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Starting Faction Standings

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The "Starting Faction Standing" guide provides a comprehensive overview of the initial faction standings for characters in Everquest. This guide details how a character’s RACE, CLASS, and chosen DEITY influence their relationships with the major factions across Norrath. Whether you're navigating the complex political landscape of city-states or simply trying to avoid hostile guards, understanding your starting faction standing is essential for every new adventurer. This resource allows players to plan their journey more effectively by offering insights into which factions will view them favorably—or with hostility—from the moment they enter the game.


Contributions are welcome! Please ensure that all entries reflect initial standings only. If ILLUSIONS or other effects are used to alter race, please update the race accordingly to reflect the change.


Norrath

Norrath is a vast and intricate world where numerous factions transcend the boundaries of individual cities or continents. These global factions wield influence across multiple regions, and a player's interactions with them can affect their standing in distant lands, regardless of their origin. Some of these factions are tied to religious orders, powerful guilds, or wide-reaching organizations with a presence in various cities.

League of Antonican Bards
Antonica Bards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Apprehensively
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Apprehensively
Ogre Warrior Rallos Zek Threatening


Antonica

Antonica, the largest continent in Norrath, is home to a wide array of diverse factions that transcend individual cities or specific regions. Many of these factions represent broad interests, ideologies, or organizations whose influence can be felt across the continent—and sometimes beyond.

Steel Warriors
Freeport & Qeynos Warriors
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Apprehensively
Human Rogue Innoruuk Apprehensively


Freeport

Freeport, one of the most significant cities in Norrath, is divided into three districts—West Freeport, North Freeport, and East Freeport—and is home to several key factions, each with their own influence over different areas of the city. Navigating Freeport’s various factions is essential for characters, as these groups determine how NPCs will interact with you, from welcoming gestures to outright hostility.

See Antonica for Steel Warriors (Freeport Warriors).

Arcane Scientists
Freeport Good Casters
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Amiably
Human Rogue Innoruuk Apprehensively


Ashen Order
Freeport Monks
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Apprehensively


Coalition of Tradefolk
Freeport Merchants & Banker
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Amiable


Coalition of Tradefolk Illegal
Freeport Rogues
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Apprehensively
Erudite Wizard Solusek Ro Apprehensively
Human Rogue Innoruuk Amiable
Ogre Warrior Rallos Zek Dubious


Dismal Rage
Freeport Evil Casters
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Apprehensively
Erudite Wizard Solusek Ro Apprehensively
Human Rogue Innoruuk Indifferent
Iksar Necromancer Cazic Thule Dubious
Ogre Warrior Rallos Zek Apprehensively
Wood Elf Ranger Tunare Threatening


Knights of Truth
Hall of Truth Clerics & Paladins
North Freeport Guards ("Sir")
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Apprehensively
Wood Elf Ranger Tunare Amiable


Priests of Marr
Temple of Marr Clerics & Paladins ("Sentry")
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Apprehensively
Wood Elf Ranger Tunare Indifferent


The Freeport Militia
East & West Freeport Corrupt Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Apprehensively
Human Rogue Innoruuk Apprehensively
Ogre Warrior Rallos Zek Threatening
Wood Elf Ranger Tunare Dubious


Grobb

Grobb is the home city of the Trolls, located in the southern swamps of Antonica. As a stronghold of the Troll race, Grobb's factions reflect its brutish and warlike nature. Characters aligned with Grobb can expect favorable treatment from its inhabitants, but outsiders—especially those of certain races and classes—will likely face hostility.

Da Bashers
Troll Warriors/Guards
Race Class Deity Standing
Ogre Shadowknight Cazic-Thule Dubious
Ogre Shaman Rallos Zek Apprehensively
Ogre Warrior Rallos Zek Apprehensively
Human Rogue Innoruuk Ready to Attack


Dark Ones
Troll Shamans
Race Class Deity Standing
Human Rogue Innoruuk Threatening
Ogre Shadowknight Cazic-Thule Apprehensively
Ogre Shaman Rallos Zek Threatening
Ogre Warrior Rallos Zek Threatening


Grobb Merchants
Troll Merchants
Race Class Deity Standing
Human Rogue Innoruuk Dubious
Ogre Shadowknight Cazic-Thule Indifferent
Ogre Shaman Rallos Zek Indifferent
Ogre Warrior Rallos Zek Indifferent


Shadowknights of Night Keep
Troll Shadowknights
Race Class Deity Standing
Human Rogue Innoruuk Threatening
Ogre Shadowknight Cazic-Thule Apprehensively
Ogre Shaman Rallos Zek Dubious
Ogre Warrior Rallos Zek Dubious


Halas

Halas, the icy home of the Barbarians, is a rugged and isolated city located in the northwestern region of Everfrost. The residents of Halas are fiercely loyal to their own kind and hold deep cultural and religious ties to The Tribunal.

Merchants of Halas
Barbarian Merchants
Race Class Deity Standing
TBA TBA TBA TBA


Rogues of the White Rose
Barbarian Rogues & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Shamen of Justice
Barbarian Shaman
Race Class Deity Standing
TBA TBA TBA TBA


Wolves of the North
Barbarian Warriors & Guards
Race Class Deity Standing
TBA TBA TBA TBA


High Keep

High Keep, located in the mountains between the Karanas and the lands of Antonica, serves as a bustling trade hub and stronghold for the Highpass Guards. The factions within High Keep influence both the safety of travelers and the activities within the keep's walls.

Highpass Guards
High Keep Guards
Race Class Deity Standing
TBA TBA TBA TBA


Merchants of Highpass
High Keep Merchants & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Neriak

Neriak, the capital of the Teir'Dal (Dark Elves), is a sprawling underground city divided into three distinct zones: Neriak Foreign Quarter, Neriak Commons, and Neriak Third Gate. Each zone represents a deeper and more secure part of the city, with increasing restrictions on who can enter. The city is home to various factions that govern its social and political life.

Dark Bargainers
Dark Elf Merchants & Banker
Race Class Deity Standing
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Indifferent
Human Rogue Innoruuk Indifferent


Dreadguard Inner
Dark Elf Inner Guards
Race Class Deity Standing
Dark Elf Rogue Bristlebane Apprehensively
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Dubious
Human Rogue Innoruuk Dubious


Dreadguard Outer
Dark Elf Outer Guards
Race Class Deity Standing
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Dubious
Human Rogue Innoruuk Apprehensively


Hall of the Ebon Mask
Dark Elf Rogues
Race Class Deity Standing
Dark Elf Rogue Bristlebane Amiably
Dark Elf Rogue Innoruuk Amiably
Human Rogue Innoruuk Dubious


Indigo Brotherhood
Dark Elf Warriors
Race Class Deity Standing
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Threatening
Human Rogue Innoruuk Dubious


Priests of Innoruuk
Dark Elf Clerics
Supporters of King Naythox Thex
Race Class Deity Standing
Dark Elf Rogue Bristlebane Amiably
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Threatening
Human Rogue Innoruuk Threatening


The Dead
Dark Elf Necromancers, Shadowknights, & Wizards
Supporters of Queen Cristanos Thex
Race Class Deity Standing
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Dubious
Human Rogue Innoruuk Threatening


The Spurned
Dark Elf Enchanters, Magicians, & Wizards
Supporters of King Naythox Thex
Race Class Deity Standing
Dark Elf Rogue Innoruuk Amiably
Erudite Wizard Solusek Ro Dubious
Human Rogue Innoruuk Dubious


Oggok

Oggok, the stronghold of the Ogre race, is located in the southwestern swamps of Antonica. As a city controlled by the brutish Ogres, it harbors a handful of factions that reflect their militaristic and primal culture. The main factions in Oggok are largely concerned with maintaining order and strength within the Ogre community, while also keeping outsiders—particularly "good-aligned" races—at bay.

Clurg
Ogre Bartender, Guards (Oggok), & Banker
Race Class Deity Standing
Human Rogue Innoruuk Threatening
Ogre Shadowknight Cazic-Thule Amiably
Ogre Shaman Rallos Zek Kindly


Craknek Warriors
Ogre Warriors
Race Class Deity Standing
Human Rogue Innoruuk Ready to Attack
Ogre Shadowknight Cazic-Thule Kindly
Ogre Shaman Rallos Zek Kindly


Green Blood Knights
Ogre Shadowknights
Race Class Deity Standing
Human Rogue Innoruuk Ready to Attack
Ogre Shadowknight Cazic-Thule Amiably
Ogre Shaman Rallos Zek Indifferent


Merchants of Ogguk
Ogre Merchants
Race Class Deity Standing
Human Rogue Innoruuk Dubious
Ogre Shadowknight Cazic-Thule Warmly
Ogre Shaman Rallos Zek Warmly


Oggok Residents
Ogre Citizens
Race Class Deity Standing
Human Rogue Innoruuk Indifferent
Ogre Shadowknight Cazic-Thule Indifferent
Ogre Shaman Rallos Zek Indifferent


Oggok Guards
Ogre Guards (Feerrott)
Race Class Deity Standing
Human Rogue Innoruuk Threatening
Ogre Shadowknight Cazic-Thule Amiably
Ogre Shaman Rallos Zek Kindly
Wood Elf Ranger Tunare Ready to Attack


Shamen of War
Ogre Shaman
Race Class Deity Standing
Human Rogue Innoruuk Threatening
Ogre Shadowknight Cazic-Thule Amiably
Ogre Shaman Rallos Zek Amiably


Qeynos

Qeynos, one of the major human cities, is home to a variety of factions that govern the daily life, politics, and security within its walls and surrounding territories. Characters entering Qeynos will encounter a number of prominent factions that determine their ability to safely move through the city and interact with its inhabitants.

See Antonica for Steel Warriors (Qeynos Warriors).

Banker
Qeynos Banker & Barbarian Bodyguards
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Bloodsabers
Qeynos Sewer Bertoxxuous-Worshipers
Race Class Deity Standing
Erudite Wizard Solusek Ro Dubious


Circle Of Unseen Hands
Qeynos Rogues
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Corrupt Qeynos Guards
Qeynos Evil Guards
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Guards of Qeynos
Qeynos Good Guards
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Knights of Thunder
Qeynos Paladins & Clerics (Karana)
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Order of Three
Qeynos Casters
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Priests of Life
Qeynos Paladins & Clerics (Rodcet Nife)
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Qeynos Citizen
Qeynos Citizens
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiably


Silent Fist Clan
Qeynos Monks
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiably


Rivervale

Rivervale, the quaint home of the Halflings, is a small but vibrant community nestled in the Misty Thicket. Despite its size, the town boasts a variety of factions that govern the social, political, and religious life of its inhabitants.

DeepPockets
Halfling Rogues
Race Class Deity Standing
TBA TBA TBA TBA


Guardians of the Vale
Halfling Guards
Race Class Deity Standing
TBA TBA TBA TBA


Mayor Gubbin
Halfling Mayor
Race Class Deity Standing
TBA TBA TBA TBA


Merchants of Rivervale
Halfling Merchants & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Priests of Mischief
Halfling Clerics
Race Class Deity Standing
TBA TBA TBA TBA


Storm Reapers
Halfling Druids
Race Class Deity Standing
TBA TBA TBA TBA


Surefall Glade

Surefall Glade is a serene and secluded settlement located in the Qeynos Hills, home to the Rangers and Druids who dedicate their lives to the protection of nature. The glade is guarded by towering trees, and its denizens are closely aligned with the natural order, reflecting their deep bond with the environment.

Jaggedpine Treefolk
Surefall Glade Druids
Race Class Deity Standing
Erudite Wizard Solusek Ro Dubious


Protectors of Pine
Surefall Glade Rangers
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiably


QRG Protected Animals
Surefall Glade Animals
Race Class Deity Standing
Erudite Wizard Solusek Ro Threatening


Faydark

Faydark is a densely forested region divided into Greater Faydark and Lesser Faydark, home to a variety of factions that influence players beyond the scope of specific cities or continents. The area is a central hub for both Wood Elves and High Elves, but also hosts multiple factions that travelers and adventurers will interact with as they traverse this vast woodland.

Emerald Warriors
Felwithe & Kelethin Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Ready to Attack
Erudite Wizard Solusek Ro Apprehensive
Ogre Warrior Rallos Zek Threatening


Ak'Anon

Ak'Anon, the subterranean city of Gnomes, is home to various factions that represent the diverse interests and political groups of the city. These factions include mechanical innovators, religious sects, and law enforcers, all of which shape the internal workings of Ak'Anon.

Dark Reflection
Gnome Evil Casters
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensive
Wood Elf Ranger Tunare Ready to Attack


Deep Muses
Gnome Clerics & Rogues
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensive
Wood Elf Ranger Tunare Apprehensive


Eldritch Collective
Gnome Good Casters
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensive
Wood Elf Ranger Tunare Apprehensive


Gem Choppers
Gnome Warriors & Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Dubious
Erudite Wizard Solusek Ro Apprehensive
Wood Elf Ranger Tunare Apprehensive


King Ak'Anon
Clockwork Guards
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent
Wood Elf Ranger Tunare Indifferent


Merchants of AkAnon
Gnome Merchants
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent
Wood Elf Ranger Tunare Indifferent


Felwithe

Felwithe, the elegant city of the High Elves (Koada'Dal), is nestled in the forest of Faydwer and serves as a haven for followers of Tunare, the goddess of nature. It is a place of peace and beauty, but like all cities in Norrath, it is governed by strict faction alignments.

See Faydark for Emerald Warriors (High Elf Guards).

Clerics of Tunare
High Elf Paladins & Clerics
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensive


Keepers of the Art
High Elf Casters
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiably


Merchants of Felwithe
High Elf Merchants & Banker
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Kaladim

Kaladim is the stronghold of the Dwarves, located in the Butcherblock Mountains, and serves as the primary hub for Dwarven characters. The city is governed by the Kingdom of Underfoot, and its denizens are deeply loyal to their deity, Brell Serilis

Clerics of Underfoot
Dwarf Clerics
Race Class Deity Standing
TBA TBA TBA TBA


Kazon Stormhammer
Dwarf King
Race Class Deity Standing
TBA TBA TBA TBA


Miners Guild 249
Dwarf Paladins
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Half Elf Bard Agnostic Indifferent
Human Rogue Bristlebane Indifferent
Ogre Warrior Rallos Zek Threatening
Wood Elf Ranger Tunare Indifferent


Miners Guild 628
Dwarf Rogues
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Half Elf Bard Agnostic Amiable
Human Rogue Bristlebane Amiable
Ogre Warrior Rallos Zek Threatening
Wood Elf Ranger Tunare Amiable


Storm Guard
Dwarf Warriors/Guards
Race Class Deity Standing
Dark Elf Wizard Solusek Ro Threatening
Dwarf Warrior Agnostic Amiably
Erudite Wizard Solusek Ro Apprehensive
Gnome Necromancer Bertoxxulous Threatening
Half Elf Bard Agnostic Apprehensive
Human Rogue Bristlebane Apprehensive
Ogre Warrior Rallos Zek Ready to Attack
Wood Elf Ranger Tunare Apprehensive


Kelethin

Kelethin, the treetop city of the Wood Elves, is nestled in the forests of Greater Faydark. Its primary factions are aligned with nature and the elven way of life, welcoming those who share their values while showing caution or outright hostility toward outsiders.

See Faydark for Emerald Warriors (Wood Elf Warriors & Guards).

Faydarks Champions
Wood Elf Rangers
Race Class Deity Standing
TBA TBA TBA TBA


Kelethin Merchants
Wood Elf Merchants
Race Class Deity Standing
TBA TBA TBA TBA


Soldiers of Tunare
Wood Elf Druids
Race Class Deity Standing
TBA TBA TBA TBA


Songweavers
Wood Elf Bards
Race Class Deity Standing
TBA TBA TBA TBA


Tunare's Scouts
Wood Elf Rogues
Race Class Deity Standing
TBA TBA TBA TBA


Odus

Odus, the remote continent inhabited primarily by the Erudites, is home to unique factions that play a significant role in shaping its political and social structure. However, several factions on Odus extend beyond the borders of the continent, influencing relationships with characters from other regions of Norrath.

Erudin

Erudin, the capital city of the Erudites, is a hub of intellectualism and magical study located on the western island of Odus. Governed by a scholarly and peaceful society, Erudin is home to several influential factions that shape the city's structure and politics.

Craftkeepers
Erudite Enchanters
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent
Wood Elf Ranger Tunare Apprehensively


Crimson Hands
Erudite Wizards
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiable


Deepwater Knights
Erudite Paladins & Clerics (Prexus)
Race Class Deity Standing
Erudite Wizard Solusek Ro Apprehensively


Gate Callers
Erudite Magicians
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


High Council of Erudin
Erudite Rulers
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


High Guard of Erudin
Erudite Guards
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Merchants of Erudin
Erudite Merchants
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Peace Keepers
Erudite Paladins & Clerics (Quellious)
Race Class Deity Standing
Erudite Wizard Solusek Ro Indifferent


Paineel

Paineel, the dark city of the Heretics, serves as the home of Erudite Necromancers and Shadow Knights who rejected the teachings of Erudin. This secluded and forbidden city is deeply rooted in the worship of Cazic-Thule, the god of fear. Its residents live in isolation, shunned by most of Norrath’s surface civilizations.

Heretics
Evil Erudites
Race Class Deity Standing
Erudite Cleric Cazic Thule Amiably
Erudite Wizard Solusek Ro Threatening


Kunark

Kunark is a dangerous and untamed continent, home to various powerful factions that are not bound by any particular city or landmass, making them unique in Norrath’s complex political and social landscape. The factions found in Kunark often represent ancient empires, warring tribes, and primal forces, each vying for dominance over this vast and wild continent.

Cabilis

Cabilis, the city of the Iksar, is a fortified stronghold located in the southeastern part of Kunark. As the central hub for Iksar players, the city is home to several major factions that govern the different aspects of Iksar society.

Brood of Kotiz
Iksar Necromancers
Race Class Deity Standing
TBA TBA TBA TBA


Cabilis Residents
Iksar Merchants & Banker
Race Class Deity Standing
TBA TBA TBA TBA


Crusaders of Greenmist
Iksar Shadowknights & Crusaders
Race Class Deity Standing
TBA TBA TBA TBA


Legion of Cabilis
Iksar Warriors & Troopers
Race Class Deity Standing
Erudite Wizard Solusek Ro Ready to Attack


Scaled Mystics
Iksar Shaman
Race Class Deity Standing
TBA TBA TBA TBA


Swift Tails
Iksar Monks
Race Class Deity Standing
TBA TBA TBA TBA


Firiona Vie

Firiona Vie, a coastal elven outpost on Kunark, serves as the home base for the forces of good in the region. Controlled primarily by High Elves and their allies, the city is aligned with noble factions, making it a safe haven for those who follow virtuous paths.

Inhabitants of Firiona Vie
Good Inhabitants
Race Class Deity Standing
Erudite Wizard Solusek Ro Amiably


Overthere

Overthere is a vast and dangerous outpost located on the western edge of the continent of Kunark. It serves as a key hub for both adventurers and the dark forces that control the region.

Venril Sathir
Evil Inhabitants
Race Class Deity Standing
TBA TBA TBA TBA

Velious

In the icy lands of Velious, factions take on a unique role compared to other continents, as they are not tied to specific cities but to powerful factions vying for dominance across the continent.

Kael Drakkal

Kael Drakkal, often referred to as the city of the Kromzek giants, is a massive stronghold located in the frozen wastelands of Velious. This imposing fortress is home to the giants who serve the god of war, Rallos Zek.

King Tormax
Giant King
Race Class Deity Standing
TBA TBA TBA TBA


Kromrif
Frost Giants
Race Class Deity Standing
TBA TBA TBA TBA


Kromzek
Storm Giants
Race Class Deity Standing
TBA TBA TBA TBA


Skyshrine

Skyshrine is a towering, ancient city located in the frozen lands of the Western Wastes, serving as the stronghold of the Claws of Veeshan, the dragon faction. Dominated by powerful dragons, wurms, and dragonkin, Skyshrine is a place of immense significance to those aligned with the dragonkind of Velious.

Claws of Veeshan
Velious Dragons
Race Class Deity Standing
TBA TBA TBA TBA


Yelinak
Lord of the Dragons
Race Class Deity Standing
TBA TBA TBA TBA


Thurgadin

Thurgadin is the home city of the Coldain dwarves, located within the frozen lands of Velious. As one of the major faction hubs, Thurgadin plays a pivotal role in the intricate faction dynamics of the continent. The Coldain, a proud and resilient people, are generally welcoming to adventurers who do not bear allegiance to their sworn enemies.

Coldain
Thurgadin Dwarves
Race Class Deity Standing
TBA TBA TBA TBA


Dain Frostreaver IV
King of the Thurgadin Dwarves
Race Class Deity Standing
TBA TBA TBA TBA


Miscellaneous

There are numerous miscellaneous factions scattered across the world, each with its own reputation system that players must manage. These factions range from local enemies in certain regions to neutral or obscure groups that may not have as much impact on the game's main storylines but can still influence your gameplay experience.

Allize Taeew
Lizardmen of Cazic Thule.
Race Class Deity Standing
Wood Elf Ranger Tunare Threatening


Allize Volew
Lizardmen of Feerrott.
Race Class Deity Standing
Wood Elf Ranger Tunare Dubious


Crushbone Orcs
Orcs of the Crushbone Clan.
Race Class Deity Standing
Wood Elf Ranger Tunare Ready to Attack