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Difference between revisions of "Skill Disarm Traps"

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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
 
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
<br />This skill is not very useful in Classic or Kunark. But you can skill up easily using a trap in Timorous Deep.
 
  
Go to the docks on Ogre Island (Marked as 1 on the [[Timorous_Deep]] Map).
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There are 2 Fire pots leading to the docks for the boat that goes to The Overthere.<br />
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== Locations to Max ==
The fire pot on the right (when facing the docks) is a trap. Sense trap will trigger your character to face the firepot.<br />
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There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in [[Timorous_Deep|Timorous Deep]]
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<br />The fire pot on the right (when facing the docks) is a trap.
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<br />Sense trap will trigger your character to face the firepot.
 
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Sense and then Disarm to "disarm" the firepot and level up.<br />
 
Sense and then Disarm to "disarm" the firepot and level up.<br />

Revision as of 13:58, 30 January 2013

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.


Locations to Max

There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in Timorous Deep
The fire pot on the right (when facing the docks) is a trap.
Sense trap will trigger your character to face the firepot.

Sense and then Disarm to "disarm" the firepot and level up.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking