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Enchanter

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Contents

Description

Enchanter.gif

Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers.

Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races.

In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding.

Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.

Creation Guide

Statistics

Strength
Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. As an Enchanter, Strength is not truly that important. You receive a Strength increasing spell from Level 1, and many other Strength enhancing spells in later levels.

Stamina
Stamina affects how many hit points you have, and how long you can hold your breath. It also affects how long you can swing weapons before tiring, and how often you can jump before becoming exhausted. The main boon to stamina for an Enchanter is the extra hitpoints. However, the amount of extra hitpoints received is minimal, and generally it isn't worth putting your bonus points into this stat at creation.

Agility
Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Since enchanters get hit a lot in combat, there is sound argument for putting points into this statistic. However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game. Enchanters also receive an Agility increasing spell at Level 29.

Dexterity
Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. This really only has any relevance to Enchanters at lower levels when they are forced to melee. You should not put points into this skill at creation.

Wisdom
Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. This skill has absolutely no relevance for the Enchanter class and bonus points should not be put into it.

Intelligence
Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. It is the core statistic for Enchanters and a good amount of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 intelligence through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 intelligence you can then free up slots for other stat enchancers such as for hitpoints, direct mana, AC, or charisma.

Charisma
This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. It also affects the saving throw on certain Bard and Enchanter spells (charms in particular). There is much debate over the true importance of Charisma for enchanters. It seems that the truly defining element which impacts on charm durations, mesmerise resists and other supposedly "charisma" based spells is actually the targets Magic Resistance. Some people claim that it makes a large difference. Studies run at Casters Realm have been inconclusive, so you may choose to say "better safe than sorry" and add some points at creation

Picking the right race for your statistics

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Now in terms of faction, races are generally meaningless to Enchanters. Religion plays a much larger role. Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. So when picking a race you are deciding on one of two reasons: statistics or looks. Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time.

Enchanter-stats.png


Spending Your Bonus Points

Enchanters can be a great character with any race, although the most popular two are High Elves and Dark Elves. Keep in mind also that humans get no night sight, and have generally low statistics across the board. All Enchanter races level at the same rate. Here are our suggested bonus point spendings:

  • For Dark Elves add 25 intelligence, 5 Charisma.
  • For Erudites add 25 intelligence, 5 Charisma.
  • For Gnomes add 25 intelligence, 5 Charisma.
  • For High Elves add 25 intelligence, 5 Charisma
  • For Humans add 25 intelligence, 5 Charisma

Religion

Enchanters should, unless they are role-playing, always choose to be agnostic. In some areas your illusion will not be enough to keep you alive. In some areas you will still be Kill on Sight for any number of reasons, though these are very few indeed. If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. It may however exclude you from partaking in certain quests at stages during the game or from using some items if you have no religion. In many ways the religion system in Everquest is still unfathomed, serving only as an overriding faction system. Who is to say what might happen as time goes on.


Spells

Level 1

Spell NameSpell DescriptionEraClassLocationMana
LullSingle Target Frenzy Range Debuff Alt.Vendor.10
Minor IllusionSelf Only Morph to Object Div.Vendor.10
Minor ShieldingSelf Only HP and AC Buff Abj.Vendor.10
Pendril's AnimationSummon an Animation Con.Vendor.12
Reclaim EnergyRegain Mana From Your Animation Con.Vendor.5
Shallow BreathSingle Target Magical Direct Damage with Debuff (Max: 5) Alt.Vendor.7
StrengthenSingle Target Strength Buff (Max: 10) Alt.Vendor.10
Taper EnchantmentSingle Target Magic Effect Debuffer Abj.Vendor.5
True NorthSelf Only Navigation Spell Div.Vendor.5
WeakenSingle Target Strength Debuff (Max: 15) Alt.Vendor.8


Level 4

Spell NameSpell DescriptionEraClassLocationMana
Color FluxStuns all Targets Around Caster (4 Secs) Div.Vendor.20
EnfeeblementSingle Target Melee Debuff Alt.Vendor.20
FearSingle Target Fear Spell (18 Secs) Alt.Vendor.40
GateReturn to Your Bind Point Alt.Vendor.70
HazeSingle Target AC Buff (Max: 5) Abj.Vendor.25
Illusion: Half ElfSelf Only Morph to Half Elf Div.Vendor.10
Illusion: HumanSelf Only Morph to Human Div.Vendor.10
InvisibilitySingle Target Invisibility Spell Div.Vendor.30
Juli's AnimationSummon an Animation Con.Vendor.24
MesmeriseSingle Target Mesmerize Spell (24 Secs) Con.Vendor.20
Suffocating SphereSingle Target Magical Direct Damage with Debuff (Max: 10) Alt.Vendor.20
TashanSingle Target Unresistable Magic Resistance Debuffer (Max: 13) Abj.Vendor.10


Level 8

Spell NameSpell DescriptionEraClassLocationMana
AllianceSelf Only NPC Faction Boost Alt.Vendor.35
Bind SightSee through the targets eyes Div.Vendor.15
Cancel MagicSingle Target Magic Effect Debuffer Abj.Vendor.30
Chaotic FeedbackSingle Target Magical Direct Damage (Max: 48) Evo.Vendor.45
Enchant ClayEnchant Clay for Pottery Alt.Vendor.60
Enchant: SilverEnchant Silver Bar for Jewellery Alt.Vendor.60
Eye of ConfusionSingle Target Blind Spell Alt.Vendor.25
Illusion: GnomeSelf Only Morph to Gnome Div.Vendor.10
Illusion: Wood ElfSelf Only Morph to Wood Elf Div.Vendor.10
Lesser ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.25
Mircyl's AnimationSummon an Animation Con.HHK.45
RootSingle Target Fast Root Spell (Max: 48 Secs) Alt.Vendor.30
See InvisibleSingle Target Vision Enhancer Div.Vendor.25
SentinelArea Surveillance Spell Div.Vendor.25
SootheSingle Target Frenzy Range Debuff Alt.Vendor.30


Level 12

Spell NameSpell DescriptionEraClassLocationMana
Bind AffinitySet a New Home Point for Target Alt.Vendor.100
CharmSingle Target Random Duration Charm Spell (Level 25 Cap) Alt.Vendor.60
ChokeSingle Target Magical Debuff DoT (Max: 80) Alt.Vendor.50
Ebbing StrengthSingle Target Strength Debuff (Max: 25) Alt.Vendor.35
Enduring BreathAllows Breathing Underwater. Alt.Vendor.35
Illusion: Dark ElfSelf Only Morph to Dark Elf Div.Vendor.30
Illusion: EruditeSelf Only Morph to Erudite Div.Vendor.30
Illusion: HalflingSelf Only Morph to Halfling Div.Erudin.30
Illusion: High ElfSelf Only Morph to High Elf Div.Vendor.30
Kilan`s AnimationSummon an Animation Con.HHK.65
Languid PaceSingle Target Slowing Spell (Max: 30%) Alt.Vendor.50
Memory BlurSingle Target Hate Reducer Alt.Vendor.40
MistSingle Target AC Buff (Max: 8) Abj.Vendor.30
Serpent SightSingle Target Infravision Div.Vendor.30
Thicken ManaSummons a Vial of Viscous Mana Div.L.Faydark.200
Whirl Till You HurlSingle Target Distance Stun (Max: 12 Secs) Alt.Vendor.55


Level 16

Spell NameSpell DescriptionEraClassLocationMana
BreezeSingle Target Mana Regeneration IncreaseKun.Alt.Vendor.35
Chase the MoonSingle Target Fear Spell (36 Secs) Alt.Vendor.70
DisempowerSingle Target Melee Debuff Alt.Vendor.45
Enchant: ElectrumEnchant Electrum Bar for Jewellery Alt.Vendor.75
EnthrallSingle Target Mesmerize Spell (48 Secs) Con.Vendor.50
IdentifyObtain Item Lore Information Div.Vendor.50
Illusion: BarbarianSelf Only Morph to Barbarian Div.Vendor.30
Illusion: DwarfSelf Only Morph to Dwarf Div.Vendor.30
Illusion: TreeSelf Only Morph to Tree Div.Vendor.30
Invisibility v UndeadSingle Target Undead Invisibility Buff Div.Vendor.40
LevitateSingle Target Levitation Buff Alt.Vendor.30
MesmerisationArea Effect Stun (24 Secs) Con.Research.70
QuicknessSingle Target Haste Spell (Max: 30%) Alt.Vendor.80
Rune ISingle Target Damage Absorber (Max: 55) Abj.Vendor.41
Sanity WarpSingle Target Magical Direct Damage (Max: 95) Evo.Vendor.75
Shalee`s AnimationSummon an Animation Con.HHK.85
ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.50


Level 20

Spell NameSpell DescriptionEraClassLocationMana
BenevolenceSelf Only NPC Faction Boost Alt.Vendor.50
Berserker StrengthSingle Target Melee Buff with Damage Absorb (Max: 50) Alt.Research.45
CalmSingle Target Frenzy Reduction Alt.Vendor.50
CloudSingle Target AC Buff (Max: 11) Abj.Vendor.40
Color ShiftStuns all Targets Around Caster (6 Secs) Div.Research.40
Crystallize ManaSummon a Vial of Cloudy Mana Div.L.Faydark.400
Endure MagicSingle Target Magic Resist Buff (Max: 20) Abj.Vendor.40
Feckless MightSingle Target Strength Debuff Alt.Vendor.45
Illusion: IksarSelf Only Morph to Iksar Div.Quest.50
Illusion: OgreSelf Only Morph to Ogre Div.Vendor.50
Illusion: TrollSelf Only Morph to Troll & HP Regen Buff (1hp/tick) Div.Vendor.100
Shifting SightSee through the targets eyes with Infravision. Div.Vendor.30
Sisna`s AnimationSummon an Animation Con.HHK.105
Sympathetic AuraSingle Target Charisma Buff (Max: 18) Alt.Vendor.40
TashaniSingle Target Unresistable Magic Resistance Debuffer (Max: 23) Abj.Vendor.20


Level 24

Spell NameSpell DescriptionEraClassLocationMana
AlacritySingle Target Haste Spell (Max: 40%) Alt.Vendor.115
BeguileSingle Target Random Duration Charm Spell (Level 39 Cap) Alt.Vendor.120
Chaos FluxSingle Target Magical Direct Damage (Max: 150) Evo.Vendor.100
Enchant: GoldEnchant Gold Bar for Jewellery Alt.Vendor.150
Illusion: Earth ElementalSelf Only Morph to Earth Elemental & Strength Buff (Max: 10) Div.Erudin.50
Illusion: SkeletonSelf Only Morph to Skeleton Div.Erudin.50
InvigorSingle Target Stamina Regeneration Spell Alt.Vendor.20
Major ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.80
Rune IISingle Target Damage Absorber (Max: 118) Abj.Vendor.83
Sagar`s AnimationSummon an Animation Con.HHK.130
Strip EnchantmentSingle Target Magic Buff Remover (Max: 4) Abj.Research.70
Tepid DeedsSingle Target Slowing Spell (Max: 50%) Alt.Research.100


Level 29

Spell NameSpell DescriptionEraClassLocationMana
AugmentationSingle Target Super Melee Buff Alt.Vendor.90
Clarify ManaCreates a Vial of Clear Mana Alt.L.Faydark.600
ClaritySingle Target Mana Regeneration Buff Alt.Vendor.75
Curse of the Simple MindSingle Target Wisdom and Intelligence Debuff Alt.Vendor.35
Dyn's Dizzying DraughtSingle Target Distance Stun (Max: 12 Secs) Alt.Vendor.150
EnstillSingle Target Root Spell (Max: 96 Secs) Alt.Vendor.60
FeedbackSingle Target Damage Shield (11 Dmg) Abj.Research.75
Illusion: Air ElementalSelf Only Morph to Air Elemental & Levitate Div.Erudin.50
Illusion: Water ElementalSelf Only Morph to Water Elemtal & Enduring Breath Div.Erudin.50
Listless PowerSingle Target Melee Debuff Alt.Vendor.90
Nullify MagicSingle Target Magic Effect Debuffer Abj.Vendor.50
ObscureSingle Target AC Buff (Max: 14) Abj.Vendor.50
SuffocateSingle Target Magical Debuff DoT (Mac: 263) Alt.Vendor.100
Uleen`s AnimationSummon an Animation Con.HHK.150
UltravisionSingle Target Ultravision Div.Oasis.55


Level 34

Spell NameSpell DescriptionEraClassLocationMana
AnarchySingle Target Magical Direct Damage (Max: 288) Evo.Vendor.160
Boltran's AnimationSummon an Animation Con.HHK.125
Cast SightSee Through Targets Eyes with Ultravision Div.Vendor.45
Enchant: PlatinumEnchant Platinum Bar for Jewellery Alt.Vendor.225
EntranceSingle Target Mesmerize Spell (72 Secs) Con.Vendor.85
Gift of MagicSingle Target Mana Buff (Max: 50)Vel.Abj.Vendor.150
Greater ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.120
Illusion: Fire ElementalSelf Only Morph to Fire Elemental & Damage Shield (Max: 16) Div.Erudin.70
Insipid WeaknessSingle Target Strength Debuff (Max: 51) Alt.Research.80
Mana SieveSingle Target Mana Reducer Alt.Research.150
Radiant VisageSingle Target Charisma Buff (Max: 30) Div.Research.65
Rune IIISingle Target Damage Absorber (Max: 230) Alt.Vendor.149


Level 39

Spell NameSpell DescriptionEraClassLocationMana
Aany's AnimationSummon an Animation Con.HHK.200
Cajoling WhispersSingle Target Random Duration Charm Spell (Level 45 Cap) Alt.Vendor.195
CeleritySingle Target Haste Spell (Max: 50%) Alt.Vendor.185
Distill ManaCreate a Vial of Distilled Mana Alt.L.Faydark.800
Gravity FluxArea Effect Direct Damage Spell (Max: 330) Alt.Research.337
Illusion: DryboneSelf Only Morph to Drybone & Fire Resist Buff (Max: 25) Div.Erudin.70
Illusion: Spirit WolfSelf Only Morph to Wolf & ATK (15), Cold Resist (10) Div.Erudin.70
ImmobilizeSingle Target Fast Root Spell (Max: 60 Secs) Alt.Vendor.80
InsightSingle Target Wisdom and Intelligence Buff Alt.Vendor.125
Invoke FearSingle Target Fear Spell (42 Secs) Alt.Vendor.120
Mind WipeArea Memory Blur Alt.Research.100
PacifySingle Target Frenzy Reduction Alt.Vendor.100
RampageSingle Target Melee Buff with Damage Absorb (Max: 90) Alt.Vendor.90
Resist MagicSingle Target Magic Resist Buff (Max: 40) Abj.Vendor.85
ShadeSingle Target AC Buff (Max: 17) Abj.Vendor.90
Wandering MindDuration Theft of Mana (Max: 120 Mana)Vel.Con.NPC Drop.5


Level 44

Spell NameSpell DescriptionEraClassLocationMana
Arch ShieldingSelf Only HP, MR, and AC Buff Abj.Vendor.200
Boon of the GarouSingle Target Werewolf FormVel.Alt.NPC Drop.100
BrillianceSingle Target Intelligence and Wisdom Buff Alt.Vendor.125
Color SkewStuns all Targets Around Caster (8 Secs) Div.Research.60
Discordant MindSingle Target Magical Direct Damage (Max: 528) Evo.Vendor.240
Enchant VeliumEnchant Velium BarVel.Alt.Thurgadin.200
Extinguish FatigueSingle Target Full Stamina Refresh Alt.Vendor.35
Illusion: WerewolfSelf Only Morph to Werewolf and Major Melee Buff Div.Erudin.90
IncapacitateSingle Target Melee Debuff Alt.Vendor.150
Pillage EnchantmentSingle Target Magic Buff Remover (Max: 4) Abj.Research.70
Rune IVSingle Target Damage Absorber (Max: 394) Abj.Vendor.236
Shiftless DeedsSingle Target Slowing Spell (Max: 65%) Alt.Research.200
Summon CompanionSummon Your Pet to Your LocationVel.Con.E. Com.50
TashaniaSingle Target Unresistable Magic Resistance Debuffer (Max: 33) Abj.Quest.30
WeaknessSingle Target Strength Debuff (Max: 65) Alt.Vendor.120
Yeogreff's AnimationSummon an Animation Con.HHK.250


Level 49

Spell NameSpell DescriptionEraClassLocationMana
Adorning GraceSingle Target Charisma Buff (Max: 40) Alt.Vendor.110
AllureSingle Target Random Duration Charm Spell (Level 51 Cap) Alt.Research.245
Berserker SpiritSingle Target Melee Buff with Damage Absorb (Max: 200) Alt.Vendor.150
Blanket of ForgetfulnessUnresistable Area Memory Blur Alt.Qeynos.175
DazzleSingle Target Mesmerize Spell (96 Secs) Con.Vendor.125
Enchant AdmantiteCreate a Bar of Enchanted Adamantite Alt.Neriak.325
Enchant BrelliumCreate a Bar of Enchanted Brellium Alt.Ak`Anon.325
Enchant MithrilCreate a Bar of Enchanted Mithril Alt.Felwithe.325
Enchant SteelCreate a Bar of Enchanted Steel Alt.Vendor.325
Gasping EmbraceSingle Target Magical Debuff DoT (710 Dmg) Alt.Vendor.200
Group Resist MagicGroup Magical Resistance Buff (Max: 55) Abj.Vendor.200
Kintaz's AnimationSummon an Animation Con.HHK.300
Paralyzing EarthSingle Target Root Spell (Max: 3 Mins) Alt.Research.100
Purify ManaSummon Vial of Purified Mana Alt.L.Faydark.1000
Reoccurring AmnesiaPersitent Memory Blur Alt.Qeynos.100
ShadowSingle Target AC Buff (Max: 20) Abj.Vendor.70
Swift Like The WindSingle Target Haste Spell (60%) Alt.Vendor.250


Level 50

Spell NameSpell DescriptionEraClassLocationMana
Improved InvisibilitySelf Only InvisibilityVel.Alt.NPC Drop.75


Level 51

Spell NameSpell DescriptionEraClassLocationMana
CollaborationSelf Only NPC Faction BoostKun.Alt.Vendor.75
Theft of ThoughtSingle Target Mana Tap (Max: 400)Kun.Alt.NPC Drop.25
Wake of TranquilityArea Effect Lull SpellKun.Alt.Vendor.300


Level 52

Spell NameSpell DescriptionEraClassLocationMana
Boon of the Clear MindGroup ClarityKun.Alt.Vendor.175
Color SlantStuns and Mana Drain all Targets Around Caster (8 Secs)Kun.Div.NPC Drop.125
FascinationArea Effect Stun (36 Secs)Kun.Con.Vendor.200
Rune VSingle Target Damage Absorber (Max: 620 - 700)Kun.Abj.Vendor.350


Level 53

Spell NameSpell DescriptionEraClassLocationMana
Aanya's QuickeningSingle Target Haste Spell (64% Max)Kun.Alt.Vendor.275
Boltran's AgacerieSingle Target Random Duration Charm Spell Kun.Alt.Vendor.400
CrippleSingle Target Melee DebuffKun.Alt.NPC Drop.225
Recant MagicUpgrade to Pillage EnchantmentKun.Abj.Vendor.90


Level 54

Spell NameSpell DescriptionEraClassLocationMana
Clarity IIIncrease Mana Regeneration RateKun.Alt.Vendor.115
DementiaSingle Target Magical Direct Damage (Max: 675)Kun.Evo.NPC Drop.250
Glamour of KintazSingle Target Low Resist Mesmerise (30 Secs)Kun.Con.Vendor.275
Shield of the MagiSelf Only HP, MR, and AC BuffKun.Abj.Vendor.300


Level 55

Spell NameSpell DescriptionEraClassLocationMana
Gift of InsightSingle Target Base Mana BuffVel.Alt.NPC Drop.300
Largarn's LamentationSingle Target Stun with Mana Drain (Max: 8 Secs)Kun.Evo.NPC Drop.120
Memory FluxSingle Target Low Resistance Hate ReducerKun.Alt.Vendor.350
Wind of TishaniArea Effect Magic Resist Debuffer (Max: 23)Kun.Abj.NPC Drop.45
Zumaik's AnimationSummon an AnimationKun.Con.NPC Drop.350


Level 56

Spell NameSpell DescriptionEraClassLocationMana
AugmentSingle Target Super Melee BuffKun.Alt.NPC Drop.135
Overwhelming SplendourSingle Target Charisma Buff (Max: 50)Kun.Alt.Vendor.175
Torment of ArgliSingle Target Magical Debuff DoT (Max: 960)Kun.Alt.NPC Drop.150
TrepidationSingle Target Fear Spell (36 Seconds)Kun.Alt.Vendor.200


Level 57

Spell NameSpell DescriptionEraClassLocationMana
EnlightenmentIntelligence and Wisdom Buff (Max: 21)Kun.Alt.NPC Drop.200
Forlorn DeedsSingle Target Attack Speed Debuff (Max: 70%)Kun.Alt.NPC Drop.225
TashanianSingle Target Unresistable Magic Resistance Debuffer (Max: 39)Kun.Abj.Vendor.40
UmbraSingle Target AC Buff (Max: 23)Kun.Abj.NPC Drop.80


Level 58

Spell NameSpell DescriptionEraClassLocationMana
BedlamSingle Target Melee Buff with Damage Absorb (Max: 350)Kun.Alt.NPC Drop.200
FetterSingle Target Root Spell (Max: 180 Secs)Kun.Alt.Vendor.75
Wonderous RapiditiySingle Target Haste Spell (Max: 70%)Kun.Alt.Vendor.325


Level 59

Spell NameSpell DescriptionEraClassLocationMana
AsphyxiateSingle Target Magical Debuff DoT (Max: 1010)Kun.Alt.NPC Drop.250
Gift of Pure ThoughtGroup Clarity IIKun.Alt.NPC Drop.300
RaptureSingle Target Low Resist Mesmerise (24 Secs)Kun.Con.Vendor.425


Level 60

Spell NameSpell DescriptionEraClassLocationMana
DictateFixed Duration Charm Spell (48 Secs)Kun.Alt.NPC Drop.750
Gift of BrillianceSingle Target Base Mana BuffVel.Alt.NPC Drop.450
Visions of GrandeurSingle Target Super Melee BuffKun.Alt.NPC Drop.275
Wind of TishanianArea Effect Magic Resist Debuffer (Max: 40)Kun.Abj.NPC Drop.70


Specialization

Enchanters really only have two choices to go for in specialization. These are Alteration and Conjuration.

Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. It includes roots, hastes, slows, DoT's, charms, and most buffs and debuffs. Most enchanters choose this as their field of specialisation.

Conjuration is used for the mesmerisation series of spells. This is the major use of crowd control in the game. Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this specialisation as they find they are casting more mes-based spells than any other type. It is really a question of gameplay.

Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration.


Skills

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Channelling 200 200
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 Yes Meditate 235 252
16 Yes Research 200 200
20 Yes Specialization 235 235


Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 110 110
1 No 2 Hand Blunt 110 110
1 No Bind Wound 100 100
1 No Defense 145 145
1 No Hand to Hand 75 75
1 No Offense 140 140
1 No Piercing 110 110
1 No Throwing 75 75
22 Yes Dodge 75 75


Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 75 75