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Difference between revisions of "Skill Backstab"

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This rogue only skill can inflict enormous damage with a piercing weapon. The target must have its back to you - otherwise, the backstab will just be a regular attack. Higher skill will increase the damage done.
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This rogue-only skill can inflict enormous damage with a piercing weapon. The target must have its back to you (or side, provided you are within the 180 degrees behind the mob), otherwise the backstab will just be a regular attack.
  
The damage done is multiplied by your backstabbing weapon's damage.  The higher the damage the higher the backstab.
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Higher skill will increase the damage done, but is also affected by your backstabbing weapon's damage.  The higher the damage the higher the backstab potential.
  
Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary.
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Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary slot.
  
 
Has a cooldown of around 10 seconds, without haste.
 
Has a cooldown of around 10 seconds, without haste.

Revision as of 04:43, 6 April 2021

This rogue-only skill can inflict enormous damage with a piercing weapon. The target must have its back to you (or side, provided you are within the 180 degrees behind the mob), otherwise the backstab will just be a regular attack.

Higher skill will increase the damage done, but is also affected by your backstabbing weapon's damage. The higher the damage the higher the backstab potential.

Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary slot.

Has a cooldown of around 10 seconds, without haste.

For Barbarians, Backstab shares a cooldown with Slam.

See Game Mechanics article for the Math behind Backstab damage.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking