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User:Maximum/stat

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PAGE TEMPLATE FOR STATS LIKE AC, STA, INT...

keywords: base character stats

http://everquest.allakhazam.com/wiki/eq:Stats

http://forums.station.sony.com/eq/posts/list.m?topic_id=165954

http://www.nickyee.com/eqt/home.html ~~

Contents

Statistics!

See also: Skills, Choosing the Best Class for Your Playing Style & Dumbledorf's Norrath in a Nutshell: A Beginner's Guide#Stats

There are a variety of skills in EverQuest, and learning and developing those skills are the keys to a character's success in the game. How a skill works in game depends on the type of skill. Some skills are triggered automatically, while others are used at the player's discretion. Also, some skills are very general and shared by all, while others are specific to certain races and classes. In general, the more the character attempts to use a skill, the better he or she will become at it.

Primary Stats

Strength (STR)

Attack Power (see "ATK"), melee damage, carrying capacity

Stamina (STA)

Hit Points (see "HP") and Endurance (see "ENDR").

Agility (AGI)

key Monk stat, AC (armor class), and defensive skills

Dexterity (DEX)

key Rogue and Bard stat, spell concentration (i.e. resistance to interrupts), weapon procs, critical hits (allegedly)

Wisdom (WIS)

mana for priests, paladins, and rangers

Intelligence (INT)

mana for casters and shadowknights, determines how fast your skills increase

Charisma (CHA)

key Enchanter and Bard stat, affects charm spells, slightly affects merchant prices

Secondary Stats

Armor Class (AC)

Attack Power (ATK)

Hit Points (HP)

Endurance (ENDR)

Weight (WT)

Notes

  • x
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking