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Difference between revisions of "Skill Backstab"

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This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done.
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This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase the damage done.
 
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You can use backstab as attack from the front for aggro holding purposes.
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This is because the aggro gained from backstab is the amount of possible damage. Not the amount of actual damage done.
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The damage done is multiplied by your backstabbing weapon's damage.  The higher the damage the higher the backstab.
 
The damage done is multiplied by your backstabbing weapon's damage.  The higher the damage the higher the backstab.
  
 
Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary.
 
Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary.
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See [[Game_Mechanics#Backstab_Damage_Calculations|Game Mechanics]] article for the Math behind Backstab damage.
 
See [[Game_Mechanics#Backstab_Damage_Calculations|Game Mechanics]] article for the Math behind Backstab damage.

Revision as of 17:54, 4 December 2013

This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase the damage done.

The damage done is multiplied by your backstabbing weapon's damage. The higher the damage the higher the backstab.

Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary.


See Game Mechanics article for the Math behind Backstab damage.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking