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Difference between revisions of "Skill Instill Doubt"
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− | This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you. | + | This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you. Upon a successful execution, your character kicks the mob and they are [[fear]]ed. |
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== Classes == | == Classes == |
Revision as of 17:00, 26 August 2018
This skill causes the target to doubt their chances at victory and attempt to flee. While running away, they won't attack you. Upon a successful execution, your character kicks the mob and they are feared.
Classes
- Rogue (Level: 22, Max: 200)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |