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Difference between revisions of "Skill Sense Heading"

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(Corrected inaccuracy and gave more detail about how the ability functions.)
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Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the less your compass will fluctuate. (no compass in p99?)
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Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the greater chance it will successfully inform you in your chat-box about the general direction you are facing (North/South/East/West/NorthWest/NorthEast/SouthWest/SouthEast). A failure will simply report that you can't tell the direction you are facing, rather than giving an inaccurate direction.
  
 
== Classes ==
 
== Classes ==

Revision as of 05:14, 7 July 2016

Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the greater chance it will successfully inform you in your chat-box about the general direction you are facing (North/South/East/West/NorthWest/NorthEast/SouthWest/SouthEast). A failure will simply report that you can't tell the direction you are facing, rather than giving an inaccurate direction.

Classes

  • All (Max 200)

This skill can be maxed out from level 1

Tips

An easy way to train this skill is by binding it to one of the same keys you use to turn by default.

To do this, create an Abilities Button for Sense Heading, and Drag it onto your Hotbar.

Then go to: EQ Button > Options > Keys > Hotbar 1

Under the "Alternate Key" Column click the line next to the place where you put the button, then press one of your default movement keys. (WASD or Arrows) It will be red, but don't worry, it will activate on its own now when ever you are walking around.


Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking