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Cleric
Description
Clerics dedicate their lives to the gods of Norrath, gaining magical powers in exchange for their faith and service. Clerics are primarily a magic-using class, with the ability to wear plate armor and wield blunt weapons.
Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing.
Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death.
With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
Creation Guide
Statistics
Strength Strength determines how much you can carry. It influences maximum and average damage and how quickly you learn many offensive skills. For Clerics their are two main factors to consider in relation to this stat. Firstly, Clerics wear plate armour which is quite heavy, and if wielding a weapon are heavier still. This can greatly reduce the amount of space left for carrying things. However, the second factor somewhat displaces this first one. Clerics get a number of spells which increase their strength. This somewhat lowers the need to not put bonus points into this statistic, but Strength will help in both your melee and general life in EQ, so some extra points here won't go astray.
Stamina
Stamina affects how many hit points you have, and how long you can hold your breath. Clerics don't really need to worry about hit-points so much since they have excellent buffs in this area. This statistic is not worth putting any bonus points into at creation.
Agility
Agility affects how quickly you can learn some defensive skills, how difficult it is to hit you as well as how much damage you take when you are hit. The true effect of Agility is often debated. Since clerics get hit a lot in combat, there is sound argument for putting points into this statistic. However, it doesn't seem to make a noticeable difference, and there are quite a few Agility increasing items in the game.
Dexterity
Dexterity affects how quickly you learn weapon skills, and how often weapons will do their special. This is important only in terms of the melee capacity of a Cleric. Whilst at lower levels one will melee a lot, it will diminish as you raise higher. It is not recommended to put bonus points into this statistic, but rather to focus on some extra dex items early in the game which you can later trade for other modifiers once you reduce the amount you melee.
Wisdom Wisdom affects the amount of mana the priest classes have, also rangers and paladins. It also affects how quickly you can learn many skills if your wisdom is higher than your Intelligence. It is the core statistic for Clerics and a good amount of your bonus points should be allocated here. Whilst some people may say it is easy to reach the soft cap of 200 wisdom through the many bonus items in the game, this is one stat which you can never have enough of. Once you reach 200 you can then free up slots for other stat enchancers such as for hit-points, direct mana, or AC.
Intelligence
Intelligence directly affects how quickly you can learn most skills. It affects the amount of mana for bards and all pure casters, as well as shadow knights. Since a Cleric always has a higher wisdom, skill raising is based off that statistic. Do not put bonus points into intelligence.
Charisma
This affects amount you will be paid for goods by NPC merchants, and how much they will pay you. This is not a stat to worry about at creation. Although vendor prices do add up for purchasing spell components, you can easily raise your charisma with in game items.
Picking the Right Race
The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.
In terms of Faction, only the Dark Elf Clerics generally have problems. They will have difficulty trading in some areas and forced to seek out evil aligned vendors.
Experience wise halfling clerics level a little faster than the other races. You should also be aware that the smaller races (Gnomes, Dwarves, Halflings) have restrictions on the size armours they can wear. At later levels this is not so important however. Dark Elves and Halflings get the ability to hide. Halflings also get sneak. This is a valuable asset to the Cleric since they get no standard invisibility spell, only able to cloak themselves from eyes of the undead.
Humans and Erudites have no form of night-vision. This can make life difficult if you are not familiar with the geography of Norrath.
Gnomes have a very low wisdom, and because of this are rarely chosen as a cleric race.
Spending Your Bonus Points
Here are our suggested allocations of your bonus points at creation:
- For Dark Elves add 25 Wisdom, 5 Strength.
- For Erudites add 25 Wisdom, 5 Agility.
- For Gnomes add 25 Wisdom, 5 Strength.
- For Humans add 25 Wisdom, 5 Agility.
- For Halflings add 25 Wisdom, 5 Strength.
- For High Elves add 25 Wisdom, 5 Strength.
- For Dwarves add 25 Wisdom, 5 Agility.
Religion
Clerics cannot be agnostic and are forced to choose a religion. This does not create too many difficulties, except for Dark Elves. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.
Spells
Level 1
Spell Name | Spell Description | Era | Class | Location | Mana |
Courage | HP and AC buff | Abj. | Vendor. | 12 | |
Cure Poison | Cures target of poison effects | Alt. | Vendor. | 20 | |
Divine Aura | 18 second invulnerablity | Abj. | Vendor. | 10 | |
Flash of Light | Blinds target | Div. | Vendor. | 12 | |
Lull | Reduce the target's aggression | Alt. | Vendor. | 10 | |
Minor Healing | Healing spell | Alt. | Vendor. | 10 | |
Spook the Dead | Undead only fear | Alt. | Vendor. | 10 | |
Strike | Direct damage spell | Evo. | Vendor. | 12 | |
True North | Face to the north. | Div. | Vendor. | 5 | |
Yaulp | Self only combat buff spell | Abj. | Vendor. | 5 |
Level 5
Spell Name | Spell Description | Era | Class | Location | Mana |
Cure Blindness | Cures the target of blindness effects | Alt. | Vendor. | 20 | |
Cure Disease | Cures the target of disease effects | Alt. | Vendor. | 20 | |
Furor | Direct damage spell | Evo. | Vendor. | 20 | |
Gate | Returns you to your bind point | Alt. | Vendor. | 70 | |
Holy Armor | AC buff | Abj. | Vendor. | 20 | |
Light Healing | Healing spell | Alt. | Vendor. | 25 | |
Reckless Strength | Temporary strength buff | Alt. | Vendor. | 30 | |
Stun | Stuns the target | Evo. | Vendor. | 35 | |
Summon Drink | Summons a water source | Con. | Vendor. | 10 | |
Ward Undead | Undead DD line of spells | Evo. | Vendor. | 30 |
Level 9
Spell Name | Spell Description | Era | Class | Location | Mana |
Center | HP and AC buff | Abj. | Vendor. | 40 | |
Endure Fire | Adds to fire resistance | Abj. | Vendor. | 20 | |
Endure Poison | Single Target Poison Resist Buff (25) | Abj. | Vendor. | 20 | |
Fear | Fear spell | Alt. | Vendor. | 40 | |
Hammer of Wrath | Summons a magical hammer | Con. | Vendor. | 50 | |
Invigor | Restores stamina | Alt. | Vendor. | 20 | |
Root | Stops target's movement | Alt. | Vendor. | 30 | |
Sense the Dead | Detects undead creatures | Div. | Vendor. | 5 | |
Soothe | Reduces the target's aggression | Alt. | Vendor. | 30 | |
Summon Food | Summons a food source | Con. | Vendor. | 10 | |
Word of Pain | Point blank AE direct damage spell | Evo. | Vendor. | 47 |
Level 14
Spell Name | Spell Description | Era | Class | Location | Mana |
Bind Affinity | Sets bind point | Alt. | Vendor. | 100 | |
Cancel Magic | Removes a magical effect | Abj. | Vendor. | 30 | |
Endure Cold | Adds to cold resistance | Abj. | Vendor. | 20 | |
Endure Disease | Adds to disease resistance | Abj. | Vendor. | 20 | |
Expulse Undead | Undead DD spell | Evo. | Vendor. | 60 | |
Halo of Light | Summons a Halo of Light | Con. | Vendor. | 40 | |
Healing | Healing spell | Alt. | Vendor. | 60 | |
Invisibility versus Undead | Makes target invisible vs undead creatures | Div. | Vendor. | 40 | |
Sense Summoned | Will target the nearest summoned creature around you | Div. | Vendor. | 5 | |
Smite | Direct damage spell | Evo. | Vendor. | 70 | |
Symbol of Transal | Increase Hitpoint Base (max: 73) | Abj. | Vendor. | 55 |
Level 19
Spell Name | Spell Description | Era | Class | Location | Mana |
Calm | Reduces the target's aggression | Alt. | Vendor. | 50 | |
Daring | HP and AC buff | Abj. | Vendor. | 60 | |
Endure Magic | Adds to magic resist | Abj. | Vendor. | 40 | |
Extinguish Fatigue | Restores stamina | Alt. | Vendor. | 35 | |
Holy Might | Stuns target with a small amount of damage | Evo. | Vendor. | 60 | |
Spirit Armor | AC buff | Abj. | Vendor. | 75 | |
Ward Summoned | Summoned DD spell | Evo. | Vendor. | 30 | |
Word of Shadow | Point blank AE direct damage spell | Evo. | Vendor. | 85 | |
Yaulp II | Self only combat buff spell | Abj. | Vendor. | 15 |
Level 24
Spell Name | Spell Description | Era | Class | Location | Mana |
Bravery | HP and AC buff | Abj. | Vendor. | 70 | |
Counteract Poison | Cures target of poison effects | Alt. | Vendor. | 50 | |
Dismiss Undead | Undead DD spell | Evo. | Vendor. | 90 | |
Greater Healing | Healing spell | Alt. | Vendor. | 150 | |
Hammer of Striking | Summons a magical hammer | Con. | Vendor. | 100 | |
Inspire Fear | Fear spell | Alt. | Vendor. | 80 | |
Symbol of Ryltan | HP buff | Abj. | Vendor. | 111 | |
Wave of Fear | Point blank AE fear spell | Alt. | Vendor. | 90 |
Level 29
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Drink | Summons 4 water sources | Con. | Vendor. | 25 | |
Counteract Disease | Cures target of disease effects | Alt. | Vendor. | 50 | |
Divine Barrier | 18 seconds of invulnerability and HP regen | Abj. | Vendor. | 100 | |
Instill | Stops target's movement | Alt. | Vendor. | 60 | |
Expulse Summoned | Summoned DD spell | Evo. | Vendor. | 60 | |
Guard | AC buff | Abj. | Vendor. | 80 | |
Imbue Black Pearl | Create an Imbued Black Pearl | Kun. | Alt. | Erudin. | 200 |
Imbue Black Sapphire | Create an Imbued Black Sapphire | Kun. | Alt. | Q.Cats. | 200 |
Imbue Diamond | Create an Imbued Diamond | Kun. | Alt. | Freeport. | 200 |
Imbue Emerald | Create an Imbued Emerald | Kun. | Alt. | Felwithe. | 200 |
Imbue Opal | Create an Imbued Opal | Kun. | Alt. | Qeynos. | 200 |
Imbue Peridot | Create an Imbued Peridot | Kun. | Alt. | Vendor. | 200 |
Imbue Plains Pebble | Create an Imbued Plains Pebble | Kun. | Alt. | Unknown. | 200 |
Imbue Rose Quartz | Create an Imbued Star Rose Quartz | Kun. | Alt. | Freeport. | 200 |
Imbue Ruby | Create an Imbued Ruby | Kun. | Alt. | Vendor. | 200 |
Imbue Sapphire | Create an Imbued Sapphire | Kun. | Alt. | Neriak. | 200 |
Imbue Topaz | Create an Imbued Topaz | Kun. | Alt. | Erudin. | 200 |
Panic the Dead | Undead fear spell | Alt. | Vendor. | 50 | |
Revive | Summons a player to their corpse | Alt. | Vendor. | 300 | |
Word of Spirit | Point blank AE direct damage spell | Evo. | Vendor. | 133 | |
Wrath | Direct damage spell | Evo. | Vendor. | 145 |
Level 34
Spell Name | Spell Description | Era | Class | Location | Mana |
Abundant Food | Summons 4 food sources | Con. | Vendor. | 25 | |
Armor of Protection | Single Target AC & HP Buff. | Vel. | Abj. | Vendor. | 110 |
Atone | Wipes NPC hate list | Alt. | Vendor. | 60 | |
Blinding Luminance | Blinds target | Div. | Vendor. | 50 | |
Expel Undead | Undead DD spell | Evo. | Vendor. | 130 | |
Force | Stuns target with a small amount of damage | Evo. | Vendor. | 90 | |
Frenzied Strength | Temporary strength buff | Alt. | Vendor. | 90 | |
Resist Fire | Adds to fire resistance | Abj. | Vendor. | 50 | |
Resist Poison | Adds to poison resistance | Abj. | Vendor. | 50 | |
Superior Healing | Healing spell | Alt. | Vendor. | 250 | |
Symbol of Pinzarn | HP buff | Abj. | Vendor. | 200 | |
Tremor | Area effect DD spell | Evo. | Vendor. | 200 | |
Valor | HP and AC buff | Abj. | Vendor. | 90 | |
Word of Health | Area effect healing spell | Alt. | Vendor. | 180 |
Level 39
Spell Name | Spell Description | Era | Class | Location | Mana |
Armor of Faith | AC buff | Abj. | Vendor. | 150 | |
Complete Healing | Healing spell, restores all hp loss | Alt. | Vendor. | 400 | |
Dismiss Summoned | Direct Damage againsed Summoned Targets. | Evo. | Vendor. | 90 | |
Invoke Fear | Fear spell | Alt. | Vendor. | 100 | |
Nullify Magic | Removes magical effects | Abj. | Vendor. | 50 | |
Pacify | Reduces the target's aggression | Alt. | Vendor. | 100 | |
Resist Cold | Adds to cold resistance | Abj. | Vendor. | 50 | |
Resist Disease | Adds to disease resistance | Abj. | Vendor. | 50 | |
Resuscitate | Summons a player to their corpse with some exp restored | Alt. | Vendor. | 500 | |
Turning of the Unnatural | Undead Only Damage over Time (Max: 400hp) | Vel. | Evo. | NPC Drop. | 180 |
Word of Souls | Point blank AE direct damage spell | Evo. | Vendor. | 171 |
Level 44
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Undead | Undead DD spell | Evo. | Vendor. | 225 | |
Celestial Healing | Target over Time (748 over 24 Secs.) | Vel. | Alt. | NPC Drop. | 225 |
Earthquake | Area effect DD spell | Evo. | Vendor. | 375 | |
Hammer of Requital | Summons a magical hammer | Con. | Vendor. | 150 | |
Resist Magic | Adds to magic resistance | Abj. | Vendor. | 95 | |
Resolution | HP and AC buff | Abj. | Vendor. | 110 | |
Retribution | Direct damage spell | Evo. | Vendor. | 240 | |
Symbol of Naltron | HP buff | Abj. | Vendor. | 315 | |
Yaulp III | Self only combat buff | Abj. | Vendor. | 25 |
Level 49
Spell Name | Spell Description | Era | Class | Location | Mana |
Abolish Poison | Removes poison effects | Alt. | Vendor. | 100 | |
Expel Summoned | Summoned DD spell | Evo. | Vendor. | 130 | |
Immobilize | Stops target's movement | Alt. | Vendor. | 80 | |
Resurrection | Summons a player to their corpse with considerable exp restoration | Alt. | Vendor. | 700 | |
Shield of Words | AC buff | Abj. | Vendor. | 300 | |
Sound of Force | Stuns target with a small amount of damage | Evo. | Vendor. | 120 | |
Word Divine | Point blank AE direct damage spell | Evo. | Vendor. | 304 | |
Word of Healing | Area effect healing spell | Alt. | Vendor. | 600 |
Level 50
Spell Name | Spell Description | Era | Class | Location | Mana |
Improved Invis to Undead | Self Only Fixed Duration Invis v. Undead. | Vel. | Abj. | NPC Drop. | 75 |
Level 51
Spell Name | Spell Description | Era | Class | Location | Mana |
Death Pact | Heal When Near Death Buff | Kun. | Abj. | NPC Drop. | 100 |
Dread of Night | Undead Only Fear Spell | Kun. | Alt. | Vendor. | 100 |
Remedy | Healing Spell | Kun. | Alt. | Vendor. | 175 |
Sunskin | Group Invisible to Undead | Kun. | Div. | NPC Drop. | 120 |
Level 52
Spell Name | Spell Description | Era | Class | Location | Mana |
Heroic Bond | Group HP and AC Buff | Kun. | Abj. | NPC Drop. | 420 |
Heroism | HP and AC buff | Kun. | Abj. | Vendor. | 140 |
Upheaval | Area Effect DD Spell | Kun. | Evo. | NPC Drop. | 625 |
Word of Vigor | Area Effect Healing | Kun. | Alt. | NPC Drop. | 750 |
Level 53
Spell Name | Spell Description | Era | Class | Location | Mana |
Annul Magic | Removes magical effects | Kun. | Abj. | Vendor. | 75 |
Divine Light | Healing Spell | Kun. | Alt. | Vendor. | 350 |
Yaulp IV | Self Only Combat Buff | Kun. | Abj. | NPC Drop. | 1 |
Level 54
Spell Name | Spell Description | Era | Class | Location | Mana |
Reckoning | Direct Damage spell | Kun. | Evo. | NPC Drop. | 250 |
Symbol of Marzin | HP Buff | Kun. | Abj. | Vendor. | 350 |
Unswerving Hammer of Faith | Summon a Animated Hammer. | Kun. | Con. | Vendor. | 600 |
Level 55
Spell Name | Spell Description | Era | Class | Location | Mana |
Exile Undead | Undead DD Spell | Kun. | Evo. | Vendor. | 250 |
Fortitude | HP and AC Buff | Kun. | Abj. | NPC Drop. | 175 |
Stun Command | Low Resistance Area Stun | Vel. | Evo. | NPC Drop. | 150 |
Wake of Tranquility | Reduces the target's aggression | Kun. | Alt. | Vendor. | 300 |
Level 56
Spell Name | Spell Description | Era | Class | Location | Mana |
Banish Summoned | Summon Only Direct Damage | Kun. | Evo. | Vendor. | 225 |
Mark of Karn | Healing Damage Shield | Kun. | Abj. | NPC Drop. | 125 |
Paralyzing Earth | Upgraded Root Spell | Kun. | Alt. | NPC Drop. | 100 |
Reviviscence | Summons a player to their corpse with considerable exp restoration | Kun. | Alt. | Vendor. | 600 |
Level 57
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegis | Long Duration AC Buff | Kun. | Abj. | NPC Drop. | 450 |
Bulwark of Faith | AC Buff | Kun. | Abj. | Vendor. | 350 |
Trepidation | Fear Spell | Kun. | Alt. | Vendor. | 200 |
Word of Restoration | Group heal and cure | Kun. | Alt. | NPC Drop. | 900 |
Level 58
Spell Name | Spell Description | Era | Class | Location | Mana |
Antidote | Reoccurring Abolish Poison | Kun. | Alt. | Vendor | 100 |
Enforced Reverence | Stun with Direct Damage | Kun. | Evo. | NPC Drop. | 200 |
Naltron's Mark | Group Symbol Spell (Max: 446hp) | Kun. | Abj. | NPC Drop. | 500 |
Level 59
Spell Name | Spell Description | Era | Class | Location | Mana |
Celestial Elixir | Heal and Cure over 24 Seconds | Kun. | Alt. | Firiona Vie. | 300 |
The Unspoken Word | Point Blank Area Effect Direct Damage Spell | Kun. | Alt. | NPC Drop. | 427 |
Level 60
Spell Name | Spell Description | Era | Class | Location | Mana |
Aegolism | Long Duration Single Target AC + HP (1100hp) | Vel. | Abj. | NPC Drop. | 750 |
Banishment of Shadows | Direct Damage against Undead | Kun. | Evo. | NPC Drop. | 750 |
Divine Intervention | Save target from death. | Kun. | Abj. | NPC Drop. | 500 |
Word of Redemption | Group Complete Heal | Kun. | Alt. | NPC Drop. | 1100 |
Skills
Specialization
Clerics have two primary choices of Specialization: Alteration and Evocation.
Alteration is by far the most popular choice. It covers heals, cures, roots, and resurrection spells. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. It can also reduce the cost of mana-intensive resurrection spells.
Evocation is a choice that many clerics attempting to solo decide to go for. All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do is one that doesn't need to be healed.
For Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for the (extremely rare) solo-only Clerics.
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Abjuration | 235 | 235 |
1 | No | Alteration | 235 | 235 |
1 | No | Conjuration | 235 | 235 |
1 | No | Divination | 235 | 235 |
1 | No | Evocation | 235 | 235 |
4 | No | Channelling | 200 | 220 |
8 | Yes | Meditate | 235 | 252 |
30 | Yes | Specialisation | 235 | 235 |
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | 1 Hand Blunt | 175 | 175 |
1 | No | 2 Hand Blunt | 175 | 175 |
1 | No | Bind Wound | 200 | 200 |
1 | No | Defense | 200 | 200 |
1 | No | Hand to Hand | 75 | 75 |
1 | No | Offense | 200 | 200 |
15 | Yes | Dodge | 75 | 75 |
Miscellaneous Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
1 | No | Alcohol Tolerance | 200 | 200 |
1 | No | Beg | 200 | 200 |
1 | No | Fishing | 200 | 200 |
1 | No | Sense Heading | 200 | 200 |
15 | Yes | Swimming | 75 | 75 |
Cleric-Specific Quests
- Armor of the Priest Quests (Sol Ro)
- Shield of the Devout Quest
- Aegis of Life Quest
- Paw of Opolla Quest
- Testament of Vanear Quest
- Cleric Plane of Sky Tests
- Cleric Spells (Good)
- Cleric Spells (Evil)
- The Four Idols (HIE, Tunare only)
Velious:
Gearing
Class specific gear suggestions are cross listed on the Gear Reference page.
Pre-Planar
- Ears - Jasper Gold Earring,Jasper Gold Earring
Slot: EAR
WIS: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ivandyr's HoopIvandyr's HoopMAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
- Fingers - Silver Jasper Ring,Silver Jasper Ring
Slot: FINGER
WIS: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Jasper Ring,Platinum Jasper RingSlot: FINGER
WIS: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Moonstone RingMoonstone RingMAGIC ITEM
Slot: FINGER
STR: +3 MANA: +30
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Deity Specific Symbol, Chrysoberyl Talisman,Chrysoberyl Talisman
MAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
WIS: +3 MANA: +20
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Abalone GorgetAbalone GorgetMAGIC ITEM
Slot: NECK
AC: 8
WIS: +9
WT: 4.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
- Head - Batfang Headband,Batfang Headband
MAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Savant's Cap,Savant's CapMAGIC ITEM
Slot: HEAD
AC: 2
WIS: +3 INT: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Runed Circlet,Runed CircletSlot: HEAD
AC: 4
WIS: +4 INT: +4
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Crown of Leaves,Crown of LeavesSlot: HEAD
AC: 1
WIS: +5
WT: 0.4 Size: SMALL
Class: ALL
Race: ALL
Nightshade WreathNightshade WreathMAGIC ITEM
Slot: HEAD
AC: 1
WIS: +5 INT: +5
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Face - Platinum Ruby Veil,Platinum Ruby Veil
Slot: FACE
STR: +7 WIS: +7
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Polished Mithril MaskPolished Mithril MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Chest - Bloodstained Tunic,Bloodstained Tunic
MAGIC ITEM
Slot: CHEST
AC: 13
WIS: +4 AGI: +4
WT: 6.5 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL
Foreman's Tunic,Foreman's TunicMAGIC ITEM
Slot: CHEST
AC: 10
STR: +3 WIS: +3
WT: 0.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Mithril-Runed TunicMithril-Runed TunicMAGIC ITEM
Slot: CHEST
AC: 10
STA: +3 WIS: +5
WT: 2.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
- Arms - Hollowed Bone Bracers,Hollowed Bone Bracers
MAGIC ITEM
Slot: ARMS
AC: 6
MANA: +15
SV MAGIC: +7
WT: 2.5 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Platinum Armband,Platinum ArmbandMAGIC ITEM
Slot: ARMS
STR: +3 WIS: +3
WT: 0.3 Size: SMALL
Class: ALL
Race: ALL
Embroidered Black SleevesEmbroidered Black SleevesMAGIC ITEM
Slot: ARMS
AC: 4
HP: +10 MANA: +25
WT: 0.4 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Back - Mammoth Hide Cloak,Mammoth Hide Cloak
Slot: BACK
AC: 7
WIS: +4
SV COLD: +5
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Molten Cloak,Molten CloakSlot: BACK
AC: 4
WIS: +4 INT: +4
WT: 2.5 Size: MEDIUM
Class: ALL
Race: ALL
Aegis of LifeAegis of LifeMAGIC ITEM LORE ITEM NODROP
Slot: BACK SECONDARY
Charges: 1
AC: 12
WIS: +10
SV DISEASE: +25
Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30
WT: 9.5 Size: LARGE
Class: CLR PAL
Race: ALL except TRL OGR IKS
- Waist - Lizardscale Belt,Lizardscale Belt
Slot: WAIST
AC: 2
HP: +10 MANA: +10
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Reed BeltReed BeltMAGIC ITEM
Slot: WAIST
AC: 6
WIS: +5 HP: +10
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
- Shoulders - Adamantite EpauletsAdamantite Epaulets
MAGIC ITEM
Slot: SHOULDERS
AC: 9
WIS: +7
WT: 4.5 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
- Wrists - Chipped Bone Bracelet,Chipped Bone Bracelet
MAGIC ITEM
Slot: WRIST
AC: 4
WIS: +5
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Runed Mithril Bracer,Runed Mithril BracerMAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS
Bracers of the ReverentBracers of the ReverentMAGIC ITEM
Slot: WRIST
AC: 9
WIS: +5
WT: 3.0 Size: SMALL
Class: CLR
Race: ALL except BAR ELF TRL OGR IKS
- Legs - Nathsar Leggings,Nathsar Leggings
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 12
CHA: +4 WIS: +4 AGI: +4
SV MAGIC: +2 SV POISON: +2
WT: 1.0 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Black Chitin Leggings,Black Chitin LeggingsMAGIC ITEM
Slot: LEGS
AC: 7
HP: +10 MANA: +10
WT: 7.5 Size: LARGE
Class: ALL
Race: ALL except IKS
Gatorscale LeggingsGatorscale LeggingsMAGIC ITEM
Slot: LEGS
AC: 7
WIS: +4 HP: +15
WT: 0.4 Size: MEDIUM
Class: ALL
Race: ALL
- Hands - Split Paw Hide GlovesSplit Paw Hide Gloves
MAGIC ITEM
Slot: HANDS
AC: 4
DEX: +3 WIS: +2
WT: 2.0 Size: TINY
Class: ALL except NEC WIZ MAG ENC
Race: ALL
- Feet - Wolf Fur Slippers,Wolf Fur Slippers
MAGIC ITEM
Slot: FEET
AC: 2
AGI: +7 MANA: +20
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - Paw of Opolla,Paw of Opolla
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
AC: 9
STA: +5 CHA: -5 WIS: +9 AGI: +9 MANA: +5
SV DISEASE: -5
WT: 0.2 Size: SMALL
Class: CLR DRU SHM
Race: ALL
Tainted Battleworn Morning Star,Tainted Battleworn Morning StarMAGIC ITEM NO DROP
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 30
DMG: 7
WIS: +6
SV DISEASE: -5
WT: 9.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Sharkbone WarhammerSharkbone WarhammerMAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 26
DMG: 8
WIS: +5
WT: 3.0 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
- Secondary - Testament of Vanear,Testament of Vanear
MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
WIS: +10 MANA: +10
WT: 2.0 Size: SMALL
Class: ALL
Race: ALL
Charred Guardian Shield,Charred Guardian ShieldMAGIC ITEM
Slot: SECONDARY
AC: 10
WIS: +9
WT: 8.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: ALL
Aegis of LifeAegis of LifeMAGIC ITEM LORE ITEM NODROP
Slot: BACK SECONDARY
Charges: 1
AC: 12
WIS: +10
SV DISEASE: +25
Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30
WT: 9.5 Size: LARGE
Class: CLR PAL
Race: ALL except TRL OGR IKS
- Range - Small Wisdom DeitySmall Wisdom Deity
Slot: RANGE PRIMARY SECONDARY
WIS: +2
WT: 0.1 Size: TINY
Class: CLR DRU
Race: ALL
Planar
- Ears - Ivandyr's Hoop,Ivandyr's Hoop
MAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
Golden Black Sapphire Earring,Golden Black Sapphire EarringSlot: EAR
HP: +25 MANA: +35
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Blue Diamond Electrum Earring,Blue Diamond Electrum EarringMAGIC ITEM
Slot: EAR
MANA: +15
SV FIRE: +6 SV DISEASE: +11 SV COLD: +6 SV MAGIC: +4 SV POISON: +11
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Truewind EarringTruewind EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
DEX: +5 WIS: +9
SV COLD: +10
WT: 0.1 Size: TINY
Class: CLR
Race: ALL
- Fingers - Platinum Jasper Ring,Platinum Jasper Ring
Slot: FINGER
WIS: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Platinum Fire Wedding Ring,Platinum Fire Wedding RingSlot: FINGER
AC: 5
HP: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Moonstone Ring,Moonstone RingMAGIC ITEM
Slot: FINGER
STR: +3 MANA: +30
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Djarns Amethyst RingDjarns Amethyst RingMAGIC ITEM LORE ITEM
Slot: FINGER
AGI: +9 HP: +80
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Black Sapphire Platinum Necklace,Black Sapphire Platinum Necklace
Slot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Abalone GorgetAbalone GorgetMAGIC ITEM
Slot: NECK
AC: 8
WIS: +9
WT: 4.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
- Head - Ethereal Mist Helm,Ethereal Mist Helm
MAGIC ITEM NO DROP
Slot: HEAD
AC: 16
STR: +5 WIS: +5
SV DISEASE: +13
WT: 4.5 Size: SMALL
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
Platinum TiaraPlatinum TiaraMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 3
HP: +35 MANA: +50
WT: 1.2 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Face - Polished Mithril Mask,Polished Mithril Mask
MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 5
WIS: +7 INT: +7
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
Terror Forged Mask,Terror Forged MaskMAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 4
CHA: -5 WIS: +7
SV MAGIC: +5
Effect: Fear (Any Slot/Can Equip, Casting Time: 6.0) at Level 25
WT: 1.5 Size: SMALL
Class: CLR
Race: HUM ERU
Tobrin's Mystical EyepatchTobrin's Mystical EyepatchMAGIC ITEM
Slot: FACE
WIS: +15 INT: +15
Effect: See Invisible (Worn)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Chest - Ethereal Mist ChestplateEthereal Mist Chestplate
MAGIC ITEM NO DROP
Slot: CHEST
AC: 28
STA: +15 WIS: +15 HP: +25 MANA: +25
WT: 7.5 Size: LARGE
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
- Arms - Embroidered Black Sleeves,Embroidered Black Sleeves
MAGIC ITEM
Slot: ARMS
AC: 4
HP: +10 MANA: +25
WT: 0.4 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Ethereal Mist VambracesEthereal Mist VambracesMAGIC ITEM NO DROP
Slot: ARMS
AC: 15
STR: +9
SV MAGIC: +7
WT: 4.9 Size: SMALL
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
- Back - Aegis of Life,Aegis of Life
MAGIC ITEM LORE ITEM NODROP
Slot: BACK SECONDARY
Charges: 1
AC: 12
WIS: +10
SV DISEASE: +25
Effect: Superior Healing (Must Equip, Casting Time: Instant) at Level 30
WT: 9.5 Size: LARGE
Class: CLR PAL
Race: ALL except TRL OGR IKS
White Dragonscale CloakWhite Dragonscale CloakMAGIC ITEM
Slot: BACK
AC: 10
WIS: +9 INT: +9 MANA: +75
SV COLD: +25
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Girdle of the Diligent,Girdle of the Diligent
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 10
STA: +5 WIS: +5
WT: 0.5 Size: SMALL
Class: CLR
Race: ALL
Bone-Clasped GirdleBone-Clasped GirdleMAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
- Shoulders - Prayer Shawl,Prayer Shawl
MAGIC ITEM
Slot: SHOULDERS
AC: 5
WIS: +8
WT: 0.4 Size: SMALL
Class: CLR DRU SHM
Race: ALL
Weight of the GodsWeight of the GodsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 12
WIS: +5 AGI: +5 MANA: +50
SV MAGIC: +25
WT: 3.0 Size: MEDIUM
Class: CLR
Race: ALL
- Wrists - Ethereal Mist Bracers,Ethereal Mist Bracers
MAGIC ITEM NO DROP
Slot: WRIST
AC: 9
DEX: +9 CHA: +9 MANA: +20
WT: 3.0 Size: SMALL
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
Runed Mithril BracerRuned Mithril BracerMAGIC ITEM
Slot: WRIST
AC: 4
STR: +3 WIS: +5
WT: 2.3 Size: SMALL
Class: ALL
Race: ALL except IKS
- Legs - Ethereal Mist GreavesEthereal Mist Greaves
MAGIC ITEM NO DROP
Slot: LEGS
AC: 15
STR: +5 WIS: +9 AGI: +5
SV POISON: +7
WT: 5.6 Size: LARGE
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
- Hands - Ethereal Mist Gauntlets,Ethereal Mist Gauntlets
MAGIC ITEM NO DROP
Slot: HANDS
AC: 12
DEX: +5 INT: +5
SV FIRE: +7
WT: 3.8 Size: SMALL
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
White Satin GlovesWhite Satin GlovesMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 4
HP: +25 MANA: +25
SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Feet - Golden Efreeti BootsGolden Efreeti Boots
MAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - Platinum Dragon Totem,Platinum Dragon Totem
MAGIC ITEM
Slot: PRIMARY SECONDARY
HP: +30 MANA: +50
WT: 0.8 Size: SMALL
Class: CLR DRU BRD SHM
Race: ALL
DawnFire, Morning Star of LightDawnFire, Morning Star of LightMAGIC ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 34
DMG: 11
WIS: +7
SV DISEASE: +10 SV POISON: +10
Effect: Banish Undead (Combat, Casting Time: Instant) at Level 40
WT: 6.5 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
- Secondary - Pearl Kedge Totem,Pearl Kedge Totem
MAGIC ITEM LORE ITEM
Slot: SECONDARY
STR: -9 WIS: +18
WT: 0.8 Size: SMALL
Class: CLR DRU BRD SHM
Race: ALL
Prismatic Shield,Prismatic ShieldMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 18
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
WT: 7.3 Size: MEDIUM
Class: CLR
Race: ALL except BAR HEF TRL OGR IKS
Aegis of the WindAegis of the WindMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 25
WIS: +9 MANA: +60
SV DISEASE: +10
WT: 9.5 Size: LARGE
Class: CLR
Race: ALL
- Range - Small Wisdom Deity,Small Wisdom Deity
Slot: RANGE PRIMARY SECONDARY
WIS: +2
WT: 0.1 Size: TINY
Class: CLR DRU
Race: ALL
Thex MalletThex MalletMAGIC ITEM LORE ITEM
Slot: RANGE PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 33
DMG: 5
SV MAGIC: +5
WT: 8.5 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Kunark
- Ears - Forest Loop,Forest Loop
MAGIC ITEM
Slot: EAR
AC: 2
DEX: +3 WIS: +3 AGI: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Ivandyr's Hoop,Ivandyr's HoopMAGIC ITEM LORE ITEM
Slot: EAR
Charges: 6
AC: 6
WIS: +6 INT: +6 HP: +6
Effect: Spirit Tap (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL except DRU MNK BRD
Race: ALL except BAR ELF HIE DWF HFL
Golden Black Sapphire Earring,Golden Black Sapphire EarringSlot: EAR
HP: +25 MANA: +35
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Truewind Earring,Truewind EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
DEX: +5 WIS: +9
SV COLD: +10
WT: 0.1 Size: TINY
Class: CLR
Race: ALL
Yunnb's EarringYunnb's EarringMAGIC ITEM LORE ITEM NO DROP
Slot: EAR
AC: 2
WIS: +15 INT: +15 HP: +35 MANA: +50
SV FIRE: +10 SV COLD: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Fingers - Moonstone Ring,Moonstone Ring
MAGIC ITEM
Slot: FINGER
STR: +3 MANA: +30
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Band of Eternal Flame,Band of Eternal FlameMAGIC ITEM LORE ITEM
Slot: FINGER
AC: 5
STR: +4 INT: +4 HP: +25 MANA: +35
SV FIRE: +10 SV COLD: -10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Golem Tear RingGolem Tear RingLORE ITEM
Slot: FINGER
AC: 2
STR: +2 WIS: +6 MANA: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Neck - Sebilite Scale Neckguard,Sebilite Scale Neckguard
MAGIC ITEM
Slot: NECK
AC: 8
MANA: +40
SV COLD: +2 SV POISON: +2
WT: 1.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Black Sapphire Platinum Necklace,Black Sapphire Platinum NecklaceSlot: NECK
HP: +55 MANA: +55
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
Abalone Gorget,Abalone GorgetMAGIC ITEM
Slot: NECK
AC: 8
WIS: +9
WT: 4.0 Size: SMALL
Class: WAR CLR PAL SHD BRD
Race: ALL
Necklace of SuperiorityNecklace of SuperiorityMAGIC ITEM LORE ITEM
Slot: NECK
AC: 5
STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Head - Jarsath Scale Helm,Jarsath Scale Helm
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
WIS: +2 INT: +2
SV MAGIC: +5
WT: 0.4 Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM
Sebilite Scale Cap,Sebilite Scale CapMAGIC ITEM
Slot: HEAD
AC: 12
STR: +4 WIS: +4 INT: +4
SV MAGIC: +2 SV POISON: +2
WT: 3.4 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Donal's Helm of Mourning,Donal's Helm of MourningMAGIC ITEM LORE ITEM
Slot: HEAD
AC: 21
Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45
WT: 6.0 Size: SMALL
Class: CLR
Race: ALL except IKS
Crown of RileCrown of RileMAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 16
STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75
SV MAGIC: +25 SV POISON: +25
Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant)
WT: 1.1 Size: MEDIUM
Class: ALL
Race: ALL
- Face - Bone Mask of the Jarsath,Bone Mask of the Jarsath
MAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
STR: +2 CHA: +8 WIS: +4
SV DISEASE: +5 SV POISON: +5
WT: 3.0 Size: MEDIUM
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Sebilite Scale Mask,Sebilite Scale MaskMAGIC ITEM
Slot: FACE
AC: 8
WIS: +4 HP: +10 MANA: +10
SV FIRE: +2 SV DISEASE: +2
WT: 0.8 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Stained Cloth Mask,Stained Cloth MaskMAGIC ITEM LORE ITEM
Slot: FACE
Charges: 10
AC: 6
CHA: +4 HP: +20 MANA: +20
SV DISEASE: +5 SV POISON: +5
Effect: Ultravision (Must Equip, Casting Time: 5.0)
WT: 3.0 Size: SMALL
Class: ALL
Race: ALL
Enshrouded VeilEnshrouded VeilMAGIC ITEM LORE ITEM
Slot: FACE
AC: 7
WIS: +2 INT: +2 HP: +30 MANA: +30
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
- Chest - Robe of the Azure Sky,Robe of the Azure Sky
MAGIC ITEM LORE ITEM NO DROP
Slot: CHEST
AC: 18
WIS: +20 INT: +20 HP: +85 MANA: +100
SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
WT: 0.5 Size: MEDIUM
Class: ALL
Race: HUM ERU HIE DEF GNM IKS
Ethereal Mist Chestplate,Ethereal Mist ChestplateMAGIC ITEM NO DROP
Slot: CHEST
AC: 28
STA: +15 WIS: +15 HP: +25 MANA: +25
WT: 7.5 Size: LARGE
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
Donal's Chestplate of MourningDonal's Chestplate of MourningMAGIC ITEM LORE ITEM
Slot: CHEST
AC: 40
DEX: +12 WIS: +12 AGI: +12 MANA: +80
Effect: Complete Heal (Must Equip, Casting Time: 30.0) at Level 45
WT: 10.0 Size: LARGE
Class: CLR
Race: ALL except IKS
- Arms - Donal's Vambraces of Mourning,Donal's Vambraces of Mourning
LORE ITEM
Slot: ARMS
AC: 21
Effect: Valor (Must Equip, Casting Time: 12.0) at Level 45
WT: 6.5 Size: SMALL
Class: CLR
Race: ALL except IKS
Nathsar Vambraces,Nathsar VambracesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 8
DEX: +4 WIS: +4 AGI: +4
SV DISEASE: +2 SV COLD: +2
WT: 0.9 Size: MEDIUM
Class: ALL except NEC WIZ MAG ENC
Race: ALL
Withered Leather SleevesWithered Leather SleevesMAGIC ITEM LORE ITEM
Slot: ARMS
AC: 5
WIS: +4 MANA: +10
SV FIRE: +10
WT: 1.5 Size: SMALL
Class: CLR DRU SHM
Race: ALL
- Back - Hierophant's Cloak,Hierophant's Cloak
MAGIC ITEM LORE ITEM
Slot: BACK
AC: 10
STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
Shroud of VeeshanShroud of VeeshanMAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 15
STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL
- Waist - Belt of the Cenobite,Belt of the Cenobite
MAGIC ITEM LORE ITEM
Slot: WAIST
AC: 5
WIS: +7
SV COLD: +10
WT: 1.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ELF HIE DEF DWF HFL GNM
Bone-Clasped Girdle,Bone-Clasped GirdleMAGIC ITEM
Slot: WAIST
AC: 4
STR: +7 DEX: +7 STA: +7 HP: +75 MANA: +75
WT: 0.1 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL
Mucilaginous Girdle,Mucilaginous GirdleMAGIC ITEM
Slot: WAIST
AC: 7
WIS: +6 HP: +10
WT: 0.8 Size: SMALL
Class: ALL
Race: ALL
Withered Leather BeltWithered Leather BeltMAGIC ITEM LORE ITEM
Slot: WAIST
AC: 4
STR: +3 MANA: +40
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 1.0 Size: SMALL
Class: CLR DRU SHM
Race: ALL
- Shoulders - Obulus Death Shroud,Obulus Death Shroud
MAGIC ITEM LORE ITEM
Slot: SHOULDERS
AC: 10
STR: +3 STA: +5 WIS: +3 MANA: +25
SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1
WT: 2.0 Size: MEDIUM
Class: ALL
Race: ALL
Weight of the GodsWeight of the GodsMAGIC ITEM LORE ITEM NO DROP
Slot: SHOULDERS
AC: 12
WIS: +5 AGI: +5 MANA: +50
SV MAGIC: +25
WT: 3.0 Size: MEDIUM
Class: CLR
Race: ALL
- Wrists - Jarsath Scale Wrist Guards,Jarsath Scale Wrist Guards
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 8
CHA: +4 WIS: +4
WT: 0.8 Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM
Donal's Bracer of Mourning,Donal's Bracer of MourningMAGIC ITEM
Slot: WRIST
AC: 16
Effect: Pacify (Must Equip, Casting Time: 7.0) at Level 45
WT: 4.0 Size: SMALL
Class: CLR
Race: ALL except IKS
Supple Scale ArmbandSupple Scale ArmbandMAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 3
WIS: +5 INT: +5 MANA: +25
SV FIRE: +10
WT: 0.1 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
- Legs - Donal's Leggings of Mourning,Donal's Leggings of Mourning
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 26
STR: +8 STA: +8 WIS: +8 HP: +30 MANA: +30
Effect: Symbol of Naltron (Must Equip, Casting Time: 10.0) at Level 45
WT: 7.5 Size: LARGE
Class: CLR
Race: ALL except IKS
Ethereal Mist Greaves,Ethereal Mist GreavesMAGIC ITEM NO DROP
Slot: LEGS
AC: 15
STR: +5 WIS: +9 AGI: +5
SV POISON: +7
WT: 5.6 Size: LARGE
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
Jarsath Scale Leggings,Jarsath Scale LeggingsMAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 15
WIS: +5 INT: +5
WT: 0.8 Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM
Sebilite Scale LeggingsSebilite Scale LeggingsMAGIC ITEM
Slot: LEGS
AC: 16
STR: +4 CHA: +4 WIS: +4
SV FIRE: +2 SV POISON: +2
WT: 4.1 Size: MEDIUM
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
- Hands - Donal's Gauntlets of Mourning,Donal's Gauntlets of Mourning
MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 16
Effect: Armor of Faith (Must Equip, Casting Time: 10.0) at Level 45
WT: 5.0 Size: SMALL
Class: CLR
Race: ALL except IKS
Jarsath Scale Gauntlets,Jarsath Scale GauntletsMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 10
HP: +20 MANA: +20
WT: 0.8 Size: SMALL
Class: WAR CLR PAL SHD SHM
Race: ALL except DWF TRL OGR HFL GNM
Kylong Gauntlets,Kylong GauntletsSlot: HANDS
AC: 12
WIS: +4 AGI: +4
SV DISEASE: +2 SV MAGIC: +2
WT: 3.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL except BAR TRL OGR
Vibrating Gauntlets of Infuse,Vibrating Gauntlets of InfuseMAGIC ITEM LORE ITEM
Lore Group: Vibrating Gauntlet and Hammer of Infuse
Slot: HANDS
EXPENDABLE Charges: 1
AC: 23
STR: +10 STA: +10 WIS: +20 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Transmute Hammer (Any Slot, Casting Time: Instant)
WT: 5.0 Size: SMALL
Class: CLR
Race: ALL
White Satin GlovesWhite Satin GlovesMAGIC ITEM LORE ITEM NO DROP
Slot: HANDS
AC: 4
HP: +25 MANA: +25
SV FIRE: +30 SV DISEASE: -5 SV COLD: -5 SV MAGIC: -5 SV POISON: -5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL
- Feet - Donal's Boots of Mourning,Donal's Boots of Mourning
MAGIC ITEM LORE ITEM
Slot: FEET
AC: 21
Effect: Tremor (Must Equip, Casting Time: 10.0) at Level 45
WT: 6.5 Size: MEDIUM
Class: CLR
Race: ALL except IKS
Golden Efreeti BootsGolden Efreeti BootsMAGIC ITEM
Slot: FEET
AC: 5
WIS: +9 INT: +9
WT: 2.5 Size: MEDIUM
Class: ALL
Race: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM
- Primary - Cone of the Mystics,Cone of the Mystics
MAGIC ITEM LORE ITEM
Slot: PRIMARY
AC: 5
WIS: +5 INT: +5 MANA: +50
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL
Rod of Oblations,Rod of OblationsMAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 27
DMG: 6
MANA: +60
SV FIRE: +10 SV COLD: +10
WT: 0.1 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Left Eye of Xygoz,Left Eye of XygozMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WIS: +12 INT: +12 MANA: +80
Effect: Ultravision (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
Sprinkler of Suffering,Sprinkler of SufferingMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 28
DMG: 8
WIS: +11 MANA: +50
Effect: Divine Wrath (Must Equip, Casting Time: 12.0) at Level 50
WT: 8.0 Size: LARGE
Class: CLR
Race: ALL
Water Sprinkler of Nem AnkhWater Sprinkler of Nem AnkhMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 32
DMG: 20
STA: +10 CHA: +15 WIS: +25 MANA: +100
SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
Effect: Reviviscence (Must Equip, Casting Time: 10.0) at Level 50
WT: 8.0 Size: MEDIUM
Class: CLR
Race: HUM ERU HIE DEF DWF HFL GNM
- Secondary - Sarnak Battle Shield,Sarnak Battle Shield
MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 25
STR: +5 STA: +5 HP: +40
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 3.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD SHM
Race: ALL
Book of Obulus,Book of ObulusMAGIC ITEM LORE ITEM
Slot: SECONDARY
WIS: +8 INT: +8 MANA: +45
SV FIRE: +5 SV MAGIC: +5
WT: 5.0 Size: TINY
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL
Strathbone Shell Shield,Strathbone Shell ShieldMAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 19
WIS: +8 MANA: +5
SV POISON: +10
WT: 0.4 Size: MEDIUM
Class: CLR SHM
Race: ALL
Shield of Elders,Shield of EldersMAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 40
STR: +10 DEX: +8 STA: +15 CHA: +5 WIS: +15 INT: +10 AGI: +8
WT: 2.0 Size: MEDIUM
Class: WAR CLR PAL SHD
Race: ALL
Left Eye of XygozLeft Eye of XygozMAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY SECONDARY
WIS: +12 INT: +12 MANA: +80
Effect: Ultravision (Worn)
WT: 1.5 Size: SMALL
Class: ALL
Race: ALL
- Range -Medicine Totem,Medicine Totem
MAGIC ITEM LORE ITEM
Slot: RANGE
AC: 5
WIS: +5
WT: 6.5 Size: SMALL
Class: ALL
Race: ALL
Totem of the Wizened SpiritsTotem of the Wizened SpiritsMAGIC ITEM
Slot: RANGE
WIS: +6
MANA: +10
WT: 2.0 Size: TINY
Class: CLR DRU SHM ENC MAG NEC WIZ
Race: ALL
FAQ
Q: Upon reaching a pre-designated level caster classes gain the research ability. What do clerics use for research to create their spells?
A: The cleric although a caster is consider a priest class. That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. All priest spells are availabe at vendors or 50+ as a dropped spell from a monster.
Q: What do you specialize in if you are a Cleric?
A: Depends greatly on the cleric, however the cleric is generally the primary healer in groups and since healing uses the alteration skill, this is the most common specialization.
Q: What are the timelimits for a corpse to stay online before it disappears, and is there a differant time length between whether you are logged on or off?
A: Corpses will last up to one week if you do not play at all after dying. If you do play however you have 24 game hours before it decays. Even playing another character, or being at the server select screen will reduce this. Resurrections cannot be performed after 3 hours online gameplay.
Q: When does a cleric get to meditate?
A: Clerics can begin meditating at level eight. The character needs to put a practice point in at their guild for it to go into effect.
Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. What gives? Am I doing something wrong?
A: Divine Aura can only be used once every fifteen minutes. Once you have memmed the spell you must wait 15 minutes before you can use it. When the gem appears normally it can be cast.
Q: Do the symbol buffs increase in effect when levels are gained and does level effect duration?
A: Yes, on both questions.
Q: Why does a cleric who is a priest to a deity/god not get any special 'ability' or even looks depending on thier deity/God?
A: Religion serves only a few small purposes in EverQuest. For Clerics it can effect if they are like or dislike by other temple factions. It can also affect which imbue spells they can use.
Q: If the cleric is considered "The Primary Healer" why don't they get the summon bandages spell. They can summon water, food, and hammers, why not bandages.
A: Good Question. Their God's must only believe in pure healing as opposed to rudimentary measures like band-aids.
Q: Why are Clerics robbed of any type of an invisibility spell? We seem to be the only caster type, whether pure or hybrid, that lack this ability.
A: Your priestly abilities only allows you to cloak yourselves from the undead. It's simply the way it is.
Q: Why is it when I cast devine barrier I can still be stunned? Apparently my god is powerful enough to protect my from any amount of damage. Yet isn't quite strong enough to keep me from being knocked loopy. Is there a actual reason for this or just an oversight in the programing?
A: Being stunned is just something which is not protected by the divine barrier. There is no other explanation except that it is just the way things are.
Q: What are the imbued line of spells used for? What trade skill are they used for?
A: The imbued line of spells is for enchanting items made through tradeskills. Only one spell can be used for each deity however. Currently only blacksmithing utilizes the imbued stones created with the spells.
Q: I heard something about clerics getting more efficient heals or +% to the amount they heal compared to other classes, is this true or are all heals equivalent whether cast by a cleric/druid/shaman/etc?
A: Clerics gain additional healing spells that are more efficient for the dmg healed to mana spent ratio. Also, a cleric's specialization will help cut down on the amount of mana used for various healing spells.