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[[File:NakedIKS.jpg|right]]
 
 
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A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. <br>Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles.
 +
- EverQuest manual
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[[File:NakedIKS.jpg|right]]
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 +
 
==Description==
 
==Description==
 
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
 
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
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Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.
 
Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.
  
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.
+
The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath except [[Thurgadin]]. Iksar are no more fond of the other races of Norrath than those races are fond of them.
  
 
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
 
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
  
 
==Basic Information==
 
==Basic Information==
*<b>[[Faction Alignment|Faction Alignment:]]</b> Evil
+
*<b>[[Faction Alignment|Faction Alignment:]]</b> "Evil" ("Independent", not friendly with the other races of Antonica)
 
*<b>Racial(s):</b> [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
 
*<b>Racial(s):</b> [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
 
*<b>Starting City:</b> [[Cabilis]]
 
*<b>Starting City:</b> [[Cabilis]]
 
*<b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
 
*<b>Playable Classes:</b> [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]
*<b>Experience Modifier:</b> 20% More Required  
+
*<b>Race [[Experience Modifier]]:</b> 20% More Required
 
*<b>Armor:</b> Medium, <i>Cannot Wear Plate</i>
 
*<b>Armor:</b> Medium, <i>Cannot Wear Plate</i>
  
 
==Increased Armor Class==
 
==Increased Armor Class==
Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level.  However, they cannot wear plate armor until the Velious expansion.
+
Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales(!) with level.  However, they cannot wear plate armor until the Velious expansion.
  
 
==Increased HP Regeneration==
 
==Increased HP Regeneration==
  
Both Iksar and [[Troll]]s have higher HP regeneration rates (per tick):
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Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):
 
+
* Level 01-19: 4 sitting, 2 feigned, 2 standing
+
* Level 20-49: 6 sitting, 2 feigned, 2 standing
+
* Level 50: 8 sitting, 2 feigned, 2 standing
+
* Level 51-55: 12 sitting, 8 feigned, 6 standing
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* Level 56-59: 16 sitting, 12 feigned, 10 standing
+
* Level 60: 18 sitting, 14 feigned, 12 standing
+
 
+
Comparatively, these are the HP regeneration rates (per tick) for all other races:
+
 
+
* Level 01-19: 2 sitting, 1 feigned, 1 standing
+
* Level 20-49: 3 sitting, 1 feigned, 1 standing
+
* Level 50: 4 sitting, 1 feigned, 1 standing
+
* Level 51-55: 5 sitting, 3 feigned, 2 standing
+
* Level 56-59: 6 sitting, 4 feigned, 3 standing
+
* Level 60: 7 sitting, 5 feigned, 4 standing
+
  
 
A "tick" happens every 6 seconds (server side).
 
A "tick" happens every 6 seconds (server side).
 
    
 
    
 
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
 
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
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 +
{| class="eoTable2" style="text-align: center; width: 0%"
 +
|-
 +
! colspan="3" style="text-align: center"|Other Races!! !!colspan="3" style="text-align: center"|Iksar/Troll
 +
|-
 +
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting
 +
|-
 +
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4
 +
|-
 +
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6
 +
|-
 +
| 1 || 1 || 4 || 50 || 2 || 2 || 8
 +
|-
 +
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12
 +
|-
 +
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16
 +
|-
 +
| 4 || 5 || 7 || 60 || 12 || 14 || 18
 +
|-
 +
|}
  
 
==Infravision==
 
==Infravision==
 
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]'s [[Dark Elf#Ultravision|Ultravision]].
 
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]'s [[Dark Elf#Ultravision|Ultravision]].
 +
 +
==Base Stats==
 +
{| class="eoTable2" style="text-align:left"
 +
|-
 +
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA
 +
|-
 +
|| 70 || 70 || 90 || 85 || 80 || 75 || 55
 +
|}
  
 
==Starting Stats==
 
==Starting Stats==
*[[Monk]]:          75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
+
{| class="eoTable3 sortable" style="text-align:left"
*[[Necromancer]]70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points
+
|-
*[[Shadow Knight]]: 80 STR / 75 STA / 90 AGI / 85 DEX / 80 WIS / 85 INT / 60 CHA / 20 Bonus Points
+
! Class !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! Bonus
*[[Shaman]]:        70 STR / 75 STA / 90 AGI / 85 DEX / 90 WIS / 75 INT / 60 CHA / 30 Bonus Points
+
|-
*[[Warrior]]:      80 STR / 80 STA / 95 AGI / 85 DEX / 80 WIS / 75 INT / 55 CHA / 25 Bonus Points
+
|| [[Monk]] || 75 || 75 || 100 || 95 || 80 || 75 || 55 || 20
 +
|-
 +
|| [[Necromancer]] || 70 || 70 || 90 || 95 || 80 || 85 || 55 || 30
 +
|-
 +
|| [[Shadow Knight]] || 80 || 75 || 90 || 85 || 80 || 85 || 60 || 20
 +
|-
 +
|| [[Shaman]] || 70 || 75 || 90 || 85 || 90 || 75 || 60 || 30
 +
|-
 +
|| [[Warrior]] || 80 || 80 || 95 || 85 || 80 || 75 || 55 || 25
 +
|}
  
== Map with Iksar-friendly vendors/bankers ==
 
 
{{:Zone Connection World|transcludesection=iksarmap}}
 
  
 
{{Navbox Race}}
 
{{Navbox Race}}
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 +
[[Category:Character Races]]

Latest revision as of 16:11, 16 August 2025

A tribal race, these lizard-like warriors carry on a rich heritage of conquest, enslavement and destruction. 
Iksar are quite intelligent (despite their gargantuan size and warrior-like ways) and prefer to socialize within their own circles. - EverQuest manual
NakedIKS.jpg


Description

The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath except Thurgadin. Iksar are no more fond of the other races of Norrath than those races are fond of them.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.

Basic Information

Increased Armor Class

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales(!) with level. However, they cannot wear plate armor until the Velious expansion.

Increased HP Regeneration

Both Iksar and Trolls have higher HP regeneration rates (per tick):

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
Other Races Iksar/Troll
Standing Feigned Sitting Level Range Standing Feigned Sitting
1 1 2 1-19 2 2 4
1 1 3 20-49 2 2 6
1 1 4 50 2 2 8
2 3 5 51-55 6 8 12
3 4 6 56-59 10 12 16
4 5 7 60 12 14 18

Infravision

Slightly improved night vision, not as good as the Dark Elf's Ultravision.

Base Stats

STR STA AGI DEX WIS INT CHA
70 70 90 85 80 75 55

Starting Stats

Class STR STA AGI DEX WIS INT CHA Bonus
Monk 75 75 100 95 80 75 55 20
Necromancer 70 70 90 95 80 85 55 30
Shadow Knight 80 75 90 85 80 85 60 20
Shaman 70 75 90 85 90 75 60 30
Warrior 80 80 95 85 80 75 55 25


BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf