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Difference between revisions of "Skill Kick"

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Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work.  
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Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns.
  
 
Kick shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Slam|Slam]].   
 
Kick shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Slam|Slam]].   

Revision as of 19:58, 25 September 2017

Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns.

Kick shares the same cooldown as Bash and Slam.

Max Skill Levels: Monk (250), Ranger (205), Warrior (210)

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking