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Difference between revisions of "Iksar"

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m (Description: Replaced with the original 1999 race description.)
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=Description=
 
=Description=
This reptilian race inhabits Cabilis, a city in the middle of the newly discovered continent
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The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
of Kunark ... newly-discovered to the rest of Norrath, that is, since the Iksar have been
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here all along. Those same folk who consider Kunark a new discovery, also tend to have a
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hard time telling one Iksar from another, or even male from female. Of medium size and
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similar shape, the main difference between Iksar seems to be in the pattern and color of
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their facial scales, with the females more brightly colored than the males. Although the
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Iksar’s unusual skin gives them regenerative abilities and a higher natural AC, one
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drawback to being covered in scales is the inability to comfortably wear plate armors.
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As a race, the Iksar long ago were slaves to the now-extinct Shissir. After their captivity,
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Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.
the Iksar were empire builders who triumphed over the mighty dragon Ring of
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Scale, only to be crushed in turn, their ancient stronghold of Sebilis lost to them.
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The Iksar are a proud race, and hostile to all outsiders, for their history has taught them
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to trust none but their own kind. The Iksar have acquired many survival skills
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over the years. In addition to regenerating hit points faster than most other races, the
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Iksar have natural damage absorption and are more resistant to heat, although they are
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somewhat more susceptible to the cold. Iksar are excellent swimmers, and since Cabilis
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itself has waterways rather than roads, this skill can be put to good use immediately.
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Iksar also have a natural ability to forage, and while they never become good at this,
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it’s at least enough to keep them from starving. Living off the land is especially
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important for the travelling Iksar. Heatbased night vision lets them see in the dark
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better than Humankind, though not so well as the Dark Elves.
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As a young Iksar in Cabilis, you start out far from the familiar hunting grounds of
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The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.
Antonica or Faydwer, and you should not plan to visit there any time soon. Cleave to
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your homeland, for there is enough adventuring in just the four areas
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The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
surrounding the city to fuel your rise to your 30th level, and even beyond. You are the only
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race truly at home on Kunark, so take advantage of it.
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=Basic Information=
 
=Basic Information=

Revision as of 17:31, 8 November 2013

NakedIKS.jpg

Contents

Description

The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.

Basic Information

Increased Armor Class

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level. However, they cannot wear plate armor until the Velious expansion.

Increased HP Regeneration

Both Iksar and Trolls have higher HP regeneration rates (per tick):

  • Level 01-19: 4 sitting, 2 feigned, 2 standing
  • Level 20-49: 6 sitting, 2 feigned, 2 standing
  • Level 50: 8 sitting, 2 feigned, 2 standing
  • Level 51-55: 12 sitting, 8 feigned, 6 standing
  • Level 56-59: 16 sitting, 12 feigned, 10 standing
  • Level 60: 18 sitting, 14 feigned, 12 standing

Comparatively, these are the HP regeneration rates (per tick) for all other races:

  • Level 01-19: 2 sitting, 1 feigned, 1 standing
  • Level 20-49: 3 sitting, 1 feigned, 1 standing
  • Level 50: 4 sitting, 1 feigned, 1 standing
  • Level 51-55: 5 sitting, 3 feigned, 2 standing
  • Level 56-59: 6 sitting, 4 feigned, 3 standing
  • Level 60: 7 sitting, 5 feigned, 4 standing

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Infravision

Slightly improved night vision, not as good as the Dark Elf's Ultravision.

Starting Stats

  • Monk: 75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
  • Necromancer: 70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points
  • Shadow Knight: 80 STR / 75 STA / 90 AGI / 85 DEX / 80 WIS / 85 INT / 60 CHA / 20 Bonus Points
  • Shaman: 70 STR / 75 STA / 90 AGI / 85 DEX / 90 WIS / 75 INT / 60 CHA / 30 Bonus Points
  • Warrior: 80 STR / 80 STA / 95 AGI / 85 DEX / 80 WIS / 75 INT / 55 CHA / 25 Bonus Points

BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf