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Difference between revisions of "The Overthere"

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|''' Related Quests: '''  
 
|''' Related Quests: '''  
|[[Enchanter Epic Quest]], [[Protect the Shipyard]], [[Revenge for Vaxxim]], [[Shadow Knight Epic Quest]], [[Shaman Spells (Evil)]], [[The New Worker]], [[Trooper Scale Armor Quests]], [[Yiln's Missing Tomes]]
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|[[Enchanter Epic Quest]], [[Protect the Shipyard]], [[Revenge for Vaxxim]], [[Shadow Knight Epic Quest]], [[The New Worker]], [[Trooper Scale Armor Quests]], [[Yiln's Missing Tomes]]
  
'''Spell Quests:''' [[Brain Bite (Evil)]], [[Cleric Spells (Evil)]], [[Enchanter Spells (Evil)]], [[Magician Spells (Evil)]], [[Necromancer Spells (Evil)]], [[Wizard Spells (Evil)]]
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'''Spell Quests:''' [[Brain Bite (Evil)]], [[Cleric Spells (Evil)]], [[Enchanter Spells (Evil)]], [[Magician Spells (Evil)]], [[Necromancer Spells (Evil)]], [[Shaman Spells (Evil)]], [[Wizard Spells (Evil)]]
 
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|''' Adjacent Zones: '''
 
|''' Adjacent Zones: '''

Revision as of 18:21, 16 February 2011

Map of The Overthere

The Overthere is a vast area of plains that gradually evolves to reach the northern shore of the continent of Kunark. There is a vast area of ravines and chasms that have existed for centuries, infested with the evil Scorpiki, ancient protectors of the hidden temples. The evil races of Norrath have also claimed the shore of The Overthere and have established their beachhead here.

Level of Monsters: 15-45
Types of Monsters: Sabertooth Tigers and Tigresses, Sabretooth Tigers and Tigresses, Sarnak Youth, Flunkies, Conscripts, Partisans, Knights, Enthusiasts, and Berserkers, Prickly Succulent, Bristly Succulent, Barbed Succulent, Spiked Succulent, Thorny Succulent, Succulent Cactuses, Stonepeep Cockatrice, Stoneglint Cockatrice, Stonegazer Cockatrice, Stoneleer Cockatrice, Kunark Rhino, Clay Golems, Undead Foreman, Marines, Heralds, and Workers, Dragoon, Scorpikis, Scorpikis Scrounger, Cliff Golem, Iron Sentinel
Notable NPC's: Admiral Tylix, Captain Rottgrime, General D'Veers, Impaler Tzilug, Tourmaline, Corundium, Stishovite, Tektite
Unique Items:
Sarnak Earring of Station
Sarnak Earring of Station
Item 752.png

MAGIC ITEM NO DROP
Slot: EAR
AC: 5
STR: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Sarnak Ceremonial Dagger
Sarnak Ceremonial Dagger
Item 589.png

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 38
DMG: 6
WIS: +3 INT: +3
WT: 1.2 Size: TINY
Class: BRD ROG NEC WIZ MAG ENC
Race: ALL

,
Sarnak Ceremonial Sword
Sarnak Ceremonial Sword
Item 1190.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 34
DMG: 8
HP: +20
SV MAGIC: +10
WT: 8.0 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

,
Sarnak Liberator
Sarnak Liberator
Item 1177.png

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 39
DMG: 6
Effect: Spirit Strike (Combat, Casting Time: Instant) at Level 20
WT: 4.5 Size: MEDIUM
Class: ALL
Race: ALL

,
Goblin Two-Handed Sword
Goblin Two-Handed Sword
Item 605.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 35
DMG: 8
STA: +5 AGI: +5
WT: 6.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Sarnak Staff of Glyphs
Sarnak Staff of Glyphs
Item 1083.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 36
DMG: 5
WIS: +3
SV MAGIC: +10
WT: 6.5 Size: MEDIUM
Class: ALL
Race: ALL

,
Sarnak Emblazened Tabard
Sarnak Emblazened Tabard
Item 621.png

MAGIC ITEM LORE ITEM
Slot: CHEST
AC: 14
HP: +10
SV MAGIC: +10
WT: 6.0 Size: MEDIUM
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL

,
Goblin Choker
Goblin Choker
Item 643.png

MAGIC ITEM
Slot: NECK
AC: 4
STR: +2 DEX: +2 STA: +2 AGI: +2
WT: 1.0 Size: TINY
Class: ALL
Race: ALL

Related Quests: Enchanter Epic Quest, Protect the Shipyard, Revenge for Vaxxim, Shadow Knight Epic Quest, The New Worker, Trooper Scale Armor Quests, Yiln's Missing Tomes

Spell Quests: Brain Bite (Evil), Cleric Spells (Evil), Enchanter Spells (Evil), Magician Spells (Evil), Necromancer Spells (Evil), Shaman Spells (Evil), Wizard Spells (Evil)

Adjacent Zones: Frontier Mountains, Howling Stones, Skyfire Mountains, Timorous Deep, Warsliks Woods

Map Location Key

1 Dock with boat to Timorous Deep and Oasis of Marr connection

2 Merchants selling Arrow Fletching Supplies, Food and other Goods, Bags and Boxes, Jewelry Supplies (all), Cooking Supplies (all), Tinkering Supplies (all), Pottery Supplies, Weapons, Tailoring Supplies (all), Beastlord Trainer in building southwest of this one

3 Merchants selling Cleric, Enchanter, Magician, Necromancer, Shadow Knight, Shaman, and Wizard Spells, Pottery Wheel, Kiln, Oven, Brew Barrel inside, Building to Northeast has Dark Elf Wizard Trainer

4 The Bank

5 Sarnak-infested Ruins

6 Chasm filled with Scorpiki

7 Entrance to Skyfire Mountains

8 Sarnak-infested Ruins

9 Statue

10 Sarnak-infested Ruins

A Entrance to Temple with Sphere, Entrance to Howling Stones

B Entrance to Temple

C Entrance to Temple

Dangers

This zone is only fairly dangerous. Monsters that are weaker than you are generally non-aggressive, and as they get more powerful, or you move further south, they become much more aggressive. Sarnaks are always aggressive to everyone.

One place that bears special mention is the Overthere evil race outpost, where all Iksar and good races are KOS by some huge cliff golems and undead. Some agnostics from good races can travel in here with caution and deal with the merchants, but be sure to /con as you go. To catch the boat, swim from the outside of the eastern edge of the outpost. The dragoons from the outpost actually go on patrol around the zone during the night. This can be a problem to people that would normally be KOS to them, as you will be attacked as the dragoons make their rounds.

The other is in the chasm. The entire bottom is covered with scorpiki, the evil mixing of scorpions and iksar that have lived here for centuries beyond count. They are aggressive and powerful.

Benefits

This zone is probably the best hunting area for druids of all levels. The large, open spaces are almost unique on the new continent, which is generally very crowded with poor visibility. Also, the creatures are sparsely distributed, allowing you to pull and kite to your heart's content.

Also, this zone has a wide range of levels for monsters, enabling anywhere from 15th level to 40th level and up hunting. The region closer to the zone to the Frontier Mountains is quite high level, but as you go east and then north past the Warsliks Woods entrance, the monsters become weaker and can be handled by a 20th level adventurer easily.

Traveling To and From The Overthere

The Overthere is the site of the beachhead of the evil races. This large structure is where the broken barge lands and disembarks for the Timorous Deep. The location is approximately 3000, 2000.

The Frontier Mountains can be reached through a short pass located at -6000, 1380. The area is notable for the large platform structure just north of the pass.

Warsliks Woods can be reached by a pass located high in the hills at approximately -240, -4390. The area is noticeable because of the large Iksar statue that stands in the plains straight out from this position.

The Skyfire Mountains can also be reached through the Overthere, through a large temple-looking structure located at -1100, 3900.

Howling Stones can be found by zoning to it through The Overthere. The location of the entrance is in a chasm with a large number of scorpiki. There is a glowing red sphere that is locked, and nobody seems to know where to find the key...