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Difference between revisions of "Decoy's Guide to Stopping Extortion"
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==Introduction== | ==Introduction== | ||
− | Hi! Quick guide for helping the Barbarian fishermen of Western Karana get their revenge on the petty extortionists, [[Guard Donlan]] and [[Guard McCluskey]]. EXP is | + | Hi! Quick guide for helping the Barbarian fishermen of Western Karana get their revenge on the petty extortionists, [[Guard Donlan]] and [[Guard McCluskey]]. |
+ | EXP is solid for solo players who are alright with hurting some reputations. Made for Enchanter & Bard. | ||
====What you'll need:==== | ====What you'll need:==== | ||
− | * Level 36 at the very least. I started here at 37 and was met with the expected amount of resists from the harder pair of mobs in this rotation, though they never lead to any deaths, just frustration. | + | * Level 36 at the very least. I started here at 37 and was met with the expected amount of resists from the harder pair of mobs in this rotation, |
+ | though they never lead to any deaths, just frustration. | ||
* Enchanter: [[Journeyman's Boots]] for the movement speed. Pet attack keybinds are nice. | * Enchanter: [[Journeyman's Boots]] for the movement speed. Pet attack keybinds are nice. | ||
Line 9: | Line 11: | ||
====What makes this camp good?==== | ====What makes this camp good?==== | ||
− | * Experience. These petty extortionists 100% of the time drop a [[Guard Bracelet]]. These are non-lore quest items which can be handed over to [[Capt Linarius]] in the nearby Northern Plains of Karana for over 1% each (tested at level 37 & 38). Over an hour and a half with a lot of errors, I gained a full level. | + | * Experience. These petty extortionists 100% of the time drop a [[Guard Bracelet]]. These are non-lore quest items which can be handed over to [[Capt Linarius]] in |
− | * Safety & room for error. If something goes horribly awry, all you have to do is walk away for a bit. Everything you'll be fighting is a warrior with average movement speed. There's plenty of empty space, few hills to block line of sight, and no aggressive roamers are present anywhere near the guard tower. | + | the nearby Northern Plains of Karana for over 1% each (tested at level 37 & 38). Over an hour and a half with a lot of errors, I gained a full level. |
+ | * Safety & room for error. If something goes horribly awry, all you have to do is walk away for a bit. Everything you'll be fighting is a warrior with average | ||
+ | movement speed. There's plenty of empty space, few hills to block line of sight, and no aggressive roamers are present anywhere near the guard tower. | ||
* Location. This camp is located next to a vendor, there's a bind point one zone over for melee, and Qeynos is a fairly short walk away. Getting here is as simple as getting a port to NK. | * Location. This camp is located next to a vendor, there's a bind point one zone over for melee, and Qeynos is a fairly short walk away. Getting here is as simple as getting a port to NK. | ||
Line 67: | Line 71: | ||
Other useful songs include [[Jonthan's Whistling Warsong]] for finishing off mobs fleeing while snared, and [[Hymn of Restoration]] just in-case. | Other useful songs include [[Jonthan's Whistling Warsong]] for finishing off mobs fleeing while snared, and [[Hymn of Restoration]] just in-case. | ||
− | Head to the Barbarian Fishing Village (#13[[https://wiki.project1999.com/Western_Plains_of_Karana]]) in Western Karana. Druids can port you to Northern Karana, and Bards can get themselves bound at the nearby gypsy camp before heading over. | + | Head to the Barbarian Fishing Village (#13[[https://wiki.project1999.com/Western_Plains_of_Karana]]) in Western Karana. Druids can port you to |
+ | Northern Karana, and Bards can get themselves bound at the nearby gypsy camp before heading over. | ||
Line 77: | Line 82: | ||
* '''Make sure JBoots are up!''' | * '''Make sure JBoots are up!''' | ||
* [[Tashani]] > [[Einhorst McMannus]] & proceed to pull him over to the guard tower. You should be able to get in LoS of him without aggroing, even at scowling. | * [[Tashani]] > [[Einhorst McMannus]] & proceed to pull him over to the guard tower. You should be able to get in LoS of him without aggroing, even at scowling. | ||
− | [[File:Decoylocs_for_my_guide_aaaaaa2.png]] By the time you reach the tower, you should have more than enough ground to hard-cast [[Beguile]] without him being able to reach you. | + | [[File:Decoylocs_for_my_guide_aaaaaa2.png]] By the time you reach the tower, you should have more than enough ground to hard-cast [[Beguile]] without |
− | * While Einhorst is charmed, quickly try to land a lull on [[Guard Donlan]]. Once successful, send Einhorst to fight [[Guard McCluskey]]. Mobs will happily walk through the walls of the guard tower, and so standing south of it and sending Einhorst in is a safe way to not accidentally pull Donlan. Afterwards, pull both away from the tower a tad so [[Guard Donlan]] doesn't aggro when [[Lull]] falls off. | + | him being able to reach you. |
+ | * While Einhorst is charmed, quickly try to land a lull on [[Guard Donlan]]. Once successful, send Einhorst to fight [[Guard McCluskey]]. Mobs will | ||
+ | happily walk through the walls of the guard tower, and so standing south of it and sending Einhorst in is a safe way to not accidentally pull Donlan. | ||
+ | Afterwards, pull both away from the tower a tad so [[Guard Donlan]] doesn't aggro when [[Lull]] falls off. | ||
* Keep enough distance from the pair so you can hard-cast [[Beguile]] if charm breaks early. | * Keep enough distance from the pair so you can hard-cast [[Beguile]] if charm breaks early. | ||
− | * Keep the fight even. McCluskey spawns anywhere from level 34 to 38. Haste & slow as needed, understand that nukes landing is a coinflip, and if you're able, keep [[Root]] on McCluskey. | + | * Keep the fight even. McCluskey spawns anywhere from level 34 to 38. Haste & slow as needed, understand that nukes landing is a coinflip, and if you're |
− | * Break charm when they get below 17%, either with [[Goblin | + | able, keep [[Root]] on McCluskey. |
+ | * Break charm when they get below 17%, either with [[Goblin Gazughi Ring]] or [[Invisibility]]. Ideally both mobs will be at this HP range when you break, | ||
+ | and they will both begin to flee. | ||
* Finish off your charmed target. [[Anarchy]] does ~17% of the health of the level 35 [[Einhorst McMannus]]. | * Finish off your charmed target. [[Anarchy]] does ~17% of the health of the level 35 [[Einhorst McMannus]]. | ||
− | * [[Memory Blur]] > [[Guard McCluskey]], then quickly [[Tashani]] him so he doesn't regenerate (this resets him, granting you full EXP on kill). Finish him off with nukes. Loot your [[Guard Bracelet]] and relish your chunk of hard-earned EXP. | + | * [[Memory Blur]] > [[Guard McCluskey]], then quickly [[Tashani]] him so he doesn't regenerate (this resets him, granting you full EXP on kill). Finish him |
+ | off with nukes. Loot your [[Guard Bracelet]] and relish your chunk of hard-earned EXP. | ||
''The hard part is done. Now for the relaxing bit.'' | ''The hard part is done. Now for the relaxing bit.'' | ||
− | * You should be near the guard tower after finishing off both of the high level mobs. [[Tashani]] the static lv30 [[Guard Donlan]] and run back over to the Barbarian Fishing Village. | + | * You should be near the guard tower after finishing off both of the high level mobs. [[Tashani]] the static lv30 [[Guard Donlan]] and run back over to the |
+ | Barbarian Fishing Village. | ||
* Once you're there, hard-cast [[Beguile]] on [[Guard Donlan]] as he's running at you -- if done correctly, he won't get a hit on you. | * Once you're there, hard-cast [[Beguile]] on [[Guard Donlan]] as he's running at you -- if done correctly, he won't get a hit on you. | ||
− | * Locate [[Ulrich McMannus]]. He spawns in the field nearby [[Frostbite]]'s pen, stands there for a moment, then seems to path down to the coast, then up to the building at the northern edge of the village. If you don't see him right away, he's likely inside of it. | + | * Locate [[Ulrich McMannus]]. He spawns in the field nearby [[Frostbite]]'s pen, stands there for a moment, then seems to path down to the coast, then up to |
+ | the building at the northern edge of the village. If you don't see him right away, he's likely inside of it. | ||
* Sick [[Guard Donlan]] on [[Ulrich McMannus]]. | * Sick [[Guard Donlan]] on [[Ulrich McMannus]]. | ||
− | * ''Important'': Keep the fight even. [[Ulrich McMannus]] is an undercon, and [[Guard Donlan]] will 100% need your assistance in this fight. [[Tepid Deeds]] + one or two light nukes usually do it for me, though more may be required depending on RNG. | + | * ''Important'': Keep the fight even. [[Ulrich McMannus]] is an undercon, and [[Guard Donlan]] will 100% need your assistance in this fight. |
+ | [[Tepid Deeds]] + one or two light nukes usually do it for me, though more may be required depending on RNG. | ||
* Break charm, kill [[Guard Donlan]], memblur > tash [[Ulrich McMannus]], kill. Loot bracelet. | * Break charm, kill [[Guard Donlan]], memblur > tash [[Ulrich McMannus]], kill. Loot bracelet. | ||
− | * Run back over to where you started -- in front of [[Einhorst McMannus]]'s hut -- and med up. The four mobs we're fighting here have a roughly 6 minute respawn timer, so get ready! | + | * Run back over to where you started -- in front of [[Einhorst McMannus]]'s hut -- and med up. The four mobs we're fighting here have a roughly 6 minute |
− | * Repeat until you can't hold any more bracers. To turn in, bind nearby the village & run to North Karana. [[Capt Linarius]] is inside of the tower at the SK zone line. Turn them in one at a time, run down one level to sell, and gate back. | + | respawn timer, so get ready! |
+ | * Repeat until you can't hold any more bracers. To turn in, bind nearby the village & run to North Karana. [[Capt Linarius]] is inside of the tower at | ||
+ | the SK zone line. Turn them in one at a time, run down one level to sell, and gate back. | ||
====Bard:==== | ====Bard:==== | ||
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* Aggro [[Einhorst McMannus]] with [[Fufil's Curtailing Chant]]. | * Aggro [[Einhorst McMannus]] with [[Fufil's Curtailing Chant]]. | ||
[[File:Decoylocs_for_my_guide_aaaaaa2.png]] Pull him up to the guard tower at Selo's speed. Quickly [[Kelin's Lugubrious Lament]] > [[Guard Donlan]]. | [[File:Decoylocs_for_my_guide_aaaaaa2.png]] Pull him up to the guard tower at Selo's speed. Quickly [[Kelin's Lugubrious Lament]] > [[Guard Donlan]]. | ||
− | * Charm [[Einhorst McMannus]] and send him to fight [[Guard McCluskey]]. McCluskey spawns anywhere from level 34 to 38. Pull both away from the tower a tad so [[Guard Donlan]] doesn't aggro when Lull falls off. | + | * Charm [[Einhorst McMannus]] and send him to fight [[Guard McCluskey]]. McCluskey spawns anywhere from level 34 to 38. Pull both away from the tower a |
− | * Unlike Enchanter, keeping the fight even is not your #1 priority. Instead, keep your distance, continue to re-charm [[Einhorst McMannus]], and have him and [[Guard McCluskey]] fight until Einhorst is at roughly 10% HP. Don't do anything that would generate aggro on McCluskey -- just let the two fight. | + | tad so [[Guard Donlan]] doesn't aggro when Lull falls off. |
− | * Break charm with [[Hide]] (or just let it fall off naturally), then spam [[Selo's Consonant Chain]] on [[Guard McCluskey]]. It doesn't have to land. '''Keep up [[Selo's Accelerando]].''' | + | * Unlike Enchanter, keeping the fight even is not your #1 priority. Instead, keep your distance, continue to re-charm [[Einhorst McMannus]], and have |
+ | him and [[Guard McCluskey]] fight until Einhorst is at roughly 10% HP. Don't do anything that would generate aggro on McCluskey -- just let the two fight. | ||
+ | * Break charm with [[Hide]] (or just let it fall off naturally), then spam [[Selo's Consonant Chain]] on [[Guard McCluskey]]. It doesn't have to land. | ||
+ | '''Keep up [[Selo's Accelerando]].''' | ||
* Re-charm [[Einhorst McMannus]] and let him beat on [[Guard McCluskey]] as he chases you around. Keep aggro. Targeting macros help a lot here. | * Re-charm [[Einhorst McMannus]] and let him beat on [[Guard McCluskey]] as he chases you around. Keep aggro. Targeting macros help a lot here. | ||
* Re-charm until [[Guard McCluskey]] is also at sub-17% HP, then break. | * Re-charm until [[Guard McCluskey]] is also at sub-17% HP, then break. | ||
* Snare & finish both off. | * Snare & finish both off. | ||
− | * Optional: Land a charm on [[Guard McCluskey]] before he dies to get full EXP from the kill if you can. This won't work if he spawns at his high-end lv38 ([[Solon's Song of the Sirens]] only works up to 37), though that happening is somewhat rare. | + | * Optional: Land a charm on [[Guard McCluskey]] before he dies to get full EXP from the kill if you can. This won't work if he spawns at |
+ | his high-end lv38 ([[Solon's Song of the Sirens]] only works up to 37), though that happening is somewhat rare. | ||
* Loot your hard earned bracer! | * Loot your hard earned bracer! | ||
''Nice job. The hard segment is over.'' | ''Nice job. The hard segment is over.'' | ||
− | * TL;DR for this bit: pull [[Guard Donlan]] from the guard tower over to the barbarian village and have him fight [[Ulrich McMannus]]. Ulrich is an undercon and wanders around the village on a set path. If you can't find him, check inside of the northernmost building. | + | * TL;DR for this bit: pull [[Guard Donlan]] from the guard tower over to the barbarian village and have him fight [[Ulrich McMannus]]. Ulrich is |
− | * Have them fight until one is at roughly 10% hp, break charm, and charm kite like you just did with the above two. Break charm and finish both off, being sure to charm [[Ulrich McMannus]] at least once so you get full EXP. | + | an undercon and wanders around the village on a set path. If you can't find him, check inside of the northernmost building. |
+ | * Have them fight until one is at roughly 10% hp, break charm, and charm kite like you just did with the above two. Break charm and finish both off, | ||
+ | being sure to charm [[Ulrich McMannus]] at least once so you get full EXP. | ||
* Loot bracelet, sell fine-steel, etc | * Loot bracelet, sell fine-steel, etc | ||
* Wait for [[Einhorst McMannus]] to respawn, and start from step 1. | * Wait for [[Einhorst McMannus]] to respawn, and start from step 1. | ||
* Repeat until satisfied! | * Repeat until satisfied! | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==Bracer turn in values (approx.)== | ||
+ | * level 36 is roughly 1.5% | ||
+ | * level 37 is roughly 1.3% | ||
+ | each level onward seems to decrease exp by .2. at level 40 i'm receiving roughly .6% to .7%. still a solid bonus on top of these kills, | ||
+ | though it seems 41 would be the level to move on. | ||
Line 118: | Line 152: | ||
==The Verdict== | ==The Verdict== | ||
− | This spot is a calm, scenic camp that's nice to fall back on when you're wanting out of the claustrophobic halls of Splitpaw Lair. Many reputations will be hurt, a few of them harder to regain than others, but if that is alright with you, I couldn't recommend this camp enough. There's occasional | + | This spot is a calm, scenic camp that's nice to fall back on when you're wanting out of the claustrophobic halls of Splitpaw Lair. Many reputations will |
+ | be hurt, a few of them harder to regain than others, but if that is alright with you, I couldn't recommend this camp enough. There's occasional chatter in OOC, | ||
+ | folks generally being kind to each other, and a whole lot of good vibes going around that enrich the mood given by the fast EXP gains & scenery. With the | ||
+ | higher level pair of mobs you're fighting here, it'd be safe to stay here until even level 41 -- longer if you don't mind Ulrich & Donlan being green. | ||
− | I fell in love with the scenic nature of this spot when I... kinda came across it by complete accident. I'm terrible with directions, and stumbled across the pair of corrupt guards during a wrong turn. I got an evil vibe from how they greeted me when hailed, and after a bit of theorycrafting & wiki delving I came up with this strat. It certainly hurts a lot of factions, though that is conveniently not something my RP Iksar Enchanter cares about. | + | I fell in love with the scenic nature of this spot when I... kinda came across it by complete accident. I'm terrible with directions, and stumbled across |
+ | the pair of corrupt guards during a wrong turn. I got an evil vibe from how they greeted me when hailed, and after a bit of theorycrafting & wiki delving | ||
+ | I came up with this strat. It certainly hurts a lot of factions, though that is conveniently not something my RP Iksar Enchanter cares about. | ||
Overall a great spot that I'll be coming back to, for the scenery if not the exp. | Overall a great spot that I'll be coming back to, for the scenery if not the exp. | ||
+ | |||
+ | [[Category:Player Guides]] |
Latest revision as of 06:10, 21 October 2020
Contents |
Introduction
Hi! Quick guide for helping the Barbarian fishermen of Western Karana get their revenge on the petty extortionists, Guard Donlan and Guard McCluskey. EXP is solid for solo players who are alright with hurting some reputations. Made for Enchanter & Bard.
What you'll need:
- Level 36 at the very least. I started here at 37 and was met with the expected amount of resists from the harder pair of mobs in this rotation,
though they never lead to any deaths, just frustration.
- Enchanter: Journeyman's Boots for the movement speed. Pet attack keybinds are nice.
- Bard: A good drum helps. Pet attack keybinds are nice.
What makes this camp good?
- Experience. These petty extortionists 100% of the time drop a Guard Bracelet. These are non-lore quest items which can be handed over to Capt Linarius in
the nearby Northern Plains of Karana for over 1% each (tested at level 37 & 38). Over an hour and a half with a lot of errors, I gained a full level.
- Safety & room for error. If something goes horribly awry, all you have to do is walk away for a bit. Everything you'll be fighting is a warrior with average
movement speed. There's plenty of empty space, few hills to block line of sight, and no aggressive roamers are present anywhere near the guard tower.
- Location. This camp is located next to a vendor, there's a bind point one zone over for melee, and Qeynos is a fairly short walk away. Getting here is as simple as getting a port to NK.
What makes this camp bad?
- Negative reputation. All of the mobs you'll be fighting are on FOUR factions. It's important to understand if these factions are or will be relevant to you before you begin.
- Slight variation on Guard McCluskey's level. This can cause some issues with resists, but can be mostly remedied by hasting a charmed Einhorst McMannus.
Faction Hits
Negative:
Qeynos
//Barbarian
Positive:
- Guards of Qeynos
- that's it!
The Strat:
Setup
For buffs, Enchanters shouldn't need anything outside of Clarity, their best Charisma boost, & Jboots. Rune III & Major Shielding are great to have on while learning the pulls.
Memmed spells: Enchanter
- Freebie
- Beguile
- Color Flux
- Mesmerize
- Root
- Tashani
- Memory Blur
- Freebie
Spells you'll be swapping into are your nukes, Tepid Deeds, Augmentation, and Lull.
Memmed songs: Bard
- Crission's Pixie Strike
- Solon's Song of the Sirens
- Selo's Accelerando
- Selo's Consonant Chain
- Kelin's Lugubrious Lament
- Fufil's Curtailing Chant
- Freebie
- Freebie
Other useful songs include Jonthan's Whistling Warsong for finishing off mobs fleeing while snared, and Hymn of Restoration just in-case.
Head to the Barbarian Fishing Village (#13[[1]]) in Western Karana. Druids can port you to Northern Karana, and Bards can get themselves bound at the nearby gypsy camp before heading over.
The Pull: In-Depth
Locate Einhorst McMannus in his shack at the center of the village. He does not roam, and does not seem to have a large aggro range.
Enchanter:
- Make sure JBoots are up!
- Tashani > Einhorst McMannus & proceed to pull him over to the guard tower. You should be able to get in LoS of him without aggroing, even at scowling.
By the time you reach the tower, you should have more than enough ground to hard-cast Beguile without
him being able to reach you.
- While Einhorst is charmed, quickly try to land a lull on Guard Donlan. Once successful, send Einhorst to fight Guard McCluskey. Mobs will
happily walk through the walls of the guard tower, and so standing south of it and sending Einhorst in is a safe way to not accidentally pull Donlan. Afterwards, pull both away from the tower a tad so Guard Donlan doesn't aggro when Lull falls off.
- Keep enough distance from the pair so you can hard-cast Beguile if charm breaks early.
- Keep the fight even. McCluskey spawns anywhere from level 34 to 38. Haste & slow as needed, understand that nukes landing is a coinflip, and if you're
able, keep Root on McCluskey.
- Break charm when they get below 17%, either with Goblin Gazughi Ring or Invisibility. Ideally both mobs will be at this HP range when you break,
and they will both begin to flee.
- Finish off your charmed target. Anarchy does ~17% of the health of the level 35 Einhorst McMannus.
- Memory Blur > Guard McCluskey, then quickly Tashani him so he doesn't regenerate (this resets him, granting you full EXP on kill). Finish him
off with nukes. Loot your Guard Bracelet and relish your chunk of hard-earned EXP. The hard part is done. Now for the relaxing bit.
- You should be near the guard tower after finishing off both of the high level mobs. Tashani the static lv30 Guard Donlan and run back over to the
Barbarian Fishing Village.
- Once you're there, hard-cast Beguile on Guard Donlan as he's running at you -- if done correctly, he won't get a hit on you.
- Locate Ulrich McMannus. He spawns in the field nearby Frostbite's pen, stands there for a moment, then seems to path down to the coast, then up to
the building at the northern edge of the village. If you don't see him right away, he's likely inside of it.
- Sick Guard Donlan on Ulrich McMannus.
- Important: Keep the fight even. Ulrich McMannus is an undercon, and Guard Donlan will 100% need your assistance in this fight.
Tepid Deeds + one or two light nukes usually do it for me, though more may be required depending on RNG.
- Break charm, kill Guard Donlan, memblur > tash Ulrich McMannus, kill. Loot bracelet.
- Run back over to where you started -- in front of Einhorst McMannus's hut -- and med up. The four mobs we're fighting here have a roughly 6 minute
respawn timer, so get ready!
- Repeat until you can't hold any more bracers. To turn in, bind nearby the village & run to North Karana. Capt Linarius is inside of the tower at
the SK zone line. Turn them in one at a time, run down one level to sell, and gate back.
Bard:
- Keep Selo's Accelerando up at all times.
- Aggro Einhorst McMannus with Fufil's Curtailing Chant.
Pull him up to the guard tower at Selo's speed. Quickly Kelin's Lugubrious Lament > Guard Donlan.
- Charm Einhorst McMannus and send him to fight Guard McCluskey. McCluskey spawns anywhere from level 34 to 38. Pull both away from the tower a
tad so Guard Donlan doesn't aggro when Lull falls off.
- Unlike Enchanter, keeping the fight even is not your #1 priority. Instead, keep your distance, continue to re-charm Einhorst McMannus, and have
him and Guard McCluskey fight until Einhorst is at roughly 10% HP. Don't do anything that would generate aggro on McCluskey -- just let the two fight.
- Break charm with Hide (or just let it fall off naturally), then spam Selo's Consonant Chain on Guard McCluskey. It doesn't have to land.
Keep up Selo's Accelerando.
- Re-charm Einhorst McMannus and let him beat on Guard McCluskey as he chases you around. Keep aggro. Targeting macros help a lot here.
- Re-charm until Guard McCluskey is also at sub-17% HP, then break.
- Snare & finish both off.
- Optional: Land a charm on Guard McCluskey before he dies to get full EXP from the kill if you can. This won't work if he spawns at
his high-end lv38 (Solon's Song of the Sirens only works up to 37), though that happening is somewhat rare.
- Loot your hard earned bracer!
Nice job. The hard segment is over.
- TL;DR for this bit: pull Guard Donlan from the guard tower over to the barbarian village and have him fight Ulrich McMannus. Ulrich is
an undercon and wanders around the village on a set path. If you can't find him, check inside of the northernmost building.
- Have them fight until one is at roughly 10% hp, break charm, and charm kite like you just did with the above two. Break charm and finish both off,
being sure to charm Ulrich McMannus at least once so you get full EXP.
- Loot bracelet, sell fine-steel, etc
- Wait for Einhorst McMannus to respawn, and start from step 1.
- Repeat until satisfied!
Bracer turn in values (approx.)
- level 36 is roughly 1.5%
- level 37 is roughly 1.3%
each level onward seems to decrease exp by .2. at level 40 i'm receiving roughly .6% to .7%. still a solid bonus on top of these kills, though it seems 41 would be the level to move on.
The Verdict
This spot is a calm, scenic camp that's nice to fall back on when you're wanting out of the claustrophobic halls of Splitpaw Lair. Many reputations will be hurt, a few of them harder to regain than others, but if that is alright with you, I couldn't recommend this camp enough. There's occasional chatter in OOC, folks generally being kind to each other, and a whole lot of good vibes going around that enrich the mood given by the fast EXP gains & scenery. With the higher level pair of mobs you're fighting here, it'd be safe to stay here until even level 41 -- longer if you don't mind Ulrich & Donlan being green.
I fell in love with the scenic nature of this spot when I... kinda came across it by complete accident. I'm terrible with directions, and stumbled across the pair of corrupt guards during a wrong turn. I got an evil vibe from how they greeted me when hailed, and after a bit of theorycrafting & wiki delving I came up with this strat. It certainly hurts a lot of factions, though that is conveniently not something my RP Iksar Enchanter cares about.
Overall a great spot that I'll be coming back to, for the scenery if not the exp.