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Difference between revisions of "Skill Disarm Traps"
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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. | Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. | ||
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| − | There are 2 Fire pots leading to the docks for the boat that goes to The Overthere | + | == Locations to Max == |
| − | The fire pot on the right (when facing the docks) is a trap. Sense trap will trigger your character to face the firepot. | + | There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in [[Timorous_Deep|Timorous Deep]] |
| + | <br />The fire pot on the right (when facing the docks) is a trap. | ||
| + | <br />Sense trap will trigger your character to face the firepot. | ||
<br /><br /> | <br /><br /> | ||
Sense and then Disarm to "disarm" the firepot and level up.<br /> | Sense and then Disarm to "disarm" the firepot and level up.<br /> | ||
Revision as of 13:58, 30 January 2013
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
Locations to Max
There are 2 Fire pots leading to the docks for the boat that goes to The Overthere on the Ogre Island in Timorous Deep
The fire pot on the right (when facing the docks) is a trap.
Sense trap will trigger your character to face the firepot.
Sense and then Disarm to "disarm" the firepot and level up.
Classes
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |