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Difference between revisions of "Skill Backstab"
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| This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done. | This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done. | ||
| − | You can use backstab as attack from the front for aggro holding purposes. | + | You can use backstab as attack from the front for aggro holding purposes. | 
| + | |||
| This is because the aggro gained from backstab is the amount of possible damage. Not the amount of actual damage done. | This is because the aggro gained from backstab is the amount of possible damage. Not the amount of actual damage done. | ||
| − | + | The damage done is multiplied by your backstabbing weapon's damage.  The higher the damage the higher the backstab. | |
| − | + | ||
| + | Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in there primary. | ||
| − | + | See [[Game_Mechanics#Backstab_Damage_Calculations|Game Mechanics]] article for the Math behind Backstab damage. | |
| == Classes == | == Classes == | ||
Revision as of 16:18, 30 January 2013
This rogue only skill can inflict enormous damage. The target must have its back to you. Higher skill will increase not only the chance of hitting, but the damage done.
You can use backstab as attack from the front for aggro holding purposes.
This is because the aggro gained from backstab is the amount of possible damage. Not the amount of actual damage done.
The damage done is multiplied by your backstabbing weapon's damage. The higher the damage the higher the backstab.
Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in there primary.
See Game Mechanics article for the Math behind Backstab damage.
Classes
| Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation | 
| Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing | 
| Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt | 
| Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps | 
| Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw | 
| Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing | 
| Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking | 
