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Difference between revisions of "Plane of Mischief"

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{{Velious Era}}
 
{{Velious Era}}
[[File:map_plane_of_mischief.png|frame|Map of the Plane of Mischief]]
 
Full of invisible walls, one-sided doors, twisting halls, and plenty of peculiar inhabitants, it is clear where the Plane of Mischief gets its name. The entrance is in the northern wing of the Temple of Veeshan, and so rather difficult to reach.
 
  
''Note that PoM went through a revamp on live, so on p1999 we will have "PoM 1.0".''
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This plane is the domain of the god of mischief, [[Bristlebane Fizzlethrope]]. Full of invisible walls, one-sided doors, twisting halls, and plenty of peculiar inhabitants, it is clear where the Plane of Mischief gets its name. The entrance is in the northern wing of the Temple of Veeshan, and so rather difficult to reach.
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'''NOTE:''' While PoM went through a revamp on live, it was only after the classic period emulated by Project 1999, and so the  server only has the "1.0" version of the zone, not the revamped version.
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'''Run to PoM''' w/ 2 da's: https://www.youtube.com/watch?v=7PNnhdvF7Nw
  
 
{|
 
{|
|rowspan="6" valign="top"| <div style='float:left;'>__TOC__</div>
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|rowspan="6" valign="top"| <div style='float:left; white-space: nowrap;'>__TOC__</div>
 
|valign="top"|
 
|valign="top"|
 
{| class="zoneTopTable"
 
{| class="zoneTopTable"
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| 50+
 
| 50+
 
|-
 
|-
! ''' Types of Monsters: '''
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! ''' Types&nbsp;of&nbsp;Monsters: '''
| gorillas, ...
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| Halflings, animals, and a wide variety of mythical creatures of all kinds.
 
|-
 
|-
! ''' Notable NPC's: '''
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! ''' Notable NPCs: '''
 
| [[Bristlebane (God)|Bristlebane]], [[Bob the Painter]], [[Peachy D`Vicci]], [[Posie the Librarian]]
 
| [[Bristlebane (God)|Bristlebane]], [[Bob the Painter]], [[Peachy D`Vicci]], [[Posie the Librarian]]
 
|-
 
|-
 
! ''' Unique Items: '''
 
! ''' Unique Items: '''
| <ul><li> '''Class Armor Sets:''' [[Monkey Hide Armor]], [[Twisted Nature Armor]], [[Shamanistic Shenannigan Armor]], [[Crazy Cleric Armor]], [[Maleficent Armor]], [[Sly Summoners Armor]], [[Mischievous Dazzler Armor]], [[Wily Warlock Armor]]
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| '''Class Armor Sets:''' [[Crazy Cleric Armor]], [[Maleficent Armor]], [[Mischievous Dazzler Armor]], [[Monkey Hide Armor]], [[Shamanistic Shenannigan Armor]], [[Sly Summoners Armor]], [[Twisted Nature Armor]], [[Wily Warlock Armor]]<br>'''Other Armor:''' [[Armor of Distraction]], {{:Bracelet of the Twisted Mind}}, {{:Buckler of Doom}}, {{:Cloak of Confusion}}, {{:Green Wristguard}}, {{:Mask of Melodies}}, {{:Mushroom Bracelet}}, {{:Onyx Wristbands}}, {{:Shimmering Wristguard}}, {{:Silver Wristguards}}<br>'''Non-Armor: ''' {{:Black Flower of Functionality}}, {{:Blue Flower of Functionality}}, {{:Globe of Darkness}}, {{:Green Flower of Functionality}}, {{:Red Flower of Functionality}}, {{:White Flower of Functionality}}.
</li><li> '''Other Armor:''' [[Armor of Distraction]], {{:Bracelet of the Twisted Mind}}, {{:Buckler of Doom}}, {{:Cloak of Confusion}}, {{:Green Wristguard}}, {{:Mask of Melodies}}, {{:Mushroom Bracelet}}, {{:Onyx Wristbands}}, {{:Shimmering Wristguard}}, {{:Silver Wristguards}}
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</li><li> '''Non-Armor: ''' {{:Black Flower of Functionality}}, {{:Blue Flower of Functionality}}, {{:Globe of Darkness}}, {{:Green Flower of Functionality}}, {{:Red Flower of Functionality}}, {{:White Flower of Functionality}}.
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</li></ul>
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|-
 
|-
 
! ''' Related Quests: '''
 
! ''' Related Quests: '''
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|-
 
|-
 
! ''' Adjacent Zones: '''
 
! ''' Adjacent Zones: '''
| [[Temple of Veeshan]]
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| [[Temple of Veeshan]] (zone-in), [[Cobalt Scar]] (zone-out)('''Zone Out Tree LOC: -693, +526, 93''')
 
|-
 
|-
 
! ''' Name in /who: '''
 
! ''' Name in /who: '''
 
|mischiefplane
 
|mischiefplane
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|-
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! ''' [[Zone Spawn Timer]]: '''
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|70:10
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|-
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! '''Succor/Evacuate:'''
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| -1410.00, -395.00 (zone entrance)
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|-
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! [[Recommended Levels and ZEM List | ZEM]] ''' Value:'''
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|<s>100</s> '''105''' (140%)
 
|}
 
|}
 
|}
 
|}
  
== Alternate Maps ==
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== Guides ==
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Because Plane of Mischief is a uniquely complex zone, it is highly recommended that you consult a player guide before visiting:
  
(Click map for full size)
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* [[Malmur's PoM Guide]]
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* [[Glimi's Classic Guide]]
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* [[Erati's PoM Doll Guide]]
  
<div style='border:1px solid #bbb; margin: 5px; display:inline-block;'>
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Also, you may also find this list valuable:
[[File:map_plane_of_mischief_2.gif|1000px]]
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* [[:Category:Plane_of_Mischief_Cards#Where_Can_Cards_be_Found.3F|Where to Find Each Type of PoM Cards]]
</div>
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== Zone Guide ==
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Finally, for a class-based breakdown of zone's loot, see:
 +
* [[Plane of Mischief Treasure Guide]]
  
Original credit: [http://www.planeofmischief.com www.planeofmischief.com] and [http://www.eqmac.com/forums/viewtopic.php?t=6881 Glimi's Guide to PoM].
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== Maps ==
  
=== I. The Cards ===
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{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 800px;" width="100%"
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|-
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|style="background:#f0f0ff;padding:10px;"|
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[[Image:map_plane_of_mischief_750px.png|Left|border]]
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Most of Plane of Mischief's castle interior.<br>
  
The cards in PoM are magic, lore items and are droppable.
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The abbreviated map on this page does not show the whole zone. Please visit [[Plane of Mischief maps]] or scroll down for more maps for each section. Red numbers on the following maps denote pit traps which drop the player into the Rat Maze.
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|}
  
* Cards come in 4 colors: black, red, white, blue.
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== Traveling To and From ==
* Cards come in 4 denominations: Squires, Knights, Crowns and Thrones.
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Cards of these 4 types can be combined in the [[Deck of Spontaneous Generation]] to make magic items.
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The zone-in point for the Plane of Mischief is a miniature castle located in the [[Temple of Veeshan]], and it is surrounded by multiple powerful dragons which can see through [[Invisibility]] and are KOS to all players.  Because of this, the zone can be very difficult to reach.
  
There are also Jester cards that no one has any idea of a use for.
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=== Classes Without Immunity Powers ===
  
There is a separate type of card called the Cod card that can be fished from the moat that can be used to get the Deck of Spontaneous Generation. Getting the King Cod card to get the Deck is a lot easier however (see below).
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The easiest way to get to the Plane of Mischief is to be summoned through the [[Temple of Veeshan]] using the spell [[Call of the Hero]].  However, this requires assistance from a [[Magician]] who is near the zone-in point ... and that in turn requires a guild to raid the [[Temple of Veeshan]] and clear all of the threatening dragons around the miniature castle so that the [[Magician]] can get into position.
  
=== II. Words of Wealth ===
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At times, some enterprising people will CoTH people to PoM for their guildies or a fee from a dedicated Magician who is sitting in a spot near the zone-in (without a raid). This route involves significant, but manageable, risk for both the Magician and whomever they are summoning.  
  
Words of Wealth parts (top and bottom, left and right) are magic and no drop but are not lore. Combine the 4 Word of Wealth parts in the [[Book of Mischief]] (obtainable from [[Posie the Librarian]] by handing her a library card that drops from gorilla's throughout the zone) to make a complete [[Words of Wealth]] that bears the message if you control click on it: "Distractions bring great wealth".
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The precise spot where the Mage stands is not within aggro range for higher level players (lvl 53+), but as soon as any player moves from that spot, they risk aggroing nearby drakes. The summoned player must wait after being CoTHed for the magician to log out before proceeding forward and clicking on the castle to enter PoM. If they step forward too soon, they will likely get the magician killed, and if they happen to die before clicking through, their recourse for corpse retrieval will be complicated. When they do move forward, after waiting for the magician to log out, they must click on the castle quickly to avoid being eaten by the drakes.
  
=== III. Pot O'Gold ===
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=== Classes With Immunity Powers ===
  
The combined Words of Wealth are handed to [[Bob the Painter]] in the Main Hall for the [[Empty Pot of Gold]]. The combined Words of Wealth are droppable and not lore so others can do this for you.
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Any of the following classes, who have at least dubious faction standing with the [[Claws of Veeshan]], can get to Plane of Mischief without the need of a raid or [[Call of the Hero]]:
  
In the pot of gold you can combine a class-specific doll plus one armor of distraction to make class specific armors for monk, druid, shammy, mage, necro, enchanter, wizzy, and cleric. Most class-specific armors are not good. However, a few might be worth trying for. The chest slot items are all quite good, the mage gloves are good, the shammy boots are good (shammy boots have 45 AC and decent stats so if you don't have tormax boots they are worth a look).
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* Cleric
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* Necromancer
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* Paladin
  
=== IV. The Gift Box ===
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For a description of how, see the [[How to get to the Plane of Mischief]] guide.
  
To get the class-specific dolls you need to get a Gift Box from [[Peachy D`Vicci]]. The gift box can summon 5 dolls. To get the Gift Box, you have to hand Peachy 4 funny money. To make [[Funny Money]], you have to combine one Words of Wealth with an Armor of Distraction in the Pot O'Gold. MUCH easier is combining Words of Wealth-top left with one combines words of wealth in the Pot O'Gold and this will make funny money without wasting thrones on armor of distraction combines. You receive one funny money per combine.
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=== Leaving Plane of Mischief ===
  
The following combines have been confirmed to yield Funny Money: Greaves of Distraction, Mushroom Bracelet and Mask of Melodies with a Words of Wealth in the Pot of Gold.
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The only way to leave the Plane of Mischief (without gating/porting/translocating) is to click on a specific tree in the forest where you first zoned in.  This tree will usually, but not always, be surrounded by corpses, and it is located at '''-693, +526, 93''' in the western area of the forest.  Clicking on the tree will zone you into the ocean in [[Cobalt Scar]].
  
The following combine has been proven to fail to produce Funny Money: Buckler of Doom + WoW in PoG. Boy did that piss me off!
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It is strongly recommended that you find and learn the location of this tree as the first thing you do in PoM before exploring: the zone can be a very dangerous place, and this tree is the only way to escape without spells or items.
  
It took me 4 funny Money to get a Gift box. The gift box awarded appears to be random and not linked to the class of the toon handing in the 4 Funny Money to Peachy. Shimmering (a mage) turn in and received a Silver gift box that summons dolls for shammy armor. Grats Quack Practioner, my shammy.
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== Traveling Within Plane of Mischief ==
  
=== V. Getting the Deck of Spontaneous Generation ===
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Plane of Mischief is a large, very unique zone, and traveling around it can be challenging. The majority of NPCs in the zone are on the same faction, on which all characters start non-KOS, and the few enemies that are KOS do not see invisible. Though there are several dangerous areas, corpse retrievals are generally uncomplicated. The chief risk to new players in PoM is getting lost in the sprawling complex of twisting hallways, teleportations, and pit traps. Many (all?) NPCs in Plane of Mischief have social aggro.
  
The Deck can be obtained by first fishing one each of the 4 colors of Cod cards from the moat around the castle. Then hand all 4 at once to the level 65 named mob in the center of the Hedge Garden named Ferejnor (or something like that--if you find the center of the garden you cannot miss him as he is the only level 65 creature in the zone).
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=== Forest ===
  
Or you can hand Fen a single King Cod card that is easily obtainable by killing the level 1 ogre named Dinner in the dining hall and looting it. Please be careful because two wizzys lob 600 damage nukes at you as you run up to loot Dinner. Some items from the Deck (the Armors of Distraction) can be used by casters to make some fairly decent armors using the Gift Box series of quests as explained above.
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[[File:Impr-pom-forest-map.png|frame]]
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When you first zone in you appear in the forest, and this area also contains the zone-out tree (-666, +525, 93) off to the west.  If you have trouble finding the tree click on every tree you can see; only the exit tree will give you a message about not being close enough.
  
To get to the dining hall from the main hallway:
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[[File:PoM Exit Tree.png|500px]]
* a) Exit main hallway through a secret wall panel in the NW corner of the room facing west.
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* b) Turn right at the intersection and proceed down the hallway till you see a short hallway ending in a door on the right.
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* c) Open the door and you should see the dining hall. This room has a chandalier with two mid-50s wizzys sitting on it who will nuke you the with draught and lure spells the moment you enter and right underneath them laying on the table is the mob named Dinner--a level 1 Ogre with 1 HP. Kill him, run up and loot the King Cod card and run out of the room before the wizzys nuke you dead. If you are weak, have someone do it for you since the King Cod card is droppable.
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=== VI. Flowers of Functionality ===
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Although your immediate surroundings are safe, the forest contains traps that spawn hard-hitting KOS [[pansies]]. They do not see through [[Invisibility]]. Most of these traps seem to trigger when the player is close to trees.
  
To me the most useful items are the flowers of functionality. The Black (4 squire cards--by far the easiest to get) and Red (White throne, Red crown, Red knight, Red squire) flowers are generally the least useful as their resist buffs do not stack with normal resist buffs. The white, green and blue flowers are more useful.
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Another danger is the [[Treasure Chest]] in the western part it's a KOS [[Enchanter]] class NPC surrounded by 4 halflings who will social aggro.
  
* The blue flower (4 throne cards one of each color, they drop in from the biggest hobbits and from Stomples in the Alice area, from the white stallion, and from puppets in the theater area) casts +50 MR buff that stacks with heart of the void and with the shield series (shield of the arcane, shield of maelin) of HP/AC/MR buffs. It won't stack with GoD or Resist Magic, but its still nice.
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The forest is adjacent to the castle moat. If you want to be abundantly cautious, you can bind at the zone-in here, but you'll probably want a more useful place to bind soon like the castle entrance or zone-out tree.
  
* The green flower (4 knight cards) give +50 poison resist and it seems to stack with just about everything including Resist Poison.
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==== Moat and Bridges ====
  
* The white flower (4 crown cards) gives +50 cold resist that stacks with circle of summer and heart of the void buffs but won't stack with Protection of Seasons or Resist Cold. Again, useful if you are not a druid.
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Although there is a bridge over the nearby castle moat, it is insubstantial and you will fall through into the moat (you can escape via large underwater gaps in the walls and jumping back out into the forest from the surface).
  
The flowers can only cast on the owner. You cannot target others and hit them with the resist buff.
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The actual/invisible bridge is to the right (when facing the false bridge). Follow the wall to where it begins to bend. If you walk towards the castle at that point you will travel up a narrow invisible bridge.  If you have levitate you can walk slowly over the water in that area, and when you find yourself being raised up slightly you will know you have found the invisible bridge. There is no risk to life from falling off.
  
=== VII. Mob Info ===
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[[File:PoM Invisible Bridge.png|500px]]
  
Almost all Mobs start as indifferent and are on PoM faction. Exceptions: 1) In the theater area the Tunare, Rallos, Innorouk and Solusek puppets are KoS unless you are in wolform (or perhaps some other illusion forms too, I just do not know). 2) The two wizzys in the Dining Hall called something like Mif and Bif are KoS but do not see invis. 3) The angry pansys that spawn from traps in the forest area are KoS but do not see invis.
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==== Castle Wall ====
  
The theater area is the only place where wolform is safe as everything (EXCEPT Chuckles the rat) there will be indifferent to it including all puppets. In all other areas wolform seems to make you KoS to all.
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Upon climbing the wall, you may proceed to the left back to the center, where the entrance opens above the insubstantial/fake bridge. The crawling hands on the castle wall will not attack, but there are hidden traps along the wall that will dispel most/all of your buffs. [[Peachy D`Vicci]] stands at the entrance, one of the first quest NPCs you may encounter of the zone. This is a pretty good place to bind yourself, if you do not prefer binding at the zone-out tree or zone-entrance.
  
In general, killing mobs does not cause negative PoM faction hits. Exceptions: Stomples (giant rabbit who spawns after you kill Sniffles in the Alice area) gives negative PoM faction and killing Debbis the Fish gives negative PoM faction.
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'''It's a really good idea to bind somewhere soon at any rate, in case you get lost.''' You'll probably have trouble getting back here if you die or have to [[gate]] out.  Also, since many mobs here summon, if you need to [[gate]] out mid-fight (from say the Alice area), but you bound further in, then you may find yourself being summoned when you try to [[gate]] and escape.
  
After killing Stomples you can loot its foot (its a rabbit so its a rabbits foot lol) and give it to Debbis the Fish to restore PoM faction. ONLY one foot drops, so if you are grouped you need to have everyone else logout before the final blow kills him. Debbis gives you a Lucky Skunks foot which can be turned in to Vinny D'vincci out on the wall near the moat for more positive PoM faction. Vinny is NOT the same D'vincci who gives the Gift Box quest and Vinny isn't always up. It might be possible to max PoM faction through turnins to Debbis and Vinny.
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==== Castle Entrance ====
  
Do not kill Debbis the Fish. Killing the skunk-shaped fish lowers faction one whole level from indifferent to apprehensive.
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When you reach the castle entrance, do not run straight ahead to the end of the hallway or you will fall. There is a floor trap which will drop you into the rat maze. Though the rat maze is not particularly dangerous, it's easy to get lost in there. Instead, turn left when the hallway widens and pass through a secret wall into a hallway. Follow it to the chest room.
  
I'm sure killing Bristlebane hurts faction too, but I haven't tried that.
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=== Chest Room a.k.a. Main Hallway ===
  
Killing Lithianth lowers faction to her and raises faction to Gestial (spelling?) who is a unicorn in Wakening Land.
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[[File:POM_Chest_Room_400C.png|frame|The Chest Room is a crossroads between the Castle Entrance, West Wing, and East Wing. Note: many hallways on these maps overlap.]]
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When you have taken this hallway around you'll come down to the Chest Room or Main Hallway. In the center of the room spawns a treasure chest NPC which drops valuable crowns and thrones. However, when the chest is aggroed, many halflings will spawn around the sides of the room, which will quickly overwhelm unprepared players. The halflings were KOS until the recent chardok revamp patch. '''It is now completely safe to pass through this room, even without invis, as long as you don't aggro anything.'''
  
As far as I can tell, all mobs assist each other (except in the theater area) but all are susceptible to pacification class spells making it easy to farm.
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A recent patch introduced the [[Blam Stick]] drops off the halflings, so it's not uncommon to see a group aggro the Chest, then FD or blur it, in order to generate unlimited halfling spawns. As long as the Chest isn't killed, this can be repeated indefinitely. Since the spawns are unlimited, multiple groups of players may generate and take halflings without competition.
  
Very few mobs enrage. All the gorillas at the chess board enrage. Other gorillas occassionally do as well but nothing else has enraged for me besides gorillas and maybe a big hobbit or two and Stomples.
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There is a false door in this room which, when clicked, causes a [[Dragon Roar]] AOE on all players in the room and some adjacent stairwells.
  
Green mobs do not summon. The rest seem to summon.
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This room is a crossroads of sorts, and the player may continue from here to several other areas including the Puppets Theater, Hedge Maze, Dining Room, or return from the Rat Maze back up here. Directions to other areas in this guide will generally follow from the Chest Room.
  
Who drops what:
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Exit to main entrance find the south hall way, go up the stairs to the right.
* 1) Knights drop in the forest area from a hobbits near the chest, but very rarely. Best place for knights seems to be the hedge area but be careful as the flowers assist each other.
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* 2) Crowns drop from the chest in the forest area, but very rarely, from hedge flowers (no white crowns) from guards and most other things.
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* 3) Jesters drop from My Right Hand and from the black stallion, Lithianth.
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* 4) Squire cards drop fairly frequently in the forest area from all inhabitants. These are the easiest to obtain by far as the forest inhabitants are all greenies and do not summon.
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* 5) Hobbits in Alice area dropped a blue knight, a black squire, a red squire and a red crown and a couple of thrones for Glimi. I think I have the Alice area mobs figured out. The rats seem to drop Words of wealth, the gorillas seem to drop library cards and words of wealth. The rats and gorillas also drop up to crowns but I have never gotten a throne from them. The largest hobbits can drop any card up to thrones, second largest hobbits up to Crowns, third largest up to Knights and the smallest only Squires. The hobbits can drop other stuff as well. The hobbits almost never drop any cards though, so its frustrating.
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* 6) Guards seem to drop Crowns. Raisin dropped a Red Crown.
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* 7) Knights and Crowns both seem to drop from the plants in the Hedge area. I've gotten Blue, Red and Black Crowns from this area and Blue, Red, White and Black Knights here. Killing the enitre plant population yields 1-2 cards usually for me.
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* 8) Library cards have only dropped for me from gorillas but they are relatively common.
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* 9) Words of Wealth fragments seem to drop randomly all over the zone.
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* 10) Thrones drop from puppets in the theater area, from Stomples, from the white stallion, from the biggest hobbits and from chests.
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* 11) White crowns seem to be the rarest drop. They can drop from Stomples, the white stallion from the sphinxes and from the puppets but in the later too cases its incredibly rare.
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=== VIII. Getting around ===
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[[File:PoM_Chest_Room.png|400px]]
  
1) How to get inside the castle from the Zone-in. Face north and invis. There are trap mobs in the forest but they do not see invis so invis before running around. The trap mobs are KoS when they pop and are fairly nasty.
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=== East Wing ===
  
Run up to the moat and you will see a bridge. The bridge is an ILLUSION. If you step onto it you will fall through into the water.
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[[File:POM_East_Wing_4.png|frame]]
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The East Wing is relatively small and uninteresting. It contains the Library, a convenient portal to Puppets Theater, and a route to the Back Halls.
  
The real bridge is invisible and is located to the right as you face the fake bridge. Turn right (east) and proceed along and look at the castle wall as you follow the moat. The real invisible bridge is a good distance away from the fake, visible one. After running for 10-15 seconds, you will see an archway over the top of the castle wall. The invisible bridge runs to the left of that archway over the water to a point in the moat wall where there is a crease. There is nothing dangerous in the water so you can try and find it using these directions without any major worries as you can climb out of the moat quite easily.
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==== Library ====
  
Once on top of the castle wall, turn left and run to the obvious entrance. Be prepared to lose all buffs doing this as there are dispell traps along the top of the wall that strip like 6 buff slots per cast and you will likely be hit 2-3 times before entering the castle.
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This room contains many bookcases and [[Posie the Librarian]]. Don't forget your [[Library Card]]! In a nearby room, you'll find [[Gorilla Scholar]]s.
  
Once inside the first hallway be careful. Do not run straight ahead to the end of the hallway or you will fall through a floor trap into the rat maze. When you reach a point in the hallway where it widens, turn left and pass through a secret wall into a hallway and follow it to the obvious entrance to the Main Hall.
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==== Back Halls ====
  
2) Get a map and avoid the floor traps that drop you to the rat maze. I have a partial map of the rat maze now so I can get out of the maze if I fall in or am summoned in by mobs from the theater area.
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This very long hallway snakes from Puppets Theater back to the Library. Along the way there is a room with three books which contains another portal to Puppets. Besides that, there's really nothing going on back here. It's empty.
  
3) How to zone out:
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=== West Wing ===
* a) The only zone out of Plane of Mischief (besides teleports or death) is a tree located at -1018, -362, 93.
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* b) From the zone-in face due north from the west edge of the zone in platform. Run north and click in mid-air. You should see a note that says, "You cannot reach....." until you get close enough and click the mid-air spot that zones you out to Cobalt Scar.
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* c) When you zone to CS, face east and swim to shore near the otters.
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4) Binding. If you can cast Bind Affinity, you can bind yourself there. If you cannot, no one else can bind you there so when you zone out the only way back is to run through NToV. Alternatively, you could leave a rezzable corpse there and get rezzed back before your timer expires.
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[[File:POM_West_4.png|frame|Dining Room and surrounding West Wing]]
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This wing is larger, and contains the Dining Room as well as routes to the Puppets Theater and Hedge Maze. This is also the home of everyone's favorite ursine, [[Bozer the Bear]]. Three of the first four rooms on the map are behind locked doors, these host a chain of teleports to the Hedge Maze (see separate section).
  
5) How to get from Main Hallway to the Garden Hedge area.
+
==== Dining Room ====
* a) Exit the room by running through a secret wall in the NW corner of the room facing west.
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* b) Follow hallway to intersection and turn right.
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* c) Proceed west to an opening where the hallway widens, turn left (south) and run through a secret panel in the wall.
+
* d) Turn left (east) and run thrugh a secret panel in the wall or two to a room. Click the picture of Bristlebane behind Chuckles.
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* e) In new room, click the sconce
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* f) In new room, click the plant on the table and you will be in the Garden Hedge area.
+
  
6) How to get from the Garden Hedge area to the Up-side-down Hallway:
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The way to the Dining Room leads from the Chest Room. Walk towards the northwest corner and pass through a fake wall on the western side near the corner. Follow the hallway west, turning right at the intersection. Continue past two pairs of doors, then you'll see a third door on the right down a short cubby. '''This is a dangerous room.''' Two KOS wizards are hiding up in the chandelier who will nuke you if you get close. They seem to be perma-rooted, however, so the risk is limited as long as you don't hang around long enough for them kill you. Unconfirmed if they summon if damaged, but it seems unwise to test that out. Have a cleric or enchanter cast a [[Calm]] spell on them before you enter for [[Dinner]]. The wizards do not see invis.
* a) You zone into the Garden Hedge area on its north side. run around to the middle of the south wall and face north and run through a secret panel in the hedge into the next ring of the hedge.
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* b) Run around to the west side of the hedge and face east. Again there is a secret panel through the hedge into the next layer of the maze. Move east through it.
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* c) Run around to the north side and enter trhough opening to the center of the maze. Ferjenor is at the center. He is the mob that will give you a Deck of Spontaneous Generation if you hand him a King Cod Card or one each of the 4 different lesser cod cards that can be fished from the castle moat.
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* d) Behind and to the right a little of Fen, is a tree, click it and you will pop into the Up-side-down wing ot PoM.
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7) How to get from the Garden Hedge area to the Library Wing (where Posie the Librarian is who gives the Book of Mischief:
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See the [[Deck of Spontaneous Generation Quest]] for more details about [[Dinner]] and his [[King Cod Card]].
* a) From the zonein into the Hedge area you are facing south, click the plant straight south of you across the path.
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* b) You are now in a hallway intersection. Turn north, click door at end of hallway.
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* c) Enter hallway and turn right and proceed throught a secret wall panel straight ahead and you should be in the library next to Posie.
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8) How to get to the Theater Wing from the spot you zone into Library Wing:
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On the rear half of the eastern side, there is a fake wall which leads to a side room with three rats and two books. The book which two rats are looking at is a portal to the Black and White room. (See separate section).
* a) Face north and proceed north and open the door.
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* b) Turn left and proceed to the intersection.
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* c) Turn left and enter room.
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* d) Turn right and proceed down the middle of the room eastward through the secret wall pannel and keep going eastward through secret wall panels until you enter the room with the Gorilla Scholars.
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* e) Exit the room using the door on your left (north wall) into the hallway.
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* f) Turn left and run west down the hallway and take the last door on the right before you hit the see-through wall that will block your forward progress.
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* g) Inside this room click on the book on the table and you will pop into the Theater Wing.
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9) How to get to the Chessboard and Alice in Wonderland Wing from the Theater Wing:
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[[File:POM_Dining_Room.png|500px]]
* a) From the puppet stage area, exit via the right-side hallway and go through the first door on the right.
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* b) Click the bookcase and proceed through the secret panel in the wall.
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* c) Follow the hallway and run through the secret wall panel located at what looks like a dead end.
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* d) Proceed up and around the stairs and just follow the hallways and doors.
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* e) Whenever you enter a room with no obvious exit, click on the bookcases and one will slide and allow you to run through a secret wall panel. You pretty much can only go one way and there are no floor traps.
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* f) When you get to a room with a chessboard on the table, click on the chessboard and you port to the Chessboard room. This is a good place to farm crowns as the 5 gorillas can drop them but you need pac to single pull. The chessboard area has at least 4 hidden pit-traps so do not run out onto the chessboard unless you can port or have a map of the rat maze. The gorillas assist each other and enrage. The surface of the chessboard is also a PvP arena like area.
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* h) On the east wall is a throne. Click on the throne and you port to the Alice in Wonderland area. You can immediatley exit this area back to the main hallway if you click near one of the plants in the entrance room.
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The Alice Area has 5 sections each of increasing size and level of mobs you fight. Each section has 4 mobs (except the final section which is different) named Grink (a rat), Gronk (a gorilla) and Grenn and Brenn (twin hobbits). The smallest ones seem to drop squires, second smallest drop squires and knights, third smallest drop up to crowns and the largest can drop up to thrones.
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==== Black and White Room ====
  
The final hallway has a guard shaped like a skunk called Debbis the Fish (do not kill her unless you want negative faction hits). Turn left and enter the big room. This room has 3 hobbits and is where Sniffles/Stomples spawn. The PH for Stomples is Sniffles and I think he is on a 36 hour +/-10% spawn timer but not completely certain. Stomples can drop thrones and spawns immediately upon th death of Sniffles. Stomples is the hardest hitting mob in PoM short of Bristlebane. Still he isn't very hard and he is easily magic slowable. He hits Glimi up to mid 300s so probably wouldn't hurt an AAed warrior very much at all. There are 3 other mobs, all hobbits, rooted on top of 2 tables. As far as I can tell they do not assist if you kill Sniffles/Stomples and they only drop up to Crowns.
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The Black and White room can be reached through the side room behind the Dining Room. To exit, click the sconce behind where you entered. To enter, open the door. To exit, click the sconce behind you.
  
To get back to the Main Hallway from here a) Click Bristlebane's picture. b) In new room face west and click the lefthand-most doorway on the west wall c) Turn around and click Bristlebane's picture and you will be in the Main Hallway.
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This area is almost always empty because it only contains two stallion NPCs with very long respawn timers (3 days?).
  
10) How to get to the Puppet theater from Main Hallway.
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=== Hedge Maze ===
* a) Exit the Main Hallway via the secret panel in the west wall in the NW corner of the room.
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* b) Turn right at intersecting hallway and continue due west past Ridiculous (a chest blocking the doorway that is an enchanter who dispells your buffs a lot if you fight him). Exit room on the north wall hallway and where the hallway widens turn right and proceed through a secret wal panel into a hidden hallway
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* c) Follow hallway to a door. DO NOT turn right at the first intersection as that hallway has a pit trap. Follow the mainhallway to the door.
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* d) Exit into a hallway through the door and open the door across the hallway and enter the room.
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* e)Turn right and proceed through secret wall panel into a short hallway and proceed straight ahead through a second secret wall panel into the theater area. DO NOT turn right down the side hallway as it contains a pit trap.
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11) How to get to the black and white stallions
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[[File:Hedge-Map_plane_of_mischief_2.gif|500px|frame|The Hedge Maze isn't very amazing]]
* a) Exit main hallway through a secret wall panel in the NW corner of the room facing west.
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Close to the Dining Room is another false wall back down the hallway, backtrack a bit, between the two pairs of closed doors, and enter the fake wall on the southern side of the widened bit there. Behind the skunk here is yet another false wall. Pass through it to meet [[Chuckles]]. Click the picture behind him, then in the next room, click on a lamp up on the wall, then click a plant on the desk in the room after that. Welcome to Hedge Maze.  
* b) Turn right at the intersection and proceed down the hallway till you see a short hallway ending in a door on the right.
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* c) Open the door and you should see the dining hall.
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* d) Run through the dining hall and in the midle of the right-hand wall is a fake wall panel. Run through it into the room with a table a book and 3 rats.
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* e) Click on the book and you will be in a small room with one doorway. Open the doorway and you will see a large room with a pool in the center and two trhones--one white and one balck. The white and black stallions spawn here.
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To exit, click the sconce on the center of the back wall of the room you first ported into.
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It's not much of a maze, but rather just a series of three, inset loops connected by false walls (see the map). The first false wall is in the southern inner side, then the second is on the west side, then the north side. When you reach the center, you'll find a sphinx named [[Ferjeneror]] who is another quest NPC. Clicking the living palm tree behind the sphinx takes you to the [[Upside-Down Wing]].
  
=== IX. Camps ===
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Sometimes people can be found soloing the plants here as they drop at least knights and are generally spread out enough not to social. They do summon however so use caution.
  
''' A. Puppet Show Camp '''
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[[File:POM_Hedge_500.png|500px]]
  
1) The hobbits are the audience for the show and at 7 am sharp each day they begin to spawn. The hobbits are indifferent to all and do NOT assist each other if you attack one.
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=== Upside-Down Wing ===
  
2) Kill the first hobbit who spawns named Geb. He must die BEFORE Bristlebane spawns around 10 am or you are too late and everything despawns.
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There's not a whole lot going on in this part of POM but it is interesting to explore. When you click on the live tree in the center of the Hedge Maze, you'll end up in a small room next to another room with several no-model NPCs labeled [[YOU]], [[SHALL]], [[NOT]], and [[PASS]]. Despite the intimidating warning, feel free to pass right through them and continue through the fake wall on the opposite side. There are several more NPCs in the hallways and rooms beyond but nothing dangerous.
  
Kill him and two very good things will happen. First, Bristlebane will NOT spawn. Second, after all the hobbit audience members have spawned, the puppets will spawn and remain up until 7 am the next morning when Geb spawns again. If you kill the puppets before 7 am the next day, they will respawn and remain up as long as you kill Geb at 7 am when he respawns. This allows you to farm the puppets 1X every 72 min.
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To find your way out, turn left, past a pair of doors, then turn left into a fake wall near [[Walnut]]. A pit trap to the Rat Maze is located to the right past [[Chesnut]]. If you have no form of [[Levitate]] or [[Gate]], it will be difficult (but not impossible)to leave here.
  
3) There are 9 puppets total, all rooted in place. Tunare, Rallos (he has the highest dps of all the puppets sorta like a mini AoW), Innoruk and Solusek are KoS to all. The other 5 puppets are indifferent. Indifferent puppets will not assist. KoS puppets are, well, KoS. So if you get close to them they will attack you.
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If you do have levitate or want to try jumping, turn left (away from Chesnut) and pass through a one-way fake wall into the first sideways room. Jump onto the "side" of the nearby knight pedestal to give yourself some altitude (side-a-tude?) and cast levitate or attempt to jump towards the post on the corner of the pool on the "floor" of the room (if you jump it will likely take several attempts). You shouldn't need Enduring breath for this short swim, but you may drown if you dawdle.
  
NOTE: WOLFORM HERE MAKES YOU INDIFFERENT TO ALL PUPPETS AND ALL THE HOBBITS! So if you want to avoid aggro just kill one at a time in wolform. The puppets will also not attack pets so you can pet tank them and they will not attack your pet unless you attack them first. Obviously, avoid AoE spells unless you want additional puppets attacking you or your pet.
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When you emerge in the second sideways room, you'll see [[EightySix]] in a room with two doors. Only one is "low" enough to be accessible, so open it and fly through or jump from the side of the pedestal.
  
Puppets can drop throne cards. My rate has been about 1 throne every 60-70 puppet kills and I have 3 thrones form them so far.
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You'll find a few more upside down rooms back here, but only one NPC: [[Donk]]. He's cool. Behind him is a false wall to another empty room with a painting. Clicking this painting takes you to the 12 Door Room. Click the leftmost door on the wall to your left to be taken to the 9 Painting Room. Click the painting behind you to teleport back to the [[Chest Room]]. (These last two rooms are also used to get back from [[Alice in Wonderland]]).
  
Puppets have about 35k HPs and do not enrage. They are rooted in place so they do not flee at low HPs. They are fully magic slowable.
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=== Puppets Theater ===
  
The tactic I have been using is to trio them with Brellt healing, using MoR for DS and summoned hammer animation for dps, Glimering slowing using his animation for added dps, and Shimmering nuking and using his pet to tank and hold aggro. This seems to work very well. With nukes, DS and pets they die fairly quickly. Fire nukes seem to work best.
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[[File:POM_Puppets_Map_5.png|frame|The Puppets Theater, backstage and overlaid balconies and hallways]]
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The most commonly camped single group area is the Puppets Theater, noted for being a source of throne cards. There's more than one way there, but the fastest is to go through the east opening of the Chest Room, then up the southern of the two stairs there. You'll pass through an invisible one-way wall, then down to a T-intersection. Turn right here, then continue down the hallway to the second door on the right. Inside you'll find an office with two tables and [[Pinky Ekkolofezznaboten III]]. Click the book on the table to enter the Puppets Theater. An alternate route with no portals exists through the West Wing, you may follow the map in the Dining Room section if you prefer that.
  
''' B. Chessboard Camp '''
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You'll know you're in the right place if you see blue walls. You'll enter a large room with a tall stage and audience seats. If you wish to ascend the stage, you should only do so from the left (west) side, there is a pit trap to the rat maze on the right (east) side stairway.  
  
It's all gorilla's here, but only 5 of them. I Harmony of Nature/Pacification 4 of the 5 and then pull the 5th named "I Like This One" first. As long as they are pacced they will not add. Crowns can drop here.
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[[File:POM_Puppets.png|500px]]
  
Don't run around on top of the chessboard as there are several pit traps that drop you to the rat maze on it.
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==== Backstage ====
  
''' C. Alice in Wonderland '''
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The areas in front of the gold curtain are safe, but the puppets behind the curtain, when they are up, can be deadly. They are KOS, high level, summoning, hard-hitting warrior NPCs which resemble several gods of Everquest. They are perma-rooted, however, so if you don't damage them the hazard is minimal. Enter from hugging the extreme right side of the curtain to avoid being hit by them completely. Behind the puppets are some hallways which lead to the balconies above and eventually to a portal to the chessboard. See the chessboard section for more details.
  
This is usually done right after doing the Chessboard because the throne on the east wall of the chessboard ports you to the Alice area. Bascially, the Chessboard is done on the way to Alice.
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To spawn the puppets, bring a group of friends (preferably including a cleric, shaman, and enchanter) and kill [[Geb]], a halfling in the audience, when he spawns at 7AM game time. This leads to an alternate event script which causes the puppets to spawn backstage. The puppets will remain up until the audience starts respawning again at about 7AM game time.
  
Alice is pretty simple. Just kill everything EXCEPT Debbis the Fish and hope one of the two big hobbits drops you a throne or a white crown.
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All puppets are perma-rooted, KOS, warrior class NPCs. Tribunal puppets are the weakest, while Bristlebane is the strongest. It is wise to slow and debuff each puppet before engaging it, and to only damage one puppet at a time to minimize summoning. Mem-blurring the puppet after debuffing will also significantly reduce the chance of getting summoned. If the pets generate a large proportion of aggro, they will prevent you from being summoned altogether. As all puppets may drop thrones, they are the generally the most valuable single group camp in Plane of Mischief.
  
The final room is the spawn place of Sniffles the PH for Stomples and that has been discussed above.
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=== Chessboard ===
  
In addition to Snuffles/Stomples, there are 3 hobbits rooted on top of tables in the final room. These hobbits can drop up to crowns (I haven't goten a throne from them. However, because their drop rate is so low, I cannot be certain if crowns are their top drop or whether they might be able to drop thrones too). They summon, so to be able to loot and kill them you have to get yourself summoned to the tabletop where you will be within melee range. So plan accordingly if you are a caster.
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[[File:Chess-Map_plane_of_mischief_2.gif|frame|Avoid the pit traps on the board marked in red.]]
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To reach the Chessboard, go behind the puppets' curtain and take the right side door backstage. Through that door, take open the right door, then click on the right side bookcase inside. This moves it aside, so that you can pass through the fake wall behind it into the hallways which lead to the balconies.
  
''' D. Forest area or Zone-in Camp '''
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At the end of these series of hallways (which include a false wall) will be the first balcony room.  Pass through a fake bookshelf and more hallways to reach the second balcony room, then keep going until you reach a room with a table and a chessboard on it.
  
This is by far the easiest area to farm but also provides the most worthless cards. There is one danger in the forest area. There are around 10 fixed traps that spawn 1-2 angry pansys which are LB mobs that are KoS to all and moderately nasty.
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Click on the chessboard to go to the Chessboard room. You'll arrive in a corridor that surrounds the chessboard proper. You can go either way around to the opposite side to enter. Crowns are rumored to drop here, but not throne cards. It's a decent solo camp with 5 spawns. They will social aggro so pull carefully.
  
The best way to deal with this is to invis and run around the area of the forest you are going to kill to get the traps to trigger. After about 1 min the angry pansys will despawn and the traps do not reset for about one hour.
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Clicking on the black throne object on the left will teleport you to Alice in Wonderland. Clicking on the white throne object on the right will teleport you to the Upside-Down Wing.
  
The various fungus shaped mobs can drop squires. The 4 hobbits near the treasure chest cant drop up to Knights and the Treasure Chest (its LB so it summons) can drop up to Crowns. The squires are fairly common drops but the knights and crowns are very rare to say the least.
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[[File:POM_Chess_500.png|500px]]
  
Because the mobs are almost all green, they can be quadded by wizzys since they do not summon.
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=== Alice in Wonderland ===
  
''' E. Hedge Camp '''
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[[File:Alice-Map_plane_of_mischief_500.gif|frame|Each progressive instance of four rooms is larger than the last]]
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To continue on to Alice from Chessboard, walk around the left side and click on the throne on the left (east) side. This will teleport you to a small room with two doors. Take the door on the left, then the door on the right in the hall where you'll find the first [[Grink]] the rat. Welcome to Alice in Wonderland, first room (a.k.a. "a1"). The pattern of following areas (a1, a2, a3, a4) are linked by hallways with only one possible path, so don't worry about going through the wrong door here. Turning left after the last room of a4 will bring you to what some call the Big Picture Room, with a large portrait of Bristlebane. This is another popular bind spot, as it allows you quick access to a4, and the large picture will start you on the path back to Chest Room.
  
The Hedge camp is home to flowers that come in various classes: enchanters are petal pushers, mouldy sausages are SKs, hedge wizards are wizzys, stalkers and vinecators are melee class, sunny days I think are druids, etc. They are hard to spot as they hide inside the non-living plants in the Hedge area and they all assist each other meaning you either have to pac or be able to handle up to 4 at one time (Typically you would get 2-3 per pull if you didn't pac. 4 would be very rare).
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To return to Chest Room, click on the big picture. You'll appear in a small room with 12 doors. Turn left (west) and click the door on the left-most of the three doors on the west wall. You'll now appear in a room with 9 paintings, turn around 180 degrees and click the portrait behind you. You should appear back in Chest Room. (This same pair of rooms is also used to get back from the Upside-Down Wing).
  
These mobs will tend to debuff you from 1-4 times a fight meaning you need 2-3 clickies in initial buff slots and be ready to click them during combat or you will be fully debuffed by the end of most battles. It is a bad camp if you do not have access to buffs.
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A4 is probably the most popular solo camp in POM. All five of these may drop thrones. Other NPCs in A2+ may drop crowns.  Enchanters will often charm a twin ([[Grenn]] or [[Brenn]]), and Druids a [[Grink]], from a previous Alice instance to do battle with the fourth instance NPCs: if you do this ''please'' be careful when releasing your pet, to ensure you don't train anyone else at Alice when the pet returns to its spawn.
  
The Hedge camp is a good camp for knights and crowns and you will almost always get one or two cards per clearing of all of the plants. They have a 60 or 72 min repop timer (can't remember which) so you can clear them all before repops, unless you are really slow, and then afk a while.
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[[File:POM_Alice_500.png|500px]]
  
''' F. Stallion Camp '''
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=== 12 Door Rooms ===
  
This isn't really a camp since the black and white stallions are on 3 day timers. Here is the info you need to kill them.
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At the end of the Alice in Wonderland area there is a large painting of [[Bristlebane]].  Clicking it takes you to the fist "12 Door Room", and you can also reach this room from the Chest room of the  Upside-Down Wing.
  
White stallion is easy. Pure melee. No faction hits. Can't be magic slowed and MR based spells won't stick. Can't be MR based snared. Just beat it to death. Its dps is such that the occassional HoT spell is plenty for the tank or pet. I have gotten my only white crown from him but never a throne, but he is supposed to drop up to thrones.
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Clicking most of the 12 doors in this room will return you to the room, likely facing a new direction. However, if you click the left-most door on the wall to your right when you first appear (ie. the East wall) it will take you to the second 12 Door Room.
  
Black stallion (Lithianth or whatever the correct spelling is) is a bit harder. You see, the black stallion charms and the charm appears to be irresitable. However, the charm also has a long resue timer meaning that after its cast on you, if you survive, the black stallion is toast.
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This room also has 12 doors, and again most will simply return you to the room.  It also has [[My Right Hand]], who points North.  To exit the room, click the left-most door on the West wall (ie. the wall left of where the hand points).
  
This makes it very hard for a mage-pet-cleric combo to duo. The black stallion charms the pet, the pet then proceeds to eat the mage and the black stallion summons and helps out with the dps on the mage. Best is to kill the pet while trying to keep the mage vertical with heals. If you succeed, then hopefully the mage has a suspended pet you can pop back up to tank. The pet never breaks charm, you have to kill it if it gets charmed.
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When you leave the 2nd 12 Door Room you are taken to Bristlebane's Throne Room.
  
If the mage dies, the cleric has to be able to kill the black stallion by hiself/herself. Since the black stallion is essentially immune to MR based nukes that means the cleric has to kill it with melee and the summoned hammer pet before the charm resuse timer comes up again or before the cleric goes oom. MoR will not stick so no reverse DS damage to help out either. This is kinda a grim prospect.
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=== Bristlebane's Throne Room ===
  
If you try it with pets, you need 2 pets to be able to reliably do him.
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The Throne room has an opening room with 9 paintings, with a door that opens up into the Throne Room proper.  This room is filled with (visual-only) gold piles.
  
You can easily kill the black stallion with any halfway decent tank and halfway decent cleric. All you need to do is make sure the cleric has SoW, the tank should not have SoW. The cleric should also have Celestial Regen up and hotbuttoned.
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This room may have been where developers planned to have [[Bristlebane]] as a raid encounter, but it was never implemented in classic, so it remains empty.
  
When the tank gets charmed, the cleric just runs around healing herself/hisself till charm wears off (celestial regen is a huge help since its instant clicky so you can cast while running). Then the tank grabs back aggro and you kill the black stallion.
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To leave this room click the painting of Bristlebane immediately behind you when you first teleport in; it will take you back to the Chest room.
  
There is a bug that I found to be annoying. Sometimes when Glimi gets charmed, he can no longer melee the black stallion. He has tried unequipping then equipping weapons, changing weapons, whatever, nothing works. In that case, all Glimi can do after recovering from charm is to hold aggro with snares and cold and fire based nukes while Brellt beats it to death and Glimi's DS do dps.
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=== Rat Maze ===
  
'''G. Main Hallway '''
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The fastest way to the rat maze (intentionally) is to simply run forward from Castle Entrance past the skunks. The Rat Maze is a moderately popular solo exp area for the few people who can navigate it efficiently. The rats are lower level, don't summon, but only drop knights and squires. For most people it's an annoyance and they never meant to fall in here. For another map with patrol routes of the rats, see [[Plane of Mischief maps]]. The locations of every pit trap may not be exhaustive, but most are shown below. Some pit traps are blocked off and unreachable.
  
There is a Treasure Chest in the main hallway that can supposedly drop up to throne cards. I decided to attack it after first paccing Bob the Painter. I read that Bod adds if you attack the chest.
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To get out of the Rat Maze, gate out. If you can't gate, or forgot to bind somewhere else in POM, use the map to locate the red pool in the center of the maze. Although many people informally refer to this as the lava pool, it's not really lava and won't burn you, but you can drown in it like water. There are two "lava" ducts you may take from the bottom of the pool which lead to similar rooms. The west duct is a false exit and that room just has a pit trap back into the maze. The east duct leads to the true exit, which puts you back in the Chest Room.
  
Well, Bob didn't add. Instead, when I engaged the chest he sorta seemed to disappear and 5 or 6 other hobbits popped and proceeded to attack Brellt, Glimering and Shimmering and shim's and glim's pets. The hobbit adds all conned DB and it was a damn close battle but we managed to kill them. I think what happened is 4 spawned first--one at each side of the room and moved to aid the chest by attacking shims pet. I concentrated on killing the chest and trying to slow them. Before the chest died I think another wave of hobbits started to spawn because 1-2 more appeared just about when I killed the chest. I'm not certain, but it might be that every 1-2 mins 4 more hobbits pop in to help until the chest dies or the attackers die.
 
  
We got one blue squire card off a hobbit for our troubles but nothing else. So, if you attack that chest, be careful. You might have to handle a lotta mobs at once.
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== Traveling To and From ==
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[[Image:POM_Rats_Maze_7.png|right|border]]
  
[[File:plane_of_mischief_run_map.jpg|frame|Plane of Mischief - Invis Run Map]]
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The following numbers represent the landing locations for most of POM's pit traps.
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* 1 = Castle Entrance trap
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* 2 = Lava tunnel false exit trap (A)
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East Wing traps
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* 3 = (170, -550) Near a signpost
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* 4 = (180, -1075) East of Library
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* 5 = (60, -940) East of Pinky
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* 6 = (230, -870) West of Library
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* 7 = (280, -540) Near a signpost
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Chessboard Traps
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* 8 = (905, -922)
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* 9 = (839, -974)
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* 10 = (785, -906)
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* 11 = (751, -1037)
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Back Hall traps
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* 12 = (500, -75) Western Trap to 4-way
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* 13 = (880, -220) Short-cut pit
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* 14 = (500, -775) East dead end
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West Wing Traps
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* 15 = (25, -215) 2nd deck dead end
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* 16 = (50, 115) Dead end near Jumbo
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* 17 = (350, 260) Unreachable trap
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* 18 = (580, 100) Theater stage stairway
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* 19 = Trap from Upside-down area (Also Vendor)
  
'''The entrance to PoM is found deep within the [[Temple of Veeshan]] at ?.'''
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How to get to the Plane of Mischief [http://web.archive.org/web/20050525113229/www.rpgexpert.com/267.html]: Surely you have heard of this place, but only few have actually been there. It is rumored that you need a strong raid to visit the realm of Bristlebane but this is nonsense. With a bit preparation it's very likely you can visit this mysterious place yourself if you belong to one of these classes and are at least in dubiously standing with the [[Claws of Veeshan]] dragon faction:
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For the ZlizEQMap users, this is a scaled map with spawns and pit falls marked in the rat maze.<br>
  
* Shadow Knight
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For setup:<br>
* Cleric
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1. Save the image below into your Zliz folder as: ZlizEQMap-v8\ZoneMaps\06Velious\ (mischiefplane2.jpg)<br>
* Paladin
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2. Create a text file in ZlizEQMap-v8\ZoneData\06Velious (mischiefplane2.txt)<br>
* Necromancer
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3. Text file contents: 258|858|1597|1150<br>
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4. Enjoy not being lost!<br>
  
These classes all get a spell to make them invulnerable for a limited amount of time. Clerics even get two versions of this spell and can skip the next part. They are:
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[[File:Mischiefplane2.jpg|1350x972px]]
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* Cleric: [[Divine Aura]] at level 1 and [[Divine Barrier]] at level 29
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== What's in this zone? ==
* Paladins: [[Divine Aura]] at Level 51
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* Shadow Knights: [[Harmshield]] at Level 51 - '''SK's do not get Harmshield in P99'''
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* Necromancers: [[Harmshield]] at Level 20
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* Bards: [[Kazumi's Note of Preservation]] at level 60
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These spells are fine and useful, but wont be enough for what we need.
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'''NOTE:''' If anything here seems incorrect (and as one of the most inaccessible and mysterious zones in the game, this page probably has more mistakes than most zones do) please remember that the information below is based on the individual mob/item pages.
  
The first thing you need to get is a {{:Shiny Brass Idol}}. This item has one charge of Divine Aura with instant casting time. It can be purchased, or camped at the Orc side of [[Highpass Hold]] if you are more patient. Now here's the plan and a map:
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If a mob/item page has the following code:
  
Travel to the Temple of Veeshan. Before zoning in, get a [[Spirit of the Wolf]]. Inside, run north a bit until you arrive at the crossroad. To the north of you lies the infamous northern wing. That is where we need to go. Take a deep breath, ready your shiny brass idol by putting it in a main inventory slot and hot-keying it. Also make sure you have memorized your invulnerability spell. Don't forget to wait until the spell is ready.
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<pre>[[Category: Plane of Mischief]]</pre>
  
Now make yourself invisible, open the door to the north wing and immediately rush to the right. Now follow the red line on the map. You are still safe because nothing here can see you yet.
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Then it's content will be included below, and if not it won't. Please use that fact to make corrections to the list below.
As soon as you reach the end of the red line and the beginning of the green line, it's time to cast your Invulnerability Spell but don't use the Brass Idol yet. Run north until you see a giant pit, then turn left and follow the edge of the lava.
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Your first invulnerability should slowly fade at this point. If you feel lucky, wait a few seconds to buy yourself some time and keep running unprotected. If mobs are to close, right-click the brass Idol to refresh your invulnerability.
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When the edge of the lava ends, and you are in a tunnel again, turn right. Now you have almost made it, just a few more steps. Keep running north until you see a half-room on the left side. On the floor of this half room is a very tiny pyramid. As you approach this tiny pyramid, keep clicking on it, but don't stop running. When you are close enough your click will take you to the Plane of Mischief.
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== What's in this zone? ==
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{{Special:DynamicZoneList/Plane of Mischief}}
 
{{Special:DynamicZoneList/Plane of Mischief}}
  
 
[[Category:Zones]]
 
[[Category:Zones]]

Latest revision as of 22:45, 5 August 2025

This plane is the domain of the god of mischief, Bristlebane Fizzlethrope. Full of invisible walls, one-sided doors, twisting halls, and plenty of peculiar inhabitants, it is clear where the Plane of Mischief gets its name. The entrance is in the northern wing of the Temple of Veeshan, and so rather difficult to reach.

NOTE: While PoM went through a revamp on live, it was only after the classic period emulated by Project 1999, and so the server only has the "1.0" version of the zone, not the revamped version.

Run to PoM w/ 2 da's: https://www.youtube.com/watch?v=7PNnhdvF7Nw

Level of Monsters: 50+
Types of Monsters: Halflings, animals, and a wide variety of mythical creatures of all kinds.
Notable NPCs: Bristlebane, Bob the Painter, Peachy D`Vicci, Posie the Librarian
Unique Items: Class Armor Sets: Crazy Cleric Armor, Maleficent Armor, Mischievous Dazzler Armor, Monkey Hide Armor, Shamanistic Shenannigan Armor, Sly Summoners Armor, Twisted Nature Armor, Wily Warlock Armor
Other Armor: Armor of Distraction,
Bracelet of the Twisted Mind
Bracelet of the Twisted Mind
Item 1072.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 10
STA: +5 INT: +5 HP: +35 MANA: +35
WT: 0.0 Size: TINY
Class: NEC WIZ MAG ENC
Race: ALL

,
Buckler of Doom
Buckler of Doom
Item 759.png

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 10
STR: +15 HP: +45 MANA: +40
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Cloak of Confusion
Cloak of Confusion
Item 842.png

MAGIC ITEM LORE ITEM NO DROP
Slot: BACK
AC: 14
STR: +10 STA: +15 CHA: +15 HP: +45
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Green Wristguard
Green Wristguard
Item 509.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 20
STR: +5 WIS: +5 MANA: +35
WT: 5.0 Size: SMALL
Class: RNG DRU
Race: ALL

,
Mask of Melodies
Mask of Melodies
Item 772.png

MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 14
CHA: +15 HP: +50
WT: 0.0 Size: TINY
Class: BRD
Race: ALL

,
Mushroom Bracelet
Mushroom Bracelet
Item 1071.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 18
STR: +6 AGI: +6
SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3
WT: 0.0 Size: SMALL
Class: MNK
Race: HUM IKS

,
Onyx Wristbands
Onyx Wristbands
Item 671.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 23
STR: +7 INT: +7 HP: +25 MANA: +25
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 5.0 Size: SMALL
Class: SHD
Race: ALL

,
Shimmering Wristguard
Shimmering Wristguard
Item 508.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 22
WIS: +8 HP: +20 MANA: +20
WT: 5.0 Size: TINY
Class: CLR PAL
Race: ALL

,
Silver Wristguards
Silver Wristguards
Item 671.png

MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 23
STR: +7 WIS: +7
SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +2 SV POISON: +2
WT: 5.0 Size: TINY
Class: PAL
Race: ALL


Non-Armor:
Black Flower of Functionality
Black Flower of Functionality
Item 721.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
Effect: Aura of Black Petals (Any Slot/Can Equip, Casting Time: 2.0)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Flower of Functionality
Blue Flower of Functionality
Item 721.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
Effect: Aura of Blue Petals (Any Slot/Can Equip, Casting Time: 2.0)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Globe of Darkness
Globe of Darkness
Item 507.png

MAGIC ITEM LORE ITEM NO DROP
Slot: RANGE
STA: +7
SV DISEASE: +15
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Green Flower of Functionality
Green Flower of Functionality
Item 721.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
Effect: Aura of Green Petals (Any Slot/Can Equip, Casting Time: 2.0)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Flower of Functionality
Red Flower of Functionality
Item 721.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
Effect: Aura of Red Petals (Any Slot/Can Equip, Casting Time: 2.0)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Flower of Functionality
White Flower of Functionality
Item 721.png

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 10
Effect: Aura of White Petals (Any Slot/Can Equip, Casting Time: 2.0)
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

.
Related Quests: Deck of Spontaneous Generation Quest, The Gift Box
Adjacent Zones: Temple of Veeshan (zone-in), Cobalt Scar (zone-out)(Zone Out Tree LOC: -693, +526, 93)
Name in /who: mischiefplane
Zone Spawn Timer: 70:10
Succor/Evacuate: -1410.00, -395.00 (zone entrance)
ZEM Value: 100 105 (140%)

Guides

Because Plane of Mischief is a uniquely complex zone, it is highly recommended that you consult a player guide before visiting:

Also, you may also find this list valuable:

Finally, for a class-based breakdown of zone's loot, see:

Maps

Left Most of Plane of Mischief's castle interior.

The abbreviated map on this page does not show the whole zone. Please visit Plane of Mischief maps or scroll down for more maps for each section. Red numbers on the following maps denote pit traps which drop the player into the Rat Maze.

Traveling To and From

The zone-in point for the Plane of Mischief is a miniature castle located in the Temple of Veeshan, and it is surrounded by multiple powerful dragons which can see through Invisibility and are KOS to all players. Because of this, the zone can be very difficult to reach.

Classes Without Immunity Powers

The easiest way to get to the Plane of Mischief is to be summoned through the Temple of Veeshan using the spell Call of the Hero. However, this requires assistance from a Magician who is near the zone-in point ... and that in turn requires a guild to raid the Temple of Veeshan and clear all of the threatening dragons around the miniature castle so that the Magician can get into position.

At times, some enterprising people will CoTH people to PoM for their guildies or a fee from a dedicated Magician who is sitting in a spot near the zone-in (without a raid). This route involves significant, but manageable, risk for both the Magician and whomever they are summoning.

The precise spot where the Mage stands is not within aggro range for higher level players (lvl 53+), but as soon as any player moves from that spot, they risk aggroing nearby drakes. The summoned player must wait after being CoTHed for the magician to log out before proceeding forward and clicking on the castle to enter PoM. If they step forward too soon, they will likely get the magician killed, and if they happen to die before clicking through, their recourse for corpse retrieval will be complicated. When they do move forward, after waiting for the magician to log out, they must click on the castle quickly to avoid being eaten by the drakes.

Classes With Immunity Powers

Any of the following classes, who have at least dubious faction standing with the Claws of Veeshan, can get to Plane of Mischief without the need of a raid or Call of the Hero:

  • Cleric
  • Necromancer
  • Paladin

For a description of how, see the How to get to the Plane of Mischief guide.

Leaving Plane of Mischief

The only way to leave the Plane of Mischief (without gating/porting/translocating) is to click on a specific tree in the forest where you first zoned in. This tree will usually, but not always, be surrounded by corpses, and it is located at -693, +526, 93 in the western area of the forest. Clicking on the tree will zone you into the ocean in Cobalt Scar.

It is strongly recommended that you find and learn the location of this tree as the first thing you do in PoM before exploring: the zone can be a very dangerous place, and this tree is the only way to escape without spells or items.

Traveling Within Plane of Mischief

Plane of Mischief is a large, very unique zone, and traveling around it can be challenging. The majority of NPCs in the zone are on the same faction, on which all characters start non-KOS, and the few enemies that are KOS do not see invisible. Though there are several dangerous areas, corpse retrievals are generally uncomplicated. The chief risk to new players in PoM is getting lost in the sprawling complex of twisting hallways, teleportations, and pit traps. Many (all?) NPCs in Plane of Mischief have social aggro.

Forest

Impr-pom-forest-map.png

When you first zone in you appear in the forest, and this area also contains the zone-out tree (-666, +525, 93) off to the west. If you have trouble finding the tree click on every tree you can see; only the exit tree will give you a message about not being close enough.

PoM Exit Tree.png

Although your immediate surroundings are safe, the forest contains traps that spawn hard-hitting KOS pansies. They do not see through Invisibility. Most of these traps seem to trigger when the player is close to trees.

Another danger is the Treasure Chest in the western part it's a KOS Enchanter class NPC surrounded by 4 halflings who will social aggro.

The forest is adjacent to the castle moat. If you want to be abundantly cautious, you can bind at the zone-in here, but you'll probably want a more useful place to bind soon like the castle entrance or zone-out tree.

Moat and Bridges

Although there is a bridge over the nearby castle moat, it is insubstantial and you will fall through into the moat (you can escape via large underwater gaps in the walls and jumping back out into the forest from the surface).

The actual/invisible bridge is to the right (when facing the false bridge). Follow the wall to where it begins to bend. If you walk towards the castle at that point you will travel up a narrow invisible bridge. If you have levitate you can walk slowly over the water in that area, and when you find yourself being raised up slightly you will know you have found the invisible bridge. There is no risk to life from falling off.

PoM Invisible Bridge.png

Castle Wall

Upon climbing the wall, you may proceed to the left back to the center, where the entrance opens above the insubstantial/fake bridge. The crawling hands on the castle wall will not attack, but there are hidden traps along the wall that will dispel most/all of your buffs. Peachy D`Vicci stands at the entrance, one of the first quest NPCs you may encounter of the zone. This is a pretty good place to bind yourself, if you do not prefer binding at the zone-out tree or zone-entrance.

It's a really good idea to bind somewhere soon at any rate, in case you get lost. You'll probably have trouble getting back here if you die or have to gate out. Also, since many mobs here summon, if you need to gate out mid-fight (from say the Alice area), but you bound further in, then you may find yourself being summoned when you try to gate and escape.

Castle Entrance

When you reach the castle entrance, do not run straight ahead to the end of the hallway or you will fall. There is a floor trap which will drop you into the rat maze. Though the rat maze is not particularly dangerous, it's easy to get lost in there. Instead, turn left when the hallway widens and pass through a secret wall into a hallway. Follow it to the chest room.

Chest Room a.k.a. Main Hallway

The Chest Room is a crossroads between the Castle Entrance, West Wing, and East Wing. Note: many hallways on these maps overlap.

When you have taken this hallway around you'll come down to the Chest Room or Main Hallway. In the center of the room spawns a treasure chest NPC which drops valuable crowns and thrones. However, when the chest is aggroed, many halflings will spawn around the sides of the room, which will quickly overwhelm unprepared players. The halflings were KOS until the recent chardok revamp patch. It is now completely safe to pass through this room, even without invis, as long as you don't aggro anything.

A recent patch introduced the Blam Stick drops off the halflings, so it's not uncommon to see a group aggro the Chest, then FD or blur it, in order to generate unlimited halfling spawns. As long as the Chest isn't killed, this can be repeated indefinitely. Since the spawns are unlimited, multiple groups of players may generate and take halflings without competition.

There is a false door in this room which, when clicked, causes a Dragon Roar AOE on all players in the room and some adjacent stairwells.

This room is a crossroads of sorts, and the player may continue from here to several other areas including the Puppets Theater, Hedge Maze, Dining Room, or return from the Rat Maze back up here. Directions to other areas in this guide will generally follow from the Chest Room.

Exit to main entrance find the south hall way, go up the stairs to the right.

PoM Chest Room.png

East Wing

POM East Wing 4.png

The East Wing is relatively small and uninteresting. It contains the Library, a convenient portal to Puppets Theater, and a route to the Back Halls.

Library

This room contains many bookcases and Posie the Librarian. Don't forget your Library Card! In a nearby room, you'll find Gorilla Scholars.

Back Halls

This very long hallway snakes from Puppets Theater back to the Library. Along the way there is a room with three books which contains another portal to Puppets. Besides that, there's really nothing going on back here. It's empty.

West Wing

Dining Room and surrounding West Wing

This wing is larger, and contains the Dining Room as well as routes to the Puppets Theater and Hedge Maze. This is also the home of everyone's favorite ursine, Bozer the Bear. Three of the first four rooms on the map are behind locked doors, these host a chain of teleports to the Hedge Maze (see separate section).

Dining Room

The way to the Dining Room leads from the Chest Room. Walk towards the northwest corner and pass through a fake wall on the western side near the corner. Follow the hallway west, turning right at the intersection. Continue past two pairs of doors, then you'll see a third door on the right down a short cubby. This is a dangerous room. Two KOS wizards are hiding up in the chandelier who will nuke you if you get close. They seem to be perma-rooted, however, so the risk is limited as long as you don't hang around long enough for them kill you. Unconfirmed if they summon if damaged, but it seems unwise to test that out. Have a cleric or enchanter cast a Calm spell on them before you enter for Dinner. The wizards do not see invis.

See the Deck of Spontaneous Generation Quest for more details about Dinner and his King Cod Card.

On the rear half of the eastern side, there is a fake wall which leads to a side room with three rats and two books. The book which two rats are looking at is a portal to the Black and White room. (See separate section).

POM Dining Room.png

Black and White Room

The Black and White room can be reached through the side room behind the Dining Room. To exit, click the sconce behind where you entered. To enter, open the door. To exit, click the sconce behind you.

This area is almost always empty because it only contains two stallion NPCs with very long respawn timers (3 days?).

Hedge Maze

The Hedge Maze isn't very amazing

Close to the Dining Room is another false wall back down the hallway, backtrack a bit, between the two pairs of closed doors, and enter the fake wall on the southern side of the widened bit there. Behind the skunk here is yet another false wall. Pass through it to meet Chuckles. Click the picture behind him, then in the next room, click on a lamp up on the wall, then click a plant on the desk in the room after that. Welcome to Hedge Maze.

It's not much of a maze, but rather just a series of three, inset loops connected by false walls (see the map). The first false wall is in the southern inner side, then the second is on the west side, then the north side. When you reach the center, you'll find a sphinx named Ferjeneror who is another quest NPC. Clicking the living palm tree behind the sphinx takes you to the Upside-Down Wing.

Sometimes people can be found soloing the plants here as they drop at least knights and are generally spread out enough not to social. They do summon however so use caution.

POM Hedge 500.png

Upside-Down Wing

There's not a whole lot going on in this part of POM but it is interesting to explore. When you click on the live tree in the center of the Hedge Maze, you'll end up in a small room next to another room with several no-model NPCs labeled YOU, SHALL, NOT, and PASS. Despite the intimidating warning, feel free to pass right through them and continue through the fake wall on the opposite side. There are several more NPCs in the hallways and rooms beyond but nothing dangerous.

To find your way out, turn left, past a pair of doors, then turn left into a fake wall near Walnut. A pit trap to the Rat Maze is located to the right past Chesnut. If you have no form of Levitate or Gate, it will be difficult (but not impossible)to leave here.

If you do have levitate or want to try jumping, turn left (away from Chesnut) and pass through a one-way fake wall into the first sideways room. Jump onto the "side" of the nearby knight pedestal to give yourself some altitude (side-a-tude?) and cast levitate or attempt to jump towards the post on the corner of the pool on the "floor" of the room (if you jump it will likely take several attempts). You shouldn't need Enduring breath for this short swim, but you may drown if you dawdle.

When you emerge in the second sideways room, you'll see EightySix in a room with two doors. Only one is "low" enough to be accessible, so open it and fly through or jump from the side of the pedestal.

You'll find a few more upside down rooms back here, but only one NPC: Donk. He's cool. Behind him is a false wall to another empty room with a painting. Clicking this painting takes you to the 12 Door Room. Click the leftmost door on the wall to your left to be taken to the 9 Painting Room. Click the painting behind you to teleport back to the Chest Room. (These last two rooms are also used to get back from Alice in Wonderland).

Puppets Theater

The Puppets Theater, backstage and overlaid balconies and hallways

The most commonly camped single group area is the Puppets Theater, noted for being a source of throne cards. There's more than one way there, but the fastest is to go through the east opening of the Chest Room, then up the southern of the two stairs there. You'll pass through an invisible one-way wall, then down to a T-intersection. Turn right here, then continue down the hallway to the second door on the right. Inside you'll find an office with two tables and Pinky Ekkolofezznaboten III. Click the book on the table to enter the Puppets Theater. An alternate route with no portals exists through the West Wing, you may follow the map in the Dining Room section if you prefer that.

You'll know you're in the right place if you see blue walls. You'll enter a large room with a tall stage and audience seats. If you wish to ascend the stage, you should only do so from the left (west) side, there is a pit trap to the rat maze on the right (east) side stairway.

POM Puppets.png

Backstage

The areas in front of the gold curtain are safe, but the puppets behind the curtain, when they are up, can be deadly. They are KOS, high level, summoning, hard-hitting warrior NPCs which resemble several gods of Everquest. They are perma-rooted, however, so if you don't damage them the hazard is minimal. Enter from hugging the extreme right side of the curtain to avoid being hit by them completely. Behind the puppets are some hallways which lead to the balconies above and eventually to a portal to the chessboard. See the chessboard section for more details.

To spawn the puppets, bring a group of friends (preferably including a cleric, shaman, and enchanter) and kill Geb, a halfling in the audience, when he spawns at 7AM game time. This leads to an alternate event script which causes the puppets to spawn backstage. The puppets will remain up until the audience starts respawning again at about 7AM game time.

All puppets are perma-rooted, KOS, warrior class NPCs. Tribunal puppets are the weakest, while Bristlebane is the strongest. It is wise to slow and debuff each puppet before engaging it, and to only damage one puppet at a time to minimize summoning. Mem-blurring the puppet after debuffing will also significantly reduce the chance of getting summoned. If the pets generate a large proportion of aggro, they will prevent you from being summoned altogether. As all puppets may drop thrones, they are the generally the most valuable single group camp in Plane of Mischief.

Chessboard

Avoid the pit traps on the board marked in red.

To reach the Chessboard, go behind the puppets' curtain and take the right side door backstage. Through that door, take open the right door, then click on the right side bookcase inside. This moves it aside, so that you can pass through the fake wall behind it into the hallways which lead to the balconies.

At the end of these series of hallways (which include a false wall) will be the first balcony room. Pass through a fake bookshelf and more hallways to reach the second balcony room, then keep going until you reach a room with a table and a chessboard on it.

Click on the chessboard to go to the Chessboard room. You'll arrive in a corridor that surrounds the chessboard proper. You can go either way around to the opposite side to enter. Crowns are rumored to drop here, but not throne cards. It's a decent solo camp with 5 spawns. They will social aggro so pull carefully.

Clicking on the black throne object on the left will teleport you to Alice in Wonderland. Clicking on the white throne object on the right will teleport you to the Upside-Down Wing.

POM Chess 500.png

Alice in Wonderland

Each progressive instance of four rooms is larger than the last

To continue on to Alice from Chessboard, walk around the left side and click on the throne on the left (east) side. This will teleport you to a small room with two doors. Take the door on the left, then the door on the right in the hall where you'll find the first Grink the rat. Welcome to Alice in Wonderland, first room (a.k.a. "a1"). The pattern of following areas (a1, a2, a3, a4) are linked by hallways with only one possible path, so don't worry about going through the wrong door here. Turning left after the last room of a4 will bring you to what some call the Big Picture Room, with a large portrait of Bristlebane. This is another popular bind spot, as it allows you quick access to a4, and the large picture will start you on the path back to Chest Room.

To return to Chest Room, click on the big picture. You'll appear in a small room with 12 doors. Turn left (west) and click the door on the left-most of the three doors on the west wall. You'll now appear in a room with 9 paintings, turn around 180 degrees and click the portrait behind you. You should appear back in Chest Room. (This same pair of rooms is also used to get back from the Upside-Down Wing).

A4 is probably the most popular solo camp in POM. All five of these may drop thrones. Other NPCs in A2+ may drop crowns. Enchanters will often charm a twin (Grenn or Brenn), and Druids a Grink, from a previous Alice instance to do battle with the fourth instance NPCs: if you do this please be careful when releasing your pet, to ensure you don't train anyone else at Alice when the pet returns to its spawn.

POM Alice 500.png

12 Door Rooms

At the end of the Alice in Wonderland area there is a large painting of Bristlebane. Clicking it takes you to the fist "12 Door Room", and you can also reach this room from the Chest room of the Upside-Down Wing.

Clicking most of the 12 doors in this room will return you to the room, likely facing a new direction. However, if you click the left-most door on the wall to your right when you first appear (ie. the East wall) it will take you to the second 12 Door Room.

This room also has 12 doors, and again most will simply return you to the room. It also has My Right Hand, who points North. To exit the room, click the left-most door on the West wall (ie. the wall left of where the hand points).

When you leave the 2nd 12 Door Room you are taken to Bristlebane's Throne Room.

Bristlebane's Throne Room

The Throne room has an opening room with 9 paintings, with a door that opens up into the Throne Room proper. This room is filled with (visual-only) gold piles.

This room may have been where developers planned to have Bristlebane as a raid encounter, but it was never implemented in classic, so it remains empty.

To leave this room click the painting of Bristlebane immediately behind you when you first teleport in; it will take you back to the Chest room.

Rat Maze

The fastest way to the rat maze (intentionally) is to simply run forward from Castle Entrance past the skunks. The Rat Maze is a moderately popular solo exp area for the few people who can navigate it efficiently. The rats are lower level, don't summon, but only drop knights and squires. For most people it's an annoyance and they never meant to fall in here. For another map with patrol routes of the rats, see Plane of Mischief maps. The locations of every pit trap may not be exhaustive, but most are shown below. Some pit traps are blocked off and unreachable.

To get out of the Rat Maze, gate out. If you can't gate, or forgot to bind somewhere else in POM, use the map to locate the red pool in the center of the maze. Although many people informally refer to this as the lava pool, it's not really lava and won't burn you, but you can drown in it like water. There are two "lava" ducts you may take from the bottom of the pool which lead to similar rooms. The west duct is a false exit and that room just has a pit trap back into the maze. The east duct leads to the true exit, which puts you back in the Chest Room.


POM Rats Maze 7.png

The following numbers represent the landing locations for most of POM's pit traps.

  • 1 = Castle Entrance trap
  • 2 = Lava tunnel false exit trap (A)

East Wing traps

  • 3 = (170, -550) Near a signpost
  • 4 = (180, -1075) East of Library
  • 5 = (60, -940) East of Pinky
  • 6 = (230, -870) West of Library
  • 7 = (280, -540) Near a signpost

Chessboard Traps

  • 8 = (905, -922)
  • 9 = (839, -974)
  • 10 = (785, -906)
  • 11 = (751, -1037)

Back Hall traps

  • 12 = (500, -75) Western Trap to 4-way
  • 13 = (880, -220) Short-cut pit
  • 14 = (500, -775) East dead end

West Wing Traps

  • 15 = (25, -215) 2nd deck dead end
  • 16 = (50, 115) Dead end near Jumbo
  • 17 = (350, 260) Unreachable trap
  • 18 = (580, 100) Theater stage stairway
  • 19 = Trap from Upside-down area (Also Vendor)

For the ZlizEQMap users, this is a scaled map with spawns and pit falls marked in the rat maze.

For setup:
1. Save the image below into your Zliz folder as: ZlizEQMap-v8\ZoneMaps\06Velious\ (mischiefplane2.jpg)
2. Create a text file in ZlizEQMap-v8\ZoneData\06Velious (mischiefplane2.txt)
3. Text file contents: 258|858|1597|1150
4. Enjoy not being lost!

Mischiefplane2.jpg

What's in this zone?

NOTE: If anything here seems incorrect (and as one of the most inaccessible and mysterious zones in the game, this page probably has more mistakes than most zones do) please remember that the information below is based on the individual mob/item pages.

If a mob/item page has the following code:

[[Category: Plane of Mischief]]

Then it's content will be included below, and if not it won't. Please use that fact to make corrections to the list below.

Quests - Found 4 quests that start in Plane of Mischief:

Quest NameRewardQuest GiverMinimum LevelClassesRelated ZonesRelated NPCs
Deck of Spontaneous Generation Quest Ferjeneror 46 All None Various
Plane of Mischief Armor Quest  ? Bob the Painter 55 All None Peachy D`Vicci
Plane of Mischief Faction Quest Faction Debbis the Fish 55 All Start Zone: Stomples, Vinny V. D`vicci
The Gift Box
Black Gift Box
Black Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Black Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Blue Gift Box
Blue Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Blue Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Green Gift Box
Green Gift Box
Item 836.png

LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Green Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Grey Gift Box
Grey Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Grey Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Purple Gift Box
Purple Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Purple Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Red Gift Box
Red Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Red Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Silver Gift Box
Silver Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open Silver Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
White Gift Box
White Gift Box
Item 836.png

MAGIC ITEM LORE ITEM NO DROP
EXPENDABLE Charges: 5
Effect: Open White Box (Any Slot, Casting Time: 1.0) as Level 45
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Frostmaidens Idol
Frostmaidens Idol
Item 893.png

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Charges: 6
MANA: +80
SV COLD: +25
Effect: Lure of Frost (Must Equip, Casting Time: 12.0)
WT: 0.2 Size: SMALL
Class: WIZ
Race: ALL

Peachy D`Vicci 55 All None Bob the Painter


NPCs - Found 133 NPCs that spawn in Plane of Mischief:

NPC NameRaceClassLevelLocationKnown LootDescription
A Clever Sphinx Sphinx Cleric 57  ? None Description needed.
A Dastardly Rascal Rivervale Citizen Rogue 57 See Discussion Various Description needed.
A False Treasure Chest Mimic Enchanter 51 See Discussion,Chest Room Various This is the Treasure Chest Mimic that spawns in the Chest Room in PoM. It is a level 51 Enchanter that will cast [[E...
A Ratfink Ratman Warrior 48 See Discussion Various Description needed.
A Ratling Ratman Warrior 46 See Discussion Various Description needed.
A White Stallion Horse Warrior 55 10% @ (-116, 519), 10% @ (501, -1007) None Spawns in the black and white room (AKA Lithiniath's Room) on the white side. Give it
Lithiniaths Horn
Lithiniaths Horn
Item 1137.png

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

to spawn [[...
A bishop thingy Gorilla Warrior 58 (850, -945) Various Description needed.
A hedge wizard Man Eating Plant Wizard 59-61 Hedge maze None Description needed.
A jovial white knight High Elf Warrior 55 210, -415 None He was at a dead end in the POM maze/tunnels. When hailed, he says "Greetings! It is good to see another face within the...
A lost gnome Gnome Rogue 35  ? Various Wanders to the drop in point of the maze in POM. According to Magelo is level 35. Was totally green at 60. High green co...
A maniacal dark knight Dark Elf Necromancer 59 210, -415 None He was at a dead end in the POM maze/tunnels. Red con to a 52. When I hailed him he said, "Greetings, friend. Perhaps ...
A merry mushroom man Fungusman Warrior 55 92% @ (-728, -299), 92% @ (-794, -1272), 92% @ (-300, -1512)
Fire Opal
Fire Opal
Item 960.png

QUEST ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Mischief Mushroom Spores
Mischief Mushroom Spores
Item 854.png

QUEST ITEM
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

,
Fire Emerald
Fire Emerald
Item 962.png

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Ruby
Ruby
Item 964.png

WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Description needed.
A mirthful mushroom man Fungusman Warrior 52 100% @ (-793, 75), 100% @ (-246, -1399)
Mischief Mushroom Spores
Mischief Mushroom Spores
Item 854.png

QUEST ITEM
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

Description needed.
A misplaced hand Reanimated Hand Warrior 59 100% @ (227, -1091), 100% @ (705, -722), 100% @ (852, -414), 100% @ (896, -343), 100% @ (623, -145) Description needed.
A moldy sausage Man Eating Plant Necromancer 57  ? None Conned indifferent. In the maze where you get deck of spontaneous generation (around the corner from Ferjeneror).
A petal pusher Man Eating Plant Enchanter 53 Hedge maze None Description needed.
A puckish mushroom Shrieker Warrior 53 92% @ (-1148, -633), 92% @ (-905, 326), 92% @ (-768, 539), 92% @ (-612, -1002) Various Description needed.
A random piece Gorilla Warrior 58 (769, -927) Various Description needed.
A stalker Man Eating Plant Rogue 54 Hedge maze None Summons.
A sunny day Man Eating Plant Druid 55 Hedge maze None Description needed.
A vinecator Man Eating Plant Warrior 52 Hedge maze None Description needed.
Abbis Halfling Warrior 55 (1824, -718)
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Hangs out in the big picture room.
Another piece Gorilla Warrior 58 (851, -988) Various Description needed.
Ashley Sphinx Wizard 55 75, -670
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

In a room with Brittina, Roxxanne, and Diana (all of whom appear to be "dancing") You say, 'I would like to...
Bit Halfling Wizard 55 (252, 76)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Hangs out on top of the chandelier in the room with Dinner.
Bizzznawa Bixie Warrior 43 100% @ (-633, -119) Various Follows Rissa around the forest area, to Rissa's apparent alarm. Runs at sow speed. Moderately magic resistant. On...
Blich Rivervale Citizen Rogue 56 (14, -485) Various One of Bristlebane the King of Thieves's many mischievous henchmen.
Bob the Painter Rivervale Citizen Rogue 49 25% @ (15, -450)
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Will give you an Empty Pot of Gold in return for Words of Wealth. Named after EverQuest artist Bob Painter.
Bombardier Bixie Bernice Bixie Wizard 55 (100, -835)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" and nukes you for a sma...
Bozer the Bear Bear Warrior 53 100% @ 126, -25, 118 Various He's a bear. His name is Bozer. Possible reference to Bozo the Clown popular from 1940s-1990s American television.
Brendaine Halfling Warrior 55 10% @ (403, 66) None Description needed.
Brenn Halfling Warrior 51-57 Alice in Wonderland - A1, A2, A3, A4 Various Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.

A1 Brenn: HP = 11,000 Level = 51

...
Bristlebane (God) Bristlebane Rogue 63 or 64 100% @ (552, 164) The lord of the Plane of Mischief Bristlebane can actually be seen on Project 1999 in the audience when he shout...
Bristlebane Puppet Bristlebane Warrior 55 100% @ (606, 173) Various Stronger than the other puppets. Unlike the other puppets Erollisi Puppet and Bristlebane Puppet are Indifferent. T...
Brittina Sphinx Wizard 55 70, -690
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

In a room with Ashley, Diana, and Roxxanne; see Ashley for further info on "dancing" with these mobs
Carrot Top Snow Bunny Warrior 52  ?
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Probably a reference to the American comedian, Carrot Top.
Chesnut Giant Rats Warrior 48 147, -150
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Chuckles Ratman Warrior 55 (61, -178) Various Description needed.
Chuckles the Great Ratman Warrior 55 100% @ (557, 151) Various Found on the stage of the puppets theater. His respawn time seems to be random, or bugged as he can respawn very quickly...
Clukker The Crazy Gnome Warrior 60 20% @ (-77, -1222) Various Description needed.
Dabbis Halfling Warrior 55 (1654, -541)
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Hangs out in the big picture room.
Debbis the Fish Skunk Warrior 60 1750, -2320 (in front of the door at the end of the "Alice" area) * Crowns and below (very rare) One of the only mobs in Plane of Mischief that lowers your faction in the zone
Diana Sphinx Wizard 55 50, -670
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

In a room with Ashley, Brittina, and Roxxanne; see Ashley for further info on "dancing" with these mobs
Dinner Ogre Warrior 1 100% @ (243, 76)
A King Cod Card
A King Cod Card
Item 651.png

MAGIC ITEM QUEST ITEM
WT: 0.0 Size: TINY
Class: NONE
Race: NONE

(Always)
Permanently rooted, exceptionally tasty. He is KOS to all and despite his level, will attack anything that gets close e...
Dolep Dopp Fungusman Warrior 41 Various
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

A mushroom in the forest of Plane of Mischief.
Donk Ogre Warrior 55  ? Near EightySix in the Upside Down area Various This lonely ogre is found in the back of the Upside-Down wing of Plane of Mischief.
Doo Invisible Man Warrior 48 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Doobis Halfling Warrior 55 (1656, -530)
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Hangs out in the big picture room.
Dop Dop Fungusman Warrior 39 Various
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Several shrooms in the forest of Plane of Mischief may be named Dop Dop. They drop squires.
Dopple Pop Fungusman Warrior 39 Various
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

A mushroom in the forest of Plane of Mischief. Probably about level 40 with 2k hp.
Dree Invisible Man Warrior 48 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Dupple Halfling Rogue 56 100% @ (149, -312) Various One of Bristlebane the King of Thieves's many mischievous henchmen.
EightySix Invisible Man Warrior 60 175, -175 (Near Donk in the Upside Down area) Various One of Bristlebane's many numbered invisible servants.
Erollisi Puppet Erollisi Warrior 55 100% @ (625, 157) Various Unlike the other puppets Erollisi Puppet and Bristlebane Puppet are Indifferent. They will social each other as well...
Ferjeneror Sphinx Wizard 65 Center of hedge maze None The only way to get the Deck of Spontaneous Generation on p99. Never respond with 'no' to his question. He will so...
Geb Halfling Warrior 55 Various Despawns entire audience if not killed first. Will despawn mid-engage if not killed in timely fashion, de-popping rest ...
Glonk Gorilla Warrior 51 - 57 Alice in Wonderland - A1, A2, A3, A4 Various Despite there being 4 variants of this mob, they all hit for the same max dmg of 156.

A1 Glonk: HP = 12,000 Level = 51

...
Gono Scarecrow Warrior 51 (53, -29)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Gorilla Scholar Gorilla Warrior 58 (119, -669), (143, -678) Various Description needed.
Grenn Halfling Warrior 51-57 100% @ (1271, -880) Various Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.

A1 Grenn: HP = 11,000 Level = 51

...
Grink Giant Rat Warrior 51-57 Alice in Wonderland - A1, A2, A3, A4 Various Despite there being 4 variants of this mob, they all hit for the same max dmg of 152.

A1 Grink: HP = 11,000 Level = 51

...
Guard McSprayel Skunk Warrior 51 100% @ (-40, -380) Various One of the two skunks that guards the entrance of the Plane of Mischief castle. He does summon. If you pet him you're su...
Guard McStinkles Skunk Warrior 50 100% @ (-40, -405) Various One of the two skunks that guards the entrance of the Plane of Mischief castle. He does not summon, making him a favorit...
Guard Roses Skunk Warrior 52 (62, -122)
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Hall Monitor Willy Halfling Warrior 55? (Blue at 60, summons) (100, -835)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" and agros you! Shares ...
Innoruuk Puppet Innoruuk Warrior 55 100% @ (625, 147) Various KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa...
Jumbo Gorilla King Gorilla Warrior 55 (141, 215) Various Probably a reference to King Kong, a giant ape monster from several American films.
Keel Scarecrow Warrior 51 (66, -43)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Kitch Rivervale Citizen Rogue 56 (50, -301) Various Triggered mob in Chest Room.
Klia Halfling Warrior 40 100% @ (-255, 575) Various Found in western forest beside treasure chest. 70 minute spawn timer.
Krupple Rivervale Citizen Rogue 56 (5, -439) Various Triggered mob in Chest Room.
Life Spectre Wizard 55 (100, -835)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Don't hail Life. Shares a spawn with Mister Malodor, Bombardier Bixie Bernice, and Hall Monitor Willy.
Lithiniath (Black Version) Unicorn Enchanter 64 20% @ (-88, 395), (509, -847) Various The first of the black unicorns, cursed by Fizzlethorpe Bristlebane to spread madness and delusions. Spawns in the black...
Lithiniath (White Version) Unicorn Enchanter 64 20% @ (-88, 395), (509, -847) Various This mob is the white version of (and shares a name with) Lithiniath (Black Version). Spawned by turning in {{:Lithi...
LosCountAhAhAh Invisible Man Warrior 49 (0,0) None This mob is in a room with no entrance/exit, possibly a GM room. Possibly, a designer was planning an NPC referencing C...
Mees Scarecrow Warrior 51 (67, -28)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Mister Malodor Skunk Enchanter 51 (100, -835)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

When hailed, replies with "QUIET!!! People are trying to study around here! Keep your yap shut!" Shares a spawn with [[...
Mizer Halfling Wizard 55 (235, 75)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Hangs out on top of the chandelier in the room with Dinner.
Mnyup Halfling Warrior 39 100% @ (-255, 540) Various Hangs out with treasure chest in west forest. 70 minute spawn time.
My Finger Reanimated Hand Warrior 52 Various (wanders along castle wall) Various A disembodied hand that guards the wall of the Plane of Mischief castle, along with its companion Not Yours
My Right Hand Reanimated Hand Shadow Knight 63 (690, -125) Various Description needed.
NOT Invisible Man Warrior 56 (195, 85) Various A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC...
Not Poddle Pop Fungusman Warrior 44  ?
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

The highest level forest mushroom in Plane of Mischief and the only one still blue at 59. Drops squires.
Not Yours Reanimated Hand Rogue 51 Wanders along the Plane of Mischief castle wall
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Super Sweet Fishing Grubs
Super Sweet Fishing Grubs
Item 926.png

LORE ITEM
Slot: WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Wanders along the Plane of Mischief castle wall, along with its companion My Finger. Will follow My Finger no m...
Nupple Rivervale Citizen Rogue 56 (189, -341) Various Triggered mob in Chest Room.
One Invisible Man Warrior 50 (187, -306) None Description needed.
Osfof Halfling Warrior 55 10% @ (403, 66) None Description needed.
PASS Invisible Man Warrior 56 (195, 95) Various A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC...
Pansies Flower Warrior 35-45 (see discussion) Various None Pansies are spawned by traps in the Plane of Mischief forest area. They are extreme undercons; while they are approximat...
Peachy D`Vicci Halfling Cleric 48 100% @ (-341, -363) Various Will give you a random colored Gift Box in return for 2x Funny Money. Found at entrance of castle. The only mob on t...
Pela Halfling Warrior 39 100% @ (-255, 540) Various Can be found at treasure chest in western forest. 70 minute spawn timer. Has a crush on Xnyl; won't admit it.
Petunia the Doll Halfling Warrior 37 100% @ (122, 275) Various Petunia is one of the lowest level mobs in Plane of Mischief, comparable in strength to a lost gnome. She is green t...
Pinky Ekkolofezznaboten III Reanimated Hand Cleric 55 (60, -790) None You say, 'Hail, Pinky Ekkolofezznaboten III'

Pinky Ekkolofezznaboten III says, 'Knock knock. '

You say, 'who is there?...
Plupple Halfling Rogue 56 100% @ (44, -478) Various One of Bristlebane the King of Thieves's many mischievous henchmen.
Pod Dop Pop Fungusman Warrior 43 Various
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Poddle Dod Fungusman Warrior 40 See Discussion
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Posie the Librarian Man Eating Plant Enchanter 55 100% @ (197, -1015) None One of Bristlebane the King of Thieves's many mischievous henchmen. Will give you a Book of Mischief in exchange for...
Raesar Giant Rat Warrior 50 (251, -112)
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

, Words of Wealth Top Left
Et tu, Ruttus?
Raisin Skunk Warrior 55 (97, 199)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Not actually a raisin.
Rallos Puppet Rallos Zek Warrior 55 100% @ (625, 168) Various KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa...
Ratman Rager Ratman Warrior 47 See Discussion Various In the tunnels in POM. Not considered an animal so druids cannot charm.
Ratmlet Giant Rats Warrior 50 (299, -63) Various To be or not to be...
Ricoculous Mimic Enchanter 55 100% @ (97, 201)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Found in the hallway of the west wing.
Rissa Halfling Warrior 44 100% @ (-633, -119) Various Runs around the forest area, followed by the giant bixie Bizzznawa. Rissa does not seem entirely comfortable with th...
Roxxanne Sphinx Wizard 55 50, -690
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

In a room with Ashley, Brittina, and Diana; see Ashley for further info on "dancing" with these mobs
Ruttus Giant Rats Warrior 50 (236, -96) Various Not that I loved Raesar less, but that I loved Bristlebane Fizzlethrope more.
SHALL Invisible Man Warrior 56 (195, 75) Various A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC...
Seeks Invisible Man Warrior 48 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Selvz Halfling Warrior 55 16% @ (403, 259) None Description needed.
Sniffles Snow Bunny Warrior 16 Room at the end of the Alice area None Spawns Stomples when killed
Snitch (PoM) Halfling Rogue 56 100% @ (178, -442) Various One of Bristlebane the King of Thieves's many mischievous henchmen.
Solusek Puppet Solusek Ro Warrior 55 100% @ (627, 184) Various KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa...
Some other piece Gorilla Warrior 58 (808, -963) Various Description needed.
Stitch Halfling Rogue 56 100% @ (19, -343) Various One of Bristlebane the King of Thieves's many mischievous henchmen.
Stomples Snow Bunny Warrior 63  ? * A Rabbit Foot Spawns when you kill Sniffles.
Teence the Naysayer Giant Rats Warrior 45 100% @ 142, 120
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Lives in the hall outside Jumbo Gorilla King's room.
Terana Halfling Warrior 55  ? None Description needed.
Teriling Ratman Warrior 49 See Discussion Various It's unclear if "Teriling" is a name or a type of thing. If it's a name, there sure are a lot of him; many can be up at ...
Three Invisible Man Warrior 50 (3, -483) None Description needed.
Treasure Chest Mimic Enchanter 51 (-237, 557), (97, -393), (42, -52) Various This mimic spawns in the western part of the forest. It may be accompanied by several halflings. KOS to all. Permanentl...
Tribunal Puppet Tribunal Warrior 55 100% @ (625, 132) Various Three Tribunal Puppets spawn per cycle. KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds ...
Tunare Puppet Tunare Warrior 55 100% @ (606, 151) Various KOS. Will NOT social Chuckles the Great. Puppets start spawning 45 seconds after 8am Norrath time. They spawn in wa...
TwentyTwo Shadowman Warrior 53-60 Alice in Wonderland A1, A2, A3, A4 Various Despite there being 4 variants of this mob, they all hit for the same max dmg of 180.

A1 TwentyTwo: HP = 13,000

Level =...
Two Invisible Man Warrior 50 (187, -306) None Description needed.
Uuuz Scarecrow Warrior 51 (54, -43)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Vinny V. D`vicci Halfling Warrior 48 100% @ Various Although he is only level 48, he summons. Give him Lucky Skunk Foot for a faction improvement with the inhabi...
Vive Invisible Man Warrior 48 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Vour Invisible Man Warrior 52 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Vun Invisible Man Warrior 52 (0,0) None This mob is in a room with no entrance/exit, possibly a GM Room. See also LosCountAhAhAh.
Walnut Skunk Warrior 55 (97, -117)
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

,
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Description needed.
Xnyl Halfling Warrior 41 100% @ (-220, 540) Various Found at the treasure chest in western forest. 70 minute spawn timer.
YOU Invisible Man Warrior 56 (195, 65) Various A high level invisible man in the Upside-Down wing of Plane of Mischief. In conjunction with the other proximate NPC...
Zero Invisible Man Warrior 50 (3, -306) None Description needed.


Items - Found 33 items that drop in Plane of Mischief:

Item NameDrops FromSlotStats
Black Crown
Black Crown
Item 653.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Black Knight
Black Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Black Squire
Black Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Black Throne
Black Throne
Item 651.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

{#lsth:Category:Plane_of_Mischief_Cards|thrones}} (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Blue Crown
Blue Crown
Item 653.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Blue Knight
Blue Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Blue Squire
Blue Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Blue Throne
A Blue Throne
Item 651.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

{#lsth:Category:Plane_of_Mischief_Cards|thrones}} (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Library Card
A Library Card
Item 867.png

LORE ITEM
WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

gorillas, Glonk, Jumbo Gorilla King (?) (None) LORE ITEM WT: 0.1 Size: SMALL Class: ALL Race: ALL
Red Crown
Red Crown
Item 653.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
A Red Knight
A Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Grenn (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Red Squire
Red Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Red Throne
Red Throne
Item 651.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

{#lsth:Category:Plane_of_Mischief_Cards|thrones}} (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
White Crown
White Crown
Item 653.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
White Knight
A White Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
White Squire
White Squire
Item 649.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
White Throne
A White Throne
Item 651.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

{#lsth:Category:Plane_of_Mischief_Cards|thrones}} (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Blam Stick
Blam Stick
Item 1194.png

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 40
DMG: 30
Effect:
WT: 0.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU
MNK BRD ROG SHM
Race: ALL

Various 1H Blunt Atk Delay: 40 DMG: 30 Effect: WT: 0.0 Size: MEDIUM Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM
Race: ALL
Book of Mischief
Book of Mischief
Item 865.png

NO DROP
WT: 0.8 Weight Reduction: 0%
Capacity: 4 Size Capacity: SMALL

None? (None) NO DROP WT: 0.8 Weight Reduction: 0% Capacity: 4 Size Capacity: SMALL
Buckler of Doom
Buckler of Doom
Item 759.png

MAGIC ITEM LORE ITEM NO DROP
Slot: SECONDARY
AC: 10
STR: +15 HP: +45 MANA: +40
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

None? Secondary AC: 10 STR: +15 HP: +45 MANA: +40 WT: 0.0 Size: TINY Class: ALL Race: ALL
Exceptional Ratman Blood
Exceptional Ratman Blood
Item 1157.png

WT: 0.1 Size: SMALL
Class: ALL
Race: ALL

a ratman buffoon, a ratman prankster, a ratman trickster (None) WT: 0.1 Size: SMALL Class: ALL Race: ALL
Funny Money
Funny Money
Item 644.png

NO DROP
AC: 2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None) NO DROP AC: 2 WT: 0.1 Size: TINY Class: ALL Race: ALL
Jester (PoM)
Jester
Item 650.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Lithiniaths Horn
Lithiniaths Horn
Item 1137.png

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: MEDIUM
Class: ALL
Race: ALL

Lithiniath (Black Version) (None) MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: MEDIUM Class: ALL Race: ALL
Lost Marble
Lost Marble
Item 956.png

MAGIC ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

None? (None) MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Mischief Mushroom Spores
Mischief Mushroom Spores
Item 854.png

QUEST ITEM
WT: 0.1 Size: TINY
Class: NONE
Race: NONE

a merry mushroom man, a mirthful mushroom man, a puckish mushroom (None) QUEST ITEM WT: 0.1 Size: TINY Class: NONE Race: NONE
Red Knight
Red Knight
Item 654.png

MAGIC ITEM LORE ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

Various (None) MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Tasty Candy
Tasty Candy
Item 1093.png

This is a snack.
MAGIC ITEM
WT: 0.0 Size: TINY
Class: ALL
Race: ALL

(None) This is a snack. MAGIC ITEM WT: 0.0 Size: TINY Class: ALL Race: ALL
Words of Wealth
Words of Wealth
Item 504.png

WT: 0.1 Size: TINY

None? (None) WT: 0.1 Size: TINY
Words of Wealth: Bottom Left
Words of Wealth: Bottom Left
Item 1004.png

MAGIC ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a white stallion, Random drop from most PoM mobs? (None) MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Words of Wealth: Bottom Right
Words of Wealth: Bottom Right
Item 1005.png

MAGIC ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Random drop from most PoM mobs? (None) MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Words of Wealth: Top Left
Words of Wealth: Top Left
Item 1004.png

MAGIC ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Random drop from most PoM mobs? (None) MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL
Words of Wealth: Top Right
Words of Wealth: Top Right
Item 1005.png

MAGIC ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

a white stallion, Random drop from most PoM mobs? (None) MAGIC ITEM NO DROP WT: 0.1 Size: TINY Class: ALL Race: ALL