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There are a variety of skills in EverQuest, and learning and developing those skills are the keys to a character's success in the game. How a skill works in game depends on the type of skill. Some skills are triggered automatically, while others are used at the player's discretion. Also, some skills are very general and shared by all, while others are specific to certain races and classes. In general, the more the character attempts to use a skill, the better he or she will become at it.
Statistic List
See also: Skills
Stamina (STA)
One of the several skills related to the art of magic, abjuration deals with defensive magic; for example, a spell that enables the character to take less damage from extreme cold.
Alcohol Tolerance
The ability to hold one's drink.
Armor Class (AC)
Another of the several skills related to the art of magic, alteration deals with changing things, whether it is illusion or an actual physical change. An example would be a spell that teleports something, or that enables a character to move faster, or forces him or her to move more slowly.
Apply Poison
An ability that is limited to rogues, apply poison enables them to inflict even more damage to their foes after the initial strike. There are numerous steps to learn and perfect in order to use this skill effectively.
Archery
In addition to the skills dealing with melee combat, range weapons are also prevalent in the world. The skill of archery deals with a character's efficacy in using bows, crossbows, and other, similar devices.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |