 | - | - | Double Attack, Dual Wield 19+ (requires weapons) | |
Haunting Corpse | 24 | 2 | 18-22 | Warrior | 650-700 | 18-26 | 15/17 | - | - | - | ![]() |
Summon Dead | 29 | 2 | 21-25 | Warrior | 675-775 | 20-28 | 16/18 | - | - | - | |
Invoke Shadow | 34 | 2 | 25-29 | Warrior | 750-850 | 23-32 | 17/19 | - | - | - | |
Malignant Dead | 39 | 2 | 29-33 | Warrior | 800-1000 | 31-39 | 18/20 | - | - | Dual Wield 33+ (Fists or weapons), Fast regen | |
Cackling Bones | 44 | 2 | 33-37 | Warrior | 1100-1400 | 39-47 | 20/22 | - | 11 | Lifetap | |
Invoke Death1‡ | 49 | 2 | 37-41 | Warrior | 1900-2300 | 47-55 | 22/24 | - | 42 | - | |
Minion of Shadows1‡ | 53 | 2 | 39-43 | Rogue | 1200-1400 | 49-56 (59†) | - | 147-171 (177†) | 45 | Backstab, no Bash/Kick | |
Servant of Bones1‡ | 56 | 2 | 40-44 | Monk | 1400-1700 | 52-59 (61†) | 65/69 (71†) | - | 45 | Flying Kick, no Bash | |
Emissary of Thule1 | 59 | 23 | 43-47 | Warrior | 2700 | 52-61 | 26 | - | 44-48 | Immune to fear2 | ![]() |
Focused EoT | 59 | 23 | 44-48 | Warrior | 3300†4 | 53-62 | 26 | - | 45-49 | Immune to fear2 |
1 The pet can be focused with

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
2 This was implemented post-Velious, pre-Luclin. (ref)
3 Also uses 1x Peridot
4 47 Focused pet had 3200hp, while 48 focused had 3300hp. Non focused also scales based on level to 2700 max.
‡ Needs testing for the focus effect.
† Tested
Specialization
Necromancers have maybe the hardest choice of all. There are three classes of magic which would all be powerful additions for a necromancer.
Firstly there is Alteration. This covers many of the DoTs, Lifetaps, and Undead Charms. These spells are used a lot by necromancers, often in heavy combat situations.
Secondly there is Evocation. Whilst necromancers don't get a lot of nukes, they still pack quite a punch and can be quite nice with a primary Specialization. Whilst soloing necromancers tend to rely on their DoTs more, a necromancer with a good solid guild may find it worthwhile to specialize in Evocation.
Lastly there is Conjuration. This series covers the pet summonings, darkness and disease series of spells. It is probably the second most popular Specialization for the class after Alteration.
I would recommend going with Alteration myself since you will use these spells as a Necromancer more than any other.
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 | 235 |
1 | No | Alteration | 235 | 235 |
1 | No | Channelling | 200 | 200 |
1 | No | Conjuration | 235 | 235 |
1 | No | Divination | 235 | 235 |
1 | No | Evocation | 235 | 235 |
4 | Yes | Meditate | 235 | 252 |
16 | Yes | Research | 200 | 200 |
20 | Yes | Specialization | 235 | 235 |
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 110 | 110 |
1 | No | 2 Hand Blunt | 110 | 110 |
1 | No | Bind Wound | 100 | 100 |
1 | No | Defense | 145 | 145 |
1 | No | Hand to Hand | 75 | 75 |
1 | No | Offense | 140 | 140 |
1 | No | Piercing | 110 | 110 |
1 | No | Throwing | 75 | 75 |
22 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 200 | 200 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | No | Forage (Iksar Only) | 50 | 50 |
1 | No | Sense Heading | 200 | 200 |
1 | Yes | Swimming | 200 | 200 |
Necromancer-Specific Quests
- Necromancer Epic Quest
- Shadowbound Armor Quests (Sol Ro)
- The Harvester
- Necromancer Plane of Sky Tests
- Necromancer Skullcap Quests (Iksar)
- Necromancer Spells
- Necro Spells (Iksar)
- Words of Darkness Quest (Recommended Level 35, gives: Words of Darkness)Words of Darkness
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
MANA: +45
Effect: Allure of Death (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Velious:
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Pre-Planar
- Ears - Earring of Essence,Earring of Essence
MAGIC ITEM LORE ITEM
Slot: EAR
HP: +30
SV MAGIC: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Black Sapphire Electrum Earring,Black Sapphire Electrum EarringSlot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Batskull Earring,Batskull EarringMAGIC ITEM
Slot: EAR
INT: +5
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Golden Sapphire Earring,Golden Sapphire EarringSlot: EAR
STR: +2 INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ivandyr's HoopIvandyr's HoopMAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
- Fingers - Platinum Fire Wedding Ring,Platinum Fire Wedding Ring
Slot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Adamantite Band,Adamantite BandMAGIC ITEM
Slot: FINGER
HP: +75
SV MAGIC: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Skull Ring,Platinum Skull RingMAGIC ITEM
Slot: FINGER
CHA: -5 HP: +30 MANA: +20
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Rose Platinum Engagement RingRose Platinum Engagement RingSlot: FINGER
INT: +4
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Sarnak Arcane Fetish,Sarnak Arcane FetishLORE ITEM
Slot: NECK
DEX: +2 CHA: +5 INT: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Sapphire Platinum NecklaceSapphire Platinum NecklaceSlot: NECK
STR: +7 INT: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Runed Cowl,Runed Cowl
MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +5 INT: +9
WT: 0.3 Size: SMALL
Class: BRD NEC WIZ MAG ENC
Race: ALL
Runed Circlet,Runed CircletSlot: HEAD
AC: 4
WIS: +4 INT: +4
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Dark Circlet,Dark CircletMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 4
CHA: -2 INT: +4 HP: +10
WT: 0.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Circlet of ShadowCirclet of ShadowMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: ALL
- Face - Enshrouded Veil,Enshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Mask of Wurms,Mask of WurmsMAGIC ITEM
Slot: FACE
AC: 5
STR: +4 AGI: +4 HP: +10 MANA: +20
WT: 0.9 Size: SMALL
Class: ALL
Race: ALL
Sheer Bone MaskSheer Bone MaskMAGIC ITEM
Slot: FACE
AC: 3
INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
- Chest - Tolapumj's Robe,Tolapumj's Robe
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
STR: +5 WIS: +5 INT: +10 MANA: +50
Haste: +36%
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Loam Encrusted Robe,Loam Encrusted RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
DEX: +10 INT: +5 AGI: +10 MANA: +80
SV MAGIC: +10
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Froglok Bonecaster's Robe,Froglok Bonecaster's RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
STR: +8 INT: +8 MANA: +40
SV FIRE: +10 SV MAGIC: +10
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Tattered Tomb Shroud,Tattered Tomb ShroudMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 5
CHA: -10 INT: +2 HP: +30
SV FIRE: -2
WT: 1.0 Size: MEDIUM
Class: NEC
Race: ALL
Advisor Robe,Advisor RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 8
INT: +5 AGI: +2 MANA: +20
SV MAGIC: +5
WT: 3.5 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Robe of the Oracle,Robe of the OracleMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
WIS: +5 INT: +5 MANA: +25
WT: 2.0 Size: MEDIUM
Class: MNK NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Shining Metallic RobesShining Metallic RobesMAGIC ITEM
Slot: CHEST
AC: 10
INT: +9
SV FIRE: +8 SV COLD: +8
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Arms - Gatorscale Sleeves,Gatorscale Sleeves
MAGIC ITEM
Slot: ARMS
AC: 6
INT: +4 HP: +15
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Loam Encrusted SleevesLoam Encrusted SleevesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 4
INT: +5 MANA: +5
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Back - Hooded Black Cloak,Hooded Black Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +5 HP: +45
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Molten Cloak,Molten CloakSlot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Festering Cloak,Festering CloakMAGIC ITEM
Slot: BACK
AC: 5
HP: +10 MANA: +10
SV DISEASE: -10 SV POISON: -10
WT: 0.5 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Kunzar Cloak.Kunzar CloakMAGIC ITEM LORE ITEM
Slot: BACK
AC: 7
WIS: +2 INT: +2
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL except HUM ERU HEF
- Waist - Braided Cinch CordBraided Cinch Cord
MAGIC ITEM
Slot: WAIST
AC: 2
INT: +4 HP: +8
WT: 0.2 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Brell's GirdleBrell's GirdleMAGIC ITEM LORE ITEM
Slot: WAIST
AC: 10
STR: +10 DEX: -5 STA: +10 AGI: -5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Crystalline Silk BeltCrystalline Silk BeltMAGIC ITEM
Slot: WAIST
AC: 1
WIS: +3 INT: +3 HP: +20 MANA: +20
WT: 0.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Embroidered Black Cape,Embroidered Black Cape
MAGIC ITEM
Slot: SHOULDERS
AC: 4
HP: +15 MANA: +20
WT: 0.3 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Loam Encrusted AmiceLoam Encrusted AmiceMAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 4
INT: +3 AGI: +8 MANA: +10
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Wrists - Bracelet of Woven Grass,Bracelet of Woven Grass
MAGIC ITEM
Slot: WRIST
AC: 1
INT: +3 HP: +12
WT: 0.2 Size: TINY
Class: ALL
Race: ALL
Golden Chitin BracerGolden Chitin BracerMAGIC ITEM
Slot: WRIST
AC: 5
INT: +5 AGI: +5
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL except IKS
- Legs - Loam Encrusted Pantaloons,Loam Encrusted Pantaloons
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 5
INT: +3 AGI: +8 HP: +10 MANA: +5
SV DISEASE: +10
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Feathered Leggings,Feathered LeggingsMAGIC ITEM
Slot: LEGS
AC: 4
STA: +7
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Black Chitin Leggings, Dark Elf:Black Chitin LeggingsMAGIC ITEM
Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS
Imbued Teir`Dal Chain LeggingsImbued Teir`Dal Chain LeggingsSlot: LEGS
AC: 8
WIS: +3 INT: +3 AGI: +2
SV MAGIC: +4
WT: 1.0 Size: MEDIUM
Class: WAR CLR SHD BRD ROG NEC WIZ MAG ENC
Race: DEF HEF
Deity: Innoruuk
- Hands - Impskin Gloves,Impskin Gloves
MAGIC ITEM
Slot: HANDS
AC: 2
INT: +5 MANA: +10
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
ShadowBound GlovesShadowBound GlovesMAGIC ITEM LORE ITEM
Slot: HANDS
AC: 6
STR: +3 DEX: +3 INT: +3 MANA: +3
WT: 0.7 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Feet - Iksar: ShadowBound Boots, Non-Iksar and under 198 int:ShadowBound Boots
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 5
HP: +15 MANA: +15
WT: 1.2 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary (2h) - Staff of the Waterwalker,Staff of the Waterwalker
MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 38
DMG: 18
WIS: +10 INT: +10 HP: +100
Effect: Enduring Breath (Worn)
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL
Staff of the Dreaded GazeStaff of the Dreaded GazeMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 8
INT: +6 MANA: +40
Effect: Invoke Fear (Must Equip, Casting Time: 7.0) at Level 40
WT: 5.5 Size: LARGE
Class: NEC
Race: ALL
- Primary (1h) - Tome of Miragul,Tome of Miragul
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
SV DISEASE: -10
WT: 4.0 Size: SMALL
Class: NEC MAG ENC
Race: ALL except IKS
Stein of Moggok,Stein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Cone of the Mystics,Cone of the MysticsMAGIC ITEM LORE ITEM
Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Gnoll Hide Tome,Gnoll Hide TomeMAGIC ITEM LORE ITEM
Slot: PRIMARY
STR: -10 WIS: +5 INT: +10 HP: +15
SV POISON: +10
WT: 1.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
A Glowing Black Stone,A Glowing Black StoneLORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Black Tome with Silver RunesBlack Tome with Silver RunesMAGIC ITEM
Slot: PRIMARY
INT: +4 MANA: +30
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL
- Secondary (1h) - Rokyls Channelling Crystal,Rokyls Channelling Crystal
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Stein of Moggok,Stein of MoggokMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 3
DEX: +5 INT: +10 HP: +10
SV DISEASE: +25
Effect: Light Healing (Any Slot, Casting Time: Instant)
WT: 2.5 Size: SMALL
Class: ALL
Race: ALL
Book of Obulus,Book of ObulusMAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
A Glowing Black Stone,A Glowing Black StoneLORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Hand of the ReaperHand of the ReaperMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 5
CHA: -30 INT: +15 MANA: +20
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: NEC
Race: ALL
- Range - Dagger of Marnek,Dagger of Marnek
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL
Idol of the UnderkingIdol of the UnderkingMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
STR: +3 HP: +20 MANA: +20
WT: 2.5 Size: TINY
Class: ALL
Race: ALL
See also the Detailed Necromancer Gear Guide.
