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Difference between revisions of "Skill Harm Touch"
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A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer. | A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer. | ||
− | The damage formula is: '''DMG = (LEVEL * 10) + 1''' for levels up until 40. | + | The damage formula is: '''DMG = (LEVEL * 10) + 1''' for levels up until 40. |
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From 40 to 50, Harm Touch gains 30 damage per level, so '''401 + ((LEVEL - 40) * 30)''' to a maximum of 601 at level 50. | From 40 to 50, Harm Touch gains 30 damage per level, so '''401 + ((LEVEL - 40) * 30)''' to a maximum of 601 at level 50. | ||
Revision as of 10:52, 8 July 2018

A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer.
The damage formula is: DMG = (LEVEL * 10) + 1 for levels up until 40.
From 40 to 50, Harm Touch gains 30 damage per level, so 401 + ((LEVEL - 40) * 30) to a maximum of 601 at level 50.
Classes
- Shadow Knight - Level 1 (Max:200 @ lv39)
Details
1 : | Decrease Hitpoints by 11 (L1) to 601 (L60) |
Mana | 0 | Skill | Ability |
Casting Time | Instant | Recast Time | 72 Minutes |
Fizzle Time | n/a | Resist | Magic |
Range | 50 | Target Type | Target |
Spell Type | Detrimental | Duration | Instant |
Cast on You | You writhe in the grip of agony | ||
Cast on Other | Someone writhes in the grip of agony. | ||
Wears Off |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |