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Per-Level Hunting Guide

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Revision as of 20:40, 10 December 2013 by Loramin (Talk | contribs)

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The goal of this guide is to be the most complete set of hunting ground information for Project 1999. Unlike other guides, which often limit themselves to "Levels 5-20 Blackburrow", this guide will attempt to define specific areas (not just entire zones), specific monsters to hunt, specific level ranges (and not just in 5 level increments), whether a hunting spot is soloable or requires a group, the best known ZEM, and a short descriptions of notable loot, which classes are best suited, or other relevant details.

This guide is a work in progress, so please, if your favorite hunting spot isn't listed, add it (or, if it's already been added, add more information to it)!

Level Range Zone Area Monsters Exp Mod Players Notes (on Class/Faction/Drops/Quests/etc.)
1-3 Butcherblock Mountains In front of Kaladim Assorted critters 100% 1-2
1-3 Everfrost Pass outside Halas Assorted critters 100% 1-2 Watch out for Vengeful skeletons, save Polar Bear Skins for Cindl's Polar Bear Collection
1-3 Feerrott Near Oggok Assorted critters 100% 1-2
1-3 Greater Faydark Ruins near Kelethin lifts Assorted critters 100% 1-2 Save Crushbone Belts from Orc Pawns for Crushbone Belts (Quest)
1-3 Innothule Swamp Near Grobb Assorted Critters 100% 1-2
1-3 Misty Thicket Rivervale side of big wall Assorted Critters 100% 1-2
1-3 North Qeynos Outside front gate Assorted critters 100% 1-2
1-3 Paineel  ? Assorted critters 100% 1-2
1-3 Steamfont Hills near Ak'Anon Assorted critters, Renegade Clockworks 100% 1-2
1-3 Toxxulia Forest Outside Erudin, before river Assorted critters 100% 1-2
1-3 West Freeport Outside front gate Assorted Critters 100% 1-2
4-6 Butcherblock Mountains Greater Faydark zoneline Assorted Critters 100% 1-6
4-6 Greater Faydark "Orc hill" (north end of zone before Crushbone) Orcs 100% 1-6 Orcs are clumped so soloing is more difficult here; Save Crushbone Belts for Crushbone Belts (Quest)
5-10 East Commonlands  ? Orcs, Dervish Cutthroats 100% 3-6 Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
5-10 Innothule Swamp  ? Assorted 100% 1-6
5-10 Northern Desert of Ro  ? Dervish Cuthroats 100% 3-6
5-10 Qeynos Hills  ? Rabid Wolves and assorted 100% 1-6 Save Diseased Wolf Pelts for Rabid Wolves (Quest); watch out for Holly Windstalker
5-10 Southern Desert of Ro  ?  ? 100% 1-6 Watch out for mad men and the occasional ancient cyclops
5-10 West Commonlands  ? Orcs, Dervish Cutthroats 100% 3-6 Save Deathfist Slashed Belts for Deathfist Slashed Belts (Quest)
6-8 Blackburrow Top level of zone Gnolls 133% 1-6 Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
6-12 Steamfont Near minotaur cave Elementals, Drakes, Skeletons, Harpies 100%
7-10 Crushbone Entry area, slave area, trainer hill Orcs 213% 1-6 Save Crushbone Belts for Crushbone Belts (Quest)
8-12 Clan Runnyeye First floor Goblins 133% 1-2
8-12 Blackburrow Past first door but not past other doors Gnolls 133% 1-6 Save Gnoll Fangs for Gnoll Bounty or Moonstones; trains are common
8-16 Everfrost Plains/Tundra Mammoth Calves, Polar Bears, Snow Orcs, Wooly Spiders 100% 1-2 South wall of zone makes a good pull spot
9-18 Kurn's Tower  ? Assorted 200% 1-6 Skeletons are not social
10 Nektulos Forest Ruins near East Commonlands Zombies 100% 1-6
10-14 Western Karana Map locations 3, 6, and 16 Bandits 100% 1-3 Save Bandit Sashes for Bandit Sashes (Quest)
10-15 Estate of Unrest Entrance area Assorted ("yard trash") 173% 1-6
10-20 Qeynos Catacombs  ? Smugglers  ? 1-6
11-14 Befallen Entrance Assorted 213% 3-6
12-16 The Overthere Southeast of outpost/North of chasm Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% 4-6
12-16 Ocean of Tears Sisters Island Sister of Erollisi  ? 1 Vendor on same island; lowers Clerics of Tunare/Faydarks Champions/King Tearis Thex/Soldiers of Tunare faction
12-18 Lesser Faydark Nybright Sister Camp Nybright Sisters 100% 1-2 Kill Kayla Nybright first to break camp (harmony helps)
14-18 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% 4-6 From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
15 Kurn's Tower Main floor Assorted 200% 1-6 Skeletons are not social
15-18 Lake Rathe Aviak island/Arena zoneline Aviaks 100% 1 Aviaks are faction-less
15-20 Befallen First floor Assorted 213% 3-6
15-20 Highpass Hold  ? Orcs and Gnolls 107% 1-3 Guards can also be hunted if you're not concerned with faction
15-20 Permafrost Near zone-in Ice Goblins 120% 1-6
16 Erud's Crossing Whole island Will o' Wisps  ? 1 Save Lightstones and Greater Lightstones for Research Aid or Evil Research (or sell them for decent low-level cash); beware: killing non-wisps can agro the entire island
16-17 Erud's Crossing Kerra Isle Kerrans  ? 1-2 Lowers Kerra Isle faction
17 Najena  ? Elementals 173% 3-6
17-22 Oasis of Marr  ? Crocodiles 100% 1
19 Oasis of Marr Orc Highway Orcs 100% 1-6
19-24 The Overthere Mudhole (Semi Dry Lake) Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% 1-2 From boat keep water on your left until you get to the hills, then go right to the Mudhole. Watch for Sarnaks, as they are social and will agro.
20 Upper Guk "Squire Camp" 200% 1-6
21 Mistmoore Entrance 120% 1-6
11-23 Estate of Unrest Fireplace Assorted 173% 3-6
20-28 South Karana "KFC" (Aviak town near Lake Rathe zoneline) Aviaks 100% 1-6 Some races (not Barbarians) can use the merchant at the top level
21-24 East Karana Bottom of ramp/road to Highpass Crag Spiders 100% 1-3 Crag Spiders drop lots of Spider Silk for Tailoring
21-24 Lake of Ill Omen Beach north of river from Firiona Vie Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% 1-6
21-24 Lake of Ill Omen Around windmill Goblins, Sarnaks, Sabre-tooth Tigers, etc. 87% 1-6
21-30 Warsliks Woods Forest giant fort Forest giants 100% 1-6
22-25 The Overthere Near Warsliks Woods zoneline Cockatrices, Succulents, Sabre-toothed Tigers, etc. 100% 1-6
26-29 Clan Runnyeye  ? Goblins 133% 3-6 Lots of casters; snare is necessary
27-28 Everfrost Everfrost plains Mammoths 100% 1-2
28-34 Warsliks Woods Brute caves leading to Dalnir Brutes (5 static + 2 roamers) 100% 1-2
28-30 Rathe Mountains Near Lake Rathe Giant Skeletons 100% 1-3
29-32 South Karana Centaur huts Centaur Archers 100% 1 Centaurs have no faction, so you can kill them then use their vendor
29-32 Mistmoore Graveyard 120% 1-6
30-34 Butcherblock Mountains  ? Crazed Goblins 100% 1-6 Well suited for pet classes; goblins are level 29-30ish and hit for a max of 63; they drop about 4p, ringmail, and sometimes a Fine Steel dagger; there are no wanderers; 14 min respawn time
30-34 South Karana Northeast corner Treants 100% 1 2 static spawns; drops coin, gems, and fine steel staffs; lowers Guards of Qeynos, Jaggedpine Treefolk, Protectors of Pine and QRG Protected Animals faction
30-35 Western Karana North/Central part of the zone around -1300 -8900 Choon and Froon 100% 1-2 Can be pulled individually
30-35 Western Karana  ? Ulrich McMannus 100% 1 Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North faction
31 Estate of Unrest  ? Hags 173% 1-?
31-33 Splitpaw Entrance First five gnolls 128% 1-2 You'll need to be able to split as these gnolls are paired up
31-34 Misty Thicket The Wall Halfling Guards 100% 1 Necro Heaven or any evil race that can solo, lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction.
31-36 South Karana Spires around Splitpaw zoneline Gnolls 100% 1-2
32-35 South Karana Centaur huts Centaur Coursers and Centaur Chargers 100% 1 Centaurs have no faction, so you can kill them then use their vendor
32-35 Solusek's Eye First goblin room Goblins 173% 1-6
33-38 Mistmoore Castle Entrance 120% 1-6 Enchanters can get a good pet by charming Gypsy Musician Rogue
34 Western Karana Ogre camp Ogres 100% 1 Good money, beware of Chief Goonda
34-36 Splitpaw Entryway up to double doors Gnolls 128% 1-2
35-36 Lower Guk Zoneline up to the watery passage to bedroom  ? 107% 1-?
35-38 Upper Guk  ? Ancient Crocodile 200% 1-2
35-40 Frontier Mountains Giant Fort Mountain Giant Tumps and Mountain Giant Hillocks 100% 1-6
35-41 Rathe Mountains Gypsy Camp Cynthia 100% 1 She's on Beta Neutral faction; try to kill her before she buffs herself
36 Estate of Unrest Festering Hag room Assorted 173% 1-6
37-41 The Overthere West-side of zone Assorted 100% 1-6
38-42 Kaesora  ?  ? 147% 1-6 Tons of undead so particularly good for Clerics/Necromancers
38-42 Rathe Mountains Map location 19 Hill Giants 100% 1-3 Hill Giants drop a lot (20? plat average) of coin
38-51 Timorous Deep Spiroc Island Spirocs  ? 1-6 Can't bind in zone
39-50 The Hole  ? Elementals 133% 1-6
39-50 Dreadlands Along the walls of Karnor's Castle Assorted 100% 1-6
39-43 Temple of Droga Hallway between 2 and 3 Goblins  ?% 1-6 One-way drop after zone-in so melees need to fight (or sneak) to escape the zone
40-45 Butcherblock Mountains  ? Happ the magician 100% 1
40-45 Lower Guk Map location 13 and hallways to 17 Ghoul Ritualist and Zols/Dars 107% 1-6
40-45 Rathe Mountains  ? Troll Guards 100% 1 High resists help avoid dot damage; beware the shadow knight's harm touch
40-46 Dreadlands Northwest Yeti caves Yeti (8 static, 2 roamers) 100% 1-3 Fast respawn time
40-48 Permafrost  ? Ice Giants 120% 3-6
41-43 City of Mist Entrance/Temple/Stables Assorted 113% 1-? Charmed Haze Golems make good pets
41-45 Firiona Vie Outside settlement Drovalrgs and Pirates 100% 1-6
42-46 Kedge Keep Entrance  ? 133% 1-3 Enduring Breath required; to break the fish group pull all of them, root one at the zone line, zone/zone back, kill the rooted fish, repeat
42-46 Oasis of Marr Middle of lake Spectres 100% 1-2
44-52 Grobb Entrance Bouncer Sutok, Bouncer Razbaz, etc.  ? 1-2 Lowers DaBashers faction; avoid Basher Nanrum (he is harder than his level indicates)
42-48 Ocean of Tears Spectre Island (map location #7) Spectres  ? 1-6 You'll need to be able to split two spectres.
42-50 Everfrost Ice giant castle near Permafrost Ice giants 100% 1-6 Ice giants drop a lot of coin
43-52 Lake of Ill Omen Bottom of lake Bloodgill Goblins 87% 1-? Some form of Enduring Breath is required
45-50 Butcherblock Mountains  ? Dwarves 100% 1-2 Dwarves can be quad-kited; lowers Kazon Stormhammer, Merchants of Kaladim, Miners Guild 249 and Storm Guard faction
45-50 Feerrott Near Plane of Hate zone line A Spectre 100% 1 Spawns every 6 mins
45-50 Feerrott -2370, 2604 (near the portal) Cyndreela 100% 1 Easy to kill if you nuke her before she buffs
45-50 East Freeport  ? Freeport Guards 100% 1-2 Lowers Coalition of Tradefolk Underground and Freeport Militia faction
45-50 Kedge Keep  ?  ? 133% 1-6 Enduring Breath is required
45-50 Lower Guk Dead side  ? 107% 1-? Frogs drop fine steel weapons plus rare loot (eg. Flowing Black Silk Sash)
45-50 Oggok  ? Ogre Guards 133% 1-3
45-50 Rivervale Near Misty Thicket zone line Halfling guards 133% 1-2 To avoid nukers stay away from Kithicor Woods zoneline; lowers Guardians of the Vale, Mayor Gubbin, Merchants of Rivervale, and Storm Reapers faction
49-51 Ocean of Tears Seafury Island Seafury Cyclops  ? 1-3
49-51 Trakanon's Teeth  ? Spectral Keepers 100% 1-2
49-54 Felwithe  ? High Elf Guards 133% 1-3 Lowers Felwithe faction
49-56 Permafrost  ? Spider 120% 1-6
50-52 Burning Woods Undead Fort  ? 100% 1-2
50-54 Karnor's Castle Entrance  ? 113% 1-2
50-60 Neriak Foreign Quarter Ogres and Trolls 133% 1-2
51-55 Burning Woods Giant Fort  ? 100% 1-2
51-55 Highpass Keep  ? Isabella Cellus, bards and nobles 200% 1-3 Lowers Coalition of Trade Folk, Coalition of Tradefolk Undergroundm Knights of Truth, and Merchants of Qeynos faction
51-55 Timorous Deep Raptor Island Raptors  ? 1-? Can't bind in zone; Raptors are quad-kiteable
53-55 Everfrost Passage to plains Barbarian guards 100% 1 3 static spawns; Lowers Merchants of Halas, Shamen of Justice, Steel Warriors, and Wolves of the North
54-58 Karnor's Castle Deeper in  ? 113% 3-6
54-60 Howling Stones (Charasis) Entrance platform  ? 113% 1-3 Lowers Venril Sathir (Faction); both undead and live mobs path through entrance (so be careful zoning in)
55-60 Skyfire Near temple at south end, along west wall  ? 107% 1-3 Stay well up on the wall to avoid aggro from mobs pathing by
55-60 Howling Stones (Charasis) Basement  ? 113% 1-6 Lowers Venril Sathir (Faction)
56-60 Howling Stones (Charasis) North  ? 113% 1-6 Lowers Venril Sathir (Faction)
57-60 Howling Stones (Charasis) West  ? 113% 1-6 Lowers Venril Sathir (Faction)
58-60 Howling Stones (Charasis) South  ? 113% 3-6 Lowers Venril Sathir (Faction)
59-60 Howling Stones (Charasis) East  ? 113% 3-6 Lowers Venril Sathir (Faction)
56-60 Permafrost Polar bear pits Giant Polar Bears 120% 1-6 Enchanters and druids can charm bears for pets
59-60 Karnor's Castle Entrance/Moat  ? 113% 1 Can be soloed by warriors; other classes are often waiting at zone line (and may often buff/heal if feeling generous)


NOTE: All experience bonuses are per the Recommended Levels and ZEM List. However, while that page expresses experience modifiers in terms of ZEM (where a ZEM of 75 is the baseline), this page expresses them in percentages (rounded) of the base. In other words, a zone with a ZEM of 100 would have a 133% (100/75) experience modifier. Also note that there is no publicly available P99-accurate ZEM list, and that the ZEMs listed on that page are often way off (e.g. Crushbone certainly does not have anything close to a 213% modifier).

NOTE #2: Hunting spots listed here have been shamelessly taken from other guides, forum posts, and even other sites. My goal is to create the best possible hunting guide, in part by consolidating existing guides, for everyone's benefit.