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Difference between revisions of "Skill Kick"

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Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lv 55 Warrior kick stuns.
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Skill: '''Kick''' uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick [[stun]]s, which can interrupt a spell process.
  
Kick shares the same cooldown as [[Skill_Bash|Bash]] and [[Skill_Slam|Slam]].
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Kick shares the same cooldown as [[Skill_Bash|Bash]], [[Skill_Slam|Slam]], and [[Skill_Round_Kick|Round Kick]].
  
Max Skill Levels: <i>Monk (250), Ranger (205), Warrior (210)</i>
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==Classes==
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* [[Monk]] - Level 1 '''(Max 250)'''
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* [[Warrior]] - Level 1 '''(Max 210)'''
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* [[Ranger]] - Level 5 '''(Max 205)'''
  
 
{{Navbox Skills}}
 
{{Navbox Skills}}
  
 
[[Category: Skills]]
 
[[Category: Skills]]

Latest revision as of 10:33, 9 February 2022

Skill: Kick uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process.

Kick shares the same cooldown as Bash, Slam, and Round Kick.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking