[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]
Difference between revisions of "Skill Kick"
From Project 1999 Wiki
Zosymandias (Talk | contribs) m |
|||
Line 1: | Line 1: | ||
Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns. | Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns. | ||
− | Kick shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Slam|Slam]]. | + | Kick shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Slam|Slam]]. |
− | + | ==Classes== | |
+ | * [[Monk]] - Level 1 '''(Max 250)''' | ||
+ | * [[Warrior]] - Level 1 '''(Max 210)''' | ||
+ | * [[Ranger]] - Level 5 '''(Max 205)''' | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[Category: Skills]] | [[Category: Skills]] |
Revision as of 19:30, 25 November 2018
Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns.
Kick shares the same cooldown as Bash and Slam.
Classes
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |