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Cleric
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Description
Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.
Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.
Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.
With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
Modifiers
+5 Strength, +5 Stamina, +10 Wisdom
Roles
Clerics are necessary in almost every group. Sometimes in dire situations, lesser healers can be substituted, but no group will ever turn down a Cleric to do their healing. Their buffs and amazing heals are the best available and a good Cleric almost guarantees the success of a group.
Clerics are also necessary for any kind of raids, generally several Clerics. The basic strategy is to heal in a rotation so that none of the clerics deplete their mana supply too fast, and the tank taking massive amounts of damage is kept alive. In raids, enemies and bosses typically deal damage that would instantly kill any player other than tanks, and tanks can only survive long enough to obtain the much needed heals from the Clerics. Secondary healers like Druids and Shamans are often assigned to heal for the rest of the players in the raid, while Clerics focus specifically on the tank.
Races
Spells
Level 1
- Courage
- Cure Poison
- Divine Aura
- Flash of Light
- Lull
- Minor Healing
- Spook the Dead
- Strike
- True North
- Yaulp
Level 5
- Cure Blindness
- Cure Disease
- Furor
- Gate
- Holy Armor
- Light Healing
- Reckless Strength
- Stun
- Summon Drink
- Ward Undead
Level 9
- Center
- Endure Fire
- Endure Poison
- Fear
- Hammer of Wrath
- Invigor
- Root
- Sense the Dead
- Soothe
- Summon Food
- Word of Pain
Level 14
- Bind Affinity
- Cancel Magic
- Endure Cold
- Endure Disease
- Expluse Undead
- Halo of Light
- Healing
- Invisibility versus Undead
- Sense Summoned
- Smite
- Symbol of Transal
Level 19
- Calm
- Daring
- Endure Magic
- Extinguish Fatigue
- Holy Might
- Spirit Armor
- Ward Summoned
- Word of Shadow
- Yaulp II
Level 24
- Bravery
- Counteract Poison
- Dismiss Undead
- Greater Healing
- Hammer of Striking
- Inspire Fear
- Symbol of Ryltan
- Wave of Fear
Level 29
- Abundant Drink
- Counteract Disease
- Divine Barrier
- Enstill
- Expulse Summoned
- Guard
- Panic the Dead
- Revive
- Word of Spirit
- Wrath
Level 34
- Abundant Food
- Atone
- Blinding Luminance
- Expel Undead
- Force
- Frenzied Strength
- Resist Fire
- Resist Poison
- Superior Healing
- Symbol of Pinzarn
- Tremor
- Valor
- World of Health
Level 39
- Armor of Faith
- Complete Healing
- Dismiss Summoned
- Invoke Fear
- Nullify Magic
- Pacify
- Resist Cold
- Resist Disease
- Resuscitate
- Word of Souls
Level 44
- Banish Undead
- Earthquake
- Hammer of Requital
- Resist Magic
- Resolution
- Retribution
- Symbol of Naltron
- Yaulp III
Level 49
- Abolish Poison
- Expel Summoned
- Immobilize
- Resurrection
- Shield of Words
- Shield of Force
- Word Divine
- Word of Healing
Skills
Casting Skills
- Abjuration
- Alteration
- Conjuration
- Divination
- Evocation
- Channeling (Level 4)
- Meditate (Level 8)
- Specialize Abjuration (Level 30)
- Specialize Alteration (Level 30)
- Specialize Conjuration (Level 30)
- Specialize Divination (Level 30)
- Specialize Evocation (Level 30)