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Other categories to include are strategy, loot, and related quests. | Other categories to include are strategy, loot, and related quests. | ||
− | = | + | = Velious Content = |
− | + | I wasn't planning on filling any of this in until the launch of Velious, but have no problems if other members of the community want to do so. The information is all out there anyways. | |
− | + | You can use the [[Template:VeliousGray]] to temporarily gray things out that won't exist/be true until Velious launches, at which point we can globally disable it. | |
+ | |||
+ | = Kunark Content = | ||
+ | Kunark has been released, but it appears the [[Template:KunarkGray]] formatting was not globally disabled. So if links to Kunark content still show in gray, please remove the formatting. |
Revision as of 23:09, 2 July 2011
Contents |
Philosophy
The purpose of this wiki is to house a central source of information related to Classic Everquest as it exists on Project 1999. The community will greatly benefit from a single, unified source of information which isn't contaminated by post-Velious changes (e.g. zone revamps, item upgrades, game mechanics changes) or the hassle of tracking things down through archived sources (e.g. internet time machine).
The wiki should be relevant, dynamic, and useful. Personally I would like to see it stay more organic and less database driven. For example, do we really need a scrape of the item database for every single item (water flask, bone chips, ...) and a corresponding wiki page for each? The wiki should evolve with the players and so its content should reflect that of the most interest to the community.
General FAQ
- What is Project 1999?
- Project 1999 is the name of a EQEmulator Server Project.
- Why use and build this Wiki? There are several websites regarding EverQuest and its contents.
- Because Project 1999 differs from the live version of EverQuest.
- Where can I get general help for the wiki software?
- Consult the User's Guide for information on using Mediawiki.
- What if I have questions about how to do / format something?
- The talk pages are the perfect place for this. If you see another user has been working in a similar area you can discuss on their talk page. Otherwise, you can discuss general formatting questions on Help_talk:Contents.
- How do I add an item?
- See below.
- How do I add a NPC / mob?
- See below.
- How do I add a quest?
- See below.
- What is the best way to help / the area to contribute to?
- 1. Quests
- 2. NPC Pages
- 3. Whatever you are most interested in
- Can I help with missing screenshots?
- Yes! Examine Special:WhatLinksHere/Template:Screenshot_Needed for a list of pages with missing screenshots and keep an eye out for them in your adventures.
- Why can't I edit the main page?
- It was locked to prevent vandalism. You can propose changes on Talk:Main Page.
- What is with the gear and quest lists on the class pages? How can I edit them?
- They are transcluded (copied) from other pages, e.g. Players:Pre Planar Gear and Class Race Quest List, have to edit them there.
- What is with Special:ClassSlotEquip? How can I edit it?
- This is a work in progress at more advanced, dynamic, allakhazam like functionality. The contents of these pages are automatically generated by querying the wiki DB and parsing the results. It's written in PHP and so cannot be edited in the normal wiki sense. If you're interested in helping development write me at User talk:Ravhin.
Formatting Guidelines
Since this is a wiki, with a small editing community, feel free to make any changes you feel would be beneficial. Before you make a modification to a certain type of page (of which there are many) or start a new project and create a page (of which there will be many), commit to standardizing/completing that change. The existing formatting guidelines are below, but are always subject to change.
Zones
An example is The Crushbone Zone. For Related Quests I've only been putting in those quests starting in that particular zone. The template for the zone header box for outdoor/dungeon zones is:
Level of Monsters: | ... ... ... ... ... |
---|---|
Types of Monsters: | ... ... ... ... ... |
Notable NPC's: | ... ... ... ... ... |
Unique Items: | ... ... ... ... ... |
Related Quests: | ... ... ... ... ... |
Adjacent Zones: | ... ... ... ... ... |
For cities the template for the header is:
City Races: | ... ... ... ... ... |
---|---|
Guilds: | ... ... ... ... ... |
Tradeskill Facilities: | ... ... ... ... ... |
Related Quests: | ... ... ... ... ... |
Adjacent Zones: | ... ... ... ... ... |
Class Pages
All class pages are pretty much standardized to the following layout. Many are still missing the FAQ section. Good examples are: Necromancer, Druid, or Bard Class Pages.
Proposed class page format:
- Description
- Creation Guide (Stats / Race / Religion)
- Spell List By Level
- Skill List (Specialization / Combat / Casting / Other)
- Class Specific Quests
- Class Gear Suggestions
- FAQ
Spells
Automatically generated based on pages on crys.org, lucy.alkabor.com and allakhazam.com. You can use Rav's Spell Util to add new spell pages following the Template:Spellpage.
Can add additional information or comments under the description tag.
For an example see Lull.
Items
Adding Items
It's important to stick to the format. Which, unfortunately, is quite complicated.
The best way to add an item is to
- create a link to it (from a quest page, zone page, NPC page, ...)
- follow the link to the new, blank page
- use Rav's ItemPage Util to generate the page contents
- copy+paste the contents into the new page (may have to upload icon if it isn't already on the wiki)
- review for any changes (typically, quest names are the only thing wrong/inconsistent with the wiki) and submit
Misc Info
See the Template:Itempage and Template:Itembox. A prototypical example is Dragoon Dirk Item Page.
Class codes: BRD, CLR, DRU, ENC, MAG, MNK, NEC, PAL, RNG, ROG, SHM, SHD, WAR, WIZ
Item categories are:
- One for each SLOT / SKILL of the item. Examples are: Category:Chest, Category:Piercing, Category:Secondary.
- One for each allowed class. An example is: Category:Bard Equipment.
This allows us to see a list of all items for a particular class, or all items for a particular slot.
Item Hover Boxes
You can either make a normal wiki link to an item:
[[Dragoon Dirk]] produces the following link: Dragoon Dirk
Or, you can make a link with the following syntax, where mouseover pops up the stats box for that item:
{{:Dragoon Dirk}} produces the following link:
MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 23
DMG: 6
DEX: +2
SV MAGIC: +3
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL
Note: This works in tables, though not in mediawiki syntax bullet/numbered lists (using asterisks or pound symbols). Bad things happen when you try this! But, you can make this work in a list by using html tags for the list, i.e.
<ul><li> Item One </li><li> Item Two </li><li> {{:Dragoon Dirk}} </li></ul>
Note: The item hover boxes on Allakhazam are nice. They're based on javascript and fetching the target item pages dynamically. May try to change to this system in the future. Would be a lot of work though.
Quests
A prototypical example is the Harvester Quest. The top of the page template is currently:
Starts In: | ... ... ... ... ... |
---|---|
Quest Giver: | ... ... ... ... ... |
Minimum Level: | ... ... ... ... ... |
Classes: | ... ... ... ... ... |
Related Zones: | ... ... ... ... ... |
Related NPCs: | ... ... ... ... ... |
After which the sections should be (in order): Reward, Walkthrough, Dialogue. Then anything else unique to this quest.
Named Mobs
See the Template:Namedmobpage. A prototypical example is Ambassador DVinn Named Mob Page.
We should keep 'a', 'an', 'The' prefixes. This will ensure consistency with data sources that are tied to actual DBs. We can use sort keys in the Category line so all NPCs don't show up under the letter 'A'.
Drop Frequency Labels | |
---|---|
"Always" | 100% |
"Common" | >= 50% |
"Uncommon" | >= 25% |
"Rare" | >= 5% |
"Ultra Rare" | < 5% |
Note: These are either best estimates or calculated directly from NPC loot tables, in which case the value is [Table #] (Table Multiplier) x (Table %) (Drop %). That is, the last three numbers multiplied together give the chance of that particular item dropping on any given kill.
Adding Mobs
Adding mobs is the same as adding items. The template is slightly complicated, so best to use Rav's NamedMobPage Util to generate the initial page. Unfortunately, it is parsing more pages which are more complicated than for items, so mistakes are frequent. Please review before uploading!
Raid Encounters (Mobs)
A prototypical example is Cazic Thule Raid Encounter Mob Page. The Mob Data box is now:
Type: | ... ... ... ... ... |
---|---|
Level: | ... ... ... ... ... |
Class: | ... ... ... ... ... |
HPs: | ... ... ... ... ... |
Max Melee Hit: | ... ... ... ... ... |
Summons: | ... ... ... ... ... |
Death Touches: | ... ... ... ... ... |
Slowable: | ... ... ... ... ... |
Resists: | ... ... ... ... ... |
Special Abilities: | ... ... ... ... ... |
Respawn Time: | ... ... ... ... ... |
Other categories to include are strategy, loot, and related quests.
Velious Content
I wasn't planning on filling any of this in until the launch of Velious, but have no problems if other members of the community want to do so. The information is all out there anyways.
You can use the Template:VeliousGray to temporarily gray things out that won't exist/be true until Velious launches, at which point we can globally disable it.
Kunark Content
Kunark has been released, but it appears the Template:KunarkGray formatting was not globally disabled. So if links to Kunark content still show in gray, please remove the formatting.