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Difference between revisions of "Skill Disarm Traps"
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Sense Traps and then Disarm Traps to "disarm" the firepot. | Sense Traps and then Disarm Traps to "disarm" the firepot. | ||
− | SolA the swinging trap. It's frustrating but doable. (5/10/2016) | + | SolA the swinging trap. Clicking on the wood seems to work better than the blade. It's frustrating but doable. (5/10/2016) |
== Classes == | == Classes == |
Revision as of 17:25, 10 May 2016
Allows a rogue to disable environmental traps, making it safe for a group of companions to pass.
Skill-up locations
There are 2 fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep.
Sense Traps and then Disarm Traps to "disarm" the firepot.
SolA the swinging trap. Clicking on the wood seems to work better than the blade. It's frustrating but doable. (5/10/2016)
Classes
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |