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Revision as of 04:40, 20 January 2011 by Ravhin (Talk | contribs)

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Contents

Philosophy

The purpose of this wiki is house a central source of information related to Classic Everquest as it exists on Project 1999. The community will greatly benefit from a single, unified source of information which isn't contaminated by post-Velious changes (e.g. zone revamps, item upgrades, game mechanics changes) or the hassle of tracking things down through archived sources (e.g. internet time machine).

The wiki should be relevant, dynamic, and useful. Personally I would like to see it stay more organic and less database driven. For example, do we really need a scrape of the item database for every single item (water flask, bone chips, ...) and a corresponding wiki page for each? The wiki should evolve with the players and so its content should reflect that of the most interest to the community.

General FAQ

  • What is Project 1999?
    • Project 1999 is the name of a EQEmulator Server Project.
  • Why use and build this Wiki? There are several websites regarding EverQuest and its contents.
    • Because Project 1999 differs slightly from the live version of EverQuest.
  • Where can I get general help for the wiki software?
    • Consult the User's Guide for information on using Mediawiki.
  • What if I have questions about how to do / format something?
    • The talk pages are the perfect place for this. If you see another user has been working in a similar area you can discuss on their talk page. Otherwise, you can discuss general formatting questions on this page's talk page.
  • How do I add an item?
    • See below.
  • How do I add a NPC / mob?
    • See below.
  • How do I add a quest?
    • See below.

Formatting Guidelines

Things are currently undergoing a revamp in several areas. For examples of where we are headed, see below.

Zones

A revamped example is The Crushbone Zone. For Related Quests I've only been putting in those quests starting in that particular zone. The template for the zone header box for outdoor/dungeon zones is:

Level of Monsters:
Types of Monsters:
Notable NPC's:
Unique Items:
Related Quests:
Adjacent Zones:

For cities the template for the header is:

City Races:
Guilds:
Tradeskill Facilities:
Related Quests:
Adjacent Zones:

Class Pages

People have been working on these, including some really nice formatting of spell lists, skills, etc. Good revamped examples to follow are: Necromancer, Druid, or Bard Class Pages.

Proposed class page format:

  • Description
  • Creation Guide (Stats / Race / Religion)
  • Spell List By Level
  • Spell Merchant List (where available)
  • Skill List (Specialization / Combat / Casting / Other)
  • Class Specific Quests
  • Class Gear Suggestions
  • FAQ

Spells

Automatically generated based on pages on crys.org, lucy.alkabor.com and allakhazam.com. You can use Rav's Spell Util to add new spell pages following the Template:Spellpage.

Can add additional information or comments under the description tag.

For an example see Lull.

Items

Adding Items

It's important to stick to the format. Which, unfortunately, is quite complicated.

The best way to add an item is to

  1. create a link to it (from a quest page, zone page, NPC page, ...)
  2. follow the link to the new, blank page
  3. use Rav's ItemPage Util to generate the page contents
  4. copy+paste the contents into the new page (may have to upload icon if it isn't already on the wiki)
  5. review for any changes (typically, quest names are the only thing wrong/inconsistent with the wiki) and submit

Misc Info

See the Template:Itempage and Template:Itembox. A prototypical example is Dragoon Dirk Item Page.

Class codes: BRD, CLR, DRU, ENC, MAG, MNK, NEC, PAL, RNG, ROG, SHM, SHD, WAR, WIZ

Item categories are:

This allows us to see a list of all items for a particular class, or all items for a particular slot. The intersection of these two (i.e., all Bard usable Chest pieces) will depend upon the DynamicPage extension being installed (not yet!).

Item Hover Boxes

You can either make a normal wiki link to an item:

[[Dragoon Dirk]] produces the following link: Dragoon Dirk

Or, you can make a link with the following syntax, where mouseover pops up the stats box for that item:

{{:Dragoon Dirk}} produces the following link:
Dragoon Dirk
Dragoon Dirk
Item 574.png

MAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: Piercing Atk Delay: 23
DMG: 6
DEX: +2
SV MAGIC: +3
WT: 2.5 Size: SMALL
Class: ALL except CLR PAL DRU MNK SHM
Race: ALL

Note: This works in tables, though not in mediawiki syntax bullet/numbered lists (using asterisks or pound symbols). Bad things happen when you try this! But, you can make this work in a list by using html tags for the list, i.e.

<ul><li> Item One
</li><li> Item Two
</li><li> {{:Dragoon Dirk}}
</li></ul>

Quests

A prototypical example is the Harvester Quest. The top of the page template is currently:

Starts In:
Quest Giver:
Minimum Level:
Classes:
Related Zones:
Related NPCs:

After which the sections should be (in order): Reward, Walkthrough, Dialogue. Then anything else unique to this quest.

Named Mobs

See the Template:Namedmobpage. A prototypical example is Ambassador DVinn Named Mob Page.

We should keep 'a', 'an', 'The' prefixes. This will ensure consistency with data sources that are tied to actual DBs. We can use sort keys in the Category line so all NPCs don't show up under the letter 'A'.

Drop Frequency Labels
"Always" 100%
"Common" >= 50%
"Uncommon" >= 25%
"Rare" >= 5%
"Ultra Rare" < 5%

Note: These are either best estimates or calculated directly from NPC loot tables, in which case the value is [Table #] (Table Multiplier) x (Table %) (Drop %). That is, the last three numbers multiplied together give the chance of that particular item dropping on any given kill.

Adding Mobs

Adding mobs is the same as adding items. The template is slightly complicated, so best to use Rav's NamedMobPage Util to generate the initial page. Unfortunately, it is parsing more pages which are more complicated than for items, so mistakes are frequent. Please review before uploading!

Raid Encounters (Mobs)

A prototypical example is Cazic Thule Raid Encounter Mob Page. The Mob Data box is now:

Type:
Level:
Class:
HPs:
Max Melee Hit:
Summons:
Death Touches:
Slowable:
Resists:
Special Abilities:
Respawn Time:

Other categories to include are strategy, loot, and related quests.

Kunark and Velious Content

Things are getting ready for the release of Kunark, so links will start to appear to Kunark zones, class epic quests, etc. I wasn't planning on filling any of this in until the launch of Kunark but have no problems if other members of the community want to do so. The information is all out there, anyways.

Can use the Template:KunarkGray to temporarily gray things out that won't exist/be true until Kunark launches, at which point we can globally disable it. Similarly Template:VeliousGray for things that won't exist for a looong time.