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Difference between revisions of "Skill Slam"
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− | Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting. | + | Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting. It is functionally identical to [[Bash]] but does not require the user to wield a shield. |
Slam shares the same cooldown as [[Skill_Bash|Bash]], [[Skill_Kick|Kick]] and [[Backstab]]. Calculations for the Slam ability use the character's value of their [[Bash]] skill if it is trained, and using Slam will raise their Bash skill accordingly. For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve. | Slam shares the same cooldown as [[Skill_Bash|Bash]], [[Skill_Kick|Kick]] and [[Backstab]]. Calculations for the Slam ability use the character's value of their [[Bash]] skill if it is trained, and using Slam will raise their Bash skill accordingly. For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve. |
Revision as of 17:26, 15 April 2020
Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting. It is functionally identical to Bash but does not require the user to wield a shield.
Slam shares the same cooldown as Bash, Kick and Backstab. Calculations for the Slam ability use the character's value of their Bash skill if it is trained, and using Slam will raise their Bash skill accordingly. For classes that do not receive Bash, Slam will only inflict 1 point of damage and will never improve.
To deal damage to mobs that require MAGIC weapons to harm, you will need a MAGIC item in your shoulders slot equipped.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |