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User:Maximum/stat
PAGE TEMPLATE FOR STATS LIKE AC, STA, INT...
keywords: base character stats
http://everquest.allakhazam.com/wiki/eq:Stats
http://forums.station.sony.com/eq/posts/list.m?topic_id=165954
http://www.nickyee.com/eqt/home.html
http://www.thesteelwarrior.org/forum/archive/index.php/f-1.html
Contents |
Statistics!
- See also: Skills, Choosing the Best Class for Your Playing Style & Dumbledorf's Norrath in a Nutshell: A Beginner's Guide#Stats
There are a variety of skills in EverQuest, and learning and developing those skills are the keys to a character's success in the game. How a skill works in game depends on the type of skill. Some skills are triggered automatically, while others are used at the player's discretion. Also, some skills are very general and shared by all, while others are specific to certain races and classes. In general, the more the character attempts to use a skill, the better he or she will become at it.
Primary Stats
Strength (STR)
Attack Power (see "ATK"), melee damage, carrying capacity
Stamina (STA)
Hit Points (see "HP") and Endurance (see "ENDR").
Agility (AGI)
key Monk stat, AC (armor class), and defensive skills
Dexterity (DEX)
key Rogue and Bard stat, spell concentration (i.e. resistance to interrupts), weapon procs, critical hits (allegedly)
Wisdom (WIS)
mana for priests, paladins, and rangers
Intelligence (INT)
mana for casters and shadowknights, determines how fast your skills increase
Charisma (CHA)
key Enchanter and Bard stat, affects charm spells, slightly affects merchant prices
Secondary Stats
Armor Class (AC)
your defense rating (i.e. damage mitigation)
Attack Power (ATK)
your physical attack rating
Hit Points (HP)
determines how much damage you can sustain before dying
Mana (MANA)
determines how many spells you can cast
Endurance (ENDR)
determines how long you can perform strenuous activites before becoming fatigued
Weight (WT)
determines how much you can carry without hindering movement
Notes
- x
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |