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Difference between revisions of "Skill Bash"
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Paladins, Shadow Knights, and Warriors who have a shield equipped can use this skill to damage an enemy. It may also stun the enemy, which will interrupt spell casting. | Paladins, Shadow Knights, and Warriors who have a shield equipped can use this skill to damage an enemy. It may also stun the enemy, which will interrupt spell casting. | ||
− | Bash shares the same cooldown as Kick and Slam. | + | Bash shares the same cooldown as [[Skill_Kick|Kick]] and [Skill_Slam|Slam]]. |
== Classes == | == Classes == |
Revision as of 20:34, 3 October 2013
Paladins, Shadow Knights, and Warriors who have a shield equipped can use this skill to damage an enemy. It may also stun the enemy, which will interrupt spell casting.
Bash shares the same cooldown as Kick and [Skill_Slam|Slam]].
Classes
- Warrior (Max 240)
- Paladin (Max 200)
- Shadow Knight (Max 200)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |