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Erudin Starting Guide
Contents |
Welcome
Welcome adventurer to Erudin, home of the Erudite. This guide will help you find useful quests and NPCs in Erudin
Erudin
Starting Location
Green Server
Necromancer
Necromancers start in -1218,-278
, which is next to the Welcome to Erudin sign, as well as Blue Hawks Food (11 on map), located in Erudin.
New Necromancers are tasked with seeking out Pluxia Vaktus, who is in 1179,-871
in the "abandoned hut" by the river.
From the starting location, face the "Welcome to Erudin" sign, and turn around. Walk down the ramp (either direction), and then take the blue step portal (-1388,-310
) and continue walking out to Toxxulia Forest. After zoning in, run forward to river. Once at river, follow it left (East), to 1179,-871
Blue/Red Server
Unknown
Guilds (Starting Quests)
Clerics
Guild is based on religion, if Quellious the Tranquil then go to Temple of Divine Light, in Erudin. If Prexus, go to Deepwater Knights in Erudin.
Paladins
Guild is based on religion, if Quellious the Tranquil then go to Temple of Divine Light, in Erudin. If Prexus, go to Deepwater Knights in Erudin.
Enchanters
Guild is at Tower of the Craft Keepers, located in Erudin Palace (Level 2, marked as 8 on map).
Magicians
Guild is at Tower of the Gate Callers, located in Erudin Palace (Level 2, marked as 7 on map).
Necromancers
Green Server
Abandoned Hut in 1179,-871
Blue/Red Servers
Guild is located in Paineel zone, in a building called The Abbatoir.
Wizards
Guild is at Tower of the Crimson Hands, located in Erudin Palace (Level 2, marked as 6 on map).
Important NPCs
Bank
Bag Vendors
Food and Drink Vendors
Quests
Toxxulia Forest
Where/What to Hunt
Level 1-4
Starting off as a new character that isn't twinked, you can level up from level 1-4 just outside of the city gates. Make sure to use your practices a little early on for spells/skills you will use a lot to help boost early leveling (some people like to do Sense Heading at least 1 point to help level it up quickly). It is recommended to kill every decaying skeleton and kobold runt you see as they can drop weapons and cloth armor. Additional dropped weapons, cloth armor, and skunk glands are a good early way to make some money for your spells, bags, and additional armor. Pet classes should save the 2H weapons as they can be given to your pet to boost damage dramatically. Save bone chips as you can sell them for a decent amount to Necromancer and Shadow Knight players. Backpacks and other containers can be bought at the building just outside of the city gates to the right (facing outward). Erudites start with a pretty low Strength, so don't get too many bags you become encumbered.
Level 4-8
After you get to level 4 you can venture out further south across the water to some higher-level enemies. There are also a lot of aggressive enemies over here, so stick close to the water, walls, or bridge to avoid getting swarmed. Pet classes can solo the kobold camps out here, especially with a 2H weapon on your pet, but other classes may have trouble breaking the camp. Kobolds like to drop weapons, so be prepared to get encumbered easily. There is a building right across the river, as well as the Druid ring, that will sell to any Erudite. Experience with kobolds seems to be decent until about level 7-8.
Dangers
- It will get VERY dark at night time, even gamma/brightness settings can't completely save you. I would recommend buying a torch, candle, etc to have on you at all times.
- Poachers will roam about fairly close to the city entrance. They are aggressive and level 3-4.




