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Ranger

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Description

Ranger.gif

The ranger is a hybrid class combining the combat skills of the Warrior, with the magical abilities of a Druid.

Like a Rogue, Rangers are a lightly armoured offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are Hybrids Rangers learn most of these combat skills a few levels later than pure melee classes.

Rangers have higher offensive skill caps than any other hybrid class. However, they are significantly lower in a number of defensive skill areas. They have a much lower taunt, riposte, disarm, dodge and parry. Because of this Rangers get hit a lot more, and should not be left to tank for significant periods. Unlike the Rogue they have no skill to reduce the monsters hate for them and must rely on their magical abilities or their party to reduce the damage inflicted on them.

Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.

Rangers are one of only two classes that can do critical blows with archery starting at level 17. However, this skill is only useful in very limited circumstances, and by no means the primary damage dealer for the class.

In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later Wolf Form itself. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells, and damage shields which inflict unresistable damage. This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. You can view the full ranger spell list here.

The major challenge in the ranger class is staying alive. Rangers can die very easily because of their high damage output and low armour class, hitpoints and defense capabilities. They are slower to level because of their hybrid nature, and the limited variety in armour can also be frustrating. Also, despite their magical power they do not have the ability to bind or gate. This means that Rangers, like any other melee, may have long runs back to their corpses if they die.

If you are looking for a class with decent damage output, and a little bit of magic to spice things up this class could be the one for you. Just be warned that you will need a lot of patience before you reach Level 60. Also note that rangers have low priority on group invites due to getting overshadowed by other classes. This class is not for the faint of heart but still fun nonetheless.

Creation Guide

Picking the Right Race

The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.

Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. They also start with the ability to forage, which can help save a lot of funds at low levels, although all rangers get this skill later in life. Wood Elves also have natural infravision, and start in the tree city of Kelethin.

Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half Elves start in Surefall Glade near Qeynos.

Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Surefall Glade near Qeynos.

All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.

Ranger-stats.png

Spending Your Bonus Points

Rangers have to keep in mind that even though Stamina gives more hit points it is not a huge amount. It is certainly not going to be enough to make any significant difference between life and death; even at higher levels 10 extra points in Stamina only give 20-30 extra hit points. Also, while Agility increases armour class, the amount is very minimal (for reference - at level 38 with 190 points in the Defense skill, a +18 Agility buff raises AC by four points). Rangers are very different to the Shadowknight and Paladin hybrids. Like a Rogue, they are a lightly armoured offensive class, and may wish to focus on this offensive side rather than attempting to buffer a defensive ability they will never match the other hybrids in. With this in mind here are some suggested starting statistics:

  • Half Elf: Add 20 Strength.
  • Human: Add 15 Strength, 5 Dexterity
  • Wood Elf: Add 20 Strength.

Keep in mind that there is not a total consensus on these numbers. If in doubt, find other rangers and ask them what their suggestions are.

(This section needs a realistic/modern update for p1999.)

Experience Statistics

  • Half-Elf Ranger: -40%
  • Human Ranger: -40%
  • Wood Elf Ranger: -40%

What does it mean?

Certain races and classes require differing amounts of experience points to attain the same level. For example, a Human Ranger requires 140% of the experience that a Human Cleric would require to be the same level.

Religion

Religion does not play a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, and there are no known items or quests which are restiricted to either of these at this time (although, you must follow Tunare to use the Helm of the Tracker when the quest becomes available in Velious). Choose whichever appeals to you more.

Spells

Level 9

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
9
 
Spellicon K.png
Endure Fire 20 Abjuration Single Increase Fire Resist by 11 @L1 to 20 @L10
Vendors Classic
 
9
 
Spellicon O.png
Flame Lick 10 Evocation Single Decrease Hitpoints by 1 @L1 to 3 @L4 per tick

Decrease AC by 3
Requires: Fire Beetle Eye

Kelethin
Rivervale
Surefall Glade
Classic


 
9
 
Spellicon B.png
Glimpse 5 Divination Self Increase Magnification by 55%
Erudin/Kelethin
Neriak/Felwithe
Surefall Glade
Classic
 
9
 
Spellicon D.png
Lull Animal 10 Alteration Animal Frenzy Radius (15/30)

Reaction Radius (25/30)
Pacify

Kelethin
Rivervale
Surefall Glade
Classic
 
9
 
Spellicon J.png
Minor Healing 10 Alteration Single Increase Hitpoints by 10
Vendors Classic
 
9
 
Spellicon K.png
Skin Like Wood 10 Abjuration Single Increase AC by 3 @L1 to 4 @L10

Increase Max Hitpoints by 11 @L1 to 20 @L10

Kelethin
Rivervale
Surefall Glade
Classic
 
9
 
Spellicon A.png
Snare 15 Alteration Single Decrease Movement Speed by 41% @L1 to 55% @L15
Kelethin
Rivervale
Surefall Glade
Classic


Level 15

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
15
 
Spellicon O.png
Burst of Fire 15 Evocation Single Decrease Hitpoints by 12 @L5 to 15 @L10
Kelethin
Rivervale
Surefall Glade
Classic
 
15
 
Spellicon B.png
Camouflage 15 Divination Single Invisibility(1)

Requires: Outdoors

Kelethin
Rivervale
Surefall Glade
Classic
 
15
 
Spellicon J.png
Cure Poison 20 Alteration Single Decrease Poison Counter by 1
Vendors Classic


 
15
 
Spellicon B.png
Dance of the Fireflies 10 Conjuration Self Summon Item: Summoned: Firefly Globe
Kelethin
Rivervale
Surefall Glade
Classic
 
15
 
Spellicon A.png
Feet like Cat 40 Alteration Single Increase AGI by 14 @L5 to 18 @L9
Cabilis/Kelethin
Grobb/Halas
Oggok/Surefall
Classic
 
15
 
Spellicon P.png
Grasping Roots 35 Alteration Single Decrease HP when cast by 10

Root

Kelethin
Rivervale
Surefall Glade
Classic
 
15
 
Spellicon M.png
Invoke Lightning 32 Evocation Targeted AE Decrease Hitpoints by 21 @L5 to 25 @L9
Kelethin
Rivervale
Surefall Glade
Classic
 
15
 
Spellicon K.png
Thistlecoat 25 Abjuration Self Increase AC by 4 @L9 to 6 @L14

Increase Damage Shield by 1

Kelethin
Rivervale
Surefall Glade
Classic


Level 22

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
22
 
Spellicon B.png
Bind Sight 15 Divination Single Bind Sight(1)

Increase Stamina Loss by 2

Ak'Anon/Erudin
Kelethin/Neriak
Qeynos/Felwithe
Surefall/Freeport
Classic


 
22
 
Spellicon K.png
Endure Cold 20 Abjuration Single Increase Cold Resist by 11 (L1) to 20 (L10)
Vendors Velious


 
22
 
Spellicon F.png
Enduring Breath 35 Alteration Single Water Breathing(1)

Consumes: Fish Scales

Vendors Classic
 
22
 
Spellicon O.png
Firefist 30 Evocation Self Increase ATK by 5 (L9) to 10 (L18)
Kelethin
Rivervale
Surefall Glade
Velious


 
22
 
Spellicon D.png
Harmony 25 Abjuration Targeted AE Frenzy Radius (15/40)

Reaction Radius (15/40)

Kelethin
Rivervale
Surefall Glade
Classic
 
22
 
Spellicon O.png
Ignite 30 Evocation Single Decrease Hitpoints by 32 (L9) to 37 (L14)
Kelethin
Rivervale
Surefall Glade
Classic
 
22
 
Spellicon J.png
Light Healing 25 Alteration Single Increase Hitpoints by 26 (L5) to 33 (L18)
Vendors Classic
 
22
 
Spellicon G.png
Panic Animal 10 Alteration Animal Fear(1)
Kelethin
Rivervale
Surefall Glade
Classic
 
22
 
Spellicon K.png
Skin Like Rock 60 Abjuration Single Increase AC by 6 (L14) to 7 (L18)

Increase Max Hitpoints by 54 (L14) to 105 (L65)
Increase HP when cast by 54 (L14) to 105 (L65)

Kelethin
Rivervale
Surefall Glade
Classic
 
22
 
Spellicon C.png
Ward Summoned 30 Evocation Summoned Decrease Hitpoints by 35 (L5) to 41 (L11)
Vendors Classic



Level 30

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
30
 
Spellicon K.png
Barbcoat 50 Abjuration Self Increase AC by 11 (L19) to 12 (L24)

Increase Damage Shield by 2

Kelethin
N.Karana
Surefall Glade
Classic


 
30
 
Spellicon U.png
Cancel Magic 30 Abjuration Single Cancel Magic(1)
Vendors Classic
 
30
 
Spellicon B.png
Eyes of the Cat 35 Divination Self Infravision(1)
Kelethin
Surefall Glade
Classic


 
30
 
Spellicon A.png
Invigor 20 Alteration Single Decrease Stamina Loss by 35
Vendors Classic


 
30
 
Spellicon P.png
Shield of Thistles 40 Abjuration Single Increase Damage Shield by 5 (L9) to 6 (L12)
Kelethin
Rivervale
Surefall Glade
Classic
 
30
 
Spellicon A.png
Spirit of Wolf 40 Alteration Single Increase Movement Speed by 34% (L9) to 55% (L50)
Cabilis/Kelethin
Grobb/Halas
Oggok/Rivervale
Surefall Glade
Classic
 
30
 
Spellicon T.png
Stinging Swarm 65 Conjuration Single Decrease Hitpoints by 13 per tick
Kelethin
Rivervale
Surefall Glade
Classic
 
30
 
Spellicon R.png
Strength of Earth 40 Alteration Single Increase STR by 9 (L9) to 15 (L20)
Kelethin
Rivervale
Surefall Glade
Classic


Level 39

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
39
 
Spellicon D.png
Call of Sky 50 Alteration Self Add Proc: Call of Sky Strike
Iceclad
Thurgadin
Velious
 
39
 
Spellicon D.png
Calm Animal 45 Alteration Animal Frenzy Radius (5/50)

Reaction Radius (10/50)
Pacify

Kelethin
Rivervale
Surefall Glade
Classic
 
39
 
Spellicon M.png
Careless Lightning 70 Evocation Single Decrease Hitpoints by 94 (L19) to 99 (L24)
Kelethin
North Karana
Surefall Glade
Classic
 
39
 
Spellicon C.png
Dismiss Summoned 90 Evocation Summoned Decrease Hitpoints by 140 (L24) to 162 (L35)
Vendors Classic
Were you looking for Healing Quest?
 
39
 
Spellicon J.png
Healing 60 Alteration Single Increase Hitpoints by 84 (L14) to 100 (L30)
Vendors Classic


 
39
 
Spellicon M.png
Levitate 30 Alteration Single Levitate(1)

Consumes: Bat Wing

Cabilis/Kelethin
Grobb/Halas
Oggok/Rivervale
Surefall Glade
Classic


 
39
 
Spellicon K.png
Skin Like Steel 100 Abjuration Single Increase AC by 9 (L24) to 10 (L30)

Increase Max Hitpoints by 74 (L24) to 100 (L50)
Increase HP when cast by 74 (L24) to 100 (L50)

Kelethin
N.Karana
Classic


Level 49

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
49
 
Spellicon O.png
Call of Flame 125 Evocation Single Decrease Hitpoints by 206
Call of Flame Quest Classic
 
49
 
Spellicon K.png
Bramblecoat 75 Abjuration Self Increase AC by 17 (L29) to 18 (L34)

Increase Damage Shield by 3

Kelethin
Steamfont Mnt
Surefall Glade
Classic
 
49
 
Spellicon P.png
Ensnaring Roots 60 Alteration Single Decrease HP when cast by 34 (L24) to 60 (L50)

Root

Kelethin
N.Karana
Surefall Glade
Classic
 
49
 
Spellicon O.png
Immolate 120 Evocation Single Decrease Hitpoints by 24 per tick

Decrease AC by 10 (L29) to 18 (L50)

Kelethin
Steamfont Mnt
Surefall Glade
Classic
 
49
 
Spellicon K.png
Resist Fire 50 Abjuration Single Increase Fire Resist by 34 (L24) to 40 (L30)
Vendors Classic
 
49
 
Spellicon P.png
Shield of Brambles 80 Abjuration Single Increase Damage Shield by 11 (L29) to 12 (L32)
Kelethin
Steamfont Mnt
Surefall Glade
Classic
 
49
 
Spellicon B.png
Superior Camouflage 40 Divination Single Invisibility(1)
Kelethin
N.Karana
Surefall Glade
Classic
 
49
 
Spellicon T.png
Wolf Form 60 Alteration Self Illusion: Wolf

Increase Movement Speed by 42% (L24) to 55% (L50)
Increase ATK by 25 (L24) to 30 (L29)

Kelethin
Rivervale
Surefall Glade
Classic


Level 50 to 54

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
50
 
Spellicon K.png
Call of Earth 50 Abjuration Single Increase Damage Shield by 4

Increase AC by 24 (L50) to 25 (L55)

{{{TableLocations}}} {{{TableEra}}}
 
51
 
Spellicon A.png
Ensnare 35 Alteration Single Decrease Movement Speed by 56%
Firiona Vie
Steamfont Mnt
Kunark |- style="vertical-align:middle;"  
51
 
Spellicon K.png
Strength of Nature 125 Abjuration Single Increase ATK by 25

Stacking: Block new spell if slot 4 is effect 'Max Hitpoints' and < 400
Increase Max Hitpoints by 75

Kelethin Velious


 
52
 
Spellicon A.png
Extinguish Fatigue 35 Alteration Single Decrease Stamina Loss by 90
Vendors Classic
 
52
 
Spellicon O.png
Firestrike 155 Evocation Single Decrease Hitpoints by 282 (L39) to 302 (L44)
Butcherblock Mnt
Firiona Vie
Wakening Land
Kunark
 
53
 
Spellicon R.png
Storm Strength 85 Alteration Single Increase STR by 32 (L44) to 35 (L50)
Butcherblock Mnt
Firiona Vie
Wakening Land
Kunark
 
54
 
Spellicon T.png
Drones of Doom 141 Conjuration Single Decrease Hitpoints by 34 per tick
Steamfont Mnt
Firiona Vie
Kunark
 
54
 
Spellicon K.png
Skin Like Diamond 200 Abjuration Single Increase AC by 13 (L39) to 13 (L40)

Increase Max Hitpoints by 178 (L39) to 200 (L50)
Increase HP when cast by 178 (L39) to 200 (L50)

Butcherblock Mnt
Firiona Vie
Wakening Land
Kunark



Level 55 to 60

Level Icon Spell Name Mana Class Type Spell Description Locations Era
 
55
 
Spellicon D.png
Call of Fire 50 Alteration Self Add Proc: Call Of Fire Strike
{{{TableLocations}}} {{{TableEra}}}
 
55
 
Spellicon J.png
Chloroplast 200 Alteration Single Increase Hitpoints by 10 per tick
Butcherblock Mnt
Cabilis/Grobb
Halas/Oggok
Wakening Land
Firiona Vie
Kunark
 
55
 
Spellicon D.png
Jolt 60 Alteration Single Decrease Hate by 500

Resist: Magic

Firiona Vie Kunark
 
55
 
Spellicon D.png
Cinder Jolt 60 Alteration Single Decrease Hate by 500

Resist: Fire

E.Commonlands
Kelethin
Velious
 
55
 
Spellicon K.png
Resist Cold 50 Abjuration Single Increase Cold Resist by 39 (L24) to 40 (L25)
Vendors Velious
 
56
 
Spellicon B.png
Chill Sight 75 Divination Self Ultravision(1)
Erudin/Neriak
Firiona Vie
Felwithe
Kunark
 
56
 
Spellicon T.png
Greater Wolf Form 90 Alteration Self Illusion: 42

Increase Movement Speed by 52% (L34) to 60% (L50)
Increase ATK by 35 (L34) to 40 (L39)

Firiona Vie
Kelethin
Rivervale
Surefall Glade
Kunark
 
57
 
Spellicon J.png
Greater Healing 150 Alteration Single Increase Hitpoints by 288 (L24) to 300 (L30) (Hybrid Classes: 244 to 270 HP)
Vendors Kunark


 
58
 
Spellicon U.png
Nullify Magic 50 Abjuration Single Cancel Magic(4)

Cancel Magic(4)

Vendors Kunark


 
58
 
Spellicon P.png
Shield of Spikes 100 Abjuration Single Increase Damage Shield by 14 (L39) to 17 (L48)
Butcherblock Mnt
Firiona Vie
Wakening Land
Kunark
 
59
 
Spellicon O.png
Calefaction 250 Evocation Single Decrease Hitpoints by 444 (L44) to 450 (L50)
Firiona Vie Kunark


Note: This spell is unusually expensive at around 80 Platinum to purchase, and is comparable to simply casting Firestrike twice for 310 mana and closer to 600 damage. For this reason it is advised for new players to skip this spell and save themselves a trip to FV. For veteran players, consider whether you need this before investing in it.

 
59
 
Spellicon K.png
Skin Like Nature 300 Abjuration Single Increase AC by 16 (L49) to 16 (L50)

Increase Max Hitpoints by 248 (L49) to 250 (L50)
Increase HP when cast by 248 (L49) to 250 (L50)
Increase hitpoints by 2 per tick

Lavastorm
Wakening
Kunark
 
60
 
Spellicon R.png
Call of the Predator 200 Abjuration Group v2 Increase ATK by 40
{{{TableLocations}}} {{{TableEra}}}
 
60
 
Spellicon P.png
Enveloping Roots 80 Alteration Single Decrease HP when cast by 88 (L39) to 110 (L50)

Root

Butcherblock
Firiona Vie
Wakening Land
Kunark
 
60
 
Spellicon K.png
Thorncoat 175 Abjuration Self Increase AC by 31

Increase Damage Shield by 5

Lavastorm
Wakening
Classic



Skills

Combat Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No 1 Hand Blunt 200 240
1 No 1 Hand Slashing 200 240
1 No 2 Hand Blunt 200 240
1 No 2 Hand Slashing 200 240
1 No Archery 210 240
1 No Bind Wound 100 200
1 No Defense 200 200
1 No Hand to Hand 100 100
1 No Offense 210 240
1 No Piercing 200 240
1 Yes Taunt 150 150
1 No Throwing 113 113
5 Yes Kick 149 205
8 Yes Dodge 137 170 [1]
17 Yes Dual Wield 210 240
18 Yes Parry 185 220 [2]
20 Yes Double Attack 200 235
35 Yes Disarm 55 55
35 Yes Riposte 150 150

Casting Skills

Level Trained Skill Cap Until 50 Cap Above 50
9 Yes Abjuration 235 235
9 Yes Alteration 235 235
9 Yes Channelling 200 215
9 Yes Conjuration 235 235
9 Yes Divination 235 235
9 Yes Evocation 235 235
11 Yes Meditate 185 226

Miscellaneous Skills

Level Trained Skill Cap Until 50 Cap Above 50
1 No Alcohol Tolerance 255 255
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 Yes Swimming 200 200
1 No Track 200 200
3 Yes Forage 200 200
10 Yes Sneak 75 75
25 Yes Hide 75 75

Ranger-Specific Quests

Velious:


Gearing

Class specific gear suggestions are cross listed on the Gear Reference page.

Pre-Planar

  • Ears -
    Diamondine Earring
    Diamondine Earring
    Item 534.png

    MAGIC ITEM
    Slot: EAR
    AC: 2
    STR: +3 HP: +12
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Jagged Band
    Jagged Band
    Item 614.png

    MAGIC ITEM
    Slot: FINGER
    AC: 5
    STR: +3
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Fire Emerald Platinum Ring
    Fire Emerald Platinum Ring
    Item 1041.png

    Slot: FINGER
    STR: +5 DEX: +5
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Djarns Amethyst Ring
    Djarns Amethyst Ring
    Item 612.png

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Polished Mithril Torque
    Polished Mithril Torque
    Item 1046.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK
    AC: 7
    WIS: +13 INT: +13
    WT: 4.0 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL

  • Head -
    Executioners Hood
    Executioners Hood
    Item 664.png

    MAGIC ITEM
    Slot: HEAD
    AC: 5
    STR: +4 DEX: +9
    WT: 0.2 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL

    ,
    Blackened Iron Crown
    Blackened Iron Crown
    Item 523.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 5
    STR: +5
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 6.0 Size: SMALL
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL

    ,
    Crested Helm
    Crested Helm
    Item 745.png

    MAGIC ITEM
    Slot: HEAD
    AC: 10
    STR: +6 CHA: +3
    WT: 5.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG
    Race: ALL except IKS

  • Face -
    Dented Brass Mask
    Dented Brass Mask
    Item 772.png

    MAGIC ITEM
    Slot: FACE
    AC: 4
    STR: +3
    WT: 0.8 Size: SMALL
    Class: ALL except DRU NEC WIZ MAG ENC
    Race: ALL

    ,
    Grotesque Mask
    Grotesque Mask
    Item 506.png

    MAGIC ITEM
    Slot: FACE
    AC: 3
    DEX: +7 CHA: -9
    WT: 1.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL

  • Chest -
    Brigandine Tunic
    Brigandine Tunic
    Item 538.png

    MAGIC ITEM
    Slot: CHEST
    AC: 17
    STR: +7 STA: +4
    WT: 6.5 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL

    ,
    Mithril Breastplate
    Mithril Breastplate
    Item 624.png

    MAGIC ITEM LORE ITEM
    Slot: CHEST
    AC: 17
    AGI: +15 HP: +30
    WT: 10.0 Size: LARGE
    Class: WAR CLR PAL RNG SHD BRD ROG
    Race: ALL except IKS

  • Arms -
    Mithril Vambraces
    Mithril Vambraces
    Item 623.png

    MAGIC ITEM
    Slot: ARMS
    AC: 10
    STR: +7
    SV MAGIC: +5
    WT: 3.7 Size: SMALL
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL except IKS

  • Back -
    Mammoth Hide Cloak
    Mammoth Hide Cloak
    Item 841.png

    Slot: BACK
    AC: 7
    WIS: +4
    SV COLD: +5
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Werewolf Skin Cloak
    Werewolf Skin Cloak
    Item 842.png

    MAGIC ITEM
    Slot: BACK
    AC: 5
    STR: +3 STA: +3
    WT: 0.3 Size: LARGE
    Class: ALL
    Race: ALL

  • Waist -
    Thick Banded Belt
    Thick Banded Belt
    Item 549.png

    MAGIC ITEM
    Slot: WAIST
    AC: 8
    STR: +15
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Flowing Black Silk Sash
    Flowing Black Silk Sash
    Item 938.png

    MAGIC ITEM LORE ITEM
    Slot: WAIST
    Haste: +21%
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

  • Shoulders -
    Bloodstained Mantle
    Bloodstained Mantle
    Item 769.png

    MAGIC ITEM
    Slot: SHOULDERS
    AC: 6
    STR: +3
    SV MAGIC: +10
    WT: 3.5 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL

    ,
    Crested Spaulders
    Crested Spaulders
    Item 798.png

    MAGIC ITEM
    Slot: SHOULDERS
    AC: 11
    STA: +6
    WT: 4.5 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD ROG
    Race: ALL

  • Wrists -
    Runed Mithril Bracer
    Runed Mithril Bracer
    Item 671.png

    MAGIC ITEM
    Slot: WRIST
    AC: 4
    STR: +3 WIS: +5
    WT: 2.3 Size: SMALL
    Class: ALL
    Race: ALL except IKS

    ,
    Hero Bracers
    Hero Bracers
    Item 516.png

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 9
    STR: +10
    SV DISEASE: +5 SV POISON: +5
    WT: 4.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD MNK BRD ROG
    Race: HUM BAR ERU ELF HIE DEF HEF

  • Legs -
    Mithril Greaves
    Mithril Greaves
    Item 541.png

    MAGIC ITEM
    Slot: LEGS
    AC: 10
    STR: +7
    SV MAGIC: +5
    WT: 3.7 Size: SMALL
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL except IKS

  • Hands -
    Dark Mail Gauntlets
    Dark Mail Gauntlets
    Item 530.png

    MAGIC ITEM
    Slot: HANDS
    AC: 10
    DEX: +5 MANA: +50
    WT: 4.5 Size: SMALL
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

  • Feet -
    Kobold-Hide Boots
    Kobold-hide Boots
    Item 525.png

    MAGIC ITEM
    Slot: FEET
    AC: 5
    AGI: +3 HP: +10
    WT: 2.5 Size: SMALL
    Class: ALL
    Race: ALL

    ,
    Dwarven Work Boots
    Dwarven Work Boots
    Item 779.png

    MAGIC ITEM
    Slot: FEET
    AC: 8
    STR: +3 DEX: +5
    WT: 5.0 Size: MEDIUM
    Class: ALL except NEC WIZ MAG ENC
    Race: ALL

    ,
    Boots of Brawn
    Boots of Brawn
    Item 844.png

    MAGIC ITEM LORE ITEM
    Slot: FEET
    AC: 8
    STR: +9 DEX: -13
    WT: 6.5 Size: MEDIUM
    Class: WAR CLR PAL RNG SHD BRD ROG SHM
    Race: ALL

  • Primary -
    Orc Impaler
    Orc Impaler
    Item 776.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 23
    DMG: 7
    STR: +3 WIS: +4 HP: +10
    WT: 3.0 Range: 40 Size: SMALL
    Class: RNG
    Race: HUM ELF HEF HFL

    ,
    Short Sword of Morin
    Short Sword of Morin
    Item 1170.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 22
    DMG: 6
    STR: +3 AGI: +3
    WT: 3.0 Size: MEDIUM
    Class: RNG
    Race: HUM ELF HEF HFL

    ,
    Short Sword of the Ykesha
    Short Sword of the Ykesha
    Item 1170.png

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 24
    DMG: 8
    Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

  • Secondary -
    Ebony Bladed Sword
    Ebony Bladed Sword
    Item 590.png

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 24
    DMG: 7
    Effect: Ensnaring Roots (Combat, Casting Time: Instant) at Level 25
    WT: 2.0 Size: MEDIUM
    Class: RNG
    Race: HUM ELF HEF HFL

    ,
    Polished Granite Tomahawk
    Polished Granite Tomahawk
    Item 902.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 26
    DMG: 6
    Effect: Berserker Strength (Combat, Casting Time: Instant) at Level 10
    WT: 6.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

    ,
    Short Sword of the Ykesha
    Short Sword of the Ykesha
    Item 1170.png

    MAGIC ITEM
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 24
    DMG: 8
    Effect: Ykesha (Combat, Casting Time: Instant) at Level 37
    WT: 4.5 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

  • Range -
    Rain Caller
    Rain Caller
    Item 1024.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 5
    Skill: Archery Atk Delay: 45
    DMG: 20
    STR: +6 DEX: +6
    Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 3.0 Range: 200 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF

    ,
    Trueshot Longbow
    Trueshot Longbow
    Item 1024.png

    LORE ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 45
    DMG: 20
    WT: 3.0 Range: 100 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL

    ,
    Runed Oak Bow
    Runed Oak Bow
    Item 597.png

    MAGIC ITEM
    Slot: RANGE
    Skill: Archery Atk Delay: 43
    DMG: 21
    WT: 4.5 Range: 125 Size: LARGE
    Class: WAR PAL RNG SHD ROG
    Race: ALL


Planar

  • Ears -
    Diamondine Earring
    Diamondine Earring
    Item 534.png

    MAGIC ITEM
    Slot: EAR
    AC: 2
    STR: +3 HP: +12
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Fingers -
    Platinum Fire Wedding Ring
    Platinum Fire Wedding Ring
    Item 1060.png

    Slot: FINGER
    AC: 5
    HP: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Djarns Amethyst Ring
    Djarns Amethyst Ring
    Item 612.png

    MAGIC ITEM LORE ITEM
    Slot: FINGER
    AGI: +9 HP: +80
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Neck -
    Black Sapphire Platinum Necklace
    Black Sapphire Platinum Necklace
    Item 1043.png

    Slot: NECK
    HP: +55 MANA: +55
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

    ,
    Runed Lava Pendant
    Runed Lava Pendant
    Item 566.png

    MAGIC ITEM LORE ITEM
    Slot: NECK
    AC: 5
    STR: +6
    SV FIRE: +5
    WT: 0.2 Size: SMALL
    Class: ALL
    Race: ALL

  • Head -
    Hammerhead Helm
    Hammerhead Helm
    Item 747.png

    MAGIC ITEM LORE ITEM
    Slot: HEAD
    AC: 13
    STR: +7 STA: +7
    WT: 4.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD BRD
    Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM

  • Face -
    Platinum Ruby Veil
    Platinum Ruby Veil
    Item 1062.png

    Slot: FACE
    STR: +7 WIS: +7
    WT: 0.1 Size: TINY
    Class: ALL
    Race: ALL

  • Chest -
    Thorny Vine Chestplate
    Thorny Vine Chestplate
    Item 624.png

    MAGIC ITEM NO DROP
    Slot: CHEST
    AC: 26
    STR: +9 WIS: +13 HP: +50
    WT: 7.5 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL

  • Arms -
    Thorny Vine Vambraces
    Thorny Vine Vambraces
    Item 622.png

    MAGIC ITEM NO DROP
    Slot: ARMS
    AC: 13
    DEX: +9 INT: +9
    SV MAGIC: +7
    WT: 4.9 Size: SMALL
    Class: RNG
    Race: HUM ELF HEF HFL

  • Back -
    Cloak of Flames
    Cloak of Flames
    Item 658.png

    MAGIC ITEM
    Slot: BACK
    AC: 10
    DEX: +9 AGI: +9 HP: +50
    SV FIRE: +15
    Haste: +36%
    WT: 0.1 Size: MEDIUM
    Class: ALL
    Race: ALL

    ,
    Hooded Black Cloak
    Hooded Black Cloak
    Item 842.png

    MAGIC ITEM LORE ITEM
    Slot: BACK
    AC: 10
    STR: +5 HP: +45
    WT: 2.5 Size: MEDIUM
    Class: ALL
    Race: ALL

  • Waist -
    Belt of the Pine
    Belt of the Pine
    Item 563.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: WAIST
    AC: 6
    STR: +5 WIS: +5
    SV DISEASE: +5
    Haste: +16%
    WT: 0.1 Size: SMALL
    Class: RNG
    Race: ALL

  • Shoulders -
  • Wrists -
    Runed Mithril Bracer
    Runed Mithril Bracer
    Item 671.png

    MAGIC ITEM
    Slot: WRIST
    AC: 4
    STR: +3 WIS: +5
    WT: 2.3 Size: SMALL
    Class: ALL
    Race: ALL except IKS

    ,
    Hero Bracers
    Hero Bracers
    Item 516.png

    MAGIC ITEM LORE ITEM
    Slot: WRIST
    AC: 9
    STR: +10
    SV DISEASE: +5 SV POISON: +5
    WT: 4.0 Size: SMALL
    Class: WAR CLR PAL RNG SHD MNK BRD ROG
    Race: HUM BAR ERU ELF HIE DEF HEF

  • Legs -
    Thorny Vine Greaves
    Thorny Vine Greaves
    Item 540.png

    MAGIC ITEM NO DROP
    Slot: LEGS
    AC: 14
    WIS: +5 AGI: +9 MANA: +15
    SV DISEASE: +7
    WT: 5.6 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF HFL

  • Hands -
    Thorny Vine Gauntlets
    Thorny Vine Gauntlets
    Item 531.png

    MAGIC ITEM NO DROP
    Slot: HANDS
    AC: 11
    STR: +9 DEX: +9
    SV FIRE: +7
    WT: 3.8 Size: SMALL
    Class: RNG
    Race: HUM ELF HEF HFL

  • Feet -
    Thorny Vine Boots
    Thorny Vine Boots
    Item 524.png

    MAGIC ITEM NO DROP
    Slot: FEET
    AC: 14
    STR: +5 STA: +5 AGI: +9
    SV POISON: +7
    WT: 4.9 Size: MEDIUM
    Class: RNG
    Race: HUM ELF HEF HFL

  • Primary -
    Fluxbladed Axe
    Fluxbladed Axe
    Item 569.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 22
    DMG: 7
    STR: +5 STA: +4
    Effect: Chaos Flux (Combat, Casting Time: Instant) at Level 46
    WT: 3.0 Size: MEDIUM
    Class: RNG
    Race: ALL

    ,
    Spined Dragon Claws
    Spined Dragon Claws
    Item 975.png

    MAGIC ITEM LORE ITEM
    Slot: PRIMARY
    Skill: 1H Slashing Atk Delay: 21
    DMG: 10
    WT: 3.5 Size: MEDIUM
    Class: WAR RNG
    Race: ALL

  • Secondary -
    Revultant Whip
    Revultant Whip
    Item 1132.png

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 14
    DMG: 5
    DEX: +5 AGI: +4
    SV DISEASE: +5 SV POISON: +5
    WT: 1.0 Size: SMALL
    Class: RNG
    Race: ALL

  • Range -
    Rain Caller
    Rain Caller
    Item 1024.png

    MAGIC ITEM LORE ITEM
    Slot: RANGE
    Charges: 5
    Skill: Archery Atk Delay: 45
    DMG: 20
    STR: +6 DEX: +6
    Effect: Firestrike (Any Slot/Can Equip, Casting Time: Instant) at Level 40
    WT: 3.0 Range: 200 Size: LARGE
    Class: RNG
    Race: HUM ELF HEF


Kunark

[[#lsth:Players:Kunark Gear|Ranger]]

Velious Pre-Raid/Group

[[#lsth:Players:Velious Pre-Raid Gear|Ranger]]

Velious Raiding

[[#lsth:Players:Velious Raiding Gear|Ranger]]

FAQ

Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.

A: Ranger's can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit and increase the damage dealt with a ranged attack.


Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?

A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).


Q: Do Rangers get the ability to summon animals?

A: Unless you have an item that has the effect of summoning an animal, nope.


Q: What does increasing your level in tracking do?

A: It increases the range of your tracking.


Q: I forgot what is need for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?

A:
  1. Spiderling silk from Spiderlings.
  2. A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
  3. Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
  4. Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.

Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.


Q: Do rangers ever learn to track their corpse or the corpse of other player characters?

A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.


Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?

A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A single trainer named Kithicor is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.


Q: How does a ranger make arrows and at what level are they effective?

A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.


Q: Would a Ranger get less experience if they are in Wolf Form?

A: Nope, experience stays the same.