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Difference between revisions of "Wood Elf"
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− | *<b>Faction Alignment:</b> Good | + | *<b>[[Faction Alignment|Faction Alignment:]]</b> Good |
*<b>Racial(s):</b> [[Forage]], [[Hide]], [[Racial:_Infravision|Infravision]] | *<b>Racial(s):</b> [[Forage]], [[Hide]], [[Racial:_Infravision|Infravision]] | ||
*<b>Starting City:</b> [[Kelethin]] | *<b>Starting City:</b> [[Kelethin]] |
Revision as of 01:29, 5 October 2013
Description
The quick and agile Wood Elves may not win any prizes when it comes to strength or toughness, but they are at home in the wild. Wood Elves make wonderful Bards, Warriors, Druids and Rangers. However, their lives are not easy. They are at constant war with the Crushbone Orcs, and though Crushbone is under constant siege, it seems the Orcs are becoming much smarter, and have made plans to cut down the trees that support the Wood Elves’ city, Kelethin.
If so, this would be the second time for the Wood Elves to lose their home. The first came when the fire god Solusek Ro grew angry with the Elves and turned their forest into the Desert of Ro. The Wood Elves fled that place, along with the High Elves, leaving a city of their dead behind. The Wood Elf City is located high within the treetops of Greater Faydark. The only way onto the city, and the only safe way off, are by mechanical lifts that they’ve constructed. The city itself is made of platforms connected by wooden ramps and bridges.
The faster an adventuring Wood Elf learns his way around home, the easier his life will be. The place is very confusing, and the way it is built makes maps of the place all but useless. This is no doubt their way of keeping safe from their enemies. Anyone attacking Kelethin would have a very difficult time of it, though the Crushbone Orcs may have found the way to do it, if only they can survive long enough to accomplish the task. The Wood Elves do not seems as regal as the High Elves, and certainly are not as arrogant nor dignified. Many Wood Elves have even had children with Humans – something the High Elves would never do, feeling that to mix their blood would dishonor their mother, Tunare.
Basic Information
- Faction Alignment: Good
- Racial(s): Forage, Hide, Infravision
- Starting City: Kelethin
- Playable Classes: Bard, Druid, Ranger, Rogue, Warrior
- Experience Modifier: None
- Armor: Medium, Small, Cannot Wear Robes
Starting Stats
- Bard: 70 STR / 65 STA / 95 AGI / 90 DEX / 80 WIS / 75 INT / 85 CHA / 25 Bonus Points
- Druid: 65 STR / 75 STA / 95 AGI / 80 DEX / 90 WIS / 75 INT / 75 CHA / 30 Bonus Points
- Ranger: 70 STR / 75 STA / 105 AGI / 80 DEX / 85 WIS / 75 INT / 75 CHA / 20 Bonus Points
- Rogue: 65 STR / 65 STA / 105 AGI / 90 DEX / 80 WIS / 75 INT / 75 CHA / 30 Bonus Points
- Warrior: 75 STR / 75 STA / 100 AGI / 80 DEX / 80 WIS / 75 INT / 75 CHA / 25 Bonus Points
Barbarian • Dark Elf • Dwarf • Erudite • Gnome • Half-Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Wood Elf