Planar
- Ears - Black Sapphire Electrum EarringBlack Sapphire Electrum Earring
Slot: EAR
AC: 2
HP: +35 MANA: +25
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Djarns Amethyst Ring,Djarns Amethyst Ring
MAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Fire Wedding RingPlatinum Fire Wedding RingSlot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum NecklaceBlack Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Blighted Skullcap,Blighted Skullcap
MAGIC ITEM NO DROP
Slot: HEAD
AC: 5
WIS: +7 INT: +8 HP: +10 MANA: +20
SV MAGIC: +10
WT: 0.3 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Platinum TiaraPlatinum TiaraMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 3
HP: +35 MANA: +50
WT: 1.2 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Face - Tobrin's Mystical Eyepatch,Tobrin's Mystical Eyepatch
MAGIC ITEM
Slot: FACE
WIS: +15 INT: +15
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Polished Mithril MaskPolished Mithril MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Chest - Blighted Robe,Blighted Robe
MAGIC ITEM NO DROP
Slot: CHEST
AC: 11
DEX: +10 STA: +10 INT: +13 MANA: +40
WT: 1.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Crimson Robe of AlendineCrimson Robe of AlendineMAGIC ITEM
Slot: CHEST
AC: 12
DEX: +15 INT: +15 HP: +50 MANA: +50
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Arms - Blighted Sleeves,Blighted Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 5
INT: +7 HP: +15
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk SleevesCryosilk SleevesMAGIC ITEM NO DROP
Slot: ARMS
AC: 4
INT: +7 HP: +15
SV FIRE: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Back - Mystic Cloak,Mystic Cloak
LORE ITEM NO DROP
Slot: BACK
Charges: 10
AC: 8
INT: +5
SV MAGIC: +5
Effect: Steelskin (Any Slot, Casting Time: Instant)
WT: 0.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Cloak of Spiroc FeathersCloak of Spiroc FeathersLORE ITEM NO DROP
Slot: BACK
AC: 6
STR: +5 STA: +6 INT: +5 MANA: +50
WT: 0.5 Size: MEDIUM
Class: NEC
Race: ALL
- Waist - Bone-Clasped GirdleBone-Clasped Girdle
MAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Bloodsoaked RaimentBloodsoaked Raiment
MAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 4
DEX: +3 INT: +5 HP: +30 MANA: +65
WT: 0.3 Size: SMALL
Class: NEC
Race: ALL
- Wrists - Bracelet of Cessation,Bracelet of Cessation
MAGIC ITEM LORE ITEM NO TRADE
Slot: WRIST
DEX: +5 CHA: -5 HP: +25 MANA: +65
WT: 0.1 Size: TINY
Class: NEC
Race: ALL
Rotted Griffon-Hide Wrist GuardRotted Griffon-Hide Wrist GuardMAGIC ITEM LORE ITEM
Slot: WRIST
Charges: 10
AC: 5
DEX: +5 INT: +5 AGI: +5 MANA: +10
Effect: Levitate (Must Equip, Casting Time: Instant) at Level 30
WT: 1.0 Size: SMALL
Class: NEC
Race: ALL
- Legs - Blighted Trousers,Blighted Trousers
MAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +3 DEX: +4 HP: +10
SV COLD: +10
WT: 0.7 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk PantaloonsCryosilk PantaloonsMAGIC ITEM NO DROP
Slot: LEGS
AC: 5
STR: +3 WIS: +5 HP: +15
SV COLD: +9
WT: 0.7 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Hands - Blighted Gloves,Blighted Gloves
MAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +10 INT: +8 MANA: +12
SV DISEASE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Cryosilk GlovesCryosilk GlovesMAGIC ITEM NO DROP
Slot: HANDS
AC: 4
DEX: +13 INT: +7 MANA: +10
SV DISEASE: +9
WT: 0.4 Size: SMALL
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
- Feet - Blighted Boots,Blighted Boots
MAGIC ITEM NO DROP
Slot: FEET
AC: 4
AGI: +14 HP: +5
SV POISON: +10
WT: 0.7 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - A Glowing Black Stone,A Glowing Black Stone
LORE ITEM
Slot: PRIMARY SECONDARY
INT: +9
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: ALL
Race: ALL
Encyclopedia NecrotheurgiaEncyclopedia NecrotheurgiaMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40
Focus Effect: Minion of Hate
WT: 2.0 Size: MEDIUM
Class: NEC
Race: HUM ERU DEF GNM IKS
- Secondary - Rokyls Channelling Crystal,Rokyls Channelling Crystal
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
HP: +50 MANA: +50
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
Cryosilk WebshieldCryosilk WebshieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 10
DEX: +7 INT: +7 HP: +35
WT: 0.2 Size: TINY
Class: BRD NEC WIZ MAG ENC
Race: ALL
- Range - Dagger of MarnekDagger of Marnek
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 3
INT: +3 MANA: +15
WT: 2.0 Range: 40 Size: SMALL
Class: NEC
Race: ALL
Kunark
- Ears - Hammered Golden LoopHammered Golden Loop
MAGIC ITEM NO DROP
Slot: EAR
AC: -15
STA: +8 HP: +75
SV MAGIC: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers -
- Neck - Necklace of SuperiorityNecklace of Superiority
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Circlet of ShadowCirclet of Shadow
MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 5
MANA: +10
SV DISEASE: +10 SV POISON: +10
Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: Instant) at Level 20
WT: 1.0 Size: SMALL
Class: SHD NEC
Race: ALL
- Face - Enshrouded VeilEnshrouded Veil
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Chest - Froglok Bonecaster's Robe,Froglok Bonecaster's Robe
MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 10
STR: +8 INT: +8 MANA: +40
SV FIRE: +10 SV MAGIC: +10
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Tolapumj's Robe,Tolapumj's RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
STR: +5 WIS: +5 INT: +10 MANA: +50
Haste: +36%
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Loam Encrusted Robe,Loam Encrusted RobeMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 9
DEX: +10 INT: +5 AGI: +10 MANA: +80
SV MAGIC: +10
WT: 1.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: HUM ERU HIE DEF GNM IKS
Manna Robe,Manna RobeMAGIC ITEM
Slot: CHEST
AC: 14
INT: +8
Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL
Robe of DecayRobe of DecayMAGIC ITEM NO DROP
Slot: CHEST
AC: 14
INT: +12 MANA: +40
Effect: Dead Man Floating (Must Equip, Casting Time: 12.0) at Level 50
WT: 3.5 Size: MEDIUM
Class: NEC
Race: ALL
- Arms - Flayed Skin Sleeves,Flayed Skin Sleeves
MAGIC ITEM LORE ITEM
Slot: ARMS
AC: 8
STA: +2 CHA: -2 AGI: +4 MANA: +20
WT: 1.5 Size: MEDIUM
Class: SHD NEC
Race: HUM ERU
Blighted SleevesBlighted SleevesMAGIC ITEM NO DROP
Slot: ARMS
AC: 5
INT: +7 HP: +15
SV FIRE: +10
WT: 0.4 Size: SMALL
Class: NEC
Race: HUM ERU DEF GNM IKS
- Back - Hierophant's CloakHierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist -
- Shoulders - Squallsurge ShawlSquallsurge Shawl
MAGIC ITEM
Slot: SHOULDERS
AC: 5
STA: +5 MANA: +50
WT: 0.3 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Wrists -
- Legs -
- Hands - Ancient Shissar GauntletAncient Shissar Gauntlet
MAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 15
STR: +10 STA: +10 INT: +20
SV DISEASE: +12 SV POISON: +12
WT: 5.0 Size: SMALL
Class: NEC WIZ MAG ENC
Race: ALL
- Feet -
- Primary - Cone of the Mystics,Cone of the Mystics
MAGIC ITEM LORE ITEM
Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Nightshade Scented Staff,Nightshade Scented StaffMAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 40
DMG: 12
INT: +11 MANA: +55
Effect: Scent of Darkness (Must Equip, Casting Time: 8.0) at Level 50
WT: 4.4 Size: LARGE
Class: NEC
Race: ALL
Gorgon Head Staff,Gorgon Head StaffMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 41
DMG: 14
INT: +15 MANA: +75
SV DISEASE: +25
Effect: Tishan's Clash (Combat, Casting Time: Instant) at Level 50
WT: 5.0 Size: LARGE
Class: NEC
Race: ALL
Tome of MiragulTome of MiragulMAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
STR: -5 DEX: -5 STA: -5 CHA: -25 WIS: +6 INT: +6 HP: +50 MANA: +50
SV DISEASE: -10
WT: 4.0 Size: SMALL
Class: NEC MAG ENC
Race: ALL except IKS
- Secondary - Book of Obulus,Book of Obulus
MAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Hand of the ReaperHand of the ReaperMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 5
CHA: -30 INT: +15 MANA: +20
SV MAGIC: +10
WT: 0.4 Size: TINY
Class: NEC
Race: ALL
- Range - Crypt Master's Conjuring StoneCrypt Master`s Conjuring Stone
MAGIC ITEM LORE ITEM
Slot: RANGE
Charges: 1
INT: +10
SV DISEASE: +10 SV POISON: +10
Effect: Conjure Corpse (Any Slot, Casting Time: Instant)
WT: 0.5 Size: TINY
Class: ALL
Race: ALL
Necromancy
It came to pass some years later that a small group of Erudites discovered the lost art of Necromancy. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus. In one final battle, great mystic energies were released and an immense hole leading to unknown depths beneath the earth was created. Into the sides of this chasm the heretics built their own city which they called Paineel. And while both sides still seethed with anger and hatred toward one another, their fear of what the last battle had wrought has kept any further conflict at bay.
Thus began the Age of Turmoil.