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Difference between revisions of "Skill Sense Heading"

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Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the less your compass will fluctuate.
 
Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the less your compass will fluctuate.
There appears to be a bug in Project 1999 that does not allow Sense Heading to improve when the skill is at Level 1. One way to restore the skill's improvement progress is to go to your class' trainer and improve Sense Heading at least once.
 
  
 
== Classes ==
 
== Classes ==

Revision as of 18:18, 17 October 2011

Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the less your compass will fluctuate.

Classes

  • All (Max 200)
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking