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Difference between revisions of "Skill Forage"

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=Description=
 
 
 
This skill enables you to find food and water. These items stay with you even after logging out. The higher the skill the more regularly you will succeed in your attempts.
 
This skill enables you to find food and water. These items stay with you even after logging out. The higher the skill the more regularly you will succeed in your attempts.
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== Classes ==
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* Druid, Ranger?
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== Zone-Specific Foraging ==
  
 
Needs reformatting and cleanup for insert here: http://web.archive.org/web/20011214022535/http://www.eqtraders.com/location/foraged.htm
 
Needs reformatting and cleanup for insert here: http://web.archive.org/web/20011214022535/http://www.eqtraders.com/location/foraged.htm
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{{Navbox Skills}}

Revision as of 14:53, 12 October 2011

This skill enables you to find food and water. These items stay with you even after logging out. The higher the skill the more regularly you will succeed in your attempts.

Classes

  • Druid, Ranger?

Zone-Specific Foraging

Needs reformatting and cleanup for insert here: http://web.archive.org/web/20011214022535/http://www.eqtraders.com/location/foraged.htm

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking