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Difference between revisions of "Skill Pick Pocket"

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(added two very notable pick pocket limitationsL enemy type and level limits.)
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A failed attempt at pick pocketing will cause the NPC to say the message.
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A failed attempt at pick pocketing will cause the NPC to say the message.  
  
"Stop, thief!"
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"Stop, thief! <your_character_name>"
  
  
A few critical notes on pickpocketing:
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A few critical notes on pick pocketing:
  
 
* You can't pickpocket magic items. That excludes a lot.
 
* You can't pickpocket magic items. That excludes a lot.
  
 
* You can't pickpocket wielded items.
 
* You can't pickpocket wielded items.
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 +
* You can only pick pocket enemies internally tagged as Humanoid. It's not always clear which mobs are humanoids, even if they have a humanoid body shape. Slimes in City of Mist (and other zones) are humanoid tagged and able to be stolen from, for example. Undead mobs, even if they have humanoid body types and similar living variants, such as undead frogloks and living frogloks, are unable to be pick pocketed.
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* You can only pick pocket enemies below level 51 or 50. You may still trigger "stop thief! <name>" messages on mobs above level 50 but that is not an indicator that they can be stolen from, it only means you got a critical failure on your pick pocket skill check.
  
 
* It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
 
* It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
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* Pick pocket can be skilled up on any monster that can be pickpocketed, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.  
 
* Pick pocket can be skilled up on any monster that can be pickpocketed, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.  
 
* Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead.
 
  
 
* The skill maximum is capped at (your level * 5 + 5)
 
* The skill maximum is capped at (your level * 5 + 5)

Revision as of 05:13, 16 July 2016

This skill allows you to attempt to steal an item or coin from an enemy's pockets.


A failed attempt at pick pocketing will cause the NPC to say the message.

"Stop, thief! <your_character_name>"


A few critical notes on pick pocketing:

  • You can't pickpocket magic items. That excludes a lot.
  • You can't pickpocket wielded items.
  • You can only pick pocket enemies internally tagged as Humanoid. It's not always clear which mobs are humanoids, even if they have a humanoid body shape. Slimes in City of Mist (and other zones) are humanoid tagged and able to be stolen from, for example. Undead mobs, even if they have humanoid body types and similar living variants, such as undead frogloks and living frogloks, are unable to be pick pocketed.
  • You can only pick pocket enemies below level 51 or 50. You may still trigger "stop thief! <name>" messages on mobs above level 50 but that is not an indicator that they can be stolen from, it only means you got a critical failure on your pick pocket skill check.
  • It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
  • Pick pocket does work on gems however it is considered bad form to pick pocket all the gems in a group. Don't be surprised if your group objects.
  • Pick pocket can be skilled up on any monster that can be pickpocketed, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.
  • The skill maximum is capped at (your level * 5 + 5)

Classes

  • Rogue Level 7 (Max 200)
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking