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Difference between revisions of "Skill Pick Pocket"

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* Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead.
 
* Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead.
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* The skill maximum is capped at (your level * 5 + 5)
  
 
== Classes ==
 
== Classes ==

Revision as of 02:09, 5 March 2015

This skill allows you to attempt to steal an item or coin from an enemy's pockets.


A failed attempt at pick pocketing will cause the NPC to say the message.

"Stop, thief!"


A few critical notes on pickpocketing:

  • You can't pickpocket magic items. That excludes a lot.
  • You can't pickpocket wielded items.
  • It doesn't always work, even if it's maxed. Pickpocketing is not some magical shortcut to riches.
  • Pick pocket does work on gems however it is considered bad form to pick pocket all the gems in a group. Don't be surprised if your group objects.
  • Pick pocket can be skilled up on any monster that can be pickpocketed, regardless of con. So, for example, you can pick pocket a level 1 goblin indefinitely (even after you take all its items) for skillups.
  • Some mobs cannot be pickpocketed and the skill cannot skill up on them. This appears to be the case for undead.
  • The skill maximum is capped at (your level * 5 + 5)

Classes

  • Rogue Level 7 (Max 200)
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking