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Difference between revisions of "Skill Disarm Traps"

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m (moved Skill Disarm Trap to Skill Disarm Traps: more accurate to EQ button term)

Revision as of 15:53, 31 January 2013

Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.

Skill-up locations

There are 2 fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep.

Sense Traps and then Disarm Traps to "disarm" the firepot.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking