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Difference between revisions of "Skill Pick Pocket"
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* Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead. | * Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead. | ||
+ | |||
+ | * The skill maximum is capped at (your level * 5 + 5) | ||
== Classes == | == Classes == |
Revision as of 02:09, 5 March 2015
This skill allows you to attempt to steal an item or coin from an enemy's pockets.
A failed attempt at pick pocketing will cause the NPC to say the message.
"Stop, thief!"
A few critical notes on pickpocketing:
- You can't pickpocket magic items. That excludes a lot.
- You can't pickpocket wielded items.
- It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
- Pick pocket does work on gems however it is considered bad form to pick pocket all the gems in a group. Don't be surprised if your group objects.
- Pick pocket can be skilled up on any monster that can be pickpocketed, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.
- Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead.
- The skill maximum is capped at (your level * 5 + 5)
Classes
- Rogue Level 7 (Max 200)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |