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Difference between revisions of "Iksar"

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[[File:NakedIKS.jpg|right]]
 
[[File:NakedIKS.jpg|right]]
 
__NOTOC__
 
__NOTOC__
=Description=
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==Description==
 
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
 
The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.
  
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The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
 
The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.
  
=Basic Information=
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==Basic Information==
 
*<b>[[Faction Alignment|Faction Alignment:]]</b> Evil
 
*<b>[[Faction Alignment|Faction Alignment:]]</b> Evil
 
*<b>Racial(s):</b> [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
 
*<b>Racial(s):</b> [[Forage]], Increased Armor Class, Increased HP Regeneration, Infravision, [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist  
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Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level.  However, they cannot wear plate armor until the Velious expansion.
 
Iksar start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level.  However, they cannot wear plate armor until the Velious expansion.
  
=Increased HP Regeneration=
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==Increased HP Regeneration==
  
 
Both Iksar and [[Troll]]s have higher HP regeneration rates (per tick):
 
Both Iksar and [[Troll]]s have higher HP regeneration rates (per tick):
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* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
 
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.
  
=Infravision=
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==Infravision==
 
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]'s [[Dark Elf#Ultravision|Ultravision]].
 
Slightly improved night vision, not as good as the [[Dark Elf|Dark Elf]]'s [[Dark Elf#Ultravision|Ultravision]].
  
=Starting Stats=
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==Starting Stats==
 
*[[Monk]]:          75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
 
*[[Monk]]:          75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
 
*[[Necromancer]]:  70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points
 
*[[Necromancer]]:  70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points

Revision as of 17:48, 8 November 2013

NakedIKS.jpg

Description

The fearsome and savage reptilian race on Norrath is known as the Iksar. With their significant height, scales, and long tails, Iksar are intimidating in their appearance. Their reptilian physiology grants them a natural affinity for water, as well as enhanced regeneration.

Their entire civilization developed in isolation for centuries and fostered an unusual culture. The Iksar are a tribal race with a very simple social structure. Allies to no one, the Iksar are intelligent and proud. Having seen their race crumble through the toils of war, the race has become bitter about its loss of power. After being slaves and warring with the Ring of Scale, they were nearly made extinct.

The Iksar depend only on their god and creator, Cazic Thule. Iksar are unwelcome in all known cities of Norrath. Iksar are no more fond of the other races of Norrath than those races are fond of them.

The Iksar live in the ancient city of Cabilis, on Kunark near the Lake of Ill Omen. It is a dark place with a maze of canals, which the Iksar use for travel around their city.

Basic Information

Increased Armor Class

Iksar start with a +15 AC bonus (+17 if they are a Warrior) over other races, which scales with level. However, they cannot wear plate armor until the Velious expansion.

Increased HP Regeneration

Both Iksar and Trolls have higher HP regeneration rates (per tick):

  • Level 01-19: 4 sitting, 2 feigned, 2 standing
  • Level 20-49: 6 sitting, 2 feigned, 2 standing
  • Level 50: 8 sitting, 2 feigned, 2 standing
  • Level 51-55: 12 sitting, 8 feigned, 6 standing
  • Level 56-59: 16 sitting, 12 feigned, 10 standing
  • Level 60: 18 sitting, 14 feigned, 12 standing

Comparatively, these are the HP regeneration rates (per tick) for all other races:

  • Level 01-19: 2 sitting, 1 feigned, 1 standing
  • Level 20-49: 3 sitting, 1 feigned, 1 standing
  • Level 50: 4 sitting, 1 feigned, 1 standing
  • Level 51-55: 5 sitting, 3 feigned, 2 standing
  • Level 56-59: 6 sitting, 4 feigned, 3 standing
  • Level 60: 7 sitting, 5 feigned, 4 standing

A "tick" happens every 6 seconds (server side).

  • It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.

Infravision

Slightly improved night vision, not as good as the Dark Elf's Ultravision.

Starting Stats

  • Monk: 75 STR / 75 STA / 100 AGI / 95 DEX / 80 WIS / 75 INT / 55 CHA / 20 Bonus Points
  • Necromancer: 70 STR / 70 STA / 90 AGI / 95 DEX / 80 WIS / 85 INT / 55 CHA / 30 Bonus Points
  • Shadow Knight: 80 STR / 75 STA / 90 AGI / 85 DEX / 80 WIS / 85 INT / 60 CHA / 20 Bonus Points
  • Shaman: 70 STR / 75 STA / 90 AGI / 85 DEX / 90 WIS / 75 INT / 60 CHA / 30 Bonus Points
  • Warrior: 80 STR / 80 STA / 95 AGI / 85 DEX / 80 WIS / 75 INT / 55 CHA / 25 Bonus Points

BarbarianDark ElfDwarfEruditeGnomeHalf-ElfHalflingHigh ElfHumanIksarOgreTrollWood Elf