Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing and some blunt weapons.
Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and pockets, and fall safely from great heights.
Rogues are known for their ability to sneak and hide. This allows them to move almost anywhere, exploring the dangers that lie ahead. Combined with rogue items that use illusions, rogues make excellent scouts.
Rogues are a specialist class that works best with a group of friends. Rogues can add greatly to the killing power of a group. The rogue is a good choice for players who like to do heavy damage while walking the dangerous edge of dungeon exploration.
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Most of the rogue races are quite well suited to the class, but there are some differences to note.
Wood Elves, Dark Elves and Gnomes all have low strength however which is a large hindrance to to the overall damage output of the class. Barbarians and Dwarves on the other hand have quite high strength which is a definite bonus.
Halflings level slightly faster than the other rogue races, whilst Barbarians level slightly slower. Barbarians do however get the ability to slam their enemies both interrupting casting and giving a short stun. They can also wear both large and medium armour, and use the large race throwing weapons.
Barbarians and Humans are the only races with no night vision, however you can find items in the game which will remove this deficiency. You should also note that Dark Elves are generally hated through most cities of Norrath.
Spending Your Bonus Points
Here are our suggested allocations of your bonus points at creation:
- Barbarian: Add 25 to Stamina, 5 to Strength.
- Dark Elf: Add 25 to Stamina, 5 to Strength.
- Dwarf: Add 25 to Stamina, 5 to Strength.
- Gnome: Add 25 to Stamina, 3 to Strength.
- Half Elf: Add 25 to Stamina, 5 to Strength.
- Halfling: Add 25 to Stamina, 5 to Strength.
- Human: Add 25 to Stamina, 5 to Strength.
- Wood Elf: Add 25 to Stamina, 5 to Strength.
(This section needs a realistic/modern update for p1999.)
- Barbarian Rogue: +4.55%
- Dark Elf Rogue: +9%
- Dwarf Rogue: +9%
- Gnome Rogue: +9%
- Half-Elf Rogue: +9%
- Halfling Rogue: +14.55%
- Human Rogue: +9%
- Wood Elf Rogue: +9%
What does it mean?
Certain races and classes require differing amounts of experience points to attain the same level. For example, a Halfling Rogue requires 86.45% of the experience that a Human Cleric would require to be the same level.
Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.
|Skill Name||Level Obtained||Max|
|Hand to Hand||1||200|
|Skill Name||Level Obtained||Max|
- Various Tradeskills
Class specific gear suggestions are cross listed on the Gear Reference page.