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Difference between revisions of "Shaman"

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(Level 1)
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=Spells=
 
=Spells=
 
===Level 1===
 
===Level 1===
 
+
Minor Healing
 
+
Flash of Light
 +
True North
 +
Cure Disease
 +
Endure Cold
 +
Dexterous Aura
 +
Inner Fire
 +
Burst of Flame
 +
Strengthen
  
 
=Skills=
 
=Skills=

Revision as of 21:03, 2 May 2010

Contents

Description

Shaman.gif

Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses - enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans also are able to heal their allies and have excellent health regeneration spells.

The weakening and damaging spells in the shaman's arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster's attacks, hamper their resistance to spells, and lower their physical prowess.

Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class for players who enjoy working in groups.

Modifiers

+5 Stamina, +10 Wisdom, +5 Charisma

Roles

Races

Spells

Level 1

Minor Healing Flash of Light True North Cure Disease Endure Cold Dexterous Aura Inner Fire Burst of Flame Strengthen

Skills

Casting Skills

Combat Skills

Miscellaneous Skills