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Difference between revisions of "Sakuragi's Warrior Guide"

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(Useful Clickies and Procs)
(The Mathematics of Threat Generation)
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As a warrior, your primary means of generating threat is by beating on your target monster.  Every time you swing your weapon, hit or miss, you will generate WeaponDamage+DamageBonus aggro.  Some examples:
 
As a warrior, your primary means of generating threat is by beating on your target monster.  Every time you swing your weapon, hit or miss, you will generate WeaponDamage+DamageBonus aggro.  Some examples:
* L40 Warrior with a [[: Short Sword of the Ykesha]] in the mainhand: 8+5 = 13 hate per swing
+
* L40 Warrior with a {{: Short Sword of the Ykesha}} in the mainhand: 8+5 = 13 hate per swing
* L40 Warrior with a [[: Short Sword of the Ykesha]] in the offhand: 8+0 = 8 hate per swing
+
* L40 Warrior with a {{: Short Sword of the Ykesha}} in the offhand: 8+0 = 8 hate per swing
* L60 Warrior with a [[: Blade of Strategy]] in the mainhand: 14+11 = 25 hate per swing
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* L60 Warrior with a {{: Blade of Strategy}} in the mainhand: 14+11 = 25 hate per swing
* L60 Warrior with a [[: Blade of Tactics]] in the offhand: 14+0 = 14 hate per swing
+
* L60 Warrior with a {{: Blade of Tactics}} in the offhand: 14+0 = 14 hate per swing
  
This means that as you level up and increase your damage bonus, fast weapons generate relatively more hate than slow weapons.  A 9/18 [[: Jade Mace]] is actually putting out more melee hate per second (ratio (9+11)/18 = 1.11) than the [[: Blade of Strategy]] (ratio (14+11)/24 = 1.05).
+
This means that as you level up and increase your damage bonus, fast weapons generate relatively more hate than slow weapons.  A 9/18 {{: Jade Mace}} is actually putting out more melee hate per second (ratio (9+11)/18 = 1.11) than the {{: Blade of Strategy}} (ratio (14+11)/24 = 1.05).
  
 
Your secondary means of generating threat is by equipping a weapon that procs a spell.  Your chance to proc is dependent purely on your dexterity: the game computes the number of procs per minute you get (0.5 + 1.5 (dex/255) for the mainhand, half that for the offhand) and then distributes them over your swings.  Some examples:
 
Your secondary means of generating threat is by equipping a weapon that procs a spell.  Your chance to proc is dependent purely on your dexterity: the game computes the number of procs per minute you get (0.5 + 1.5 (dex/255) for the mainhand, half that for the offhand) and then distributes them over your swings.  Some examples:

Revision as of 22:39, 15 October 2013

Contents

A Word of Warning

Warriors are something of an endgame class, both in terms of levels and gear. At 60 wielding the Blade of Strategy and Sword of the Shissar and wearing toys like the Belt of the Four Winds and Cobalt Breastplate you're the best tank in the game. But during most of your time leveling (especially if you aren't twinked) you aren't going to compare to the snap aggro of Paladins and Shadowknights or the damage of monks. Warriors are the most gear dependent class in classic EverQuest. It's simply not possible to make up a large difference in gear with skill, the way you can on an enchanter or even a monk.

So from a min/max perspective, Warrior is the most hardcore class out there. You should expect to either put in a LOT of time to level and gear up, or just be a mediocre warrior. I rolled my warrior mostly to do something different and not play a powerclass after romping through the game as an enchanter; on the whole I think Sakuragi is great but there have definitely been times when I wish I went Monk.

Just to drive the point home, it's easy to think that a Warrior is one of the simple, base classes. And they are. But they are also one of the most demanding in terms of time. You should learn about the endgame scene first: to get those pixels you're either going to have to track/batphone or farm for a long time.

The Mathematics of Threat Generation

The takeaway here is that you want two fast weapons with good ratios that also proc high-threat spells, while getting as much haste and dexterity as possible. If you are allergic to math, skip this section.

As a warrior, your primary means of generating threat is by beating on your target monster. Every time you swing your weapon, hit or miss, you will generate WeaponDamage+DamageBonus aggro. Some examples:

Item 1170.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 8
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

in the mainhand: 8+5 = 13 hate per swing
Item 1170.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 8
Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

in the offhand: 8+0 = 8 hate per swing
Item 590.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 24
DMG: 14
STR: +10 STA: +15 HP: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Rage of Vallon (Combat, Casting Time: Instant) at Level 50
WT: 2.5 Size: SMALL
Class: WAR
Race: ALL