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Difference between revisions of "Skill Harm Touch"

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A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer.
 
A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer.
  
The damage formula is: '''DMG = (LEVEL * 10) + 1''' for levels up until 40.  
+
The damage formula is: '''DMG = (LEVEL * 10) + 1''' for levels up until 40.
 +
 
 
From 40 to 50, Harm Touch gains 30 damage per level, so '''401 + ((LEVEL - 40) * 30)''' to a maximum of 601 at level 50.
 
From 40 to 50, Harm Touch gains 30 damage per level, so '''401 + ((LEVEL - 40) * 30)''' to a maximum of 601 at level 50.
 
   
 
   

Revision as of 10:52, 8 July 2018

Spellicon C.png

A shadow knight only ability which deals a large amount of damage to a single target, with a 72-minute timer.

The damage formula is: DMG = (LEVEL * 10) + 1 for levels up until 40.

From 40 to 50, Harm Touch gains 30 damage per level, so 401 + ((LEVEL - 40) * 30) to a maximum of 601 at level 50.

Classes

Details

1 : Decrease Hitpoints by 11 (L1) to 601 (L60)
Mana 0 Skill Ability
Casting Time Instant Recast Time 72 Minutes
Fizzle Time n/a Resist Magic
Range 50 Target Type Target
Spell Type Detrimental Duration Instant
Cast on You You writhe in the grip of agony
Cast on Other Someone writhes in the grip of agony.
Wears Off
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking