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Skill Fletching
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I classify the trade skills into two groups; moneymakers and RP skills. The moneymakers are the skills like smithing and tailoring which have a high potential for turning a profit. The RP skills are ones like baking and brewing which don’t seem to have a whole lot of effect on game play and, consequently, tend to be mainly practiced by RPers. I place fletching firmly in the middle of the two groups. If you really hustle, you can probably turn a profit with fletching but, in all probability, it’s really only worth working on if your character is big on archery. ref
Tips on becoming a master fletcher
The nice thing about fletching is that you’re basically making two objects, bows and arrows, over and over again. That makes it very easy to figure out the relative difficulty of making a particular item. Basically, the higher the quality of your supplies, i.e. the more expensive they are, the more difficult they are to work with. If you seem to be getting a lot of failures with a particular type of arrow or bow, try downgrading one or more of your components to something cheaper. Please note that there isn’t a direct correspondence between the cost of arrows and bows and their relative difficulty. Rough hickory bows will be trivial to make long before you’re able to manufacture arrows costing several gp apiece.
How do you make bows and arrows? The first thing you’re going to need is a fletching kit. Then for bows you’ll need a bow staff, string, and, optionally, whittling knife, planing tool, and/or cams. For arrows you’ll need arrowheads, shafts, feathers, and nocks.
When making bows, the bow staff determines base damage, range, and delay. Your string modifies this. The better quality the string, the less damage the bow does but the shorter the delay. This means that a hickory bow with a linen string will do more damage than a hickory bow with a silk string, but the bow with the silk string will be faster. Whittling knives and planing tools decrease delay even more but reduce damage as well. I’m not sure what effect cams since I’m not yet good enough to make a bow that uses one but I imagine it’s similar to strings, whittling knives, and planing tools.
As for arrows, the better the arrowhead, the more damage the arrow will do. Same for shafts, the better quality the shaft is, the more damage the arrow does. Feathers modify range and damage. Round cut feathers will give your arrow a base range of 50. Parabolic cut feathers will increase the base range to 100. Shield cut feathers will reduce base range to 0 but increase the base damage of the arrow. Nocks modify the base range of the arrow so that the smaller, i.e. better, the nock the greater the range of the arrow.
Making arrows is a tedious process and at some point you will be tempted to try putting all of your arrowheads, all of your shafts, all of your feathers, and all of your nocks into your fletching kit at one time and pressing combine. Do NOT do this! No matter what quantity you put in, you will only get one arrow out which means that all of your extra material will be wasted.
Finally, when practicing to raise your skill level, always work on arrows instead of bows. This is just common sense. Arrows are far cheaper to make than bows so your mistakes will be far less costly and you can make more attempts for the same amount of money. Try to make bows every so often just to get an idea of how good you are with them but for the most part, practice on arrows. --Siobhan, Tunare Server
Arrow Recipes
Basic Arrows
Arrows are constructed using four components:
- Point
- Shaft
- Fletching
- Nock
Creating a batch of 5 arrows is accomplished by placing 1 of each of the above component types into the same fletching kit used to make bows and pressing the "Combine" key. The base arrow type has a damage of 1 and a range of 50. The final value of damage and range in effect for a particular bow/arrow combination is determined by adding the range and damage of the bow to the range and damage of the arrow.
The selection of the component types used for the four components affects the cost, complexity, and final damage and range values of the resulting set of 5 arrows, according to the following table:
Arrow Components | ||||
---|---|---|---|---|
Name | Damage | Range | Cost | |
Point | Field | 5 | ||
Hooked | +1 | 315 | ||
Silver Tip | +2 | 3990 | ||
Shaft | Wood | 5 | ||
Bone | +1 | 79 | ||
Ceramic | +2 | 1155 | ||
Steel | +3 | 2835 | ||
Fletch | Round | 5 | ||
Parabolic | +50 | 26 | ||
Shield | +1 | -50 | 189 | |
Wood Vane | +1 | -25 | 682 | |
Bone Vane | +1 | +25 | 1365 | |
Ceramic Vane | +2 | 2782 | ||
Nock | Large | 5 | ||
Medium | +25 | 16 | ||
Small | +50 | 42 |
This yields a truly mind-boggling set of 216 possible combinations, many of which have the same final statistics, but wildly different fabrication costs. A little creative use of a table to sort them by damage, range, and cost allows us to disregard all but the cheapest options.
The Arrow Table | |||||||
---|---|---|---|---|---|---|---|
Dmg | Range | Trivial | Cost(20) | Point | Shaft | Fletch | Nock |
1 | 25 | 180 | Basic Arrow (Merchant) | ||||
1 | 150 | 4520 | Flight Arrow (Merchant) | ||||
2 | 50 | 7120 | Wood Hooked Arrow (Merchant) | ||||
3 | 50 | 5660 | Sheaf Arrow (Merchant) | ||||
1 | 50 | 16 | 80 | Field | Wood | Round | Large |
1 | 75 | 36 | 124 | Field | Wood | Round | Medium |
1 | 100 | 46 | 164 | Field | Wood | Parabolic | Large |
1 | 125 | 46 | 208 | Field | Wood | Parabolic | Medium |
1 | 150 | 56 | 312 | Field | Wood | Parabolic | Small |
2 | 50 | 68 | 376 | Field | Bone | Round | Large |
2 | 75 | 68 | 420 | Field | Bone | Round | Medium |
2 | 100 | 68 | 460 | Field | Bone | Parabolic | Large |
2 | 125 | 68 | 504 | Field | Bone | Parabolic | Medium |
2 | 150 | 68 | 608 | Field | Bone | Parabolic | Small |
3 | 0 | 82 | 1112 | Field | Bone | Shield | Large |
3 | 25 | 82 | 1156 | Field | Bone | Shield | Medium |
3 | 50 | 82 | 1260 | Field | Bone | Shield | Small |
3 | 75 | 102 | 1660 | Hooked | Bone | Round | Medium |
3 | 100 | 102 | 1700 | Hooked | Bone | Parabolic | Large |
3 | 125 | 102 | 1744 | Hooked | Bone | Parabolic | Medium |
3 | 150 | 102 | 1848 | Hooked | Bone | Parabolic | Small |
4 | 0 | 102 | 2352 | Hooked | Bone | Shield | Large |
4 | 25 | 102 | 2396 | Hooked | Bone | Shield | Medium |
4 | 50 | 102 | 2500 | Hooked | Bone | Shield | Small |
4 | 75 | 122 | 4472 | Hooked | Bone | Wood Vane | Small |
4 | 100 | 135 | 6004 | Hooked | Ceramic | Parabolic | Large |
4 | 125 | 135 | 6048 | Hooked | Ceramic | Parabolic | Medium |
4 | 150 | 135 | 6152 | Hooked | Ceramic | Parabolic | Small |
5 | 0 | 135 | 6656 | Hooked | Ceramic | Shield | Large |
5 | 25 | 135 | 6700 | Hooked | Ceramic | Shield | Medium |
5 | 50 | 135 | 6804 | Hooked | Ceramic | Shield | Small |
5 | 75 | 135 | 8776 | Hooked | Ceramic | Wood Vane | Small |
5 | 100 | 182 | 10352 | Silver Tip | Ceramic | Parabolic | Large |
5 | 125 | 182 | 10374 | Silver Tip | Ceramic | Parabolic | Medium |
5 | 150 | 182 | 10426 | Silver Tip | Ceramic | Parabolic | Small |
6 | 0 | 182 | 10678 | Silver Tip | Ceramic | Shield | Large |
6 | 25 | 182 | 10700 | Silver Tip | Ceramic | Shield | Medium |
6 | 50 | 182 | 10752 | Silver Tip | Ceramic | Shield | Small |
6 | 75 | 182 | 11738 | Silver Tip | Ceramic | Wood Vane | Small |
6 | 100 | 182 | 13052 | Silver Tip | Ceramic | Bone Vane | Medium |
6 | 125 | 182 | 13104 | Silver Tip | Ceramic | Bone Vane | Small |
6 | 150 | 202 | 13786 | Silver Tip | Steel | Parabolic | Small |
7 | 0 | 202 | 14038 | Silver Tip | Steel | Shield | Large |
7 | 25 | 202 | 14060 | Silver Tip | Steel | Shield | Medium |
7 | 50 | 202 | 14112 | Silver Tip | Steel | Shield | Small |
7 | 75 | 202 | 15098 | Silver Tip | Steel | Wood Vane | Small |
7 | 100 | 202 | 15938 | Silver Tip | Ceramic | Ceramic Vane | Small |
7 | 125 | 202 | 16464 | Silver Tip | Steel | Bone Vane | Small |
8 | 50 | 202 | 19224 | Silver Tip | Steel | Ceramic Vane | Large |
8 | 75 | 202 | 19246 | Silver Tip | Steel | Ceramic Vane | Medium |
8 | 100 | 202 | 19298 | Silver Tip | Steel | Ceramic Vane | Small |
Arrow Table Analysis
- STORE-BOUGHT ARROWS
Again, as in the bow analysis, its clear that making your own arrows is both cheaper and better than buying them from the store.
- CLASSIFICATION
The game appears to describe arrows using a Class system, i.e. Class 1, Class 2, etc. The number on the classification appears to match up with the type of fletching used on the arrow, so all arrows with Round fletch are Class 1, all with Parabolic fletch are Class 2, and so on. But this system is not exactly helpful as a shorthand way to categorize the quality of the arrow, since final arrow quality for a given fletch type can vary widely depending upon the other arrow components.
- IF MONEY'S NO OBJECT
Those big bad, high-damage, explosive-tip, laser-guided, cruise-missile, rock-your-world high damage arrows are expensive to make! This is particularly true when you consider the fact that arrows cant be recovered.
- MAGIC ARROWS
Any arrow made with the bladed tip, or what is now referred to as the Silver Tip, is now (as of 1-20-2000 on Live, confirm on p1999?) considered magical, and will hit magic-only creatures such as ghouls and willowisps. An interesting feature in the construction of these arrows is that pressing Combine results in ten arrow, rather than the usual five.
Quivers
FINALLY, after such a long period of time (since the game was released, frankly) there is a reason to lug around a quiver! One of the patches in May, 2001 (this is post-Velious content, need confirmation how p1999 stands), has changed things so that if you have a quiver equipped, it will reduce the delay of your bow, make it faster. We don't know exactly how much the delay reduction is, but we do know that an indication of how much the delay reduction can be inferred from the amount of weight reduction the quiver yields. At this point I am aware of the following options for quivers:
- Quiver - vendor purchased (4 slots, weight reduction 20%)
- Tailored Quiver - tailored (6 slots, weight reduction 22%)
- Thunderhoof Quiver - dropped (4 slots, weight reduction 33%)
- Quiver of Marr - summoned (mage-summoned, 6 slots, weight reduction 50%)
- Fleeting Quiver - tailored (6 slots, weight reduction 60%)
Quiver Recipes (made with tailoring skill, in a sewing kit)
- Tailored Quiver (trivial 115)
- Quiver pattern
- HQ Cat Pelt
- Fleeting Quiver (trivial 222)
- Fleeting Quiver pattern
- Aviak Egg Oil (Brewed with Aviak Eggs and water)
- HQ Lion Skin (found in North Karand from Highland Lions)
- Vial of Distilled Mana (Enchanter 39 spell, Poison Vial, 2x Sapphires)
- Griffon Feather
Arrow Component Vendors
- Ak'Anon
- Clockwork Bowyer inside (1245, -900)
- East Commonlands
- Joryd Longarms, in Inn 3, near (980, 3760)
- East Karana
- Bryan, in the shops near the wooden bridge, near (-840, -15)
- Felwithe
- Longarrow, in Faydark's Bane in North Felwithe
- Grobb
- Zazhar, outside Krungs Clubs & Junk
- Halas
- Rain, in McPherson's Bloody Blades
- Kaladim
- Alanury Stormhammer, in Staff & Spear, in South Kaladim
- Kelethin
- Lanin, one platform north of the Priest of Discord lift
- Neaien, inside the Fletcher building, same platform as Lanin
- Tiladnya, inside Trueshot Bows
- Kithicor Forest
- Krile Arrowsmith, near (-325, 3900)
- Neriak
- Dianax C'Luzz, in The Bleek Fletcher, Neriak Commons<
- Oggok
- Praak, inside Bouncer Keep, on the second floor
- Qeynos
- Danon Fletcher, standing outside near the large clock in South Qeynos.
- Surefall Glade
- Jarse Kedison, standing outside near the arrow range
- Livam T'Lant, inside the Druid guild.
- West Karana
- Brenzl McMannus, in the hut near the the ogre shrine, near (-2000, -9000)
- Barbarian merchant, in the barbarian fishing village on the south shore, near (-3700,-2000)
- Firiona Vie
- Fleceal Summer, inside the Ranger guild, near (-3430, 3315)
- West Cabilis
- Zotalz, near (340, 535)
- The Overthere
- Tin Merchant X, near (2705, 2610)
- Thurgadin
- Tavir, inside Argash House of Carpentry, near (-200, -290)
- North Freeport
- Valla Strongbranch, near (-100, -50)
Bow Recipes
Bows consist of a staff and string, are sometimes constructed using optional tools, and optionally may contain 1 or 2 cams. The final statistics of the bow are all dependent upon the choice of each component.
To create a bow, you simply place the staff, string, and any optional components you wish into the fletching kit, cross your fingers, have all your pals /shout Good Luck!, and press the Combine button. With luck, if your fletching skill is high enough and all goes well, you’ll be left with a nice new bow on your cursor. If the attempt fails, the staff, string and cams are lost, and the tool (if one was used) ends up on your cursor. If the failed attempt involved some expensive components, you then /cry.
Staff material
Choices are Hickory, Elm, Ashwood, Oak, and Darkwood (Shadewood introduced ~Dec 2001 on Live) arranged in order of degree of difficulty and final potency. The staff material determines the base range, damage, and delay of the final bow.
Bow Staff Materials | |||||
---|---|---|---|---|---|
Name | Range | Damage | Delay | Min Cost | Trivial |
Hickory | 50 | 10 | 50 | 211 | <16 |
Elm | 75 | 13 | 51 | 2110 | 68 |
Ash | 100 | 16 | 58 | 15750 | 129 |
Oak | 125 | 21 | 65 | 69300 | 168 |
Darkwood | 150 | 25 | 68 | 226800 | 215 |
These values form the basic statistics of the final bow. The choice of string, tool, and cams all provide modifications to these base values.
Note that the Bowyers Guide mentions Steel and Ceramic staves as other possibilities, however to my knowledge these component types have never been put into the game.
String Material, Tools, and Cams
String is required for all bows. Choices include Hemp, Linen, and Silk. Hemp is the simplest to work with, and yields highest damage but greatest delay. Linen and Silk are progressively more complex to work with, and provide progressively lower damages and delays.
Tools and cams are optional, and indeed only allowed on certain staff materials. The simpler tool choice is the Whittling Knife, which yields a Carved bow. The more advanced tool is the Plane, which yields a Shaped bow. The use of Cams yields a cammed or compound bow, and are usable on Oak (1 cam) and Darkwood (1 or 2 cams) and Shadewood (1 or 2 cams).
The effects on the final bow statistics are shown below. All effects are cumulative.
Bowstrings, Tools, and Cams | |||||||
---|---|---|---|---|---|---|---|
Item | Material | Dmg | Delay | Usable On | Min Price | Final Name | Trivial |
String | Hemp | 0 | 0 | All | 10 | Rough | 16 |
Linen | -1 | -4 | All | 21 | Rough | 32 | |
Silk | -2 | -8 | All | 52 | Rough | 46 | |
Tool | Knife | -1 | -4 | Elm and up | 2110 | Carved | 102 |
Plane | -2 | -9 | Ash and up | 10710 | Shaped | 148 | |
Cam | Cam | -1 | -5 | Oak and up | 37800 | 1-Cam | 192 |
2nd Cam | -1 | -5 | Darkwood and up | 37800 | Compound | 235 |
Special Note about Cams and Shadewood: When Cams are used on Shadewood, they not only provide the modifications to Damage and Delay as stated in the above table, but they ALSO provide a range bonus. Adding 1 cam to a shadewood staff yields a 175 range bow, and adding 2 cams yields a 200 range bow.
The Bow Table
At this point we’ve got everything we need to prepare a table or spreadsheet of data. This table shows every combination of bows possible in the game. For comparison purposes, it also includes the bows available via purchase or quest within the game. Note that all cost values are shown in coppers.
... (having trouble getting this table over cleanly)
Alchemy • Baking • Blacksmithing • Brewing • Fletching • Jewelcrafting
Make Poison • Pottery • Spell Research • Tailoring • Tinkering
Cultural Tradeskills