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Difference between revisions of "Ogre"

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(Basic Information)
(Corrected base STA - all classes Ogres and Trolls can roll include a bonus to STA, but these bonuses were not adding up correctly with the previously listed base stats.)
 
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[[File:Ogre.jpg]]
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[[File:NakedOGR.jpg|right]]
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__NOTOC__
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==Description==
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With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.
  
=Description=
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The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.
Created by the God of War, and cursed by the other gods, the life of an Ogre is
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inherently a difficult one. Physically the strongest of all of Norrath’s races, the Ogre
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is naturally a Warrior-based race. To fully understand an Ogre, you must first learn of
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its history upon Norrath.
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When the races first appeared on Norrath,
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Ogres have been known to be cannibalistic, but are more partial to eating smaller races including Gnomes, Dwarves, and Halflings. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls and are on good terms with them, but only work with Dark Elves out of fear.  
the God of War, Rallos Zek, created races that would be bred for war. Thus were born
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the Giants, and Goblins, later to be followed by Ogres and Orcs. Possessing high strength
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and the abilities of powerful magics, the army of Rallos Zek was unstoppable.
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Beaming with pride, Rallos Zek watched other races fall before his devastating army.
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Feeling far superior, he personally led his army to the planes of power to defeat the
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lesser gods of Norrath. Angered, the other gods rose up against Rallos Zek, permanently
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sealing the planes of power from mortals and lesser gods, as well as cursing his children.
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The giants were almost completely slaughtered, the orcs reduced to a primitive
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version of the race’s former self, the Ogres stricken dumb, and the fate of the goblins
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was so drastic that no record remains of their fate. Those that survived barely
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resemble their former glory.
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Since this is meant for the Ogres, the fate of the other cursed races shall be left to the
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The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.
history books. Remember, while the Ogres are naturally Warriors, magic still courses
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through their blood. Scarcely the power that they once possessed, they still retain a
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==Basic Information==
sufficient amount to become Shamans and Shadow Knights, as well as Warriors.
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*<b>[[Faction Alignment|Faction Alignment:]]</b> Evil
Being physically stout, Ogres have an advantage over other races in that they can
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*<b>Racial(s):</b> Increased Consumption Rate, Infravision, Frontal Stun Immunity, [[Slam]] 
survive more hits and deal out more damage. Unfortunately, their large physical stature
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*<b>Starting City:</b> [[Oggok]]
also sets them apart from other races when it comes to fitting into close quarters. Their
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*<b>Playable Classes:</b> [[Shadow Knight]], [[Shaman]], [[Warrior]]
former dominance of the other races has created an animosity amongst them that is
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*<b>Experience Modifier:</b> 15% Less Gained
an unwritten war. Although there aren’t formal battles waged, or borders drawn, it is
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*<b>Armor:</b> Large, <i>Cannot Wear Robes</i>
common knowledge that Ogres cannot enter the cities of the good races without first
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proving themselves to those races. Sometimes this is at the cost of banishing themselves
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==Frontal Stun Immunity==
from their own homelands. Ogres have a good relationship with their neighboring
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Trolls, and a tentative relationship with Dark Elves. Ogres and Trolls are the only
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Ogres cannot be stunned from the front, which gives them a great advantage over other races.
races that are attacked on sight by aviaks.
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* Enemy attacks can still push you backwards, which will interrupt your spell casting.
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* Tip: You can stand in a corner to avoid being pushed back.
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==Increased Consumption Rate==
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[[Barbarian]]s, [[Halfling]]s, Ogres, and [[Troll]]s all consume food and drink slightly faster than other races.
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==Infravision==
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Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]'s [[Character Races#Ultravision|Ultravision]].
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==Base Stats==
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{| class="eoTable2" style="text-align:left"
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|-
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! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA
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|-
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|| 130 || 122 || 70 || 70 || 67 || 60 || 37
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|}
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==Starting Stats==
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{| class="eoTable3 sortable" style="text-align:left"
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|-
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! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus
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|-
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|| [[Shadow Knight]] || 140 || 127 || 70 || 70 || 67 || 70 || 42 || 20
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|-
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|| [[Shaman]] || 130 || 127 || 70 || 70 || 77 || 60 || 42 || 30
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|-
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|| [[Warrior]] || 140 || 132 || 75 || 70 || 67 || 60 || 37 || 25
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|}
  
=Basic Information=
 
*Starting City: [[Oggok]]
 
*Racial Tensions: All Except [[Dark Elf|Dark Elves]] and [[Troll]]s
 
*Special Abilities: Infravision, Slam, Frontal Stun Immunity, Large Armor
 
  
=Starting Stats and Classes=
 
*[[Shadow Knight]]: 140 STR / 127 STA / 70 AGI / 70 DEX / 67 WIS / 70 INT / 42 CHA / 20 Bonus Points
 
*[[Shaman]]:        130 STR / 127 STA / 70 AGI / 70 DEX / 77 WIS / 60 INT / 42 CHA / 30 Bonus Points
 
*[[Warrior]]:      140 STR / 132 STA / 75 AGI / 70 DEX / 67 WIS / 60 INT / 37 CHA / 25 Bonus Points
 
  
 
{{Navbox Race}}
 
{{Navbox Race}}
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[[Category:Character Races]]

Latest revision as of 13:58, 7 July 2023

NakedOGR.jpg

Description

With their lumbering gait and enormous breadth, Ogres are an ominous presence. Created by Rallos Zek, these massive creatures are feared in battle for their raw strength and uncanny endurance. While not very intelligent, Ogres are known to cooperate with one another quite efficiently.

The Ogres have a twisted sense of duty that could easily be mistaken for stupidity. They are, justifiably, quite single-minded. Their thick skulls also give them a high level of resistance to being stunned in battle.

Ogres have been known to be cannibalistic, but are more partial to eating smaller races including Gnomes, Dwarves, and Halflings. Nearly all of the good and neutral races avoid them out of self-preservation. Ogres have learned to work with the Trolls and are on good terms with them, but only work with Dark Elves out of fear.

The crude tunneled city of Oggok lies within the Feerrott, a jungle-like area bordering the Innothule Swamp and Rathe Mountains in southern Antonica. The home city for the Ogres is a fairly slow-paced civilization that focuses on battle training and magic to give them an upper hand in battle.

Basic Information

Frontal Stun Immunity

Ogres cannot be stunned from the front, which gives them a great advantage over other races.

  • Enemy attacks can still push you backwards, which will interrupt your spell casting.
  • Tip: You can stand in a corner to avoid being pushed back.

Increased Consumption Rate

Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.

Infravision

Slightly improved night vision, not as good as the Dark Elf's Ultravision.

Base Stats

STR STA AGI DEX WIS INT CHA
130 122 70 70 67 60 37

Starting Stats

Class STR STA AGI DEX WIS INT CHA Bonus
Shadow Knight 140 127 70 70 67 70 42 20
Shaman 130 127 70 70 77 60 42 30
Warrior 140 132 75 70 67 60 37 25


BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf