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Anti-Fear Tactics
Many raid mobs have fear effects, especially dragons with their Dragon Roar. A single area of effect fear can make every raid member flee in terror, disrupting (or even ending) the raid. This page details tactics that can be used in such raids.
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Magic Resistance
The most important thing a player can do to protect against fear is buff their Magic Resistance stat. Obviously better gear can raise MR, but buffs can also add a lot. In fact, a level 60 Bard (using a discipline) and an Enchanter can raise a character with as little as 4 MR to the maximum of 255 (see Buff Lines#Magic Resistance).
Psalm of Mystic Shielding (Bard Song)
The level 41 Bard song Psalm of Mystic Shielding raises MR by up to +70 (at level 60), for as long as it's maintained. However, if a 60 Bard also uses their Puretone Discipline, then for the next two minutes the buff instead gives an incredible +196 MR.
(Group) Resist Magic and Blue Thrones
Enchanters can cast Group Resist Magic to add 54-55 MR for 36 minutes.
If an Enchanter is not available any raid-level Cleric/Druid/Shaman (or 55+ Paladin) can cast Resist Magic for +40 MR.
Finally, if a character collects a Blue Flower of Functionality (from the Plane of Mischief they can buff themselves with the Aura of Blue Petals for +50 MR. Group Resist Magic will still be preferable to most characters, as it offers five more MR (and the two don't stack).
Intelligence-based Casters
The four Intelligence-based casters all have a self-only buff Shield of the Magi which adds +24 mana.
Magicians
While it doesn't actually help the Magician, a Mage of level 59+ can make their pet completely immune to fear with the Valiant Companion buff. This makes mage pets more reliable DPS than even a character with 255 MR, in a fight with fear.
Null Potions
Characters can also raise the MR temporarily through buffs from the Greater Null Potion (+25 MR), Null Potion (+15 MR) or Minor Null Potion) (+5 MR).
Bark Potions
At first glance, the Bark Potion and its buff Stalwart Regeneration (which gives +2 HP regeneration/tick for one minute) doesn't seem very useful against fear. However, the buff also has a secondary effect of rooting the character in place.
This means that if a melee character uses a Bark Potion while standing next to a raid mob, they won't leave the mob even if they become feared. This can be especially useful for a tank, since it ensures that the raid mob will keep attacking them, even if they get feared, as long as they can still maintain agro.