Rogue

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Description

Rogue.gif

Rogues are the stealthy thieves and vicious assassins that stalk the shadows of Norrath. Rogues are primarily a melee class, able to wear chain armor and use piercing, slashing and some blunt weapons.

Rogues are sneaky fighters who always seek to take advantage of enemies by attacking from behind. Rogues can backstab enemies for extra damage, using poisoned weapons for added effect. Rogues can detect traps, pick locks and pockets, and fall safely from great heights.

Rogues are known for their ability to sneak and hide. This allows them to move almost anywhere, exploring the dangers that lie ahead. Combined with rogue items that use illusions, rogues make excellent scouts.

Rogues are a specialist class that works best with a group of friends. Rogues can add greatly to the killing power of a group. The rogue is a good choice for players who like to do heavy damage while walking the dangerous edge of dungeon exploration.

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Most of the rogue races are quite well suited to the class, but there are some differences to note.

Wood Elves, Dark Elves and Gnomes all have low strength however which is a large hindrance to to the overall damage output of the class. Barbarians and Dwarves on the other hand have quite high strength which is a definite bonus.

Halflings level slightly faster than the other rogue races, whilst Barbarians level slightly slower. Barbarians do however get the ability to slam their enemies both interrupting casting and giving a short stun. They can also wear both large and medium armour, and use the large race throwing weapons.

Barbarians and Humans are the only races with no night vision, however you can find items in the game which will remove this deficiency. You should also note that Dark Elves are generally hated through most cities of Norrath.

Starting Statistics

Rogue-stats.png

Spending Your Bonus Points

A Rogues primary stats are STR to increase damage and DEX to increase how often weapons have their special attacks triggered. All Rogues start with higher DEX so its recommended to add the majority of points to STR.

This is the suggested allocations of your bonus points at creation:

Add 25 to Strength, 5 to Dexterity.

Viable alternate allocations instead of DEX.

5 to AGI - increases damage avoidance (lowers damage taken).
5 to STA - increases hit points (health).

Experience Statistics

  • Barbarian Rogue: +4.55%
  • Dark Elf Rogue: +9%
  • Dwarf Rogue: +9%
  • Gnome Rogue: +9%
  • Half-Elf Rogue: +9%
  • Halfling Rogue: +14.55%
  • Human Rogue: +9%
  • Wood Elf Rogue: +9%

What does it mean?

Certain races and classes require differing amounts of experience points to attain the same level. For example, a Halfling Rogue requires 86.45% of the experience that a Human Cleric would require to be the same level.

Religion

Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. Following Innoruuk is probably the most dangerous religion as they have the most places in the game where they are Kill on Sight. In the end it will not make an enormous difference to your character which Deity you choose.

Skills

Combat Skills

Skill Name Level Obtained Max
1H Blunt 1 250
1H Slash 1 250
Throwing 1 250
Defense 1 252
Hand to Hand 1 200
Offense 1 252
Archery 1 240
Sneak 1 200
Hide 3 200
Dodge 4 210
Pick Lock 6 210
Pick Pocket 7 200
Sense Traps 10 200
Backstab 10 225
Parry 12 230
Safe Fall 12 94
Dual Wield 13 245
Double Attack 16 240
Apply Poison 18 200
Make Poison 20 >210
Disarm Traps 21 200
Instill Doubt 22 200
Disarm 27 200
Riposte 30 225

Miscellaneous Skills

Skill Name Level Obtained Max
Alcohol Tolerance 1 200
Begging 1 200
Bind Wound 1 210
Fishing 1 200
Sense Heading 1 200
Swimming 1 200

Disciplines (Alt-C to access)

Disciplines

Rogue-Specific Quests

Class Race Quest List

Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar

Players:Pre Planar Gear

Planar

Players:Planar Gear

Kunark

Players:Kunark Gear

Velious Pre-Raid/Group

Players:Velious Pre-Raid Gear

Velious Raiding

Players:Velious Raiding Gear

FAQ

Todo.