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Difference between revisions of "Skill Pick Pocket"
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(added two very notable pick pocket limitationsL enemy type and level limits.) |
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* You can't pickpocket wielded items. | * You can't pickpocket wielded items. | ||
| − | * You can only pick pocket enemies internally tagged as Humanoid. It's not always clear which mobs are humanoids, even if they have a humanoid body shape. Slimes in City of Mist (and other zones) are humanoid tagged and able to be stolen from, for example. Undead mobs, even if they have humanoid body types and similar living variants, such as undead frogloks and living frogloks, are unable to be | + | * You can only pick pocket enemies internally tagged as Humanoid. It's not always clear which mobs are humanoids, even if they have a humanoid body shape. Slimes in City of Mist (and other zones) are humanoid tagged and able to be stolen from, for example. Undead mobs, even if they have humanoid body types and similar living variants, such as undead frogloks and living frogloks, are unable to be stolen from. |
| − | * You can only | + | * You can only successfully steal from enemies below level 51 or 50. You ''may'' still trigger "Stop, thief! <name>" messages on mobs above level 50 but that is not an indicator that they ''can'' be stolen from, it only means you got a critical failure on your pick pocket skill check. |
| − | * It doesn't always work, even if it's maxed. | + | * It doesn't always work, even if it's maxed. Pick Pocket is not some magical shortcut to riches. |
| − | * Pick pocket does work on gems however it is considered bad form to | + | * Pick pocket does work on gems however it is considered bad form to steal all the gems in a group. Don't be surprised if your group objects. Don't be surprised if they accuse you of stealing, either, even in camps where the enemies are unable to be stolen from, such as the NGE camp in Sebilis; direct them to this wiki entry if they complain. |
| − | * Pick pocket can be skilled up on any monster that can be | + | * Pick pocket can be skilled up on any monster that can be stolen from, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups. |
* The skill maximum is capped at (your level * 5 + 5) | * The skill maximum is capped at (your level * 5 + 5) | ||
Revision as of 16:46, 17 September 2016
This skill allows you to attempt to steal an item or coin from an enemy's pockets.
A failed attempt at pick pocketing will cause the NPC to say the message.
"Stop, thief! <your_character_name>"
A few critical notes on pick pocketing:
- You can't pickpocket magic items. That excludes a lot.
- You can't pickpocket wielded items.
- You can only pick pocket enemies internally tagged as Humanoid. It's not always clear which mobs are humanoids, even if they have a humanoid body shape. Slimes in City of Mist (and other zones) are humanoid tagged and able to be stolen from, for example. Undead mobs, even if they have humanoid body types and similar living variants, such as undead frogloks and living frogloks, are unable to be stolen from.
- You can only successfully steal from enemies below level 51 or 50. You may still trigger "Stop, thief! <name>" messages on mobs above level 50 but that is not an indicator that they can be stolen from, it only means you got a critical failure on your pick pocket skill check.
- It doesn't always work, even if it's maxed. Pick Pocket is not some magical shortcut to riches.
- Pick pocket does work on gems however it is considered bad form to steal all the gems in a group. Don't be surprised if your group objects. Don't be surprised if they accuse you of stealing, either, even in camps where the enemies are unable to be stolen from, such as the NGE camp in Sebilis; direct them to this wiki entry if they complain.
- Pick pocket can be skilled up on any monster that can be stolen from, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.
- The skill maximum is capped at (your level * 5 + 5)
Classes
- Rogue Level 7 (Max 200)
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |