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Erudin
Erudin is the home city of the Erudites, a sect of humans that long ago migrated from the known world to settle in an out of the way place and study the known and unknown. Now that they have returned to the world, their capital city is considered one of the finest collections of knowledge in all of Norrath.
City Races: | Erudite |
Guilds: | Cleric, Enchanter, Magician, Paladin, Wizard |
Tradeskill Facilities: | Brewery, Forge, Kiln, Oven, Pottery Wheel |
Related Quests: | Barnacle Breastplate, Erud's Tonic, Ice Goblin Beads, Teatament of Vanear, Peacekeeper Staff, The Bridge, The Power of the Gatecallers |
Adjacent Zones: | Erud's Crossing, Toxxulia Forest |
Map Location Key
Erudin
1 Temple of Divine Light - Cleric and Paladin Guilds, Merchants selling Blunt and Sharp Weapons, Merchant outside selling Cloth Armor and Leather Armor and Patterns
2 Teleporter to Erudin Palace
3 Bard
4 Teleporter to Erudin Dock Area
5 City Armory - Merchants selling Medium Chain and Plate Armor with Erudin Royal Forge outside
6 Arrival Platform from Teleporters
7 Erudin Surplus - Merchants selling Food and other Goods, Bags and Boxes, Brew Barrel, outside Merchant selling Small Cloth Armor, Oven, Pottery Wheel and Kiln, and Loom
8 Erudin City Library - Merchants selling Bard Songs, Cleric Spells, Enchanter Illusion Spells, Wizard Portal Spells, Mage Summon Item Spells, Wizard Vision and various Elemental Effect Spells, Cloudy Stone of Veeshan
9 Deepwater Knights, Followers of Prexus - Cleric and Paladin Guild, Merchants selling Blunt and Sharp Weapons, Forge out back
10 Vasty Deep Inn - Merchant selling Bags and Boxes, Enchanter Trainer
11 BlueHawk's Food - Merchant selling Food and other Goods, Alcohol, Cooking Books, Brew Barrel inside, Oven outside
Lettered Teleporters transport to the platform with the corresponding letter
Erudin Docks
1 Merchant selling Bags and Boxes, Large Sewing Kit and Patterns
2 Erudin Port Authority - Merchants selling Bags and Boxes
3 Merchant selling Cooking Supplies and Food
5 Teleporter to Erudin
6 Platform for Teleporter arrivals
Erudin Palace
1 Upper is Teleporter Arrival Platform, Lower is Teleporter to Erudin
2 Bank of Erudin
3 Erudin City Office - Merchants selling Bags, Prison downstairs
4 Sothure's Fine Gems - Merchants selling Gems and Metals and all Jewelry Supplies
5 Vials of Vitality - Merchants selling Jewelry Supplies (all except metal), Potions, Magic Stones
6 Tower of the Crimson Hands - Wizard Guild, Merchants selling Spells, Crimson Robes, Wizard Books, Gems (assorted)
7 Tower of the Gate Callers - Magician Guild, Merchants selling Spells, Blue Robes, Gems (many), Magician Equipment
8 Tower of the Craft Keepers - Enchanter Guild, Merchants selling Spells, Gold Robes, Gems (assorted), and various Spell Components
9 Merchant selling Common Spells
Lettered Stairs go up or down to their correspondingly letter.
Surrounding Areas
Erudin has a small, but active, port with regular ships leaving for Erud's Crossing and Qeynos beyond that. The city itself sits on the coast, and is bordered on the inland side by the vast, dark Toxxulia Forest. Just off the shore lies the island of the Kerrans, and the city of the Heretics, Paineel, lies somewhere in the forest.
Travelling To and From Erudin
Erudin can be reached from the mainland by boat from the human city of Qeynos. This boat makes a brief stop in Erud's Crossing before arriving at Erudin itself.
Inland Erudin is bordered by the vast Toxxulia Forest. Passing through this forest leads to Paineel, and there is an unused dock that leads to the island of the Kerrans. There are also Druid and Wizard portals in the forest itself.
Local Color
Places
The city of Erudin is notable for its practicality, and there are buildings for what the citizens need and little else within. Of note, the city is practically built around the great hall of learning, the Erudin Library, the greatest collection of knowledge in the world of good races. Its only rival is rumored to be in the Dark Elf city of Neriak far to the east.
People
The city of Erudin is a very calm and quiet place, designed for the silent reflection and learning of its inhabitants. There are several prominent locals in the various guilds, and these Erudites, in many cases, represent the most knowledgable in all of Norrath in their various fields of study.